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Thank you for your replies. So based on those replies I took a look online and found the following list of procs (although I am not sure how up to date the information is) and from this list as I understand it the order for the best choices from this group would be:
1) PVP based procs
2) Damage based procs
3) Stealth providing and/or Stealth detecting procs
A
■Absolute Amazement: Chance for ToHit Debuff
■Achilles' Heel: Chance for Resistance Debuff
■Apocalypse: Chance for Negative Energy Damage
■Armageddon: Chance for Fire Damage
C
■Cacophony: Chance for Energy Damage
■Call of the Sandman: Chance to Heal Self
■Coercive Persuasion: Contagious Confusion
D
■Dark Watcher's Despair: Chance for Recharge Slow
■Debilitative Action: Disorient Bonus
■Decimation: Chance for Buildup
■Deflated Ego: Chance for -Recovery
■Devastation: Chance for Hold
E
■Energy Manipulator: Chance to Stun
■Entropic Chaos: Chance to Heal Self
■Executioner's Contract: Disorient Bonus
■Explosive Strike: Chance for Smashing Damage
F
■Force Feedback: Chance for +Recharge
■Fury of the Gladiator: Chance for -Res (All) (Chance to reduce an enemy resistance to all damage types by 20%)
G
■Gaussian's Synchronized Fire-Control: Chance for Build Up
■Ghost Widow's Embrace: Chance for Psionic Damage
■Glimpse of the Abyss: Chance for Psionic Damage
■Gladiator's Armor: +Res (Teleportation)/+3% Defense (All) (20% for protection from Teleportation effects for 10 seconds and a +3% bonus to Defense.
■Gladiator's Javelin:Chance for Toxic Damage (20% chance to do extra toxic damage to NPC enemies, and a 30% chance to do extra toxic damage to PC enemies)
■Gladiator's Net: Chance for Lethal Damage (20% chance to do extra lethal damage to NPC enemies, and a 30% chance to do extra lethal damage to PC enemies)
■Gladiator's Strike: Chance for Smashing Damage (20% chance to do extra smashing damage to NPC enemies, and a 30% chance to do extra smashing damage to PC enemies)
H
■Hecatomb: Chance for Negative Energy Damage
I
■Impeded Swiftness: Chance for Smashing Damage
■Induced Coma: Chance for Recharge Slow
J
■Javelin Volley: Chance for Lethal Damage (20% chance to do extra lethal damage to NPC enemies, and a 30% chance to do extra lethal damage to PC enemies)
K
■Kinetic Combat: Knockdown Bonus
M
■Mako's Bite: Chance for Lethal Damage
■Malaise's Illusions: Chance for Psionic Damage
N
■Neuronic Shutdown: Chance for Psionic Damage
P
■Pacing of the Turtle: Chance for Recharge Slow
■Perfect Zinger: Chance for Psionic Damage
■Performance Shifter: Chance for +Endurance
■Positron's Blast: Chance for Energy Damage
■Pounding Slugfest: Disorient Bonus
■Panacea: Chance for +Hit Points/Endurance (Adds a chance for a small heal bonus to the target of the power in a PvE zone, and increases regeneration in PvP zones and also has the chance to infuse the target with a small amount of Endurance)
R
■Ragnarok: Chance for Knockdown
■Razzle Dazzle: Chance for Immobilize
S
■Scirocco's Dervish: Chance for Lethal Damage
■Soulbound Allegiance: Chance for Build Up
■Sting of the Manticore: Chance for Toxic Damage
■Stupefy: Chance for Knockback
■Shield Wall: +Res (Teleportation)/+3% Resistance (All) (20% for protection from Teleportation effects for 10 seconds and a +3% bonus to Resistance.
T
■Tempest: Chance for Endurance Drain
■Touch of Death: Negative Energy Damage
■Touch of Lady Grey: Chance for Negative Energy Dam
■Trap of the Hunter: Chance for Lethal Damage
■Triumphant Insult: Chance to Disorient
U
■Unbreakable Constraint: Chance for Smashing Damage
■Unspeakable Terror: Disorient Bonus
If you have anything to add please do so.
