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Posts
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Even with all the transporters, a raid teleprtor, medical reclaimefr and auto doc, there is no real function the base provides. There is no real benefit. If bases vanished today, there is no feature anyone would miss.
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Says you. Me, I wouldn't agree.
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Seconded. Now that I know how to manipulate the Medbay/Base Portal returns, the Base just got useful again. Helps to have a travel power tho. -
Oh... I'm all creepy inside! The badguy redname used MY Reply link to Reply! Oh oh oh !
Good to see a Reddie in here tho. -
Base Portal Beam Focuser
Originally suggested by: ReddDredd
Category: Aux.
Customizable? No.
Type: Tech Craftable, Expert Table
Description: Focuses the Base Portal return beam in Hazard Zones so that a toon who dies in a door mish in a Hazard Zone returns directly to the mish door, instead of the Teleport Beacon location of that Hazard Zone. -
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Why can't we just have a freakin' broom closet in our bases where we can stash salvage until we need it? Sheesh.
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sorry... the broom closet is already being used for a "costume quick-change" area...
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Oh, hehe.. that's not what WE were using that closet for.
And BTW, we just got access to the "least" tech worktable. By tomorrow afternoon, should be able to purchase the "middle" tech table. Looking forward to it.
KEEP THAT PRES ROLLIN' BOYS! <wuu-TCH!> (supposed to sound like a whipcrack) -
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And so the business incubators have begun
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Hey, these bases aren't cheap. You should see the SG "INF and Prestige" proposal I sent to my team leaders yesterday. -
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This salvage cap may start a whole black market for refined salvage. For example, people may offer to refine salvage for a "small fee".
P.S. I'm @TopDoc, VG is on Justice, and 20% sounds good.
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I've already offered a couple of friendlies a decent rate on contracting out their Salvage needs. -
But having 20 Turbine Gens under your belt is kinda useless if you can only place one, right? I'm under the impression you can't sell "extra" Crafted items, or exchange them for Prestige.
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And SS, the Bases are for more than JUST PvP. With high-def Rez Rings and numerous 'Porters, PvE teams can rez right at their own base, collect Greens and Blues from Crafted dispensers and 'port right back to the mish door, without having to run around town trying to find Awakes and other INSPs on the way back to the mish.
Seriously, it's a win-win for both PvP AND PvE. My SG runs so many door mishes that a base is going to be nigh-irreplaceable once the individuals get used to going there instead of the Hosps. The only difference between PvP and PvE bases is that PvE bases are going to cost a WHOLE lot less (less need for IoP control, mission computer, etc.). -
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How about a storage area in the base for storing salvage, accessible only by officers who do the building?
An enhancement locker for all members would be good too.
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And please immediately follow this up with a bank/ATM.
As the SG Architect, SG Salvage mule, and quite possibly SG Accountant in the next few days, a Bank/ATM would be immeasurable in worth to me, and probably everyone in the game. Deposit-ONLY will not work, but every SG member should have two accounts: Personal and Joint. Every bit of INF placed in Joint should only be accessed by an Accountant or Team Leader, while the personal account allows the individuals to do away with "Mules." A simple PIN or password-protect should manage for security. Strangely, it seems to me that with just a little tweaking, the Trade function could serve as a bank. You'd just be Trading with an immobile robotic SG mate who lives in the Base and does nothing but watch ENHs, INF and Salvage... I mean, the buttons are RIGHT there in the Trade window.
And as far as the tables go, we are close. Our SG is generating 10-30K in Prestige a day, and a Mainframe is the last item we require for operation of our Workshop. Tiniest Base I could make, of course... -
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Oh yeah and in base raids any smart group is going to take out the control and or the generators first.. take out one or the other and all the defenses stop working. Especially Control since there's no such thing as a back up control (that I've seen) like there is the backup capacitors.
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Oh yes... this was my favorite thing to do in Tribes. Sneak in, destroy the gens, wait in a dark corner until someone came to repair them, kill the repair man, wait til he disappeared to respawn... then repair the gens just enough so that they would provide juice (this way, everyone *including the repairman* thought that "someone else" had fixed the gens and then NO ONE would come down there again). Then, just before my cappers came into the Flag room and it's automated defenses, I'd kill the gens again. ZOOM.. away goes my capper team and without power, the NME could not really give good chase.
Loveable stuff... and you should expect to see such evil tactics becoming popular in Base Raiding. I fully intend to use similar concepts if my SG ever goes PvP (doubtful, tho.. but a heads-up, nonetheless).