Rial_Vestro

Legend
  • Posts

    405
  • Joined

  1. Rial_Vestro

    Favorite Topics

    How do you subscribe to a topic? I don't see that options anywhere but I'm kinda tired right now so it's possible I'm overlooking something that would be rather obvious to someone who hasn't been up sence 7 am and been at work till midnight.
  2. Rial_Vestro

    Favorite Topics

    It looks like this option doesn't exsist anymore on the new fourms. This use to make things really convienent with finding topics and now I haven't got a clue where any of them went off too.
  3. I was makeing another custom story arch the other day and I realized, Anti-Matter is missing. All the other Praetorians seem to be avalible except him and his minions.

    What up with that?

    I went to the ticket vendor thinking I hadn't unlocked him yet and sure enough I've unlocked everything yet still no Anti-Matter.
  4. Why do people allways ask [ QUOTE ]
    Does anyone know when [insert update here] is to be released?

    [/ QUOTE ] when they should know by now the answer is allways the same. [ QUOTE ]
    Soon.

    [/ QUOTE ]

    If anyone on the fourms knew everyone would know and you wouldn't have to ask in the first place so why bother.
  5. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    QR
    I may have missed it but has anyone asked whether or not Epics will be able to "go rogue"?

    [/ QUOTE ]

    OMG I hope so, I totally already have planned for my Warshade to go villain.

    [/ QUOTE ]

    Why wouldn't they be able to? That would be kinda stupid. Everyone can side switch except for Epics.

    What I'd like to know is for the Arachnos if you switch sides then you would technically no longer be allined with that faction so why would you have their uniform? Can an Arachnos gone good change their first costume slot? Or are they going to play it off as "I'm just keeping it for old times sake" maybe have some kind of story arch where you're required to wear it as a hero because the Arachnos aren't aware you've left yet and they want you to go undercover and find out as much as you can before you turn in your regignation.

    [/ QUOTE ]

    Arachnos Soldiers already get an extra costume slot to accomodate the armor. Why would they get yet another? If you don't want to wear your uniform anymore, don't. You aren't losing anything.

    [/ QUOTE ]

    They do? Err...Is that a bug, or is it intentional? I haven't seen that for my Soldiers, though looking at the Wiki, I see you are right. Is this a recent development?

    [/ QUOTE ]

    Nope, always been there. It's just kind of tricky to access it since it doesn't come up in the costume UI. I'm sure it's intentional because the devs gave SoAs an extra mission to earn a costume slot while they didn't take any of the others away. They must have known what the result would be. If not, they don't seem in a hurry to fix it.



    [/ QUOTE ]

    I'm fairly sertain that if it was that way by design the costume would show in the UI. Why allow an extra costume that can't be accessed? Actully that doesn't even make sence.

    If it's not in the UI I'm preddy sure they didn't bother to make an emote for it either. (meaning there's no /cc 5 the numbers are 0-4)
  6. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    QR
    I may have missed it but has anyone asked whether or not Epics will be able to "go rogue"?

    [/ QUOTE ]

    OMG I hope so, I totally already have planned for my Warshade to go villain.

    [/ QUOTE ]

    Why wouldn't they be able to? That would be kinda stupid. Everyone can side switch except for Epics.

    What I'd like to know is for the Arachnos if you switch sides then you would technically no longer be allined with that faction so why would you have their uniform? Can an Arachnos gone good change their first costume slot? Or are they going to play it off as "I'm just keeping it for old times sake" maybe have some kind of story arch where you're required to wear it as a hero because the Arachnos aren't aware you've left yet and they want you to go undercover and find out as much as you can before you turn in your resignation.

    [/ QUOTE ]

    Since SoAs get a super secret 6th costume slot already, why should they have to give up their Arachnos uniform?



    [/ QUOTE ]

    What super secret 6th slot? I want to know about this super secret 6th slot!
  7. [ QUOTE ]
    [ QUOTE ]
    OK so I was thinking, that while playing on Co-Op teams it's going to kinda hard to tell who's villain and who's hero once Going Rouge comes out.

