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Posts
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It's late and I'm not able to sleep so I'm posting.
I notice so many players shying away from new players. I can imagine the reasons why to. You are tired of answering the same questions over and over again, they don't play "smart" enough for you soon enough, more questions.. etc.. etc..Nothing wrong with it I suppose, but I recently I took another approach. My SG hadn't recruited in weeks and weeks so I decided to go to Mercy and look for Brand spanking new players. That's right, brand spanking, out of the box new players. And I found some. I personally sent them a tell asking if they wanted to join and some did.
So what's the big deal you ask? I think it's what I did next, that I wished someone did for me sooner then when someone actually did happened. I took one player and just started explaining everything I could up front. About chat channels, about the Sg, about prestige, how to ask for teams, how to chat in local, sg, broadcast etc.. I explained base portals, zones, bases, and leveling. At that I let them take it all in and run around for a day or two getting used to it. Then two days later I teamed with them, after asking them everyday how they were and how they liked it "so far" and building that relationship. While teaming I explained "pulling" and showed them. this player knew from other games they played the concept of pulling and herding so now I know they know. After that mish I explained enhancements, where to look for them, what they did, slotting, what to slot early on and even took them to cap to the mutant store. I explained To's, do's and so's. I had them look at their enhancement screen to see what they needed and then go to the store and get what they needed. It took a while, but now I know they know.
My SG and I explained the game slang and what "tf" and sf meant for example. Tonight we took them on their first TF in cap and just talked it along. They have a level 21 toon now in little under a week and I know they know. I know they know the their sg is there for them, I know they know they can ask a question without getting a smart answer from someone belittling them or chastising them for simply not knowing something. I know they know they "belong" somewhere and have people they can play with and get to know and just mess around with.
Most know I am a big goofball who like having fun and takes playing with good toons serious even If I never am. I love to build great toons and playin smart and analyzing every aspect of my builds, but I didn't ignore the new player. I didn't get them to join my sg and never say a word to them. Just taking the time from My play to make sure they could play just seemed like something I should do at the time. I didn't put down the devs for recent tinkering, I didn't put down players, I did just the opposite. I said what a great game this was, what great depth the game has as compared to others, what time the devs spend on making us something to play that we can really get into. Yep I was a positive little doobie.
Where am I going with this? I don't know. I guess players might just see how much there is to this game if they take a new player that just got or downloaded this game and take them from level 1 and guide them through some early learning curve moments and then watch them go. You can see just the massive amount of stuff this game has and how complex or non complex that you yourself can make it. The new player still has allot to learn but I know they know it's fun. I know they know about contacts, mayhems and so much more. I also know that they like playing and like having a good time in villain land. : ) Other sg people see me helping the new players and now they are helping the new people as well as they always have. Nice.
Anyway that's my two cents since I couldn't sleep. -
I have 8 megs ram, 2.6 gig quad proc(2 run with this game) that never ever dc'd before the last patch. Now I can freeze at anytime under any circumstances like I was on my old 750K ram 1.2 ghz pc or something. Eversince the MA ticket nerf many, many players dc now that haven't before. What's up with that?????
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In order to test the 3rd mish you have to run through the first two instead of just being able to test the third mish. If I could avoid having to do that then maybe it would get done sooner. I am just not aware of how to test just one mish in your arc without having to test them all.
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I was plagued by this when I first started playing with the architect as well. You can change the order of your missions at will by clicking on them at the top and dragging them around. Therefore, you can take your last mission and make it the first one to test it. Very useful feature. Edit: errrr... what UberGuy said. Beaten to the punch.
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Not many have done that mish and unless you are a kheldain it will stay that way.
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An yet, it has the most ratings of your arcs. I frequently start Operation World Wide Red just to run that map full of Knives. I think The Killing Fields mission would benefit from a glowy (or hostage rescue) which ended the mission. that way you could go in and kill as many as you want, leave when you want, and still get the mission complete bonus.
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That is a very good idea. I believe I will have to come up with something like that and maybe incorporate the Swords back in protecting Hostages as they have very nasty end drain attacks. -
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Part two of The Fiendish Plot series is or was in the works but I am not going to work on it anymore until I get in the mood because testing them takes up so much time. In order to test the 3rd mish you have to run through the first two instead of just being able to test the third mish. If I could avoid having to do that then maybe it would get done sooner. I am just not aware of how to test just one mish in your arc without having to test them all.