Thanks again for your replies. -
Hmmm...aren't there like 45 of those?
Any narrowing down of that group would be excellent.... -
Hello All...i am not sure how to ask this question but I'll give it a shot.
I am trying to figure out what the best individual Invention Origin enhancements are as they relate to PvP play.
This question is not AT specific nor is it dependent on the set bonus for a group of IO's and it is also not based on cost of the enhancement or its components. It may even be that you have to comgine an IO from one set with an IO from another set to make a great combo.
I am just curious what you think are some of the best individual IO's for use in PvP.
In my minds eye I see the answer looking something like this:
Name of the enhancment - why it is good for PvP
I suppose you could say I was curious to see if there is one particular type of power category that will show up more than others. I also suppose that you could reverse build your toon based on the replies i.e. Wow a lot of the best IO enchancements are in whatever (Knockback powers or Defense Sets or whatever) and then build a toon with powers that have access to those particular IO sets. I know that the IO just adds to the abilities of the toon so if there are a bunch of great IO's in a particular power type but the power type itself is not effective in PvP then the groundwork is too weak to hold up a good toon so really this is just more of a curiousity thing.
I may not even get any replies to this because I am not sure I even worded what I am trying to say correctly but if you have a moment and you want to share your knowledge that would be great.
Thanks -
There are certain missions that always seem to stick out for me. Some of those are memorable because they just stood out as a fun or a good challenging mission or they might have been unique or cool in some way...others I remember because they were frustrating or because of some other "not good" reason.
Anyway what are some of the mission you remember the most?
If I had to list three that immediately come to mind I would say (and mine are all blue side)
1) Frostfire. Everyone loved this mission when it came out...the Hollows were always jammed with people...good times. good times.
2) Kill 10 CoT in Kings Row (you had to have been around a while to remember this one and the sheer frustration of hovering at rooftop level in KR waiting for some CoT to appear and then you try to hover over to that rooftop at the speed of a wounded turtle and tried to get there before the next guy who was hovering a short distance away doing the same thing you were doing)
3) Rescue the Fortune Teller mission. (Once upon a time having this mission with your low level toon and inviting higher levels would present the mission holder with the opportunity to have a thank you gift of 'gasp' 50,000 influence or so given to you by that higher level toon for inviting them because they had outleved that mission but still wanted to get the Atlas Medalion and of course Ouro did not exist yet)
Anyway I just thought i would ask and see what other folks have come to mind on this subject.
Cheers! -
Just wanted to jump in quickly to say you should most definitely take Shadow Maul....do you also have Sands of Mu...if so line em up...Shadow Maul/Sands of Mu and hey where did everyone go?
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Picking those nifty mobs would be the best way to do it....I agree that the poorly produced ones would have no part it the event but the Devs could get feedback from the AE folks who I am sure could recommend the better ones to include in something like this....I dunno maybe it would be fun....maybe not
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I'm not a big AE guy but I think this might be fun to do this. If the Devs took a bunch of the mobs that were produced by players and populate the AE missions and let them loose on a zone.
The theme could be anything from an evil genius having figured out a way to turn AE Mobs into real life mobs and they are now pouring out of an AE building and invading a zone to take it over (sort of like Ghostbusters when the firehouse power is shut down) to not even mentioning that they are AE inspired mobs but instead are an invading force from a secret organization (think Hydra but without the ugly uniforms).
Anyway the thought just occured to me so I figured I would throw it out there.
Cheers -
Attempted to Run Cadaver Crackdown Arc ID 367963
Total missions: 5
However I bailed after about 10 minutes and 3 deaths. This mission may be a good one for higher level toons or teams but running it solo at my current level of 11 proved to be a nightmare. You know when you die 2 times in the very first room and 1 in the second room (hallway) of the very first mission in a 5 mission arc you are in for a long night.
