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Posts
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Joined
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The logging-you-out bug is a minor bug in the scale of things. We can put up with it for a while.
We can put up with it over
and over
and over
and over
and over
and over
and over and over and over and over and over and over
andoverandoverandoverandoverandoverandoverandovera ndoverandoverandoverandoverandoverandoverandoveran doverandoverandoverandoverandoverandoverandoverand overandoverandoverandoverandoverandoverandoverando verandoverandoverandoverandoverandoverandoverandov erandoverandoverandover
but at some point it becomes a MAJOR issue, does it not? -
What's your exact issue? You haven't said.
A fair amount of the time someone is "getting bad support" the problem turns out to be user expectations, not bad GMs. With more information, we can get a better handle on whether it's actually a GM problem. -
Here's an older thread I started with some more opinions on Ice Storm.
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Yeah, I've never heard anything about such a set, or anything that I'd interpret to mean that. Can you post a Dev link or something, if you have one?
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I blame Stu. Good ol' Stu Pidity.
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Tankers only. It's probably to make up for the fact that Tankers don't crit, and so don't get to take advantage of Storm Kick's enhanced crit chance.
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Quote:Yeah. Or when I want to look at my real numbers to see what my defense and resistances are, or test something, and variously kindly passers-by are furiously buffing me as I log into the game. Thanks for the thought, but....On a related note, I'm positively thrilled with the ability to cancel other people's unwanted buffs on me. Speed Boost (for example) has never aided my marketeering in any way...
And nothing, but nothing, is quite like bringing you new costume over to show your friend and just as you arrive, someone helpfully casts invisibility on you. -
As someone who is STILL respeccing old alts into Inherent Fitness, I am going to ask that anybody advocating making pool powers into inherents again have an unassailably good reason for asking, or else be willing to respec all my alts again for me.
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Quote:PBs might have it worse than most, but lots and lots of characters have powers they cannot use at times because of other players. Tanker taunt, for example, can draw AoEs onto the squishies. Even straight-up damage, as has been pointed out, CAN possibly be a BAD thing for the team -- ask any Dark Defender who's lured a foe near enough to resurrect the team with Howling Twilight, only to have someone not paying attention kill off the target.My favorite AT is a PB. A PBs inherent make teaming desireable. However, so many of a PBs powers have KB that PBs quite often annoy their teammates.
I've seen AoE damage powers horribly misused (Blaster pulls with Fireball, gets wasted by alpha, purple-con spawn runs over remainder of team). And think of all the people you've seen rocking the heal aura in Wentworth's.
There are simply going to be times when some powers are inappropriate and, as hard as it might be to conceive, you're going to have to stay your hand, or annoy others. -
That's another sweeping generalization. Surely some people don't even think about it. :P
Quote:Maybe just energy torrent, since at least then they all go in the same direction.
Now, THAT'S NOT FAIR. The OP asked what we thought. I said what I thought. I was asked for clarification. I clarified.
Unless we're in North Korea, you run the risk of getting dissenting opinions if you ask for opinions. Don't portray me as some kind of monster or autocrat. -
Quote:Okay, owning up to the hyperbole is straight shooting.My original concern, as hyperbolic as I was in stating it,
Quote:is that new players are going to encounter something unexpected in the city of heroes game, being very poor. Think about it, I do not recall any video game where at least basic equipment is not always available to a character.
Diablo 2 is one of the most popular computer games of all time, and just last week, we were grubbing around for trash drops and damned glad to have them.
Quote:In the City you can do a day or so worth of sewer trials and be flat broke, 20+ level, and have no chance of enhancing.
While I agree it can be frustrating to start out so far down the wealth curve, it is traditional in games to start out weak and poor and to grow strong and rich. I expect new players understand that. I'm not sure that "fixing that" wouldn't be roughly the same as "making the game too easy." -
Yeah, that's the attitude that made me rant.
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But that's demonstrably untrue. Because of ragdoll, knocked BACK enamies take significantly longer to get back up. This is better mitigation for every single ranged set in the game. It might not be better DPS, but it's better mitigation.
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City of City Planning: Planning a city works pretty well as a sandbox-type game or even perhaps a real-time strategy game ("Cleveland just awarded Federal transit subsidy!").
