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Posts
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Quote:And you want to impose a 250 million cap on the market. Imagine how much more difficult things would be if you actually got your way.This is exactly what I am talking about. stuff selling for over 2 Billion. Besides the stupid high price, how do you ensure a fair transaction. You cannot just open a trade window and give someone 2.1 billion. So, you pay them in 2-3 transactions, and on the last they give you the thing? And what if they refuse then? Or never had it? This situation, while being bad to begin with at 2 bill +, is ripe for con artists and griefers.
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Read the non-Beta forums, see how much talk is going on from their announcement (especially about the Rares and Ultra Rares) and then come back and tell us how there isn't some misleading going on. Interpretation failure requires there to be a full disclosure. "Alpha Slot--Unlocked in i19" can mean fully unlocked as much as it can mean partially unlocked. Reading a phrasing that "could" mean one thing and interpreting it that way is not a failure on the part of the reader.
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Quote:Certainly, it would only be natural for them to wonder and more credible if they do, but I wouldn't get upset if there was never a definitive answer.But by the same token I think it would be incredibly odd if throughout the course of this show we NEVER see anyone talk about it amongst themselves.
As for a situation for a group wanting to find out what started it all? To me, that would be even less believable. Unless they come across someone who was closely involved or around ground zero of the event, how would they even know where to start looking for answers. It wouldn't just be a suicide run, it would be a suicide run without a plan. And if they do run into someone who would know, it would feel too coincidental. Too Deus ex Machina.
There's also the advantage of having an unknown. And this show, which to this point has played up suspense very well, has a huge helping hand with having a horrific element that has no known origin. You fear what you don't know and the characters don't know much about the zombies. Their fear is what sells the suspense. Why get rid of that? -
Quote:Proper context? I'm not sure this is really an accurate way to approach the series. How does it matter how it came to be? It's there. It happened. Whether science made it, nature made it, or magic made it, it's there. The events would unfold the same. The real core of the show is how the characters react to it. There's been nothing on the show that treats itself as a mystery, so it would be a shame to try to watch the show as one.But I still want to know why it happened to put the situation into its proper context.
And keep in mind that if a real zombie apocalypse came along, there's pretty decent odds those left would never now how it started either. -
I think you're muddying the waters for yourself. You keep thinking "bonus" instead of "enhancement." Bonuses stack on top. Enhancement is subject to ED. It's not a "bonus to your entire character," but an enhancement boost.
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My Fire/, Dark/ and Elec/ tanks will go for Cardiac Core Paragon. 45% End reduction for Dark/ is going to go a long way. Then having the resist will always be helpful.
For my Ice/ and Shield/ tanks? Probably the Nerve Core Paragon.
For my WP/SS, it's obviously going to be the Spiritual Core Paragon. Recharge and Stun help for the /SS, and the heal for the WP/! The combo was more for that Alpha. -
B_C, would you walk into a real-life auction house, and complain that Bill Gates outbid you on a rare, uber-expensive diamond, because you're more of a casual bidder? Would you say it's unfair for a man that worked from the ground up to create a billion dollar industry to keep you from buying said diamond, and the only way to make life fair is that the price cap be applied to all diamonds?
I bet you would. -
Quote:Explain how you can't obtain these things from the suggestions that have been made on numerous threads? No one has flat out said you can't have these things, just that they require some effort to obtain. In all this time of your conspiracy-theory-filled belly aching, have you ever bothered to set out to accomplish working for the goals others have set for themselves?Get ready for a good round of
"We are supposed to have it and you aren't"
Maybe if you bothered learning the system, and tried doing what everyone here has been talking about, you'd be able to get these things for yourself. And enough of this "I want to play the game, not sit in the market" BS. Place your low bids, and go play! It's that simple. If you don't want to be patient for it, that's your problem.
And why not have a reward that comes to the diligent player? So what if you've been here 36 months if you've only played a tenth of the hours as someone who's been here 12 months? There's plenty of options that work for casual players to obtain high-end material. You refuse to use these options, so live with it. -
While you're making an extremely valid point, our friend here cares not for this logic called "supply vs. demand." No matter what is said here, he's going to ***** and moan. Never mind the fact that in the amount of time he's spent crying, he could have made a decent amount of inf on the market. Bringing him one step closer to his uber build that he would like for free.
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Quote:Ah, good, you've used logic to deduce that my friend was playing with level 50 friends, and lucked upon a Purple. You also deduce that, since you started playing long before IOs, you never picked one up while in your first 15 hours of play. Your excellent logic also allowed you to pick up on the fact that there are plenty of coveted IO recipes that drop before level 30, allowing many casual players to be set for SOs when they come across one.Your casual friend player got a purp within 15 hours of playing. Okay. You guys win. I am horrible at this stuff. Cause I was no where near 47th level by the end of my first 15 hours of casual gaming.
