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Posts
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Quote:Is Indian food a no go for you? (Just checkin.)I've already PM'd Red Gren to get busy trying to plan something for Friday Night and Saturday lunch for that weekend.
Since this is a short notice event, I don't think we'll have as many people, but having an idea about head-count really will help me figure out a venue. There are a couple of places that I've reacquainted myself with that I think folks would like, but are better for smaller groups. If it's going to be 20-30 people I think those places will be right out. 10-20 maybe.
So... post if you're coming! I needz ta knowz!
BTW Scimi, the cat ate the teleporter.
Headcount: 6 -
Quote:I have a differing opinion. I enjoy the set so much I don't mind paying for it. More than that, I am happy that I paid for it as soon as it was available. It's just that awesome. (For me.)I'm surprised this isn't a big red flag that we're labelled VIPs and yet we still have to pay more money to get these points, or wait 2 months.
I am honestly surprised, if I really cared about street justice I'd be appalled about being a VIP and still having to pay extra for it.
If I thought it were a mediocre set, or a poorly executed implementation of a powerset that I was really looking forward to, then I would be bothered by having to pay for it. Street Justice? IMO I couldn't give them my money fast enough. -
Quote:So I have to say I am extremely disapointed and unhappy with Street Justice .
The set is just plain weak... the aoe's are so small as to be meaningless, and a 5 target limit on one and a 10 on the other.
ITs inferior to SS in both single and aoe damage.
The set was changed from the time it came off beta but before live, and did not go back on test.
This feels rather bait and switch, even though it wasnt nerfed live.
To move onto a general point, will we be able to get refunds on sets, powers, etc that we feel disappointed with.
There was no way to view the real stats before purchasing, so again I feel this was a somewhat deceptive.
I am EXTREMELY unhappy with this.Quote:So I have to say I am extremely apointed and happy with Street Justice .
The set is just plain sweet... the aoe's are so cool as to be kickass, and a 5 target limit on one and a 10 on the other.
ITs funferior to SS in both single and aoe damage.
The set was changed from the time it came off beta but before live, and did not go back on test.
This feels rather kick and butt, even though it was kickbutt live.
To move onto a general point, will we be able to get more sets, powers, etc that we feel appointed with.
There was a way to view the real stats before purchasing, so again I feel this was a somewhat kickbutt.
I am EXTREMELY happy with this.
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Quote:Given this, why did you buy it sight unseen on the day it came out? I've seen your name around the boards & so I figure you've been around long enough to know that there are awesome players out there that are manic enough to provide these details.But buying a set without knowing what you get because they choose to hide the power numbers in the most obscure place possible
Not right.
Different people will have different opinions.
TO me this set was NOT worth my money.
If you had waited, you could have seen these details & made an informed choice. Instead you chose to make an uninformed purchase on the day of release, are unhappy about it & are demanding a refund?
Jeeze-louise! Take some responsibility for your own foolish choice!
Learn from your mistake!
(BTW: This is me assuming you're a responsible intelligent adult, if I thought otherwise, I wouldn't have bothered to respond.) -
That's what I did. I even thought to reserve the name on the other server until Street Justice came out. It may not have been necessary, but I wanted to be sure.
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Quote:The only reason I can think of to use Exalted is to try to get a name you know is taken on all the other servers. I figure it's best to try now before the name search gets as annoying as it is on the rest of the servers.If we moved our toons to the new server then decided to go premium, wouldn't we lose access to those toons? If thats the case why use the VIP server?
e.g. I know Mermie grabbed at least one good one!
I thought it was amusing how many people clogged up that server last night. I wonder how long it'll stay that way? -
Happy Birthday Bryn! Hope the celebration was/will be a good one!
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Quote:It's not necessarily obvious, so you can't be blamed for not thinking of it.Thanks for bringing logic into this...
No idea why I hadn't thought of that in the beginning lol...
I've seen Arwen use "PRO-TIP: <insert pro-tip here>" in-game & thinks it's really appropriate here.
