Sailboat

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  1. It's Tuuuuuuuuuesday! Justice!
  2. The logging-you-out bug is a minor bug in the scale of things. We can put up with it for a while.

    We can put up with it over

    and over

    and over

    and over
    and over
    and over

    and over and over and over and over and over and over

    andoverandoverandoverandoverandoverandoverandovera ndoverandoverandoverandoverandoverandoverandoveran doverandoverandoverandoverandoverandoverandoverand overandoverandoverandoverandoverandoverandoverando verandoverandoverandoverandoverandoverandoverandov erandoverandoverandover

    but at some point it becomes a MAJOR issue, does it not?
  3. What's your exact issue? You haven't said.

    A fair amount of the time someone is "getting bad support" the problem turns out to be user expectations, not bad GMs. With more information, we can get a better handle on whether it's actually a GM problem.
  4. Yeah, I've never heard anything about such a set, or anything that I'd interpret to mean that. Can you post a Dev link or something, if you have one?
  5. Sailboat

    Ice Brutes

    Quote:
    Originally Posted by Ice_Ember View Post
    high damage and Ice melee do not go in the same sentence.
    How about this: "Are you HIGH -- damage is not a strength of Ice Melee!"

  6. Sailboat

    MA changes

    Tankers only. It's probably to make up for the fact that Tankers don't crit, and so don't get to take advantage of Storm Kick's enhanced crit chance.
  7. Sailboat

    Maneuvers FX?

    Quote:
    Originally Posted by Bloodspeaker View Post
    On a related note, I'm positively thrilled with the ability to cancel other people's unwanted buffs on me. Speed Boost (for example) has never aided my marketeering in any way...
    Yeah. Or when I want to look at my real numbers to see what my defense and resistances are, or test something, and variously kindly passers-by are furiously buffing me as I log into the game. Thanks for the thought, but....

    And nothing, but nothing, is quite like bringing you new costume over to show your friend and just as you arrive, someone helpfully casts invisibility on you.
  8. As someone who is STILL respeccing old alts into Inherent Fitness, I am going to ask that anybody advocating making pool powers into inherents again have an unassailably good reason for asking, or else be willing to respec all my alts again for me.
  9. Quote:
    Originally Posted by Socorro View Post
    My favorite AT is a PB. A PBs inherent make teaming desireable. However, so many of a PBs powers have KB that PBs quite often annoy their teammates.
    PBs might have it worse than most, but lots and lots of characters have powers they cannot use at times because of other players. Tanker taunt, for example, can draw AoEs onto the squishies. Even straight-up damage, as has been pointed out, CAN possibly be a BAD thing for the team -- ask any Dark Defender who's lured a foe near enough to resurrect the team with Howling Twilight, only to have someone not paying attention kill off the target.

    I've seen AoE damage powers horribly misused (Blaster pulls with Fireball, gets wasted by alpha, purple-con spawn runs over remainder of team). And think of all the people you've seen rocking the heal aura in Wentworth's.

    There are simply going to be times when some powers are inappropriate and, as hard as it might be to conceive, you're going to have to stay your hand, or annoy others.
  10. Quote:
    Originally Posted by Silencer7 View Post
    everyone who doesn't thinks it's terrible.
    That's another sweeping generalization. Surely some people don't even think about it. :P

    Quote:
    Originally Posted by Silencer7 View Post
    Maybe just energy torrent, since at least then they all go in the same direction.
    Psst...Explosive Blast looks radial in nature, but it knocks enemies all in the same direction just like Energy Torrent. Another thing you might know if you played knockback sets.

    Quote:
    Originally Posted by Socorro View Post
    Just...Wow! The status quo is off limits eh?
    Now, THAT'S NOT FAIR. The OP asked what we thought. I said what I thought. I was asked for clarification. I clarified.