Quote:also, yes, I did run a 50 for about a year. Casually. And even at a million per hour that would take 2,000 hours for one of these enhancers.
Quote:Maybe we have a different idea about what is casual. I am not sure the new gamers "City of" is trying to reach are gonna 50 in 15 hours, or get 2 bill in riches every couple weeks.
Anyone have the Zero to a Billion in a Week thread link handy? I can't search foo it, evidently. All he had was a level 50 and an hour or two a day, tops. Started with nothing. Will that be a good enough argument?
This game is incredibly friendly to the casual player. They just need to be willing to use what's available with just a healthy dose of patience. -
Quote:Not that you asked that in your OP, but here's one answer:I ask again. How does this reward system benefit the "city of" franchise? What makes it fun to the casual gamer plunking down a monthly fee for this?
I have a friend that just started playing. He's extremely casual with this game. He picked up a Purple drop within 15 hours of play time. He crafted and sold said purple after gaining a little money in a matter of hours, and sold it for hundreds of millions. He has no concern for IOs at this point (being too new to care about learning more on top of a whole new game) so he's pretty set for buying SOs. He's happy with that. So, you see, you're argument was destroyed by his experience.
Since your argument was based of your own point of view, his experience from his POV must be considered as valid as yours.
Now, all this talk of insulting... why is it bad for people to make out-right, direct insults, but ok for you to make veiled insults through indirect condescending remarks suggestion no one can make a valid argument to your demonstrably wrong statements? At least those being upfront can be honest for their disdain.
Again, if you're so much smarter than the rest of us, how is you haven't managed to casually play the market despite numerous guides made available here? I've posed the question before, now that I've answered one of yours, you can answer one of mine. -
Ah, another typical thread started by Blue Centurion
Quote:So, what your saying is that if a vast group of people tell you your reasoning is flawed, then it's obvious the vast majority is wrong, because that many people couldn't possibly be on to something. Is that it? It's funny that you should know better than us, but seem to have been unable to learn to play the market as well as most of the people responding to your post. It's paradoxical, don't you think. (I'll wait for you to look up paradoxical before you respond this is, if you don't find this argument below your intellect)Yeah. I do not think the vast majority of the posters are feeling me.
Quote:Do the developers really believe this is what makes for a happy gaming community? I think I am gonna log for a month or two. I can workout, play music, do art, but I'll be damned if I sit and farm for 3 months to afford like 3 of the things that I figure i'll need 18 of. -
You know, if they just did a diminishing return on it, they could make it stack in a way that made two tanks on a team still profitable, but anything more would taper off.
Let's say that the second instance of Bruising did 20% of the debuff of the first instance, therefore adding another 4%. And the third instance would debuff at only 20% of the second, making it .8%. The fourth through eighth instances would follow suit. So basically, on a team of 8, you'd only get just shy a full 25%
It's not overpowered, but it provides an small incentive for having more than one tank on the team. -
Wow, all excellent suggestions. And a great use of the bridges. Thanks, everyon!
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I'm making a more arcane-like base, and was trying to find a suitable odject for making a hand rail for bi-level rooms. Has anyone had any success making something work in that regard?
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Quote:*eyes glaze over with excitement*Nice work! One idea though, instead of multiple separate menus, you could combine them all into one larger menu with submenus for each color. That may or may not work well with your recursive popmenu commands though depending on how you want them to work.
I can put that all in one MNU?! Sweet!
Uh... how would I format that??
Quote:You can also combine all tiers of a given color with one command in a popmenu instead of three, which would make the recursive thing (although a cool idea) unnecessary if that's what you are trying to do. I have them listed this way under "consolidated popmenus" in the guide in my sig. If you only want to do a tier at a time, of course, then separate commands is the way to go.
I'm also going to introduce recursive commands into my toggle menus. Why this didn't occur to me already is a mystery. -
Probably would have been a good movie to watch.
....while eating brownies.
...yeah, you know the kind. -
Quote:I have to ELA toons. One tank, one brute. Honestly, the set lends itself well to both. With the recharge and endurance help of ELA, a brute is capable of keeping the Fury bar at a good place. With tanker numbers and HP, it stays a very sturdy set.Does ElecA lend itself better to tanking, or toward scrapping, or.... bruting (gah, that's an awkward word)?
If you make an ELA/ tank, my suggestion would be taking Tough and adding in as much +HP as you can (which usually isn't that expensive). That allows for a lot of damage mitigation. If you can build in 30% defense to S/L on top of it, then you'll be very hard to kill. -
I smell a DC Universe Reboot in the not too distant future.