    As it stands the easy method is looking at the Archetype symbols but what if there was another way.

    I was thinking changeing the coloring of said Archetype symbols so that there are 3 different variations of each symbol. The symbols we currently have would become Neutral or Rouge.

    For heroes a blue tint would be added to the original coloring. This would turn Scrappers from yellow to green. Defenders on the other hand who are allready Blue would use white in place of blue makeing them a brighter color of blue.

    For villains a red tint would be added to the original coloring. For a Stalker this could make that cross hairs red. For something like a Corrupter that's allready red black could be used insted to simply make it a darker red.

    This would allow people to easily tell who their allys and enemys are.

    [/ QUOTE ]

    Um, if you're playing co-op why does it matter?



    [/ QUOTE ]

    It would only matter IF you're playing Co-Op unless they plan on changeing the aformentioned "Sorry can't give you insperations, you're an enemy."

    Allso think they really need to change the search functions so you can find team mates in Co-Op who aren't on the same side as you. I normally just invite someone from broadcast who is on the oppiste aligment and have them be my co-leader or if someone I know is on that works even better.
  8. [ QUOTE ]
    [ QUOTE ]
    QR
    I may have missed it but has anyone asked whether or not Epics will be able to "go rogue"?

    [/ QUOTE ]

    OMG I hope so, I totally already have planned for my Warshade to go villain.

    [/ QUOTE ]

    Why wouldn't they be able to? That would be kinda stupid. Everyone can side switch except for Epics.

    What I'd like to know is for the Arachnos if you switch sides then you would technically no longer be allined with that faction so why would you have their uniform? Can an Arachnos gone good change their first costume slot? Or are they going to play it off as "I'm just keeping it for old times sake" maybe have some kind of story arch where you're required to wear it as a hero because the Arachnos aren't aware you've left yet and they want you to go undercover and find out as much as you can before you turn in your regignation.
  9. I think the deal is that they didn't want to make it possible for enemys to trade or give gifts and there probly isn't a way to seperate different trade types right now. Like I think it would be understandable that you don't want to give your enemy Enhancments because why would you want to give them something that will make them perminatly stronger. But anything that "this is only tempory while I'm working with you" makes perfect sence.

    The whole idea of heroes and villains working togeater has allways been "this is a tempory arrangment and then I'll go back to trying to kill you or arrest you tomarrow."
  10. [ QUOTE ]
    Besides my neutral SG idea... I think they should make it so you can give gifts when a teammate is down on a Coop team (i.e. A villain hands a hero an awaken).

    [/ QUOTE ]

    I was actully on a team where someone said and I quote. "I can heal you, buff you, and rez you but I can't give you an insperation because you're an enemy. WTF?"

    Unfortunatly I can't remember who it was that said it.
  11. OK so I was thinking, that while playing on Co-Op teams it's going to kinda hard to tell who's villain and who's hero once Going Rouge comes out.

    As it stands the easy method is looking at the Archetype symbols but what if there was another way.

    I was thinking changeing the coloring of said Archetype symbols so that there are 3 different variations of each symbol. The symbols we currently have would become Neutral or Rouge.

    For heroes a blue tint would be added to the original coloring. This would turn Scrappers from yellow to green. Defenders on the other hand who are allready Blue would use white in place of blue makeing them a brighter color of blue.

    For villains a red tint would be added to the original coloring. For a Stalker this could make that cross hairs red. For something like a Corrupter that's allready red black could be used insted to simply make it a darker red.

    This would allow people to easily tell who their allys and enemys are.
  12. I've gotta say I can't belive they're makeing yet ANOTHER Mastermind secondary.

    As someone who is obsessed with playing Masterminds I have to say I have adsolutly no interest in makeing new MMs with the same Primary powers over and over again just so I can try out all the new secondary sets.

    Now they are makeing Demon Summoning with going rouge which I am looking forward to and will most likely pair with Pain Domination.