    Unless we're in North Korea, you run the risk of getting dissenting opinions if you ask for opinions. Don't portray me as some kind of monster or autocrat.
  11. Sailboat

    Free Account

    Quote:
    Originally Posted by Blue_Centurion View Post
    My original concern, as hyperbolic as I was in stating it,
    Okay, owning up to the hyperbole is straight shooting.

    Quote:
    Originally Posted by Blue_Centurion View Post
    is that new players are going to encounter something unexpected in the city of heroes game, being very poor. Think about it, I do not recall any video game where at least basic equipment is not always available to a character.
    Eh. I still play Diablo 2 (gasp!). A new ladder season started on October 25. The first item our new, dirt-poor characters lusted after was a "cracked sash," a damaged and monetarily-worthless belt that nevertheless allows you to carry extra potions (that work like inspirations in COH). You can't (at first) afford to BUY a sash. But you can find them as drops from enemies, although it often takes a few levels to get lucky and find one.

    Diablo 2 is one of the most popular computer games of all time, and just last week, we were grubbing around for trash drops and damned glad to have them.


    Quote:
    Originally Posted by Blue_Centurion View Post
    In the City you can do a day or so worth of sewer trials and be flat broke, 20+ level, and have no chance of enhancing.
    Dunno about that, but the people suggesting Death From Below are onto something. You can choose from the rewards table after each run and get a small bonus to accuracy, damage, defense, and recovery which can help tide you through until you reach SO-slotting levels, so DOs can be skipped in a pinch. I often skipped DOs entirely even before this trial; the opportunity to easily get the DFB bonus temp powers is gravy.

    While I agree it can be frustrating to start out so far down the wealth curve, it is traditional in games to start out weak and poor and to grow strong and rich. I expect new players understand that. I'm not sure that "fixing that" wouldn't be roughly the same as "making the game too easy."
  12. Quote:
    Originally Posted by Nihilii View Post
    Special gold star for Sailboat who manages to say all those things at once in the same post while also admitting he's against any change to KB just to spite people who enjoy the game differently than The One True Way It Is Meant To Be Played, By Sailboat.
    Yeah, that's the attitude that made me rant.
  13. Quote:
    Originally Posted by joebartender View Post
    as Synapse put it "KD is universally superior to KB".
    But that's demonstrably untrue. Because of ragdoll, knocked BACK enamies take significantly longer to get back up. This is better mitigation for every single ranged set in the game. It might not be better DPS, but it's better mitigation.
  14. City of City Planning: Planning a city works pretty well as a sandbox-type game or even perhaps a real-time strategy game ("Cleveland just awarded Federal transit subsidy!").

    But as an MMO, you play a city planner sitting in meetings all day discussing estimated future traffic load, or renegotiating recycling pickup contracts.
  15. Quote:
    Originally Posted by Anti_Proton View Post
    It's been suggested before, but it would be nice to have Werewolves instead of Warwolves and Vampires instead of Vampyri?
    Aren't they already? I could swear they said "Werewolf" not "Warwolf" when I was ToT-ing two days ago.
  16. Quote:
    Originally Posted by Frozen_Prince View Post
    I am new to mids so how did you copy your build like that.
    Quote:
    Originally Posted by Doomguide View Post
    Do you mean how the build was uploaded to the forums?
    My wild guess would be that Frozen_Prince is asking how you got the in-game build from a character into Mids'. The way to do that is to download, install, and run Titan Sentinel, which has a button to export a live game build you can paste right into Mids', it's VERY handy.

    Right now (as in, the last 2 days or so) there's a bit of a problem with the Titan Network site, though, so I don't recommend linking to it directly until they get the issues sorted out. Aside from this one problem, they're a terrific site; useful, trustworthy, and highly reliable.
  17. Quote:
    Originally Posted by Angelic_EU View Post
    Otherwise, Hover is a good alternative.
    Hover used to be pretty good for working like knockback protection, but they changed it a while back, so that now you are unable to act while re-stablizing yourself in midair for a period of time equivalent to the knockback. So I no longer consider it useful against knockback.
  18. Quote:
    Originally Posted by Arbegla View Post
    Another thing to consider here, is that fact that even some defense based sets don't have capped DDR. Only 2 power sets can cap DDR, and 1 needs to use a 'exploit' to do it. the ones that can cap are SR and Shield. The other defense sets, like Ice armor, EA, ninjitsu, and even hybrid sets, like invuln, willpower, and stone armor provide anywhere from 17.3%(willpower) to 51.6% (EA) DDR.