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Been having a lot of fun with popmenu creation since I first saw this thread. I've made a few MNUs for inspiration combining. The first menu chooses the inspiration you want to make, and from there you can choose tier 1, 2 or 3, with a 4th option to go back to the first menu. Also, I've made it so that the menu remains when you select 1 through 3 in case you needed more than one tier created. It's a small thing, but saves a lot of trouble.
The order of the main menu is just the one I prefer, but can easily be changed. I don't ever have a need for oranges, so you'd need to make your own MNU for that. Awakens are made at a time you don't have to hurry, so I didn't bother with them either.
Main Menu
Code:Blue Menu//Choosing Which Inspiration to Make // Menu "Combine" { Title "Combine" Option "To Make Purples &1" "popmenu Purples" Option "To Make Greens &2" "popmenu Greens" Option "To Make Blues &3" "popmenu Blues" Option "To Make Reds &4" "popmenu Reds" Option "To Make Yellows &5" "popmenu Yellows" Option "To Make Break Frees &6" "popmenu BreakFrees" }
Code://Combining inspirations to form blues // Menu "Blues" { Title "Blues" Option "Tier &1" "inspcombine Insight Catch_a_Breath$$inspcombine Enrage Catch_a_Breath$$inspcombine Luck Catch_a_Breath$$inspcombine Respite Catch_a_Breath$$inspcombine Sturdy Catch_a_Breath$$inspcombine Break_Free Catch_a_Breath$$inspcombine Awaken Catch_a_Breath$$popmenu Blues" Option "Tier &2" "inspcombine Keen_Insight Take_a_Breather$$inspcombine Focused_Rage Take_a_Breather$$inspcombine Good_Luck Take_a_Breather$$inspcombine Dramatic_Improvement Take_a_Breather$$inspcombine Rugged Take_a_Breather$$inspcombine Emerge Take_a_Breather$$inspcombine Bounce_Back Take_a_Breather$$popmenu Blues" Option "Tier &3" "inspcombine Uncanny_Insight Second_Wind$$inspcombine Righteous_Rage Second_Wind$$inspcombine Phenomenal_Luck Second_Wind$$inspcombine Resurgence Second_Wind$$inspcombine Robust Second_Wind$$inspcombine Escape Second_Wind$$inspcombine Restoration Second_Wind$$popmenu Blues" Option "Go Back &4" "popmenu Combine" }
Code://Combining inspirations to form greens // Menu "Greens" { Title "Greens" Option "Tier &1" "inspcombine Insight Respite$$inspcombine Enrage Respite$$inspcombine Luck Respite$$inspcombine Catch_a_Breath Respite$$inspcombine Sturdy Respite$$inspcombine Break_Free Respite$$inspcombine Awaken Respite$$popmenu Greens" Option "Tier &2" "inspcombine Keen_Insight Dramatic_Improvement$$inspcombine Focused_Rage Dramatic_Improvement$$inspcombine Good_Luck Dramatic_Improvement$$inspcombine Take_a_Breather Dramatic_Improvement$$inspcombine Rugged Dramatic_Improvement$$inspcombine Emerge Dramatic_Improvement$$inspcombine Bounce_Back Dramatic_Improvement$$popmenu Greens" Option "Tier &3" "inspcombine Uncanny_Insight Resurgence$$inspcombine Righteous_Rage Resurgence$$inspcombine Phenomenal_Luck Resurgence$$inspcombine Second_Wind Resurgence$$inspcombine Robust Resurgence$$inspcombine Escape Resurgence$$inspcombine Restoration Resurgence$$popmenu Greens" Option "Go Back &4" "popmenu Combine" }
Code://Combining inspirations to form reds // Menu "Reds" { Title "Reds" Option "Tier &1" "inspcombine Insight Enrage$$inspcombine Catch_a_Breath Enrage$$inspcombine Luck Enrage$$inspcombine Respite Enrage$$inspcombine Sturdy Enrage$$inspcombine Break_Free Enrage$$inspcombine Awaken Enrage$$popmenu Reds" Option "Tier &2" "inspcombine Keen_Insight Focused_Rage$$inspcombine Take_a_Breather Focused_Rage$$inspcombine Good_Luck Focused_Rage$$inspcombine Dramatic_Improvement Focused_Rage$$inspcombine Rugged Focused_Rage$$inspcombine Emerge Focused_Rage$$inspcombine Bounce_Back Focused_Rage$$popmenu Reds" Option "Tier &3" "inspcombine Uncanny_Insight Righteous_Rage$$inspcombine Second_Wind Righteous_Rage$$inspcombine Phenomenal_Luck Righteous_Rage$$inspcombine Resurgence Righteous_Rage$$inspcombine Robust Righteous_Rage$$inspcombine Escape Righteous_Rage$$inspcombine Restoration Righteous_Rage$$popmenu Reds" Option "Go Back &4" "popmenu Combine" }