PRO-TIP: When on Lambda trial, keep a few spots empty in your main power tray for temp power drops! -
Quote:I don't quite agree with this sentiment. I think you do need to let the devs know when you find something they introduce to be a really good (or more) addition to the game. That lets them know the kinds of things that are appreciated by the players. Keeping quiet about what they do well & only speaking up when there's a problem can lead to more "don't do this" development which I don't think is as enjoyable as "OMG MORE PLEASE!!!" development!No, that would be equivalent to complaining in game about problems. Something I've seen everyone do at times.
The forums are a place for discussion, but not all discussion has to be endless praise. The forums are also our primary means of getting feedback to the devs. No negative feedback is good feedback; they don't need to be told when people are happy about something as much as when people are upset because the former doesn't require action to be taken but the latter might. As the adage goes, the squeaky wheel gets the grease. And if someone doesn't like seeing complaints, simply don't read them.
That said, given your OP, I think you're aware of this. (Or at least coming to realize this!)
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Quote:It's not that I'm doubting you, because I do recall hearing something to that effect as well, but do you by any chance have a citation or time-stamp you can point us to for confirmation? Part of the reason I ask is that someone I talked to thought they recalled that the person who had said that had later corrected himself. If I remember the conversation correctly it was they thought Zwillinger was the person who told us & later corrected himself in a Ustream broadcast.If you wait for FREEDOM to come out. And then take advantage of the discount of a one year subscription, then 12 Reward Tokens will be dumped on you up front taking you to Tier 9 VIP status immediately.
Enjoy your energy wings.
I'm hoping we can get this piece of information nailed down as it would provide those concerned about missing out on the tier 9 VIP rewards a different avenue to acquire their desired reward. (Assuming they're close enough that these 3, 6, or 12 reward token lump sums would allow them to claim the Celestial costume set.)
Many thanks if you can provide the citation or a clue as to where to find a citation.
Edit: Yay! Already covered as I wrote/before I got that far in the thread! Thanks Zombie Man! -
(Sorry I didn't include my comments that you quoted, but I'm not that able with this forum software, so since it wasn't easy, I didn't do it.)
Quote:*/e facepalm* I'm not calling them liars, I never called them liars. If YOU saw that, YOU read the bias in. I am saying that it hasn't been specifically addressed in a way that was clear to people who are especially concerned about it. Because it hasn't been specifically addressed, people who are especially concerned about the availability of the Celestial costumes don't know how aware the devs are of their concerns. Thus, I'm stating, they should speak up if it's that important to them. I'm not saying that they will necessarily get a response, but that they should make the effort. Why? Because the dev team is pretty good about monitoring the boards & making note of people's concerns. Sometimes they even respond.Yet you seem to insist calling the developers liars. The developers are probably even more aware than you think
http://www.ustream.tv/recorded/16130308 Time index 21:50-24:30 on. They are talking about never stopping badges from being earned, do you honestly think they'd do less for costumes?
As to the second part, I personally don't think they would lock the costume set away after it's initial release period, but I can see how it would be a concern to people for whom costumes are important. I can even think of a badge example that could provide justification for that concern. It's not possible for every player to get all the Anniversary badges. Some of those badges, some players will never be able to get. Now to someone who isn't an obsessive badge collector, that makes perfect sense. You weren't there to earn the Xth Anniversary badge so why should you ever be able to earn it?
So now we have the tier 9 VIP rewards which have been announced to offer rewards on a limited-time basis. AFAIK, it hasn't been specifically stated what refresh means. AFAIK it also hasn't been specifically stated the the tier 9 rewards will be made available again at a later date. For me personally, it's not a big enough deal to worry about. However, for some people, this is a concern. Maybe the devs have already anticipated their concerns, but these people don't know. Now some of these things are fixed & can't be changed based on design decisions made long ago, but other things are still in flux & might be changeable. Not being privy to what's going on behind the scenes, the people who have concerns should say something now. They shouldn't be ranty about it. They should demonstrate that they've made an effort to understand how things work, and then explain why things as described concern them. Explain why they don't like what they understand is going to happen & then let the devs take in & consider their feedback. Maybe the devs will act on it, or maybe they won't, but at least the person concerned will have made the effort to get their concern addressed & considered.
Quote:So basically you are saying that the developer aren't to be trusted...
