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Posts
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Joined
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While hovering, Whirling Axe will sometimes play as the Whirlwind Animation.
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Amen to taking away the Grenade from the Medic.
I would prefer to see the Medic with a pistol and do less damage and more support than throw that annoying, "I'm gonna get myself killed now", grenade. I'm sure data-mining would show the medic dies much more than even the other two even level soldiers. -
So I paid for City of Villains back in 2005 but I have yet to be able to use the Cathedral of Pain that was advertised on the box. I looked in the base for it but nothing. Can I get some sort of refund for this? Come this October I will have waited 4 years for this.
In all seriousness though, is this actually going to come out, or are we have supposed to have forgotten about this with colored powers and the upcoming Rouge expansion? -
I would really love an alternate Squid and Dwarf form.
Also, darker Peacebringer colors and a lighter Warshade colors would be nice.
It would be super sweet if we could change the Shadow Cloak to something that doesn't hide a costume. -
My SG and I just did the STF a few days ago and got the Master badge. Between Bonfire and Force Bubbles there were 3 tower rezzes but it didn't stop us from beating the TF and still get the badge.
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/signed
Actually a very thought out, yet simple way to execute cross-faction teams.
Nice work! -
Salvage Needs Visual Reference
This links to a post I made regarding a small change to Salvage.
Basically it would be handy if there was a visual cue for Salvage that indicated if it was needed for a Recipe that is on hand. That way selling could go faster as you would know what Salvage is needed and what is not.
Just an idea. -
Anyone else have a problem while doing Pocket D missions?
When I target the Oil Patch it comes up with "Invalid Target".
This have something to do with the ally/foe coding? -
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Quality of Life: Detention Field's graphic needs to be more obvious -- currently teammates can't tell when an enemy is detained and waste attacks on it.
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I believe a nice way to fix this without messing with the graphics would be to utilize the same coding that Taunt uses in PvP. So that when a target is in the Detention Field, it is not targetable.
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Balance: Mental Blast does too little damage for its animation time. It costs more end, does the same damage, and has 150% of the animation time of charged bolts. It is 1/3 the dpa of Dark Blast for the same cost. Its animation time should be reduced to 2 seconds.
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The change to Subdue in this patch was nice, but it does make Mental Blast even harder to deal with. A nice way to balance this would be to take the animation for Psychic Dart that the Rikti Monkey's have.