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You can drag and drop your missions using the icons at the top of the arc editor. Drag the third mission to the front of the queue, try it out, and drag it back when it's satisfactory.
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O,O omg. I had no idea you could do that! Thanks alot, that will help a great deal! -
Thanks you sir. All I wanted were your honest thoughts and I thank you for your assessment of the arc and mish. Willpower on AV's is very hard to kill any enemy AV level with Willpower, so those I nerfed a bit.
The Killing Fields is actually a proving grounds for Kheldians. The Tech Ops Quauntums bosses make it a death trap for them, so you can tweak your peacebringer or warshade build for better survivability and tactics. Not many have done that mish and unless you are a kheldain it will stay that way. The Vangaurd Swords I thought would hurt Kheldains more but as it turned out they were insufficient as I didn't want the energy drain attacks, just massive damage. I do need to change that vangaurd dialog.
Part two of The Fiendish Plot series is or was in the works but I am not going to work on it anymore until I get in the mood because testing them takes up so much time. In order to test the 3rd mish you have to run through the first two instead of just being able to test the third mish. If I could avoid having to do that then maybe it would get done sooner. I am just not aware of how to test just one mish in your arc without having to test them all.
Thank you again. -
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Then don't do them. Simple. : )
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It is simple. It just seems odd to me that I would ask to run your challenging arcs and in response you remove some of the challenge.
I have a theory about that, but I already told you I believe you are lying.
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Crawl back under your rock mr troll and wait for the next kiddie to walk by your bridge. That or grow a pair and try some mish's on relentless.
Calling people a liar when they have provided you with mish's that you have asked for and don't have the decency to try without mouthing off show what kind of idiot you really are. How is your neck doing from walking around with your nose so high in the air??
EDIT - Calling you out sir
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What I will do is tweak it down some so that allot of toons can do it to see what I mean about the ticket rewards. Keep in mind that since AE came out you got more tickets for completing them, which made up for the time it took to do them and the amount of times you may have died. Let me know if the amount of times the average toon dies and the debt you collect is worth the ticket rewards you get. And Again I have turned these down just a bit so more peeps can see what I mean.
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Turning down the difficulty defeats the purpose. I asked for your challenging missions, not some watered down version. If you turn them back up, let me know.
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Then don't do them. Simple. : ) -
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"I am scared to leave the house because I think there are thieves and murderers on the subway"
"You freaking wuss! They only attack RICH people! Stop being such a baby and get on the damned subway!"
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No.
A better analogy would be:
"I broke a bunch of rules, told friends how to break the rules. We all profited grossly in excess of normal earnings and now we're acting surprised that this was noticed. We shall proceed to run around like chickens with our heads cut off ignoring the warnings given by the big bosses on the topic. Personal responsibility? Never heard of it."
I know of only one person that got a character locked. They went 1-50 in well under three hours.
If you've written a story-focused arc, it's not likely going to get zapped.
If you've written a one-mission trial arc, it will likely not get zapped.
If your arc levels someone 1-20 in 15-20 minutes;
If your arc got people 20,000+ tickets;
If your arc gives VASTLY more rewards than a normal mission arc would;
Then you have cause to be worried.
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If you are new to the game or even a 9 month vet or less and you see and hear about all the nerf's and possible punishment then yes you can be and get scared man. It's happened and these people haven't broken any rules they just see and hear things. Not saying that you aren't right about some people doing exactly what you are saying but not everyone is and not everyone farms or has made farms that have hard mish's. -
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Again, who is talking about xp?? I'm talking about ticket rewards. And Again those mish's I used to do HAVE lost a ton of tickets as rewards and in my opinion you do not reap decent rewards for your time spent on them. None of the mish's I like have All boss mobs. They have boss, LT's and minions like a normal mish should.
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My apologies, I inserted XP as a generic term for rewards in general. What is your arc number. I would love to run your challenging mission(s). Circling the Storm Palace is fun, but variety is great.