Quote:The definition of insanity is doing the same thing over and over expecting a different result. The rednames have consistently stated that you
Quote:Hardly. Given that the Celestial set has likely been in development for a long time, I expect that it would have been the 96 month Vet Reward, had they kept the system going. -
Quote:While you may expect that, it has not been specifically stated that it will happen as you believe it will & thus is an open question. The development team is not perfect & things fall through holes in many organizations all too often. Thus, it's not needless panic to voice your concerns in an effort to ensure that something that's important to you doesn't fall into one of those potential holes. It may be tiresome or annoying for you to read, and the issue may already be addressed, but for people not in the know, it's unknown & thus a legitimate concern that should be voiced.I'm fully aware of that. I'm also fully aware that the developers have stated they will not remove anything from being earned. I fully expect that if the Celestial costume set goes *poof* from the Tier 9 VIP, that there will be other ways to earn it or they will return (often) for future players to get. Thinking anything else is just needless panic.
Also, while you might believe that the dev team would have placed a costume set as one of the later veteran rewards had the system continued as is, I do not. I believe they had stopped doing such things based on feedback from the player-base indicating such things were undesirable.
It's for this reason that I believe people should carefully go over all the information the devs release about Freedom (& in ths particular case the Paragon Reward system) and then provide feedback about things that are unclear or of concern to them. In doing so they may make the devs aware of things they've overlooked, or hadn't considered and thus make the Paragon Reward system that much better for everyone. This thing is still in beta & thus change still is possible. (Granted probably not nearly as much as people want and not nearly as fast as they will want it...) -
Quote:But see, at this point it's still unknown as to whether it will remain available, so they have every right to be concerned & should express those concerns. If they don't, the devs won't be getting feedback that could be important. I don't see the devs doing things out of heartlessness either, but I can see them doing it out of obliviousness or by underestimating the importance of some aspect of the game to the player-base or portion of the player-base.The word you're looking for is "refreshed" that's what Posi said. That could mean: 1) Rotated 2) Added to or 3) Removed and changed
Assuming 1, you might wait for a while, assuming 2, it would always be available assuming 3, it might vanish from the Rewards list.
Personally, I would bet that if 1 or 3 happened, it would also be added to the market around the same time as either of those happened, for (presumably VIPs only) to purchase. I don't see our devs being heartless enough to FOREVER remove anything. (Except some old costume pieces I STILL want back *glances at Noble Savage*). -
Quote:If it's any consolation, I'm near enough to be fully vested & I understand your disappointment. The pics posted of the new costume sets do make them look to be pretty spiffy & thus desirable.No point in discussing with folks who are already fully vested, at least. However posting feedback for the devs is rarely a waste of time.
What Snow Globe & PeerlessGirl may be forgetting is that the information available indicates these costume sets will be available for a limited amount of time & then get changed out. No mention so far of if they will ever return outside of that limited time-frame. Some people have stated "cycled" which suggests a return, but IIRC the slides (& thus the devs) actually say "refreshed" which means it could be gone forever outside the limited time-frame. So, those not able to get them immediately may not EVER be able to get them! Dev response would be needed to address this issue. (Also, based on feedback which Moly & Electric-Knight are rightly providing the Devs may need/want to re-examine the issue.)
Given that, it's TOTALLY understandable that someone for whom costumes is a big part of their enjoyment would be disappointed that these costume sets are AFAWK only available as tier 9 VIP, given what tier 9 VIP means.
Oh yeah... yes, you could buy your way to tier 9, but depending on how far away you are that could be what some would consider a ridiculous amount to pay for a costume set. Technically fair, but realistically, given the range of incomes among the player-base?
So... I'd say, keep stating your opinion, tell them your concerns. The issue is in beta & thus still subject to change. Also, this is an MMO & is constantly evolving. -
Quote:If you run into more people like this, you should point out that Ninja Run allows you to take advantage of even the slightest inclines. The walls into Lambda sector are not straight up & down. I've had the best luck wall scaling with Ninja Run where the wall connects to the gun towers. (Less geometry to get stuck on.)heheh A small warning.. I did one of the Speed Lam/Mini Bafs recently and despite the briefing prior to entering the queue once inside, and after jumping the wall, we had one league member begging for teleport. As it turned out he had never taken ANY travel power and used nothing but Ninja Run and Jet Packs to get around. He quickly discovered that NR wasn't enough to leap the walls of Lamda section and, of course, the Jet pack was a temp and unavailable on ANY trial. I have been on a few since that seemed to adapt to address that problem.. We didn't jump the wall but took the shortest path possible to the main gate, fighting our way north and then across, and then entered the courtyard and cleared before heading in to take out the security guard.