It should be noted that have I absolutely no problem with repeated deaths and debt and all that has no bearing whatsoever on my game play. I love a good challenge far more than the old tank to the corner and drop napalm on the convention hall that can become so boring but it was clear to me that this is one that I will wait on to give another shot when I'm better suited to handle it. So I have placed this one on the shelf temporarily to be revisited down the road a bit.
The contact was one of the best looking toons I have ever seen and the story looked like it could be interesting but the overpowered mobs were going to make this one a bit too unwieldy for me to continue. Also I'm not smart enough to keep up with all that Noir writing...I kept having to reach for my dictionary. -
Quote:Just to give you some background so you know what type of toon is running the mission. I have been using a Dual Pistols/MM blaster running solo.Thanks for the play and the feedback! Glad you liked it.
How was the difficulty, by the way? I have been messing with the settings and custom mobs, and it's become a wee bit too easy in the upper range, but OK in the lowest one - I think! Trying to gather a bit more info on it
I did die one time in the last room of mission two primarily because I was surprised by the powerset available to the boss. Had I not assumed what his powerset would be I would have been ok but he opened a can of wupas$ on me because I assumed and we all know where that leads. Anyway I think I would have played him differently had I know but I was very pleasantly surprised by the fact that I got that assumption wrong...don't change that it was a good surprise.
Otherwise and more generally speaking I had to kite the mobs to stay alive becuase they were doing enough dmg to definitely threaten me (and truth be told ninja run and dual pistols were born to be used together anyway so kiting on that toon is great graphically) so I guess what I'm saying is that I thought the mobs were tough enough and were definitely a threat to my well being so difficulty was good. -
Ran City of Ho Ho Ho, or A Claus in Paragon – Arc ID 18775
Total missions: 3
Total time: Approximately 35 minutes
The arc took me from level 11.4 - 11.9
Good missions with some interesting takes on good ol Santa. Mobs were tough enough and took me down near zero a couple of times. Powerset choices for some of the lead Mobs and Santa took me by surprise. When "Santa" displayed his primary powerset I was stunned for a moment trying to see that connection. I actually looked around for another mob that might have spawned that supporting pet. I liked the concept of taking the player back to the memory of the events from "Santa's" perspective and thought that was pretty neat. I thought the motivation for the bad guys was perfect. It was just the powers that threw me off.
See you next weekend. -
Ran The Invasion of the Bikini-Clad Samurai Vampiresses From Outer Space Arc ID 61013
Total missions: 3
Total time: Approximately 50 minutes
The arc took me from level 10.8 - 11.4
First off...funny stuff...but the best part is that while it starts as this funny feel good thing it ends up with a different feel. How shall I describe it...it is sort of like buying a ticket to see When Harry Met Sally but somewhere in the middle of the movie the film guy accidentally puts on a reel from Sid and Nancy. I really liked how the "feel" of the arc changed.
Great mob descriptions...and running commentary by NPC's was very funny especially the stuff in the last room of Mission 2 (without giving anything away) -
Ran Bricked Electronics – Arc ID 2180
Total missions: 5
Total time: Approximately 60 minutes
The arc took me from level 10.2 - 10.8
This was an interesting and slightly confusing arc. I have to say it was late at night when I ran it so that could play a part but I kept looking around to see if somebody had an LRAD device pointed at my head from outside my window. It was fun but I have to say that I felt like I was suffering from ADD when I was done. I think my problem is that I am not that savvy when it comes to high tech stuff. This felt like a smart persons arc and I was just along for the ride. I kept hoping some hologram would appear next to me in my home and say something like "OK so what he was saying there is this and that means this". I did have fun and enjoyed so thanks for the recommendation -
Ran The Lazarus Project – Arc ID 124906
Total missions: 5
Total time: Approximately 80 minutes (including taking the time to read all of the clues)
The arc took me from level 9.4 - 10.2
This is a well thought out and well clued arc (The clues I am starting to realize are a very important aspect to a solid arc). The concept feels very plausible and the maps are perfect for the missions. I wonder if that is an integral part of the mission production process. The map selection feels like it plays a big part to me. I did suffer a death on this arc and was close on a few occasions othewise but really isn't that the best when you are hoping your next attack does the bad guy in first because if he gets you with one more shot you are toast. That also tells me that the difficulty is well balanced. You are not steamrolling and neither are they. Thanks for recommending this one. It was great. -
Back for another weekend running a few MA missions on my all MA guy.
