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Abuse =/= Exploit. Calm down, again. You're looking for a fight at this point, and it's not one I'm going to have with you.
Back off for a moment, go over my post again with out purposefully looking for a fight, and try again. -
I agree. Replace Confront with Taunt.
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Although Mental Manipulation is only note-worthy for Drain Psyche.
There is nothing balanced about Drain Psyche. Drain Psyche is an obscenely powerful power. The ONLY way to buff the other Blaster secondaries to Mental's level is to give them Drain Psyche, which would be a HUGE error in balance.
Nothing else in Mental is remotely note-worthy aside from Drain Psyche. How would you balance the other sets WITH OUT giving them Drain Psyche? Healing Flames in Fire would not be equal to Drain Psyche. I know, your previous statements and how aggressive they were doesn't want Drain Psyche nerfed, but let's face it;
There is nothing balanced about permanent 1500% Regen. Superior to Regeneration the Set and Willpower with fully saturated Rise to the Challenge. Not to mention it has a broken (literally) aspect of having enhanceable -Regen, which needs to be fixed because -500% Regen is a little ludicrous on an AT that shouldn't have that level of debuffing prowess.
If the Blaster AT is ever addressed, I'd hope to see Drain Psyche have all of it's values cut by at least 50% (750% Regen would still be very, very powerful), and the -Regen locked like every other power. It doesn't not need to be an exception.
Disagree as you like, but a single power in an offensive archetype beating out the niche of a COMBINED POWERSET and a core survivability power in another? Needs a nerf. And a lot of people agree. It's odd that the only people who disagree... abuse the hell out of it.
Fix the bug (scaling -Regen), nerf the power (1500% Regen). And no, even at SO levels it has, at least, a 50% Uptime. More so with Hasten. I will argue it's probably one of the most overpowered powers in the game, but I wouldn't agree with global Blaster buffs if Drain Psyche wasn't hit with a hammer (And obviously the superior Dominator version). -
Quote:It was on-topic in so much it's something that was an acknowledged issue by players, but didn't get addressed. Your response, however, was off-topic.So what does this have anything to do with the issues mentioned? Did you just see a BM thread an go on a rant without reading anything. I see and understand you don't like BM, but off topic rants like this just makes you look foolish with a grudge you can't justify.
Also, I can justify my 'grudge' in so much that as someone that personally tested and fought for the set to be tested further before being shoved live, I am deeply annoyed it was put into live as is.
Did you just respond to try to start a fight? Considering my post was about it's endurance problems, the bad target caps and the fact they were cones, which posters above mine had mentioned before me...
... I think you didn't read the thread and just wanted to pick a fight. Please, try to be nice. -
Although... while Rain of Arrows is powerful, I want to point out one thing.
100% Rain of Fire = 250 Damage
100% Fireball = 160 Damage
100% Fire Breath = 220 Damage
100% Rain of Arrows = 450 Damage
100% Fistful of Arrows = 114 Damage
100% Explosive Arrow = 112.5 Damage
I won't deny Archery pulls ahead, buuuuuuut Fire wins in Single Target hands down and, while it's AoE is delayed a bit due to Rain of Fire, it's not really that far behind. Arguably not at all.
But I guess this further proves the disparity. And remember, Fire Blast is equal to an average melee set.
BALANCE. -
And forcing them to take those powers, when most primaries don't have those control powers, isn't any better.
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Quote:Build Up and Aim are boring and questionably useful, as Leo_G put it better (and me lacking the effort to bother).So, Build Up and Aim shouldn't work with powers outside of the power pools they come from either?
Your logic is weak in this case. Super Strength is balanced around Rage and Rage with it. It wasn't spawned with shenanigans like Gloom and Burn in mind. -
Quote:Doesn't mean it's DPA is worth the Arcanamation time. And it's not. But considering your alternatives are Snap Shot and Aimed Shot...Well that would depend on the build in question. My survivability is high enough on my Blaster that against 54x8 spawns I can generally use it comfortably every time it's up. Basically if you can survive the cast time of RoA, you can survive anything.