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Ok, hmm let's try this. I will give you two arc numbers to try. One is a single mish and one is and actual arc of 3 mish's with content and funny comment's from the NPC's. What I will do is tweak it down some so that allot of toons can do it to see what I mean about the ticket rewards. Keep in mind that since AE came out you got more tickets for completing them, which made up for the time it took to do them and the amount of times you may have died. Let me know if the amount of times the average toon dies and the debt you collect is worth the ticket rewards you get. And Again I have turned these down just a bit so more peeps can see what I mean.
29778 - Introducing the Gia mob. This is a custom critter mish that introduces my custom critters in preperation for the arc that follows which due to memory constraints I couldn't put all the Gia Mob characters in. It is not a farm, it's a story created to be challenging to "strong" toons and introduce critters that could not be fit on my arc. This mish does not have an AV in it so feel free to solo it on relentless or whatever you feel you can do. All memory allowed to you is used up in this single mish and is why there is only one mish. There are allot of different Gia mob characters and I spent hours making them. Allot of thought and effort was used creating them to be challenging.
25641 - One Fiendish plot. This is my Arc with Three mish's and again has been tweaked down so that more toons can try it. This Arc does have AV's in it so I do not think you should try to solo it even at it's current settings. This arc was intended to be done as a team arc. I spent hours making it, writing content, making it amusing and hopefully enjoyable to others. Now the ticket reward nerf has completely and utterly destroyed the rewared you should get for doing it.
What I'm attempting to do here is just show you that the average toon may find these hard and that the amount of times they die may not be worth the ticket reward. AND that these are fun mish's with content and thought put in as well as many hours worth of my time. They are not farms proving that not all hard mission arcs are farms. So, they have "content" and are "fun to do" "custom critter included" "none farm" mish's that were created and used for EXACTLY what the devs intended MA to used for. Built just days after MA came out. No one will do them now because they are hard in the first place and you don't get compensated enough for completing them. Imagine me tweaking them back to be even harder.
EDIT-- this is on the INFINITY server -
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I only think the ticket nerf went a little bit to far is all, regardless of what type of toon you have.
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Several people are saying the rewards before the nerf were huge to begin with. I for one, agree.
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I tend to agree that the ticket rewards were "a plump" amount, but I also don't think taking the "whole chicken away" and giving you just the wings to replace that chicken was fair either.
This is why the Risk to me is not worth the reward any longer.
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What MA mish's have your favorite custom critters in them? If you want, give the mish number, but please tell us why you like these particular critters.
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Showing the different sides of MA is better then constantly cutting people down.
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You're the one who constantly keeps trying to "show people the reward-oriented side of MA", well, let me tell you that the reward-oriented side of MA was already made fun of with that vidoe of Captain Awesome with his awesome button.
I'm not saying don't make or don't play MA story-arcs for the difficulty factor. I am saying, don't be surprised when the Devs get to tell you what their definitions of those factors are!
As a leader of an All-Kheldian SG, I know a bit about difficult missions and challenges. We definitely are not going into an All-Kheldian team to maximize profit and harvest Risk-vs-Rewards factors. I also don't think any of the SG-mates that team with me would have a fit because NPC's give less rewards per more risk.
EDIT :: By the way, looking at the character list in your signature leads me to believe that you usually choose AT's/builds that are quite survivable and do very good DPS, no wonder things don't seem challenging enough for you. Please correct me if I'm wrong.
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I do have some brutes and more toons that are not on my sig so that is in part why I like harder mish's yes. Just because I do have some brutes shouldn't mean that I can't make and get rewards from harder mish's should it? I mean I should be able to make brute mish's right? : D Isn't that in the spirit of MA to be able to do so? I only think the ticket nerf went a little bit to far is all, regardless of what type of toon you have.
But ok I will let the matter rest and move on sir. : D -
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I play very hard mish's (harder then anything in the reg game)and want the rewards to reflect my time and efforts.
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This has not been changed, as a matter of fact many have complained because recent changes made many spawns harder.
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To say my rewards should be cut off halfway through a very hard mish is ridiculous to me.
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I happen to agree. I enjoy the occasional large outdoor map of beating on stuff and would prefer not to spend half the time getting no in game rewards. That being said, since it was apparently being abused, I also can handle the new system. I am not sure what it solves, but I can handle it. The size of your mission, has nothing to do with the difficulty of it, so try not to confuse the two.
