-
Posts
485 -
Joined
-
Just so everyone knows, I used to work at that EB warehouse in Brampton (was listed on page 2 I think), the place is a sweatshop, crappy pay, they watch your washroom breaks and such and never hire anyone full time, they tell u it's "Temp to Perm" but haven't hired anyone in 2 years.
And if your sick, your fired...
NEVER goto EB. -
Well, DP has a Stun, which is more or less a hold but yea what "The Dr" says is true, being able to hold a foe so that the heal won't get out of range is a good idea, and since your final power in DP is a PBAoE you'll be in range.
I too like the idea of a Traps/Kin duo, mind you, the Kin will need to take Hasten/SS to keep up (unless your going to be able to hit Siphon Speed all the time) and you might wanna consider the Medicine pool, with my duo's if I don't have a "100% heal" (like Emp or Rad) then I'll use that as a backup, also, your team won't have any sleep protection outside of IO's, so you'll want to get some.
The Tier 9 power for Traps is Skipable IMHO, I wouldn't skip anything from DP, I rather like executioners shot myself, yes it's a snipe so it's the one you could, but it looks great.
Good luck and let us know how it goes! -
Quote:Wait...WHA? no seeds? ho boy, my guess is that this "person" was afraid of the XP loss that SOME people think happens with seeds, YIKES. With the 2x damage you do with Roots your gonna get most if not all regardless of confusion or not. Toss in your Pet and Creepers, well, if they don't understand now they wont.At least you got Seeds of Confusion at level 8 . . . I teamed with a Plant/Rad this weekend who was in the mid 30's and did not have Seeds. I tried to nicely explain that it is a key power of the set, and he/she made it clear that he/she does not like confuse powers and won't take them. I let the issue drop, but I don't really see the purpose of a Plant Controller without Seeds of Confusion.
-
Quote:As alot of the other posters have told you, you really do need Stamina unless your build has a power (Like Kinetics) that will restore it for you and even then, since that particular power needs to hit to work, you never know. The only other exception is if like me you have more then one account and you use the 2nd one as a "Pocket Kin" or whatever and Speed Boost yourself (works great).i should have said in the begining that i did not make the build myself, i got it from the guides section. i just wanted to know about the power pools. I see how it makes sense to take stamina now.
As the self proclaimed "King of Plant trollers" (ie. only I think it) the build you posted wasn't bad, but skipping Stamina is a mistake, if you want to have Fly (which I do on all my builds, it's the safest travel power) then drop the leaping pool for it. -
-
Quote:Woah I walked right past this build and forgot to check it out, Thanks Doom I will have to import this baby into mids.To put it mildly 2 Emp/Sonics built to duo with each other will be insanely tough.
Unlike other Empathy builds you don't need to worry much about recharge set bonuses and can focus on other things because you'll be at +170% before any set bonuses kick in (Perma Hasten + Perma AB). On the mitigation side of things you'll be soft capped to all, be at the defender regeneration cap (+2000%), and have a resistance to smash/lethal damage of 65% or so. All of this is doable on SO's alone (well SO's and 1 steadfast +resist/3% defense). -
Quote:Good, so then I could get the 30's set and perhaps upgrade at 50 so I only have to do it once! any other slotting suggestions for powers like the heal (Group Aura) or the other Auras (aside from recharge), things like that?I usually get level 30 Thunderstrikes at level 27 and don't look back.
The values would increase if you replaced them with higher level ones, but they don't ever expire like normal IOs.
The level 30 set gives you ED-capped damage and +56% Acc, Rech and End redux. The level 50 set gives you ED-capped damage and +69% Acc, Rech and End Redux. (And of course the set bonuses stay the same)
Since I'm already firing off smooth attack chains more or less continuously and not missing, I'm happy not to upgrade usually. The difference will certainly fade into insignificance next to the massive emp buffs you're talking about here.