Yeah. -
Quote:King of Burst Damage, maybe. King of Damage? Not in the least. If I recall, Rain of Arrows isn't that good of a DPA attack anyway. Good opener, but not something you want to fire mid-combat on an AV, I think?But do you feel that in the extreme recharge case, RoA is enough to give Blasters the "King of Damage" crown, and would normalizing other nukes around RoA for Blasters (same base recharge, damage and end cost) not be an effective way to make Blasters perform at a standard that you'd consider appropriate?
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Seeds of Confusion still 'costs' Experience to use. The 'power' from it may be from the fact enemies beat the 'tard out of each other doing it, but that has a 'cost' to it. A minor one, but unique to it that the other Super Control Powers do not have. Let's not fool ourselves into blaming purely Seeds of Confusion. Carrion Creepers raw damage and ability to wipe out spawns, and Roots doing twice the damage of other AoE Immobilizes, may also be partially to blame for Plant.
Seeds of Confusion is POWERFUL, but it has a secondary cost to acknowledge. Minor though it may be. Fearsome Stare is still considered a comparable Super Power. Flashfire is still considered a comparable Super Power. Etc etc etc.
Rage just needs to not work with Non-Super Strength powers >_> As long as the primary is buffed to compensate for it because Super Strength is balanced around Rage. And it doesn't perform that well with Rage, by itself. -
Quote:Why don't temporary powers count? Because you say so? I disagree with this logic. IO's cost money, temporary powers cost money. If I want to spend as much money as possible for optimum performance, I should be allowed to use anything at my disposal.You're getting silly now and I think you know it.
Re, this:
I agree that IO's can't always be considered when gauging the overall performance of an AT. That's why I'm doing this. I also don't agree that they can never be taken into account, but when they are taken into account for comparison purposes you need to do it fairly and set the same restrictions for everything. With access to an unlimited budget for the best IO's for both a Scrapper and a Blaster, but no +damage inspirations, no temporary powers, and no pets, Scrappers cannot solo GM's and Blasters can. You can't lump things together like this, temporary powers are not comparable to IO's if you are allowing for a high end build but no outside assistance on all counts. This is the route I took on my Blaster for this achievement so I expect any comparisons to follow the same standard.
Just because it would make your multi-billion IO build look bad in comparison doesn't mean YOU have the authority to dictate what 'counts' and doesn't 'count'.
I'm sorry.
PS: Break Frees are not inherent to the AT. Blues are not inherent to an AT. Your movie debunks itself with your own logic. They ARE Temporary Powers, just in a different bar. -
Quote:Envenomed Dagger doesn't expire as long as I make them.Set bonuses aren't an outside source. Sets go into your powers. They become part of your build, they don't expire. They belong to your character.
IO Bonuses expire if I'm no longer a VIP unless I have them unlocked. -
Quote:Except Set Bonuses are not native to the Primary, Secondary, 4 Power Pools, or the Epic or Patron Pool. It is the same logic. The -Regen Provided from the Envenomed Dagger is the same thing. It's a boost to your performance from an outside source. It just so happens to require you to smash your head into your keyboard to activate it.No. A regen debuff is attainable in a build by itself. Hasten is attainable in a build by itself. Defense via pool powers is attainable in a build by itself. Aim is attainable in a build by itself. Set bonuses just enhance these things to a higher standard of performance. Temporary powers create attributes that are not native to a build in the first place.
Is it different because it's a Power? I'd argue Procs require input to function, which you no doubt use. By your own logic, any Proc-Based IO is not allowed because the Proc is not a metric native to the AT. It is an outside power being used but it requires another power to be beneficial.
... Much like Envenomed Daggers only being beneficial if you use your inherent powers to bolster it's purpose.
Set Bonuses are not innate to an AT and are an outside metric that should not be regarded in the performance of an AT as a whole. Envenomed Daggers work the same way.
With this logic (and it's not bad logic, disagree as you wish), Envenomed Daggers should be allowed. And when you allow them, your Blaster would be very upset because then every other damage primary AT is badly out-speeding them.
Additionally: You didn't even attempt to argue last time. Do so in your next post. Not responding properly due to not liking the applied logic is the same as admitting you can't argue it and are admitting defeat. -
Quote:Temporary powers exist to improve attributes that are already present or attainable in a build. Set bonuses create numbers that are not there.Enhancements and set bonuses exist to improve attributes that are already present or attainable in a build. Temporary powers create abilities that are not there.