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I speak only from a challenging stand point from the mish's created to challenge my and other's toons.
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I believe you are lying. Challenging missions / mobs have not lost any XP. Long missions have. Challenging missions / mobs are still available and can still be played in a fashion that reaps decent rewards for time spent. You just can't make specific all boss spawns that are cake to take out like you once could. But that isn't a challenge really, is it
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Why must you jump on us for asking for higher rewards for those higher challenging mish's we create?
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I jumped on no one for asking for challenge. I would like it if more challenging missions and mobs had higher rewards and commented that the devs probably would like it as well. However, I understand that putzes ruin that, and move on. You fail to grasp that and stay rooted in place. I think you are making a bad choice and encourage you to alter your viewpoint.
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1st - What?? You make no sense in your response to my quote. Ticket Rewards for playing the same mish's I did before as a comparison have changed sir, they got smaller.
2nd - I was not talking about the "size" of the mish map. The survivability of a person's toons dictates the mish's they like and can handle. Currently hard mish's may "ticket out" before it's even done regardless of the size of the map.
3rd - Calling me a liar?? I believe you are brain dead. Again, who is talking about xp?? I'm talking about ticket rewards. And Again those mish's I used to do HAVE lost a ton of tickets as rewards and in my opinion you do not reap decent rewards for your time spent on them. None of the mish's I like have All boss mobs. They have boss, LT's and minions like a normal mish should.
and last, I don't fail to grasp anything sir and I know things had to change as they did because of the putzes. I'm saying that the ticket nerf went to far, that is all. It cut to deep. Only the ticket nerf went to far and cut to deep. -
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Let's add on to that the creation of anything involving the MA system:
Involves considerable effort to populate and choose maps (which may be gone the next patch), and fill in good writing into all the blanks, using a clunky, character-limited text editing interface (for those who are serious about it),
plus the repeated runs to test for balance/challenge factor (which can again change without warning from patch to patch)
all in an attempt to either enjoy the map for oneself (except repeated playthroughs may just hit an invisible tripwire that calls CS attention to your map)
or to attract other players to your arc for fame and recognition, with a borked rating system, a proportion of players who are no longer interested in playing anything MA due to reasons stated above, and the added risk that as you get more popular, people may mark you down or find something in your arc to "report for content."
Following which, your arc might get pulled due to overreaction about possible farms (be it CS following their hunches or a player reporting what they perceive to be a farm) or some other nebulous "you know it when you see it" guidelines.
My personal reaction? Meh. Too much trouble for now.
Perhaps in I15 or Going Rogue, they'll put in more flexibility for choosing powers and branching dialogue choice systems for better storytelling, and/or have worked out all the "farm/not farm" kinks.
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Yeah, this. Way too much risk for way too little reward.
... um, I mean too much work, for too little return. Yeah.
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There you go. Another few reason to raise hell over ticket nerfing. Even has the fear factor in it. Sweet. : D -
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I am so sick of the mindless rapping about "playing MA for the fun, Playing MA for Content" NO DAHH! MA was fun and some player arc are great, but wearing blinders to other's opinions about how or why THEY play just because it's not how or why you play is getting old.
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The only position one could have and complain about the current situation is that they wish to be able to reap rewards at a far higher rate than the rest of the game allows. That is probably not a position that will generate a lot of sympathy.
"I liked MA when it first came out because I could get from level 1-50 in 4 hours, gather tens of thousands of tickets in a few hours, and earn a pile of influence. I do not like it anymore because the rewards are closer to the rest of the game." Good luck with that position.
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And that is your opinion of course. The only position??? Please. You don't know half of what you think you do about the reasons some think the rewards aren't worth the risk anymore. Please dont' think you can speak for me or my position. When MA first came out it was exploitable and peeps did take advantage. But changes were made to stop that. I play very hard mish's (harder then anything in the reg game)and want the rewards to reflect my time and efforts. Many toons would die in the first mob in my mish's, not all but many. To say my rewards should be cut off halfway through a very hard mish is ridiculous to me. And for Individuals such as yourself to say my only position is such and such is your own opinion, it just isn't the right one. And I"m not the ones out there taking my toons from 1-50 in four hours either nor am I charging people to pl them so don't put me in that category please. I speak only from a challenging stand point from the mish's created to challenge my and other's toons. Why must you jump on us for asking for higher rewards for those higher challenging mish's we create? -
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Do you mean to say StratoNexus that there are several ways to grow a character and some ways will always be more (or less) profitable than others? Do you mean to say that you play MA story-arcs for the work their Authors have put in designing a plot, clues, dialogs, custom critters, and you don't just play for rewards?!