    Storm Summoning and Thermal are powers that while I might end up likeing them with a Mastermind where I havn't in the past they aren't even really new. What I mean is that I have used both sets before and hated them but the same can be said for Traps which is not to different from Devices, more power sets which I hate. That being said even though I completely hated Traps I still love my robot/traps MM and got him all the way to 50 where before on other characters I never got passed level 36. And even getting that high took me forever because I hated the character so much I'd just log off and go play another character I hated till I got tired of the character switching and deleted them all.

    Anyway to put it simply I will play any Mastermind PRIMARY set they want to throw out there and I would be happy to reuse a secondary power set that I've allready played if I had to (which I don't) but the same can be said the other way around.

    The reason for this or at least my reason is because the pets in themselfs are allmost like their own little characters. So to me if my pets are the same as another character I've allready played it'd just be like starting that other character all over again. Like for example, one of my Masterminds who plays as the main villain throughout all my story archs untill Lord Vestereo comes to be. He is actully a soldier/bubbles Mastermind. Now when Storm first came out for Masterminds I was seriously considering just remakeing Admiral Shark as a soldier/storm Mastermind with all the same names for his pets and the same costumes. Why, his name is Shark he was ment to have aquatic powers from the begining I made him righ when the Capt. Mako patron set was announced. Storm is closer to water than bubbles. At any rate he was allready 50 by the time Storm came out and even though I cosidered it I just had no interest in playing Admiral Shark all over again.

    I'm not even going to go into the nameing issues that would come with haveing 2 versions of the same character. Some of you may have allready seen or maybe not been aware there were 4 of them but I do in fact have 4 different versions of 1 character. This is a bit different however sence at the time there was no "going rouge" and trying to make a bounty hunter who could play on both sides it just made sence to make 4 of him. Pluse they're not all the same archetype so even though they do have the same powersets they do not play the same like multiple Masterminds would with the same powers. (allso it was done as a test to see what the better archetype was and personally I favor the Brute allthough there isn't much of a difference between the Scrapper and I freaking hate the Stalker.)

    At any rate these are all just my opinions take them how you will but the basic jist is Masterminds don't really need any new Secondarys. I'm more exsited for Demon Summoning than anything else.
  13. OK so I've had this idea floating around in my head for a while. The idea is loosely based on the end of the 90's Spider-man cartoon where he teamed up with alternate versions of himself to fight yet another alternate version of himself.

    Being that Statesman allready has a few Multiverse counterparts I wanted to use him for a simular styal story arch.

    I know Statesman, Tyrant, and Imperious are allready in the mission creator but what about Reichsman?

    Where would I look for him in order to add him into a mission. I thought he'd be listed with the rest of the 5th Column but I can't find him allthough I haven't looked to see what "Unlockable" content has been added sence i15 so maybe I just need to go spend some archetech tickets to get him or was he only added for the TFs?

    Anyway, the story I have in mind won't be ONLY about Statesman. My own level is an alternate universe counterpart for a character I created with my dad when I was in the 6th grade. (I'm 23 now, this was a character he drew and I wrote a character description.)

    Sence then the character has spawned multiple alternate universe counterparts includeing...

    Neptune - Primal Earth - After swimming near an abandoned chemical plant his body was altered giveing him aquatic powers.

    Professor Donald James Hansen - Freedom Earth - Professor Hansen is from an alternate universe that is truely a free world. No rules have ever been made to try and controll others yet no wars have ever been started here. Because of the lack of war in this universe no weapons have ever been created insted everything that man has invented has been to help others not the hurt. Scientific achievments and technological advances have happened much faster in this world includeing Portal Corp. being founded nearly a decade earlier than on Primal Earth by the at the time 12 year old Professor Hansen. Hence this counterpart is not a super hero, but rather a highly inteligent citizen.

    The part about Portal Corp. was only added in 5 years ago to tie his story in with the game but the character has been around much longer.