It's easy.
Moreover...
1) Pretty sure 200% Global Recharge is not attainable in a build by itself.
2) Pretty sure permanent Drain Psyche is not attainable in a build by itself.
3) Pretty sure +100% Permanent Damage is not attainable in a build by itself.
4) Pretty sure S/L Soft Cap is not attainable in a build by itself. (Sans Super Reflexes Tankers but you know what I mean.)
All of these require Set Bonuses, which are not inherent to the AT and thus should not be considered in the viability of the Archetype. -
In regards to this Re: Envenomed Daggers
Quote:Yeah. That's because you know it's true. They're both generated from Recipes and the Market. Neither IOs nor Temporary Powers are inherent powers of the AT. This is because nothing from an IO's set bonus is inherent to the AT. You can argue against this, but it's your own logic. Envenomed Daggers are not natural to the AT, nor are IO bonuses. I'm sorry, it's reality. It's the SAME logic. They'e both market-generated powers NOT inherent to the AT.I do not like your logic and I'm not going to dignify this with a response.
And don't even argue SO's and enhancements in general don't count. Do not insult the conversation.
Moving on, you keep saying every other secondary is gimped to Mental. Your solution, then, would be to give everything Drain Psyche? That power is ludicrous. It gives you Regen levels above current REGEN (ie; the set). At the very least you can MATCH those numbers. This? This power is a little ludicrous. But I won't call MUST NERF on it anytime soon.
Actual number-crunchers suggest TW/Fire beats SS/Fire. Also, you never stated a scenario in where your Archery/Mental beats SS/Fire. Fire Farm? Doubt it. Unless you have capped Fire Defense anyway, and even then. But we're nit-picking and I'd point out numerous scenarios that are optimum to another AT combo and optimum to you.
Which leads to my point; if the scenario favors you, you win.
Moving on, Arcanaville also stressed in that same point that the 1% is also from people with a lack of interest. As someone who's solo'd GMs, it's not that exciting. It's pretty much fighting Reichsman, except with out seven other people to pass the time with cracking jokes. It's not exciting after, maybe, the first time.
Loses all appeal after that, unless you're REALLY into beating on sacks of AI-flipping HP.
Now, I want you to stop playing the victim. People are only tearing into you because you were acting, bluntly, like a jerk. Yeah, you didn't like what they were saying? You don't need to turn into a jerk. You're playing into what they were feeding off of, and now you've dug your own grave. You got provoked, they won. A LOT of posters on these forums are Masked Trolls. The sooner you're aware of that, the better for your persona.
But, no. I'm sorry. In 2012, a 22 minute GM Solo with a set supplying -Regen is pretty lackluster. It's a sad fact. Maybe back in... 2007 or something it would be an accomplishment ( I don't think it would have been ), but you're putting far too much emphasis on Arcanaville's statement of 1% of the playerbase and less on her secondary statement that emphasizes it could be from a lack of trying. Please note everything in your quotes.
Moving on, ignoring half of the game (more than half now) for your point, is flawed. I'm sorry, teaming is a realistic part of the game. More so than soloing a GM. In a team, yeah. The debuffing AT's are worth immeasurably more than your Blaster. So is every other 'Damage' AT. That's the issue at hand.
It's not what you can do using stuff not inherent to your AT (IO Set Bonuses, sorry). It's what the AT does on it's own. And what Blasters do? Isn't any better than every other AT.
PS: Nerf Drain Psyche.
PSS: I want anyone to try to argue why IO Set Bonuses are acceptable, but Envenomed Daggers are not.
PSSS: You won't win the argument. -
It's almost like I didn't think it was an issue that cones had horrible cooldowns, horrible shapes, and horrible target caps!
Yeah, it's a 'something' of a 'something'. Unfortunate it went as is, but I tried on beta. Maybe we'll see something in i23, or a hopeful 'i22.5'? -
Quote:You really need to stop the attitude. You're, again, a multi-billion IO build who soloed a GM at 22 minutes. This is still not an accomplishment. You used, quite possibly, the ONLY secondary of the entire archetype that can do it.lol at butthurt Scrappers and gimpy Blasters disliking my videos on Youtube. Way to hide behind anonymity and click the dislike button.