But as an MMO, you play a city planner sitting in meetings all day discussing estimated future traffic load, or renegotiating recycling pickup contracts. -
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Quote:My wild guess would be that Frozen_Prince is asking how you got the in-game build from a character into Mids'. The way to do that is to download, install, and run Titan Sentinel, which has a button to export a live game build you can paste right into Mids', it's VERY handy.I am new to mids so how did you copy your build like that.
Right now (as in, the last 2 days or so) there's a bit of a problem with the Titan Network site, though, so I don't recommend linking to it directly until they get the issues sorted out. Aside from this one problem, they're a terrific site; useful, trustworthy, and highly reliable. -
Hover used to be pretty good for working like knockback protection, but they changed it a while back, so that now you are unable to act while re-stablizing yourself in midair for a period of time equivalent to the knockback. So I no longer consider it useful against knockback.
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Quote:True, but Invulnerability's 50% DDR is significant enough to survive considerable debuffing (in conjunction with high defense, especially if you overslot a little above the soft cap). In my experience, Willpower's 17.x% is NOT enough to degrade defense debuffs enough to help. Hence my use of the qualifier "significant."Another thing to consider here, is that fact that even some defense based sets don't have capped DDR. Only 2 power sets can cap DDR, and 1 needs to use a 'exploit' to do it. the ones that can cap are SR and Shield. The other defense sets, like Ice armor, EA, ninjitsu, and even hybrid sets, like invuln, willpower, and stone armor provide anywhere from 17.3%(willpower) to 51.6% (EA) DDR.
Only 4 armor sets provide no form of DDR at all, those being regeneration, dark armor, fire armor, and electric armor. -
I'm not persuaded that's enough difference to exempt it from being considered an exploit.
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Quote:Cranky rant coming, since you asked.That pronoun in the middle is potentially ambiguous, so forgive my attempt to clarify: you don't want a Null the Gull option to disable knockback, or possibly just change it to knockdown? Remember, it's Null, so you don't have to use the option yourself if you don't want it.
Knockback is a critical part of superhero/villain culture. It's usually good for the team. Certain uses of it can be detrimental in some ways, sure, but certain uses of DPS are ALSO potentially detrimental (don't believe that? Ask any Kin who's seen the target of Transfusion killed before the animation finishes). Do you want to change the game to let people turn off damage, since it can (in theory) be detrimental?
Games are about choosing how to play within the rules, not necessarily about lobbying to change the rules. Sure, pawns in chess would be "better" if they could move any distance and capture in every direction. Chess is old, why do we "still" have weak pawns? Do ranked chess players argue for stronger pawns? Why not?
I don't want to turn off my knockback and, although I don't really have a right to want this, I don't want munchkins turning off their own knockback either, whether that's because they can't figure out how to play with knockback, or because they only want DPS and nothing else. The game's worked this way for seven years and comics have worked this way since they were first published. I'm not against change, but this is fundamental change for what are, IMHO, not-very-good reasons.
I've been annoyed by people misusing area knockback too, believe it or not. (In my case, it's almost always Peacebringers, for some reason.) But the constant pressure to "turn off" or get rid of knockback vastly exceeds reasonable response, IMHO.
For a slightly parallel example, look at all the complaints about slow-animating attacks like Energy Transfer "corpse blasting," i.e., taking so long to take effect that some other player defeats the target first. So what? Imagine that ET had hit quickly, defeating the target -- then the OTHER player's attack(s) would have been wasted by "corpse blasting." In BOTH cases, the target is dead and exp is earned, but there's still monumental grumbling about the illusion that MY OWN click should have done it instead of YOURS. Yes, it can be irritating, but again, not worth all the electrons spilled over it down the years. -
I don't want it to happen.
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Quote:Note that resistance-based characters typically have poor defense debuff resistance (DDR), and can be stripped of that defense fairly quickly by some kinds of enemies. Most defense-based powersets have significant DDR and can minimize or even shrug off defense debuffs. So at the high end of durability, resistance-based powersets with a lot of defense investment are (typically) tougher than defense-based powersets unless defense debuffs are involved, in which case the pendulum swings the other way.If you want absolute toughness, resistance based sets, then layer on a lot of defense. Defense based sets will not get as tough at the ultra high end, but get capped a lot easier, and if you have a ton of money afterward, can be made ridiculous in other ways.
Both ways have their merits, and their supporters and detractors.
Enough enemies have defense debuffs to make this a significant factor, but it's not a dominant factor.