As I thought about my experience starting this out during the past week I was feeling both happy and sad at the same time. I am happy because I am running these fun (and fresh feeling) arcs instead of the same old stuff but I am sad because I when I think about the fact that MA got off to such a problematic start due to the PLer vs. Traditionalist battle and the fact that basically a large part of the community is unable to appreciate some of the fun that is available here because there is so much stuff (read: inane missions) to wade through to find these fun arcs that it makes it a scary pool to jump in to especially for those that do not frequent the boards to get some good advice as you all have given me.
It occurs to me that maybe I could do something to spread the word on some of these good missions. Maybe I could gather my little book of fun mission ID's and then put a team together and run some of those on the list. I could go from one mission to the next with no search delay and that would be good because people do not like to sit around waiting...but then I thought about those folks that may not be as interested in the story aspect of the whole deal and just want to level.
I am finding that to truly enjoy these MA Arcs you have to be a little patient and read the clues and digest their meaning and such. In other words it's more like reading a novel to yourself than playing ping-pong with a partner (or 7) so maybe these are best suited to be run solo where you can run them at your own pace and enjoy the story as it unfolds. I would be curious to know what the team sizes are for most of these. Is it solo most often? Anyway no matter I'm having fun. -
Ran Chris Jenkins: Attorney at Law - Arc ID 204942
Total missions: 1
Total time: Approximately 20 minutes
The arc took me from level 9.1 to 9.4.
Awesome funny mission....just great. Loved the humor. Highly recomended on this one. You will enjoy this one.
Well thats it for this week. Thanks again all. -
Ran Suppression - Arc ID: 374481
Total missions: 5
Total time: Approximately 120 minutes including some laundry interuptions
The arc took me from level 7.8 to 9.1.
Great fun on this one. It reminds me of one I saw a long time ago when AE was testing called Wizard of Oddz....I wonder if that one is still around. Anyway really a good time on this one..I suffered my first few deaths...very even challenge and level appropriate. Well thought out story line and resolution. Thanks for suggesting it. -
Ran Jumping in Feet First Arc ID 1345
Total missions: 3
Total time: Approximately 35 minutes
The arc took me from level 7.1 to 7.8.
Good fun on this one as well. So far this is the one that has put me closest to "death".
You all prolly have no interest in my feedback but I'm having a good time so feel free to skip my quick summary arc review posts....I am mostly putting them in here for my own reference information. Either way be sure to have a great day. -
Ran Mercytown which has an Arc ID of 6017 (in lieu of 6701)
Total missions: 5
Total time: Approximately 1 hour and 15 minutes
The arc took me from level 5.9 to 7.1.
Wow Eva was right...that arc is outstanding.
It is a villain side arc so if you are a hero you sort of feel like you have sand (or maybe shards of coral pieces) in your shorts while going through it but it is very good. The clues are well written and are worth reading to keep the story moving forward...don't just get the clues and move on...take a moment to check them out. Loved it! -
Ran Learning the Ropes – Arc ID 100304 to start things off.
Total missions: 5 but none of them are overly long and are very well balanced. Excellent first exposure to the hero world feel.
Total time: Approximately 1 hour including the time it took to check if my wife was back from the store to determine whether or not I have to go for the Exit Now option while quitting the game. (I know not very heroic but sometimes discretion is the better part of valor as they say...some of those husbands and boyfriends out there know what I'm sayin'...wink)
The arc took me from level 3.5 to 5.9. I am not overly concerned with how fast I level but am more concerned with having a good time doing it.