    Mallardman II - Tragidy Earth - The first Mallardman was of course his father. All the alternate Donald James Hansens start out as his sidekick Ducklingboy except for the Professor. In this reality the original Mallardman was killed and his son took his place as the new Mallardman.

    The Gothic Sword - Borgmutate's Earth - On Primal Earth Professor Borgmutate worked in secret exsperimenting on homeless people to create his minions. A clone of Donald stole a sword he created and ended up killing him. In this alternate universe the clone was never created but insted the REAL Donald stole the sword however he did not have the same mentality as his clone and never killed Borgmutate. Because of this he continued to build his armys and eventually took over the world.

    Allthough I've never created Professor Borgmutate in game the Freakshow actully remind me of his creations. I only made him about 2 years before the game came out but his real name is Bob Morgan. Exsperimented on himself and others to enhance their DNA allthough the exsperiments allways fail and while some things do enhance others get weaker and have to be reinforced with robotic implants. Hence the name Borg-Mutate. So unoffically even though he's dead he's responcible for createing the Freakshow.

    Lord Imperial - Mythical Earth - Not even going to exsplain this one, just point at my sig.
  14. [ QUOTE ]
    Here


    [/ QUOTE ]

    I ment how can I add to the exsisting dialog not how can I talk like a pirate. :P
  15. [ QUOTE ]
    Mission 1: I enjoyed the Flying Dutchmen, at first I was annoyed by rezing minions but then figured ok, more rewards kinda like Freaks, and they went down fairly easy. I think you're missing an opportunity there tho to make some pirate talk. Who doesn't like piratespeak? The Stranger was pretty cool looking but I think could be cooler with some color changes imho. The Eb was fun but if it was set for an AV I would consider it a bit much for an opening mission. (The arc in general is suffering from too many AVs. As I played it it was fun, I honestly would make at least some naturally EBs)

    [/ QUOTE ]

    Did you happen to notice that the coloring for the Stranger was simular to Mallardman's costume? He's ment to be an anchient ancestor so he's related to Mallardman, Neptune, and Lord Imperial.

    [ QUOTE ]
    Mission 3:I don't think you should bother explaining why the arc is neutral, I knew what I was getting into when I signed up. The Legacy and CoT seem like natural enemys, good change of pace. I actually don't mind circle maps but I really don't like portal rooms. I think you have too many ally groups on the map. Circle seemed to be dominating the fights too, I didn't really feel like they needed help. In my run I ran into Imperial before Shark mage so mage's dialog diddn't make sense. Not sure how you could remedy that on a map like that.

    [/ QUOTE ]

    I belive I actully had the map set the random. The map I really want to use isn't avalible. It's the crystal map from the end of the Ice Mistral TF.

    There's a few cases I've notices where dialog doesn't make sence if you find people out of order even in normal missions. Not really anything I can do to fix it.

    [ QUOTE ]
    Mission 4:I had fun with it but again I think AVs are a mistake, and might feel a bit tedius on teams. Granted you do get help (except mallard wouldnt stop trying to destroy the meteor). I believe when you have so many Ally AV types and enemy the mission feels a little too much like you aren't really needed so much. As EBs I had fun with it.

    [/ QUOTE ]

    It's mostly set that way so that anyone can solo it but it should still be fun for teams too.

    [ QUOTE ]
    Story: I'm honestly not much of a story critic. I tried to follow but got lost and was wishing I could go back and re-check who was who in which timeline. I found the arc confusing and generally not my kinda story so I gave up trying but perhaps someone else could comment on the story. I liked the custom group and I liked the stranger. The allies I thought were just ok. Good use of standard villains.

    [/ QUOTE ]

    The problems with the story is that it was originally wrighten as a 6 episode series for YouTube and it got condenced into 2 episodes per story arch so any confusion should be cleared up by finishing the other 2 story archs.

    [ QUOTE ]
    I gave you 4 stars in game. If I had run it on a team with AVs I probably would have found it a little tedius and given you a 3.