Code://Combining inspirations to form purples // Menu "Purples" { Title "Purples" Option "Tier &1" "inspcombine Insight Luck$$inspcombine Enrage Luck$$inspcombine Catch_a_Breath Luck$$inspcombine Respite Luck$$inspcombine Sturdy Luck$$inspcombine Break_Free Luck$$inspcombine Awaken Luck$$popmenu Purples" Option "Tier &2" "inspcombine Keen_Insight Good_Luck$$inspcombine Focused_Rage Good_Luck$$inspcombine Take_a_Breather Good_Luck$$inspcombine Dramatic_Improvement Good_Luck$$inspcombine Rugged Good_Luck$$inspcombine Emerge Good_Luck$$inspcombine Bounce_Back Good_Luck$$popmenu Purples" Option "Tier &3" "inspcombine Uncanny_Insight Phenomenal_Luck$$inspcombine Righteous_Rage Phenomenal_Luck$$inspcombine Second_Wind Phenomenal_Luck$$inspcombine Resurgence Phenomenal_Luck$$inspcombine Robust Phenomenal_Luck$$inspcombine Escape Phenomenal_Luck$$inspcombine Restoration Phenomenal_Luck$$popmenu Purples" Option "Go Back &4" "popmenu Combine" }
Code://Combining inspirations to form yellows // Menu "Yellows" { Title "Yellows" Option "Tier &1" "inspcombine Catch_a_Breath Insight$$inspcombine Enrage Insight$$inspcombine Luck Insight$$inspcombine Respite Insight$$inspcombine Sturdy Insight$$inspcombine Break_Free Insight$$inspcombine Awaken Insight$$popmenu Yellows" Option "Tier &2" "inspcombine Take_a_Breather Keen_Insight$$inspcombine Focused_Rage Keen_Insight$$inspcombine Good_Luck Keen_Insight$$inspcombine Dramatic_Improvement Keen_Insight$$inspcombine Rugged Keen_Insight$$inspcombine Emerge Keen_Insight$$inspcombine Bounce_Back Keen_Insight$$popmenu Yellows" Option "Tier &3" "inspcombine Second_Wind Uncanny_Insight$$inspcombine Righteous_Rage Uncanny_Insight$$inspcombine Phenomenal_Luck Uncanny_Insight$$inspcombine Resurgence Uncanny_Insight$$inspcombine Robust Uncanny_Insight$$inspcombine Escape Uncanny_Insight$$inspcombine Restoration Uncanny_Insight$$popmenu Yellows" Option "Go Back &4" "popmenu Combine" }
Code://Combining inspirations to form break frees // Menu "BreakFrees" { Title "Break Frees" Option "Tier &1" "inspcombine Insight Break_Free$$inspcombine Enrage Break_Free$$inspcombine Luck Break_Free$$inspcombine Respite Break_Free$$inspcombine Sturdy Break_Free$$inspcombine Catch_a_Breath Break_Free$$inspcombine Awaken Break_Free$$popmenu BreakFrees" Option "Tier &2" "inspcombine Keen_Insight Emerge$$inspcombine Focused_Rage Emerge$$inspcombine Good_Luck Emerge$$inspcombine Dramatic_Improvement Emerge$$inspcombine Rugged Emerge$$inspcombine Take_a_Breather Emerge$$inspcombine Bounce_Back Emerge$$popmenu BreakFrees" Option "Tier &3" "inspcombine Uncanny_Insight Escape$$inspcombine Righteous_Rage Escape$$inspcombine Phenomenal_Luck Escape$$inspcombine Resurgence Escape$$inspcombine Robust Escape$$inspcombine Second_Wind Escape$$inspcombine Restoration Escape$$popmenu BreakFrees" Option "Go Back &4" "popmenu Combine" }
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Bought, applied and eagerly anticipating some character costume changes when I get home.
On a side note, has anyone considered throwing in costume change tokens for when packs like these are sold? Something that could be applied to existing toons at the time of purchase? -
Quote:The only thing about making a popmenu for this is that there's too many possible threats to look for than what you can assign to numbers 1-0. Also, not remembering who you assigned to what number can slow you down. That said, putting a few on popmenu wouldn't be a bad idea, but you may want a bind for on-the-fly situations. The one I use is this*:Then I thought about making a macro combined with a popmenu.....
... I am thinking no more than 6-8 in the popmenu, just to keep it easy to navigate.
/bind [key combo 1] beginchat /bind [key combo 2] targetcustomnext [insert target name]
So I hit my first bind to type in the threat I'm looking for (or hostage name, or objective, or whatever I want to find), hit ENTER and then I use the second bind it creates to look for whatever it is.
*I'm not at home and can't double check the bind I created. If anyone sees a mistake, feel free to correct it. -