I am gonna raise # of mobs slowly and see where that goes, I know council are a huge pain but I fight be ok with others. -
Quote:But if I go say +4/2 or something like that will I not get less XP then say +2/6, is not the more mobs the better?
Robert:
Congratz on getting to Fortitude, you've hit your first milestone
Yeah, I'd aim to keep cranking up the level of enemies you fight rather than the numbers. Sonic excels at hard targets and has patchy awkward AoE (cones, KB), so with that in mind, slotting Fort for To Hit and keeping double Acc in your blasts is probably a good idea. Shriek and Scream recharge pretty fast anyway, and can form an attack chain all on their own. Maybe slot Shout for 2 Rech/3 Dam/1 Acc? I dunno.
My advice as always would be get Thunderstrike IOs for all of them when you hit level 27. The extra Ranged def will cap you here, and the extra +21% accuracy will be icing on the cake for fighting +4s and +5s.
I don't find the cones too bad, yea I would prefer AoE but who wouldn't?
I'll take a look at the set you mentioned, I see it scales up so I will have to replace them every 5 levels or so, is it an expensive set? -
Now that I have got Fort (thank god), I intend to slot it with 3 Def and 3 ToHit, with that much +ToHit could I consider changing my slotting for most damage powers from 2acc/3dam/1rechage to 1/3/2 recharge?
-
First Troller? Plant naturally, it's the easiest one to start off with and right up there with Fire or Ill as the most powerful.
-
Thanks for all the reply's guys, keep'em coming.
I wonder if I should have made two archers instead? and what my APP should be? -
Here is a sample of what I expect my builds (both the same) to be. Any suggestions would be welcome, I am not even thinking about sets yet.
As for the pic's, I have SS since I am going to use the IO for stealth, and Hover/Fly cause it's a real crutch for me, I can't go without it, also nice to get out of Meele range too.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Science Defender
Primary Power Set: Empathy
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Healing Aura -- Empty(A)
Level 1: Shriek -- Empty(A)
Level 2: Scream -- Empty(A)
Level 4: Howl -- Empty(A)
Level 6: Hasten -- Empty(A)
Level 8: Clear Mind -- Empty(A)
Level 10: Shockwave -- Empty(A)
Level 12: Fortitude -- Empty(A)
Level 14: Super Speed -- Empty(A)
Level 16: Shout -- Empty(A)
Level 18: Recovery Aura -- Empty(A)
Level 20: Hover -- Empty(A)
Level 22: Fly -- Empty(A)
Level 24: Maneuvers -- Empty(A)
Level 26: Regeneration Aura -- Empty(A)
Level 28: Assault -- Empty(A)
Level 30: Siren's Song -- Empty(A)
Level 32: Adrenalin Boost -- Empty(A)
Level 35: Screech -- Empty(A)
Level 38: Dreadful Wail -- Empty(A)
Level 41: Dominate -- Empty(A)
Level 44: Mind Over Body -- Empty(A)
Level 47: World of Confusion -- Empty(A)
Level 49: Amplify -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;912;439;878;HEX;| |78DA9DD2DB4A024118C0F1318D655D6DDB4C3A131841212C5E76B8888E205448465| |795ADEBD80ED92AEE1679D703F40A3D48F418D14DE77A851E60FBBE8F4F2FEAAE41| |FFAC3F66C6D5D99DAB8D9410D72B2236B0DE7082A0B221EBD2AFC9B6567695F45D2| |9342144B6AB95B58B7ADDDE3C6F39A1D799ECE99EE39FCA9A5D6EFACAADAC86A1E3| |9E5945DF936DE98776F722596A361B76B92565CDA0CBAD863AF54293AEB7A5031B0| |59E6A59F4B9E85FAA40555543859DE1CD9672ED52D0713DD87EC70942D9EE8CC26D| |CDC3FBB04FF088E005433CFD916790184B8CE40524CE1227C9C1EFEC67E92739813| |91A8B46F20AA2B3E8240E88C16290CCC092344B9AE40DE6982C264915C462B14874| |589561C990182059962C890532C23242E2C23E632C6324433067826582E403E64CB| |14C91D440A659A6493E41722C39922F905996599207F8BBE658E6481E41F22C7992| |6F78946C169BE41DF629B014482613BF4F67FB8F9412BFCF6B17E71045913ED83BA| |9FF8EBB54F72BF5BD24741F53C21C600E314798638C83A9625C4C74DF5B6D2EE07D| |2D629630CB982CDC9FB8C1991A3E1A0626854963063026661093C18C636E31D10F7| |5EB1F43| |-------------------------------------------------------------------|
-
Quote:Hey Dr. Mike, glad to see your still around!"Like you wouldn't believe!" is the short answer.