    I hope my comments and opinions are helpful Rial

    [/ QUOTE ]

    Thanks for the 4 stars, when I have a chance I'll see about fixing some of the spelling errors.

    Oh and in regards to your comment about adding more pirate talk. I like the sugestion but not really sure how to go about doing that. Care to elaberate on that one.
  16. I'm back after a tempory forced leave from the game due to lack of being able to pay to keep the account open.

    Anyway, I've reviewed a couple different story archs now and still haven't recived a review for one of mine.
  17. [ QUOTE ]
    [ QUOTE ]
    Many of my missions because of the defaul mobs I was useing ended up not being worth any XP and got alot of complaints they weren't worth doing. These mobs have allso been replaced with custom critters.

    [/ QUOTE ]

    So customs are worth more XP than normal mobs?

    [/ QUOTE ]

    Perhaps I didn't exsplain that right.

    The problem was that I was useing Legacy Chain and Hellions which max out at a spicific level meaning that you would have to be EXed down to that level or they'd be grey to you. Grey con mobs aren't worth any XP.

    Basically the standard Legacy Chain would give the same XP as my custom versions but only if you're under level 36 I think it was. So anyone abouve that would be EXed down and not recive any XP.

    Placeing custom critters into missions which are anywhere between 1-54 allows all levels to earn XP from them.

    Sence you still get XP as a side kick I'd much rather have my missions set too high for lower players that will get auto SKed than be set too low for hier players. So basically all my missions are set to spawn in the 50-54 level range that way everyone gets XP insted of just everyone below 30.

    The simple way to put it. Custom mobs aren't worth more XP they just don't have level caps set on them. Standard groups have level caps which can't be changed.
  18. OK so like 2 days after the launch of issue 15 and I've finnally finished tweeking my missions... I think...

    I've made some major changes to my missions which I have tested and some minor changes which I haven't tested yet. The minor changes was just altering costumes on a few custom characters and fixing mission text so it's really not going to effect the playability of the story arch.

    Because issue 15 created more space for customs and removed the Prisoners I have made several major improvements. Many of my missions because of the defaul mobs I was useing ended up not being worth any XP and got alot of complaints they weren't worth doing. These mobs have allso been replaced with custom critters.

    I'm just going to give you an overview of what to exspect.

    Lord Imperial's Origin

    Mission 1 and 2: The Flying Dutchman

    These guys have actully been made much easier than they were pre Issue 15. I've removed alot of their defencive capabilitys makeing them much easier to kill however there are 2 things you should still watch out for.

    Minion Death Beards now have the ability to rez. This makes them harder than before but it's worth it for the second kill XP.

    LT. Swabby still have Stealth which as much as I'd like to I can't remove. Be carefull not to aggro too many of these. I've allso discovered that Perception powers either from Leadership or the Arachnos sets can help you to see these guys.

    Mission 3: Legacy Chain

    These are not the normal Legacy Chain, sence they max out around 30 the would be grey in my missions which are all set to 50-54. (You will be auto SKed to 50 if you're lower level.) These custom Legacy Chain consist of...

    Minion Tellus of Earth who has both stone and plant controll.

    LT. Inferno of Flame who has fire controll and thermal radiation. These guys can buff and heal others so take them out first.

    Boss Storming of Rain who has Ice controll and storm summoning.

    These originally had pets with them but that made them nearly impossible to kill so I've removed all their pet summoning abilitys.

    Mission 4 and 5: Circle of Thorns

    Not costume so no need to worry.

    Lord Imperial's Girl Trouble

    Mission 1: Infernal Demon

    Not Custom so no need to worry.

    Mission 2 and 3: Goth Soul Gang

    Mission 2 originally had Hellions in it which I never wanted anyway. Mission 3 had Prisoners which no longer exsist and both have been replaced with the Goth Soul Gang.

    Minion Arsonist and LT. Enforcer both use Thugs but they're only able to summon Punks/Arsonist. Be sure to target the main Arsonist summoner not the pet version.

