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So you did not say:
Quote:I used the word might because it is about perception. We all differ. With OS broke its underperformance is a given but I haven't said that it doesn't need tweaks yet. At the very start of the thread I was posting ideas for improvements too from my own perspective. -
Quote:So TA underperforms?I used the word might because it is about perception. We all differ. With OS broke its underperformance is a given but I haven't said that it doesn't need tweaks yet. At the very start of the thread I was posting ideas for improvements too from my own perspective.
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Quote:Read a little closer.Did you mean 'wouldn't be'? Because folks like Luminara and Trickshooter have obviously played the set to death and aren't 'jumping to conclusions' about anything, IMO.
Silas was being a bit facetious by saying he(?) was a fan of New Dawn's implication that Trick, Lumi and I were jumping to conclusions in our assessment of Trick Arrows.
Also, you just agreed with Trick in your second post there. -
Quote:Is that a no?The very fact that Oil Slick is currently broken just shows TA to underperform.
I worried about the negativity and the effects of. It might underperform but its not out.
Another point, a fixed OS means we can an all be quiet about it really because then there is nought much wrong. -
I don't really have anything to say on the set, but the thread title made me think of powers that shoot wands.
Which amuses me. -
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Of course. Which is why I'm ignoring that aspect and trying to take the other commentary at face value.
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Since the goal for those clamoring for END for the newbie lowbies, perhaps this should satisfy?
Idealism - For the first 30 days of an account's existence, all characters created by that account will receive a scaling END Discount buff. This buff will start at 10% at level 1 and scale down to 0% at level 20.
The 10% is, of course, a guestimate and is open to debate. And since it is END Discount rather than +Recovery, it does not get affected by slottings and it relieves the early crunch which is where the "problem" is claimed to exist. I don't particularly agree, but I'm curious to see how this might be viewed. -
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Quote:50% of those who participated (not even knowing how many did not) of an unknown percentage of overall population.Well, after a little tally (ignoring distinctions such as level range), I count 26 people that agree that there may be an issue to look at, and 26 that disagree.
50%. Is that an insignificant number?
"50%" is not just an insignificant number, it's an irrelevant number as it has no frame of reference. -
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Quote:Those were the "Chinese Jian" models from the Superbooster IV pack.Look at the green-clad Dual Blades user. Did I see a new weapon model?
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Quote:Is my bringing up the kids and ponies thing ridiculous? Yes. Of course it is. It's supposed to be. It's exactly the same as the "argument" that if people bring up something often enough, it's obviously a problem. It doesn't.@Rush_Bolt
Really, you're constant harping on belittling posts via passive aggression is getting to the point of literal ridiculousness. As in deserving of ridicule. You deliberately choose children with ponies to make the comparison of other posters to spoiled children. That is an insult. No one is being that rude to you, please cut it out.
However, I lay out a counter challenge to you. I posit that the sheer weight of builds with stamina compared to builds without stamina is proof that the current system is borked. If you can find more builds that are stamina free than we can find with stamina, I'll agree that endurance costs are not too high in general.
But when 100% of the top performing builds across nearly all powersets and across all ATs use stamina, and when 100% of the lowest common denominator builds across nearly all powersets and across all ATs use it, it is clearly only optional in the same sense that IOs are optional.
When one specific power is that widely used to have basic functionality (low-end builds) and top tier performance (high-end builds) something is out of whack. If it were just those going for AVs with no temps and no insps, then fine. If it were just idiots who were wasting power picks like the guys with flurry, jump kick and whirlwind. Fine. But when it is across the whole spectrum on all ATs and on all powersets that don't have a built-in substitute as well as most that do (even most WillPower and Regen builds take stamina for example), I posit that the sheer volume of those builds with stamina compared to those without is the numerical proof.
I'm sure you'll repeat your pathetic example as I've cited a number of people speaking. But the goal of the game is to have fun. Running out of endurance is not fun. Having enough endurance is not godmode. As a game, the voice of the crowd is sometimes the only statistic that is needed. I posit that endurance is one of those circumstances. Please note that I am not claiming all circumstances the voice of the majority is enough. I am claiming in this specific instance it is.