Take Archery with every other secondary and try to duplicate it. Hint: You can't, because you even said for a fact he was regening at a rate you couldn't sustain the fight each time Drain Psyche missed.
You're doing an extremely poor job of representing yourself with the level of 'Haterade' you're drinking as well. EVERYONE is pointing out how it was Drain Psyche that carried you, at insane recharge levels, and NOT the Blaster AT. It was purely your -Regen. You DID have the (small) amount of damage needed to overwhelm the GM afterward, but This Isn't Difficult. Scrapper with Envenomed Daggers is going to outspeed you. So will a Brute. So will a Stalker. So will practically every other AT.
One secondary capable of doing it =/= representative of entire AT. But I do know you argue that any Blaster who isn't Mental is, and I quote 'gimped'. That attitude is sickening and I really hate the fact someone like you is trying to argue against Blasters using the ONE SECONDARY that doesn't even make them viable.
As for your 'sheer AoE damage' against debuffers? Their alpha AoE is not going to be as high, your right. Except, and do note the following words; they're still out-damaging you in a team scenario. Because their applied -RES debuffs (or +DMG buffs or whatever) is, effectively, damage done by them, by other players.
It's odd logic, but it works in so much that they are amplifying team damage with their debuffs. A Blaster can't even hope to even begin to accomplish this. But, there is a reason the game is oft called "City of De/buffs".
A Fire Corruptor likely won't keep up with an Archery Blaster, in so much that Rain of Arrows is that powerful. But would they kill a spawn slower? Depends on the secondary, actually. They'll, uh, surprise you, to say the least. Build Up + Aim + Rain of Arrows will clear most enemies out, but... so will INSERTRESISTANCEDEBUFFHERE + Fireball + Rain of Fire on a Corruptor.
You could try to find someone to 'race' with it. There's a fairly good chance you'll be beaten by some of the more powerful Corruptor secondaries (Kinetics, Cold, so forth). But that's not exactly the best representative.
If you think Blaster AoE is top of the food chain, you're wrong because you're trying to factor only raw damage and not amplified damage.
Oh, and Titan Weapons still beats you out. Not on the initial alpha, but the course of a whole mission. Sure, it's not a Debuff AT that has access to it, but just saying.
PS: Why is it 'fair' to use IOs but not Envenomed Daggers? Both are market generated items. Just asking. -
Impressive! I always knew Drain Psyche could solo a GM.
Edit PS: Blasters suck. Drain Psyche needs a nerf. 22 Minute GM Solo is nothing to be proud of. -
Quote:Not everything can be lightning fast, I'll argue.Look around in game. I'll wait...
How many EM players do you see? My personal experience is not many. Hardly any in fact. There is most likely a reason for that. My guess: lack of fun playing the set. It doesn't matter if the DPS, AoE or single target is bottom of the barrel. The set just isn't fun to play for me on tanks or brutes due to the horrendously long animation times on 2 of the sets big hitters. Its just plain boring.
Cut the animation times down and lower the damage for ET and TF and I'd take my main inv/em tank and em/dark brute off the shelf today. When it boils down to it, its all about fun and how the set plays. The energy transfer "fix" took all of the fun out of energy melee IMO. It turned from a fun single target pom pom powerhouse to a double tapper (long animations cause you to attack targets already defeated by teammates...).
With that being said I think the stalker version of energy melee is fine as is. I have a level 50 EM/WP stalker and they still perform well with the set, especially with the new stalker changes. The new AS is almost like having the old ET back. But the brute and tank version need some love in one form or another. Make the set fun again. -
Quote:Pretty sure the Stalkers wouldn't care. But then they'd want Titan Weapons and Shield Defense.Everyone keeps saying it is no big deal that stalkers and scrappers share crits. How would all you pro stalker folks feel about scrappers getting Energy Melee and Ninjitsu?
... And considering Scrappers benefit more from Shield Defense than any of the other ATs, that's a pretty good perk.
IN FACT, you know what's unique about Scrappers? Their melee damage scale. HAH. Can't argue that! -
EM's total DPA is dead average. It's AoE is just 'bottom of the pack'. So, you're wrong on at least half of your argument. Keep that in mind, but otherwise go nuts. MANY sets could use buffs.