    Only 4 armor sets provide no form of DDR at all, those being regeneration, dark armor, fire armor, and electric armor.
    True, but Invulnerability's 50% DDR is significant enough to survive considerable debuffing (in conjunction with high defense, especially if you overslot a little above the soft cap). In my experience, Willpower's 17.x% is NOT enough to degrade defense debuffs enough to help. Hence my use of the qualifier "significant."
  19. Quote:
    Originally Posted by rsclark View Post
    They have never said this is an exploit. Slotting damage to easily cap resist is an exploit (using one type of enhancement to affect another), but simply slotting something not normally allowed has never been called out as an exploit.
    I'm not persuaded that's enough difference to exempt it from being considered an exploit.
  20. Quote:
    Originally Posted by Hopeling View Post
    That pronoun in the middle is potentially ambiguous, so forgive my attempt to clarify: you don't want a Null the Gull option to disable knockback, or possibly just change it to knockdown? Remember, it's Null, so you don't have to use the option yourself if you don't want it.
    Cranky rant coming, since you asked.

    Knockback is a critical part of superhero/villain culture. It's usually good for the team. Certain uses of it can be detrimental in some ways, sure, but certain uses of DPS are ALSO potentially detrimental (don't believe that? Ask any Kin who's seen the target of Transfusion killed before the animation finishes). Do you want to change the game to let people turn off damage, since it can (in theory) be detrimental?

    Games are about choosing how to play within the rules, not necessarily about lobbying to change the rules. Sure, pawns in chess would be "better" if they could move any distance and capture in every direction. Chess is old, why do we "still" have weak pawns? Do ranked chess players argue for stronger pawns? Why not?

    I don't want to turn off my knockback and, although I don't really have a right to want this, I don't want munchkins turning off their own knockback either, whether that's because they can't figure out how to play with knockback, or because they only want DPS and nothing else. The game's worked this way for seven years and comics have worked this way since they were first published. I'm not against change, but this is fundamental change for what are, IMHO, not-very-good reasons.

    I've been annoyed by people misusing area knockback too, believe it or not. (In my case, it's almost always Peacebringers, for some reason.) But the constant pressure to "turn off" or get rid of knockback vastly exceeds reasonable response, IMHO.

    For a slightly parallel example, look at all the complaints about slow-animating attacks like Energy Transfer "corpse blasting," i.e., taking so long to take effect that some other player defeats the target first. So what? Imagine that ET had hit quickly, defeating the target -- then the OTHER player's attack(s) would have been wasted by "corpse blasting." In BOTH cases, the target is dead and exp is earned, but there's still monumental grumbling about the illusion that MY OWN click should have done it instead of YOURS. Yes, it can be irritating, but again, not worth all the electrons spilled over it down the years.
  21. Quote:
    Originally Posted by Madadh View Post
    If you want absolute toughness, resistance based sets, then layer on a lot of defense. Defense based sets will not get as tough at the ultra high end, but get capped a lot easier, and if you have a ton of money afterward, can be made ridiculous in other ways.

    Both ways have their merits, and their supporters and detractors.
    Note that resistance-based characters typically have poor defense debuff resistance (DDR), and can be stripped of that defense fairly quickly by some kinds of enemies. Most defense-based powersets have significant DDR and can minimize or even shrug off defense debuffs. So at the high end of durability, resistance-based powersets with a lot of defense investment are (typically) tougher than defense-based powersets unless defense debuffs are involved, in which case the pendulum swings the other way.

    Enough enemies have defense debuffs to make this a significant factor, but it's not a dominant factor.