OMG man... what are you?! Some kind of a Logical Vulcan or something?!
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Do you mean to say that your view and reason for playing MA is the only reason to play MA. I am so sick of the mindless rapping about "playing MA for the fun, Playing MA for Content" NO DAHH! MA was fun and some player arc are great, but wearing blinders to other's opinions about how or why THEY play just because it's not how or why you play is getting old. You always cut people opinions and make some comment. Maybe our time to us is worth more to us then yours is to you. Maybe some peeps can't play all that long and want the most bang for their buck. Man your constant ribbing of peeps, keep it to yourself and add something relevant. Showing the different sides of MA is better then constantly cutting people down. -
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General feeling I'm getting is that people are still scared. o.o! A third of my people won't go near the sewers with their new characters like we used to, for fear it would be considered an exploit! x_X They don't wanta do more then one MA mission arc in a day due to possibly being flagged. I had an officer think his characters were locked, and just about QUIT before I had him double check, it turned out to be a glitch o.@ Overall the feeling is dread, despite alot of my people not having done anything wrong. Now as far as a fear device this worked fine, but it may be lingering too long. :P
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So are people really scared to level? I've never met anyone with that attitude in-game, and I've seen no evidence of it, even though it's been talked about a lot on the forums. Is this something that depends on what circles one travels in?
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Uhm. I have see chat from allot of people that are "scared" of being banned just because they have done a mish twice cause they like it. There is a new sense of fear amoung players now. I see it mostly in newer players, but it's not limited to them. As Sg leader and being on vent I hear that topic more now then ever before and these people aren't your farmers either. it's the people that want to finish their 50's off with io's or the early level procs and they don't have 120 mil to spend.
So whether that fear was intended to scare the normal player or not it's most certainly here and among the veteran players who don't farm as well. The Devs have achieved that goal.
MA is fun and it's a great thing for the game for sure no one said it wan't fun. But the nerfs have changed my mood towards it and the patch changes and talk from posi have scared allot of other people who don't farm. And it's not a "being in the right circle" thing either. You listen hard enough you'll hear it.
But even so, this is still my favorite game and I still support it even though I hate what some changes have done. -
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My experience has been somewhat different. The MA has been and continues to be a good way to level up your characters at least to level 32, and it is far easier to keep those characters in current DO's and SO's using tickets than it is by collecting influence in the outside game. My older characters all needed cash infusions during the teens and twenties, and did not become self supporting until the thirties levels. My post-MA characters have all done well for themselves.
I have not sought out farm maps to level on, either. The characters grew by finding missions that looked interesting, not specifically for farming.
When you hit level 32 the balance seems to shift away from MA. That's when you can equip the level 35 IOs that are as good as white SO's, and you start looking to replace expiring SOs with permanent generic IOs and the sets that give helpful bonuses. MA falls behind because you can only roll for recipes, without being able to pick the ones you need: in that tickets are worse than merits, which can be saved for specific needs.
On the other hand, I am slowly converting the salvage storage in my SG from a repository of rare and uncommon salvage to common salvage. Rares and uncommons can always be made to order through MA. Common salvage is a roll. Since, at least during the farm craze weeks, common salvage was a field day for gougers at the market, buying it for inf is out of the question. But if I have the commons I need, I can acquire the rest and make any recipe I want.
The only difference now appears to be the lack of patrol XP bonuses in MA. And this, I don't really mind, since the bonus is not lost, just postponed.
