Salmonday

Citizen
  • Posts

    10
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  1. I know the pricing doesn't seem fair to some vets, but for the purpose of greater success of the game as a whole, doesn't the pricing need to be this way? Isn't that generally the way it is with MMOs? I know that when I bought Star Wars Galaxies two years ago, I got an F-ton of expansions right in the box, and all for a price lower than the original game came out for.

    The price for someone getting in for the first time has to be substantially lower because these are new customers the game is trying to attract, who have not seen fit to play the game before, and need some massive enticements to draw them into the fold and expand the gamer base. You have to facilitate getting them hooked first.

    Let's face it -- we're easy marks. CoX has to focus their benefits on the harder to get. They can make it up to vets in other ways.
  2. "Animals" is what comes to mind when I think of Hero Masterminds. Aquaman, Ant Man, and to some extent The Falcon controlled waves of animal pets at one time or another.

    I would also think that elemental golems could work -- rock soldiers, water spirits, etc.

    A form of self-duplication could even be included, as per Multiple Man, with the duplicates being decidedly weaker and task-oriented copies.

    You can't go wrong with robots.

    The Nick Fury analogy is also a good one, in regards to leading troops or mercenaries.

    As far as demon summoning goes, I always thought Magik/Illyana Rasputin from the New Mutants came close to fitting that bill -- a hero with demonic control powers.
  3. Quote:
    Originally Posted by Croesis View Post
    As far as I'm aware there is no difference between AE and normal missions when it comes to the XP system. That system cannot differentiate between AE or normal NPC's objects etc.. and so rewards XP accordingly. Thus enabling double xp will enable it in any way you can get it including AE.

    I assume that recoding the XP system to be able to differentiate between them would take a helluva lot of effort and could throw up some serious bugs.
    You want to solve this? Turn off XP in AE missions for that one weekend. Double prestige, double influence still, but no XP. Since they can turn off salvage drops, they can apparently toggle that sort of thing.
  4. Now that it's in the rear-view mirror, I have mixed feelings about Double XP weekend. On the one hand, I reached level 50 for the first time since beginning play in January. But the entire weekend was filled with connection to mapserver issues making it both annoying and risky to play.

    I was also disappointed in that in the accumulated ten hours I put in over the weekend, I could not find or put together one single team to do missions instead of AE. I had to solo the whole weekend.

    I was happy to be ambushed by Blades of Artemis in Atlas Park and see them turn their attention to people on route to Miss Liberty and watch them scream in terror as they were attacked by invisible people and didn't know why.

    I was disappointed to see a level 48 player standing around Miss Liberty asking people in broadcast how one gets to King's Row because they couldn't see a King's Row exit or icon on their map.

    I was happy to do Tina Macintyre's story arc on double XP, even though I knew the Reward Merits weren't going to be doubled.

    And, in the end, I have mixed feelings about the concept of "farming" in general, because even though I had " no AE" in my team seek message, in the waning moments of Double XP weekend, what did I do to get my level 50? Ran around in the parking lot outside Portal Corporation in Peregrine Island dropping level 50 Possessed Scientists and Death Mages for mad XP to ding before the buzzer. -- I knew I was just doing the same thing in the end.

    But I think the reason I had to do that is because I couldn't get on any spontaneous task forces and group missions that used to be so readily available before AE came out.

    So I guess my verdict is that Double XP weekend was like a garlic-heavy Italian meal. I managed to get my fill, but the satisfaction wore off in a few hours and I was left with a bad taste in my mouth.
  5. I have never thought the customization in CoH couldn't get more expansive, so it was kind of a laughable lead line. Maybe I'll reconsider when archers can actually carry quivers or fighters can adopt different fighting stances that reflect their purported training.
  6. Salmonday

    RUSH the RIKTI!!

    Is this on for tonight? A friend and I are looking to get in on this for the first time.
  7. There's going to be an endless supply of Rikti Communicators again. You'd think the AE players would be excited.
  8. [ QUOTE ]
    Issue 15 – “Anniversary” Release Notes

    Fixed a Memory Leak issue that affected a small number of Mac users.

    [/ QUOTE ]

    Wishful thinking on devs' part. Not solved.
  9. It's too bad only the first place shirt gets a print run. I'd buy the third place shirt, typo or not.

    EDIT:
    [ QUOTE ]
    [ QUOTE ]
    How about making 2 shirts available?

    Shirt 1 would have 1st Place on the front with 3rd place on the back.

    Shirt 2 would have 2nd Place on the front with 3rd place on the back.

    [/ QUOTE ]

    This. Very much this.

    [/ QUOTE ]

    Agreed.
  10. Just happened to my group today. Any time we try to enter the base we lose mapserver connection and bounce out to login, along with this:
    Assertion failed

    Program: C:\coh\CityOfHeroes.exe
    Version: 18.20090422.2T
    SVN Revision: 52770
    Time: Fri May 08 10:48:51 AM
    Process ID: 8
    File: ..\Common\group\group.c
    Line: 923
    Expression: !def->nxActorRefCount

    Error Message:

    0
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    3 swDumpStackToBuffer (1b9e1a0,2800,0,1ba18b8)
    4
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    31 0x959D3095 (7106ac00,6a27,70097fec,1bb3000)
    32 0x959D2F52 (0,0,0,0)

    Map: maps/City_Zones/City_01_01/City_01_01.txt
    Server IP: 216.107.240.184:22811
    Client IP: 10.0.1.4

    Extra Info:
    CPU: 2000 Mhz / Memory: 2047 MBs / Video Card: TransGaming Display Device / Driver Version: UnknownVendor / Available Memory: 2047 MBs / OS Version: 5.1.2600 / Video Memory: Unknown
    Render settings: VBOS 1
    Render path: ARBVP ARBFP
    Render features: WATER* MULTITEX* MULTITEX_DUAL* HQBUMP* MULTITEX_HQBUMP* WATER_DEPTH BUMPMAPS* BUMPMAPS_WORLD*
    Acceptable video card driver

    Heap is NOT corrupted
    No windows SYSTEM error code found.