    Boss Bruiser has no pets and may appear as a LT. named Dorian the Strong in mission 3 depending on how many people you have on team and your difficulty level.

    Mission 4 and 5: Midnight Squad

    Just like the legacy chain this version of the Midnight Squad is a custom group. The actual Midnight Squad and the Tsoo use to be in these missions but are too low for a level 50 mission.

    Minion Genin has Martial Arts and Archery.

    LT. Jounin has Dual Blades and Ninjitsu which means they can hide. Be carefull not to aggro too many of them.

    Boss Oni has Fire Blast and Thermal Radiation, basically a Fire Corrupter.

    Lord Imperial vs. Lord Vestereo.

    Mission 1 and 2: Nothing custom to report.

    Mission 3: Legacy Chain

    As well as haveing the custom Legacy Chain as mentioned abouve I've allso added a new AV/EB to this mission. You still have 2 AV/EB allys helping you so shouldn't be a problem.

    Masked Magician has Necromancy and Illusion Controll allowing him to summon both Zombies and Ghosts.

    Mission 4 and 5: Nothing custom to report.

    As well as the new stuff listed abouve here are the old Custom characters...

    HONOR

    Imperial (Or Lord Imperial, DDD)

    Mallardman (Primal Earth, Martial Arts/Willpower)

    Mallardman (Mythical Earth, Bubbles/Energy Blast)

    Neptune (Martial Arts/Storm Summoning)

    The Stranger (Assult Riffle/Martial Arts)

    Legacy Chain/Vestereo's Army

    Lord Merlin (or Merlin he falls under both groups depending on weather or not he's a zombie yet, DDD)

    Lord Vestereo (DDD or Necromancy/Dark MM depending on how far you are into his story arch)

    Vestereo 1 (Robotics/Devices)

    The Flying Dutchman/Circle of Thorns/Vestereo's Army

    Captain Davy Jones/Shark Mage/Admiral Shark (Assult Riffle/Bubbles as Capt. Jones and Mage or Soilder/Bubbles as Admiral Shark)

    The Flying Dutchman

    Minions: Death Beard (Claws/Regen) and Matey (Katana/Super Reflex)

    LT.: Swabby (Katana/Nijitsu)

    Boss: Buccaner (Named Buccaner First Mate Jack, Katana/Invuln)

    Midnight Squad

    Mr. Beast (Ninja/Trick Arrow)

    Mrs. Beast (Ninja/Trick Arrow)

    Goth Soul Gang

    Demon (Thugs/Pain Dominaton)

    Cameron the Lovely (Thugs/Poison)
  19. Just to clairify, If you had a mission with Prisoners in it the mission will still load just like if costume parts get removed or more likely renamed or moved, you'll still have the original version of it. (The short skirts with slits on the side were removed from the game for a while but came back in a new location. I know this only because one of my characters has had to change her skirt 3 times because of it.)

    It's only when you try to edit your mission that you'll notice it now has an error message for you. "Standard Group not set" where your prisoners use to be.
  20. It seems I15 has allowed for more custom character space in story archs. I have taken advantage of this to replace Standard mobs who were just way too low for my missions anyway.

    BTW you'll notice Girl Trouble now has a new ID in my sig.

    I made alot of changes to that one and had to remove 2 custom characters but I think over all it made it better. At any rate sence you still can't delete characters while in the mission creator I had to save my progress locally and the end result being I lost whatever rateing I had before.

    I'd appreciate feed back on any of them but I'd really like to get a rateing on Girl Trouble more than the other two.
  21. Prisoners aren't for farming, they're for story telling.

    I got a mission with the main goal being to break someone out of jail and what kind of prison only has 1 prisoner in it?

    At any rate I've changed it adding in more custom groups.
  22. ...The mission creator.

    I have created a mission and played other peoples mission that rely on the Prisoners being in the Prison Break. Why the heck were they removed?