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You bring up a good point about the earlier levels and I would lean towards agreeing with you on it. The later levels is more along the path I've been speaking. Probably for 32 on. Maybe a bit sooner say 27 or so. Anyway, I doubt anything will change and we will most likely see more nerfs come down the pike as attacks against farming continue instead of attacking the actual farmers. Maybe if my friends keep getting me to play their AE arcs my bitterness towards the nerfing of AE tickets will subside. Maybe. -
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So you are subjugating yourself to "bronze" worst of the worst?? Your idea is selling the cheapest things and that's fine, but I aim for higher rewards. Drops can be gold, silver or bronze in reg mish's and not just Bronze not just the worst ones out there. One gold classified drop in a reg mish could pay for more then your 6 bronze classified recipes combined and much more. So mindlessly walk through that door and more power to you for doing so, but I at least want to the opportunity to do better.
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Well, good luck getting a gold-class drop in a regular mission.
I think they might have a 1% chance of dropping from bosses? Maybe?
(they're the ones you get by rolling on a random TF/Trial drop with reward merits)
Bronze-class are pool A, enemy defeats.
Silver-class are a hybrid of the rares from pool A (which still show up in bronze, mind you) and pool B, mission completions. Though I don't remember there being a very big market for pool B recipes most times.
Gold-class are the former pools C and D, taskforce and trial rewards, fused.
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Sounds like you are talking purple recipes. : D I think they are 1% chance. Ohh I'm sorry, you can't get purples in ma either. Silly me. -
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Ma was nerfed again today. Now tickets are limited to 1500 per mish no mater what. Personally I think this is terrible and I won't be AE'ng it anymore unless it's a friend who wants me to check out their arc. No recipes, no salvage and now tiny ticket amounts have gone to far attempting to stop farming.
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Haha, "tiny ticket amounts"? Seriously?
A whole outdoor map of stock mobs, spawned on diff 4, might get up to 600 solo, including both defeats and mission bonus.
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yeah, that is a tiny reward compared to a reg mish on same map which drops salvage and recipes. TINY.
Don't forget that salvage drops and recipe drops help pay for your toon's progress through the leveling process and MA now Doesn't keep pace. MA will now put you in a bigger hole when it comes time to pay for those enhancements and you don't have anywhere near the inf you used to doing reg mish's.
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Um, 600 tickets is 6 bronze rolls for "Pool A" recipes and 30 pieces of common salvage. Okay, there aren't any common IOs in that mix, and they can be modestly lucrative at high levels.
But I'm pretty sure that with the bronze rolls being weighted for sets people actually use, you can make a small fortune selling the damage/healing/defense/damres stuff you pick up, way more than you could get off autoselling common IOs.
I mean, I know I have. To say nothing of the lucrativeness of the low/midlevel common salvage market.
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So you are subjugating yourself to "bronze" worst of the worst?? Your idea is selling the cheapest things and that's fine, but I aim for higher rewards. Drops can be gold, silver or bronze in reg mish's and not just Bronze not just the worst ones out there. One gold classified drop in a reg mish could pay for more then your 6 bronze classified recipes combined and much more. So mindlessly walk through that door and more power to you for doing so, but I at least want to the opportunity to do better. -
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Ma was nerfed again today. Now tickets are limited to 1500 per mish no mater what. Personally I think this is terrible and I won't be AE'ng it anymore unless it's a friend who wants me to check out their arc. No recipes, no salvage and now tiny ticket amounts have gone to far attempting to stop farming.
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Haha, "tiny ticket amounts"? Seriously?
A whole outdoor map of stock mobs, spawned on diff 4, might get up to 600 solo, including both defeats and mission bonus.
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yeah, that is a tiny reward compared to a reg mish on same map which drops salvage and recipes. TINY.
Don't forget that salvage drops and recipe drops help pay for your toon's progress through the leveling process and MA now Doesn't keep pace. MA will now put you in a bigger hole when it comes time to pay for those enhancements and you don't have anywhere near the inf you used to doing reg mish's. -
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Ma was nerfed again today. Now tickets are limited to 1500 per mish no mater what. Personally I think this is terrible and I won't be AE'ng it anymore unless it's a friend who wants me to check out their arc. No recipes, no salvage and now tiny ticket amounts have gone to far attempting to stop farming. My biggest concern was for the really good toons out there that can handle hard mish's and now there is no reward for them doing those hard mish's.
I believe it to be so funny that these attempts to stop farming are taking place when they still allow "farming" channels in chat. Isn't that a blatant disreguard for the farming rules? Why not deleted them. How about all the farmers who charge people for pl'ng. I know many have been reported but nothing is done to them.