I thought this arc was Fun stuff - Great starter missions with excellent exposure to many of the various mob types. The fifth mission was definitely the best mission. Story arc was cohesive and made sense unlike some of missions I found prior to coming to the forums where it appeared my goal was to save some unwitting customers (read: Johns) from their suddenly criminal acting service providers (Read: ...well you know what I mean).
Anyway back to it and thanks again for the info. -
Wow...thanks for the great response all. I'll run as many of these as I can.
Suppression - Arc ID: 374481
Mercytown - Arc ID 6701
The Lazarus Project – Arc ID 124906
Talos Vice – Arc ID 338380
Bricked Electronics – Arc ID 2180
Dream Paper - Arc ID 1874.
Chris Jenkins: Attorney at Law - Arc ID 204942
Jumping in Feet First – Arc ID 1345
The Invasion of the Bikini-Clad Samurai Vampiresses From Outer Space – Arc ID 61013
City of Ho Ho Ho, or A Claus in Paragon – Arc ID 18775
Cadaver Crackdown – Arc ID 367963
Learning the Ropes – Arc ID 100304
Cracking Skulls – Arc ID 115935
Again many thanks for the replies...CoX community is the best! -
Are there any suggestions out there for low level AE missions or AE Story Arcs.
Say a 1-10 range and/or a 11-20 range.
I've decided to try the whole Level your guy from 1-50 in the MA concept (not original I know) but man it is tough to find a decent low level mission...I do not have much experience in the MA so it could just be my lack of search skills so I figured I would throw it out here to see if there was already an existing thread/list of missions that are tailored to that range that are also good missions and not just a series of Debuff heavy opponents waiting to make my missions about as much fun as standing 10 feet deep in caltrops.
Thanks for any leads you can provide. -
My question is do you have to make your character look like Strong Guy from X-Factor to be taken seriously?
Now on an actual serious note. I much prefer sets that do those little funky things to keep you alive as compared to the straight up "You can't hit me so there...pbbbttt" types of sets so this would appeal to me. -
I was just reading an article on MMPORG.com about Champions Online and there seemed to be quite a few folks with issues concerning that game (mostly lack of Content and microtransaction cost complaints) so I wonder how many folks left CoH/CoV for CO and if (in fact) those complaints are valid I wonder how many folks might be headed back to this game thus adding to the overall poplulation here. Hopefully a few do. To actually respond to the question asked I guess from my perspective it always "feels like" Freedom is the most populated. My favorite server in the "old days" was the unofficial drunk server i.e. Pinnacle. There were some great folks over there but alas now they are few and far between.
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What would a Hero Mastermind have for support troops?
Cops? Community Activists? Guardian Angels?
Seriously though anyone have any good suggestions for what a Hero MM would look like. I wouldn't mind trying one out on the Blue side. -
Ha...you all are great. Such vitriole....
I posted and immediately moved on with my life feeling much better about throwing out this mini-rant and here I come back to the forum and to my surprise instead of the expected 5 views and no replies I have a bunch of replies. Nice Job
Anyway just to be clear I will restate my position. If I am on a team with a PB or a WS who does not hae many if any vet badges then things have a greater chance of going wrong because...well here let me provide a real life (well in game real life) example. OK so you know when you save Fusionette in Faultline and the pigtails of Agro starts going to work...well that is the high risk I am talking about. I suppose I could have said "any blaster with AoE attacks" or something similar but that is the basic point...
If you are saying. Hmmm you seem to be busting on PL'ing...the answer is Yes you are correct.
If you are saying. Hmmm there are exceptions to that rule there Rubber_Dog...some players have dual accounts (I have one) so vet badges don't tell the whole tale or they simply could be a new player that is also a good player...Yes you are correct also
If you are saying..Hey there Mr. Vet Badges man you sound like you are saying that vets are better players than non-vets...Isn't that just a generalization. That's another Yes. I am saying exactly that...vet players are better than new players.
If I left this game and went to another one I would be new and prolly cause a lot of problems for my team (without even knowing it) but that is just the way the world works.
Now I am going to submit this post and check the boards again in a few days or next week or whatever...have fun.