Too many people have a negative experience of the game without stamina. As people have a negative experience they leave the game. That's not good for the company that makes the game's revenue. In turn that is not good for those of us who want the game to stick around. Endurance is not like a pony, it is not optional it is not a luxury. It seems to be the core throttle mechanic for experience gain. It is also the most obvious and basic limit on a new player's fun. That's qualitatively different from a pony. If you can't see that basic fact, then you truly do deserve to be ridiculed.
Here's the deal with Stamina: What do players want to do? They want to go all out and not have to worry about their blue bar. That's what I want. that's what you want. That's what Ultimo_ wants. Nobody likes having to worry (too much) about the blue bar.
But having to think about your choices is why it exists. Without it, we'd be right back to the old 1x ACC, 5x DMG (except for ED, of course). And if it didn't exist, what limiter mechanic would the Devs fall back to? Recharge times? Cast times?
END management is a pain.
END management is a necessary pain.
EDIT: And y'know... we have the Basic: the blue bar. And we've got a veritable ton of Luxury add-ons: Stamina, Enhancements, Self Buffs, Ally Buffs (from teammates), IOs, Inspirations, Base Empowerment Buffs, and the new Recipe power. So yeah, I think I'll be sticking with Pony for this thread.
Now, if you can convince the Devs to give everyone a pony, I will gladly shut up and accept my pony. Be sure it's a palomino though. They're the prettiest of ponies. -
Clearly we should resolve the global epidemic of children lacking ponies then. After all, if it's brought up enough times, it's clearly a problem to be addressed, right?
The "problem" exists because it is designed to exist. It is intended that you should have to consider the costs of your activities. It means you need to choose how to slot your powers and how to use them efficiently.
You see that as a roadblock that stops everything.
I see it as a hurdle to be overcome... which all of my characters do.
It's that sort of progression and growth in the character as it overcomes its own inherent challenges that I find enjoyable. -
Quote:I and many others have butted heads with Ultimo_ many times over this exact same issue. He brings it up every few months. The basic cycle is:To those who reply "build better":
I don't think the argument goes that endurance trouble is completely unavoidable, it's that it isn't a fun or interesting limitation on your character's abilities, and therefore not that fun to build around. I'm not advocating the abolition of endurance or anything like that - the game is balanced around it - but I do sympathize with his view. It seems rather intolerant and disrespectful to "refute" a risky viewpoint in two words, particularly when its author acknowledges the controversy of it and specifically requests thoughtful replies.
Ultimo_ builds very poor builds, blames game for poor performance, posts thread on how game should be changed to accommodate, is refuted along with many making offers of assistance in how to resolve his issues, goes quiet, only to repeat it again after a few months.
And there's also, again, the issue of it just being "I don't like this mechanic, change it." This is not a feasible argument to make. You need to show WHY it needs to be changed. Not liking something isn't reason enough.
END is in the game to limit the players in what they can do and how fast they can do it. We know that. The Devs know that. That is the entire reason END exists. Again: Why should this mechanic change? Particularly now when we have numerous ways to neutralize it already?
If the answer to that question is, basically, "Because I don't like it," you need a better argument, because that's not going to fly. -
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Quote:What case is that? The case of "I don't want to worry about END so I shouldn't have to"?I will say for this an all the "build better" posts, that while the OP may be all the way down in my league of bad builds (and if he is as bad as me, I really do pity him), there is a solid case to be made that end costs are a touch too high.
Can you show, numerically, empirically and/or objectively, that END costs are too high?
Quote:Not only is this an issue that comes up again and again,
Players bring it up because END limits how much they can do. Which it does. Because IT IS SUPPOSED TO. -
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I'll believe that when I see it. Castle's been trying to fix it for years now.
OP: Oil Slick is known to be very... fickle. It should be igniting 100% of the time, but for some reason it doesn't. Castle and the powers team know about it and trying to find the root of the problem and fix it has caused no end of grief for them.