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Quote:Just quoting to point out that you're doing exactly what I said you're doing. Not discussing it with you, just relishing in the fact you're exactly what I said.You didn't take into context what you quoted.
Repp said Stalkers were suppose to be the Single Target kings *in the first place*, i.e. since their inception. It was stated that 'Stalkers needed a buff' and so the only logical one was giving them such a title which ran counter to (the replier *believed*) my perceived playstyle.
I don't believe there is any documentation of a dev stating before Synapes' post, that Stalkers were suppose to be 'single target damage kings'. It was an entitled belief of forum goers that was then adopted by the devs. So it's not so much going with the redname as it is just nodding to majority rule.
I have no problem with it, but I find it rather funny that, right after agreeing with the majority on what Stalkers 'should be' you post this:"And yes, there are too many mild variations on the "melee AT" role..."
Unfortunately, that is exactly what the majority wants. They want mild variants of everything (well, of Scrappers). If you *didn't* want mild variants of the 'melee AT' or feel they're too similar, why in blue blazes would you morph Stalkers into Scrappers when you could have possibly overturned the dev's decision and had another angle of the AT buffed? Heck, you might have squeezed a melee debuffer out of Stalkers if you made a decent case...
Can't stop, won't stop~!
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Why does this thread exist, again? Scrappers are fine. -
Quote:Time should lose it's Power Boost synergy and it wouldn't make me as annoyed as it does. Right now it can rival Force Field defenses ontop of it's variety of tools. So either buff Force Fields (Not it's defensive numbers, but it's utility powers could Suck Less), or remove Power Boost synergy.I debated re-doing my forum avatar with a TV on my head but, you know, that would take time and effort.
I think I missed this.
Could you clarify why you're OK with nerfing time, but against nerfing demons/etc., especially given this comment:
It seems like we could apply the exact same "power creep" logic to Demons and Thugs. The angle I guess I can see here is that bots may have already set a high standard for MM power. Still, your "nerfing a set so another feels better about itself is the wrong way to go about it" seems to directly conflict with "Time is a power-creep set that needs the nerf bat, much like Titan Weapons" which calls for nerfing on two separate sets.
Why are Demons fine? Bots, Thugs, and Demons are roughly in the same tier. Necro has always been average, Ninjas lacked survivability, Mercs have the lolspecops, and now Beasts just don't do damage. Demons could probably use a tweak but it's not like MM primaries are known for soloing anything by their own merit; it's their support sets that solo AVs and GMs, not the pets so much. Support sets make those 'challenges' much easier.
Titan Weapons has the best theoretical single target and AOE DPS in the game for it's ATs. That means it's superior to both Martial Arts and... I guess it's Electric Melee? Flatly and beyond superior, because they beat those two at their niche and then beat the opposite at THEIR niche. Titan Weapons was balanced around NOT having Momentum, so when you have Momentum (Which you always do), it BREAKS the hell out of the set.
If I had to say what set NEEDS a nerf, it's Titan Weapons. Other sets I'd LIKE to see scaled down are Time Manipulation (Only due to Power Boost), and Street Justice (Crushing Uppercut needs to deal less BASE damage and have it transfered to Combo Damage, so, in effect, Critical Hits aren't nearly as absurd).
Demons are powerful but they are not remotely Titan Weapons. Demons arguably isn't that far ahead, if at all, of Bots or Thugs. Did it Power Creep Ninjas? Sure, but it's not hard to power creep Underperforming. -
You're the one who hates the new AS, so don't use it. But since you DO use it, it ruins your argument. "I HATE THIS THING BUT IT'S SO GOOD I HAVE TO USE IT!". I can end the argument RIGHT there, and I will. Because nothing else matters at this point.
You use the new AS. You use the new Inherent. DONE. -
Except YOUR beloved AS is still in the game. Just don't use it out of Hide.
I'm sorry you felt Stalkers needed to be sneaky sneaky in a game that supports going against immeasurable odds and coming out the victor. The new Stalkers are much better.
Now, where are your 50 pre-buff Stalkers? I want to know how many you have as proof as to how EASY IT WAS TO LEVEL THEM.