Empathy excels at big buffs for the selected few, so it makes sense that it makes the most powerful duos.
Dual Empathy means staggered auras (ie one of each up all the time) and perma AB and Fortitude.
With +1000% Recharge and +1000% Recovery (auras +AB) you don't need Stamina, even if you run Assault and Manouvers, which I'd recommend.
With Sonic Blast you're debuffing the most important thing, which is -Res. Two of you are stacking around -120% Res, and adding +69% damage from double Assault and Fortitude, so you should be able to take down common AVs easily enough.
Defensively, Fortitude and Double Manouvers (slotted) and Hover is 38% or so defence to everything. You'll pretty much heal anything that gets through straight back with your Regen.
Skip Absorb Pain and Heal Other, and maybe Resurrection. Get Manouvers and Assault. Slot Fortitude for +Def and auras and AB for +Recharge and you're set.
As for which groups to avoid, there aren't any. Your defence and +regen are universal to all damage types, and your -Res would affect everyone equally.
I played an Emp/NRG duo and avoided Crey due to lack of hard mezzes. You can take Screech and stun Paragon Protectors before they godmode.
Clear Mind and a -KB IO is all you need for mez protection.
I'm used to Rad's buffs (trying having 4 rads on a team, Perma 4xAM, Perma Hasten), so I don't remember what EMP can do really, Rad gets good right away, looks like EMP will shine in the 20's or so (well, level 12 ain't bad either).
As I mentioned in my other reply, I was thinking of slotting Fort 3/3 ToHit and Def (def first) should I rethink that?
Also, as far as the APP goes, I was leaning towards Psi Mastery cause of the PBAoE confuse, like my Plant troller, any better suggestions?
And like I asked before, as I level up, should I go for stronger foes (+ level) or more minions (+ Heroes), or some combination of both? -
Quote:But if I take all those buffs (RA,AB,Fort,Clear) where the heck am I supposed to fit in the Medicine pool? I thought as an EMP I am supposed to heal things till they burst?... I think I gave you the advice to roll that duo.
As far as endurance:
Stamina [with slotting]: +50% end recovery.
Recovery Aura [slotted for 3 recharge only]: +200% end recovery, 90 sec out of 250 sec or less [per RA]
Adrenaline Boost [slotted with one SO equivalent]: about +1066% end recovery. Note that a nuke crash is -1000% end recovery.
As far as "what to avoid":
There's NOTHING you have to avoid. You've got Tank-level mez protection [Clear Mind], you've got regen rates that make regen scrappers cry (what's the cap for defenders, 3000%? You can probably hit it; that's a full HP bar every 16 seconds or so), with two Defender-strength Maneuvers and one Fortitude, slotted, you've got something like 37% Defense to all- so 3/4 of attacks just miss.
Worst case is you run into something that you can't debuff the resistance of, and then neither of you can kill the other.
Yeah, you have to rebuff every 90 seconds (RA, AB, Fort, Clear Mind) but in return you are probably close to Stone Tank toughness.
So should I run two Assaults or an Assault and a Tactics? I was thinking one of each, mind you I was gonna six slot Fort with 3 tohit/Def so perhaps I don't need to run tactics at all?