Instead AE is being nerfed because of farming and it's just been nerfed to far now to even bother with AE anymore. : (
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AE is the sacred cow for the developers because their professional reputations are riding on it. It is the only thing of its kind in any MMO, and while it was in development I'm sure a lot of people were rightly skeptical that handing the keys to game content over to the playerbase is a lot like handing a monkey the keys to the company car.
In the end, if AE turns out to be a source of endless new content for players to enjoy, then the developers are geniouses; and if it turns out to be little more than a huge exploit that kills the game, then they're a bunch of idiots who have no business running an MMO.
So it's easy to see why they are quick to err on the side of caution when it comes to the whole "exploit that kills the game" thing.
Seen in the light of comparison to PI/TV farming, it's pretty clear that they are being unjustly single-minded in their attempts to stop AE farming, but they clearly have their reasons for doing so.
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AE is a very cool aspect of the game for sure and is very fun to play and to create your own mish's and your own enemies. It finally let you create whatever you wanted and to make mish's just for you or for your friends to enjoy. To me it was great to be able to make harder mish's for my toons and those of my friends. We enjoy making toons and put allot of effort into making very good toons that survive and thrive. To be able to make hard mish's that challenge us was great and made us keep playing MA. But again the exploits of it forced changes to it. The thing is these changes go too far. Again the game is nerfed so much that you want to strangle the devs for ruining your game play like they did with pvp.
I know AE is their baby and puts them in a place where no game of this kind has really gone before. But again they killed it for me. They cut of their nose to spite their face and I am done with AE. The only thing it has going for it and I mean the ONLY thing that saves it with ohter players is the ability to creat a story that is yours. A storyline you created, something that is fun for you. The is no more reason however for me to play your story when I get nothing in return in the way of rewards for my toons. I took the time to play your arc when I could be doing something else gaining salvage, recipes etc.... and the puny amount of tickets you get now IN NO WAY makes up for salvage and recipes you could be getting playing regular mish's.
When will the overboard nerfing stop?? Ban the frickin' farmers and stop killing the game. Funny how the devs want to stop farming but still allow "farming" chat channels, they stilll allow toons to pl people charging inf to do so. I would love a dev to explain that to me. -
Ma was nerfed again today. Now tickets are limited to 1500 per mish no mater what. Personally I think this is terrible and I won't be AE'ng it anymore unless it's a friend who wants me to check out their arc. No recipes, no salvage and now tiny ticket amounts have gone to far attempting to stop farming. My biggest concern was for the really good toons out there that can handle hard mish's and now there is no reward for them doing those hard mish's.
I believe it to be so funny that these attempts to stop farming are taking place when they still allow "farming" channels in chat. Isn't that a blatant disreguard for the farming rules? Why not deleted them. How about all the farmers who charge people for pl'ng. I know many have been reported but nothing is done to them.
Instead AE is being nerfed because of farming and it's just been nerfed to far now to even bother with AE anymore. : ( -
every 10 seconds burn is activated would give a chance for that proc to fire at each enemy in range.
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I want to add my own insult to Mod08 and how I handled it in a mature and dignified manner (up to now)
he (I'm assuming, I don't know for sure) posted that Clerks 2 was a decent movie and then locked the thread.
I was outraged and immediately sent an IM protesting. We discussed Clerks 2 in IMs and that was that.
So yes, sometimes Mod08 does nearly unforgiveable things, but you can work it out with a little love, and tenderness. We'll walk upon the water, we'll rise above this mess. With a little peace, and some harmony, we'll take the world together.
We'll take em by the hand.
See I was wasted, and I was wasting time. Till I thought about your problems, I thought about your crimes. Then I stood up, and then I screamed aloud. I don't wanna be part of your problems, don't wanna be part of your crowd.
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I can point out many threads that say much about nothing here and MA content threads that not been locked as mine was. As a matter of fact "needing space" was brought up in a explination of why my thread was locked. What?? how many threads here discuss MA farms and exploits and aren't locked that should be and "pointed" to some 164 page single thread to save "space" and be buried. You can't even find this massive single thread unless someone gives you a link.
Please tell more some more BS about proper place to log my discussion. It's censorship plain and simple.