    Come on guys, follow this simple rule. Allways add to the game and never take away from it. Give me my prisoners back!

    I'm sure there are other groups who have gone missing as well and the same thing applys to them.
  23. [ QUOTE ]
    Known issues: The ally in the final mission is set to spawn "front", but will at times appear at the very back of the mission.

    [/ QUOTE ]

    I've encountered this on the Break Out map. No matter what you do allys spawn in the jail cells at the end of the mission.

    My second story arch has a mission where you need to help Lord Imperial break Cameron the Lovely out of jail and he should be waiting for you at the mission entrence but insted it looks like he's in jail allso. Allthough he is guarded by prisoners rather than the PPD so I think that helps at least make it look like the prisoners trapped him in there.

    - = edit = -

    I've had to change the above recently due to the fact the Prisoners are no longer in the mission creator. I'm playing through all my story archs again after makeing changes to them.
  24. [ QUOTE ]
    [ QUOTE ]
    Arc Name: Curse Foretold Chapt 1
    Arc ID: 213770
    Faction: Neutral
    Diff Level: 1-20
    Playtime: 45-90 min

    Hellions and custom Lt's here and there. End is an EB. Tried to make it solo and duo friendly. My first arc so looking for feedback. Chapt 2 is out there as well so you can just look for Curse Foretold and it will get both of em.

    [/ QUOTE ]

    I'm working on this one. I got to the point where I ran out of Patrol XP, got debt, and decided it was time to log off for the night.

    Need more variety in the powers for the Hellions Changed. When they're all Lt.s useing Flaming Aura they do crazy amounts of DMG. The main guy at the end of the mission was actully alot easier to kill because of this. Allso verry borring to kill the same guy repeatedly which is why I sugested adding more of a varity of guys into the group rather than just toneing them down. Maybe do both, not sure. I think the only reason they were so hard is because of stacking 3 or more Fire Auras.

    [/ QUOTE ]

    I said I would get back to this so here it is...

    The thing I said before about toneing the Hellions Changed down, I redid that mission and they don't seem as hard this time around. I don't know if you changed them or if it's because I was on a different character when I restarted it who could more easily take the DMG. At any rate I sent this to you in game as well but I still think you need more of a varity in that group.

    It looks like every single member of Hellions Changed has Fire Blast and Fire Shields and frankly it's just a little boring. The last mission has a nice mix of Eclips Changed and Eclips Necromancy so it's not so bad. It'd be nice to have more than that even but with the restrictions it might not be possible. At least 2 different guys in each custom group (not counting Bosses) would be great. Maybe for Hellions Changed add someone with Fire Melee and Thermal or use Shield Defence with the Elimental Fire Shield. Anything other than Fire Blast/Fire Shields just to put a little more varity into it.
  25. [ QUOTE ]
    [ QUOTE ]
    Well, it's a male name. It kinda looks like you were useing it as a last name but every Jameson I know it's their first name and they're all male.

    [/ QUOTE ]

    You know after reading the responses to your comment here I can understand why you may have thought this. I guess the name automatically makes people think of J. Jonah Jameson, hence the thought the character should be male. It does not hurt to change it to something else. Although for the record I do know of a famous woman with the last name of "Jameson". Linking to further details about her is most likely not permitted on these forums. LOL!

    [/ QUOTE ]

    I was mostly thinking of it as a person's first name sence it's just 2 letters off from being "James" and like I said before, the actress playing Patty Andrews in Sisters of Swing named her son Jameson. Her husban who I've known longer is allso an actor but he's not currently in a show at the theater, probly because he's buisy running Beloved Pictures.

    Anyway, didn't mention this before but James allso happens to be my name. Not Jameson but it could be if I wanted it to.

    If you try my story achs listed in my signature, I am the contact for all thoughs missions. The idea was to break the 4th wall and just make a character who looks like me in real life or as close as I could get with the game. Having allready mentioned that I'm theater, yes this is why my game counterpart of myself is wearing all black.