Sonic has a PBAoE Nuke (I still wonder if I should have made Archers) but since it's gonna be crashless for me perhaps I can still use it, I've never tried Sonic that far, is the nuke any good? -
Well, I bet about 5-10% have tried it.
I get my numbers from this.
http://www.foxnews.com/story/0,2933,517645,00.html
"A "Playboy" sex survey once found that 5 to 10 percent of Americans engage in S&M behaviors for pleasure occasionally, while "The Janus Report on Sexual Behavior" found that 14 percent of men and 11 percent of women have had some S&M experience." -
Hey Folks,
So I took the advice of some SG mates and made a Emp/Sonic duo (I had four accounts, I canceled two, it was getting crazy!).
Now my understanding is that as you get into your 30's Emp becomes less viable vs debuffing sets (like Rad, which I am sick of), so I gotta ask is this team gonna be able to get to 50 and what settings should I use (ie x level/x # of heroes).
Does this build need stamina? I am thinking of having Hover+Manouvers+Assault (or Tactics one each) going, I think I answered my own question LOL but with Perma AB and Perma (one at a time) Endurance recovery Aura can I get away without it?
Also, I realize up to level 30 or so most characters do well, after that, which groups should I avoid? I know on most teams council are a real pain but anything else?
any advice? ideas? I am pretty sure that with Hasten I can get perma Adrenalin boost going which is really helpful, but other then casting Clear mind all the time what other powers will help with Rez/stun/Sleep?
Any help/Advice would be really appreciated. -
Hey All,
If you were going to construct a team to go from 1-50 blue side what two AT's would you create.
Keeping in mind that the second toon is mostly on autofollow.
Thanks! -
Well it's well past time for the scheduled maintenance to be done but it's still down? did I miss a post or something about it?
-Rb -
Ok scratch that plan LOL, I could swap out my archer and make a Earth/Rad.... No wait... I'll just do the plant pets, Sigh. Altitus is a hell of a problem.
-
Thanks guys, I am going to give it a try, then again I do have my Plant pets to cast it on, they die alot too but not in a minute or less, PA ROCKS! I could put it on the level 32 pet there (Summon Phantom), he atleast should last a while.
-
Hey All,
Now I read Local's guide for Ill/Rad's (very very good), however my Ill is a Sonic (it's a team thing) and I was wondering if I can place Sonic Dispersion on them at all? I do have Plant Pets I could do it with if thats not possible, but I was just wondering?
-Rb -
Quote:So like where was all this advice yesterday!!!!!Out of FF or Sonic, I'd suggest Sonic.
If you're running multiple Radiation Infections, you're probably flooring your chance of being hit most of the time, which would mean that FF contributes very little. The only reason to go FF would be if you dont run Radiation Infection during most fights (and it does have a long animation, so thats a viable style).
Sonic on the other hand will soiften the blows that do get through by adding Resistance, and also provide extra -Res debuffs. Contrary to what you said, you can never have enough of these, since each additional debuff will up the damage even more. Well, up to a -Res cap which I doubt you'll reach.
Basically, go Sonic out of the two. You'll hit the +Def softcap well befoee you hit the -Res cap.
I don't run my debuff's as much as I should, though when I feel like it I am tossing out 3 RI's 2 EF's and a LR for poop's and giggles.
I'll have to consider this carefully as I tried it yesterday in AE and I didn't see a huge difference, mind you the FF' hasn't reached 20 yet so there isn't a second bubble yet (The team one). -
Yes very very much Multiboxing so looking for something that's more fire and forget.
-
-
Hey All,
So I'm going to get another troller added to my all Rad team, he wants to go with Illusion but with my Rad's he is able to pick something else, so what would benefit our team more? a FF troller or a Sonic one, in other words, with my teams combined 3x Maneuvers would layering more +Def be better or go with sonic? I have all the Debufs that this team could ever need so I am thinking FF?
Any Ideas?