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Quote:There may be a factual error in your statement in the last paragraph as I don't know what you've purchased or earned through veteran rewards.Wow...you certainly do gain by continuing to pay there. You also get exclusive access to a VIP only server so you don't have to deal with us little people. You get exlusive access to the forums so you don't have to talk to the little people. And you stay in good graces with all the paying costumers that have not a clue how this is going to work at the end of the day.
And for the new low cost of nothing...I get almost all that and no bill and I still can level up 1-50, play my MM and my controller, get 7 slots per server and call it a day. Wow, I am telling you, that 15 bucks you are shelling out is really worth it at the end of the day.
You get 2 character slots base, plus those you've purchased, plus those you've earned via Veteran rewards, plus 2 for purchasing Going Rogue. That's TOTAL slots, not slots per server.
To me, that's a pretty big hit, even though I mostly play on just one server.
There are other things you lose access to that you haven't mentioned, but that could be because they don't matter to you. And that's fine, that's your decision to make.
However, I think your viewpoint has blinded you to the fact that other people don't look for the same things you do. When I look at what remaining a subscriber gets me, I DO feel the price I pay is totally worth it! You may think I'm a sucker & laugh at me for believing so, but remember, in turn, I'm laughing my tuchus off at some of the things you are saying you believe. Also, I'm shaking my head & slapping my forehead at some of the other things. -
Quote:I'm not clear on what your concern is here.And what about Veterans who HAVEN'T been here since launch? Unless I'll still be at tier 9 ish anyway, in which case that's less of an issue.
Maybe it needs clearer explaining, or the UStream (which I can't watch till Saturday, due to the net on hols being pants) will make it clearer...
Yes, all the things you've previously earned via Veteran Rewards look like they will be pre-selected for you. However, from there onwards, you'll be able to select the order in which you get your rewards within a tier. Since they're granting tokens for every year you've been subscribed (new benefit), you should have at least a few unspent tokens that you'll be able to pick & choose the order in which you'll acquire the rewards within the tier you end up starting in.
The new guys will need to select everything you've already got to get to where you are now, they "just" get to change the order that they get them in.
Some people seem to be down-playing the benefit to picking the order in which you acquire rewards within a tier, but let me tell you, I certainly look forward to picking up the "Reveal" power "early" on my second account! Some of the other rewards look nice, but "Reveal" is the one I want ASAP! And now I have the option to do so once that account gets to tier 7. Seems pretty spiffy to me.
I don't know if that addresses your concern since I'm not sure what it is exactly, but I hope I got lucky & addressed it anyway. If not, please do try to express your concern more fully & hopefully that information is already available & someone can ease your mind! -
Glad to hear he's making what sounds like excellent progress!
Here's to hearing that it keeps going that way! -
I like the idea much better now than when I first read it and didn't understand the reward progression you intended. I'm glad I took the time to read your explanations & the responses others have made in this thread. Getting to this point took me a while & it's late now so I'm sure that has me misunderstanding plenty.
However, one thing I'd like to see included is a non-trial way to acquire Astral's & Empyreans so that the trials aren't the only way to acquire the ability to unlock those rewards. I'm not sure there is a good or reasonable way to incorporate that into Incarnate Strikes, but if you could figure out a way I think that would be nifty.
I disagree with the posters that feel the solo/small team path needs to be longer and more arduous than the trial path. I also disagree that it must not be possible to do along with the trial path. I think deliberately locking people out of content is a poor choice. Having it be unpalatable is fine, but I think it's essential a player be able to make the choice not to run content rather than have a game mechanic make that choice for them. I agree the solo/small team path cannot be preferable/more desirable to run than the trial content. I think the solo/small team content needs to be designed with the understanding that it will likely be used as a supplement to trial content. I quite like the idea that if trials don't seem to be happening, one has a means of making some kind of progress to one's incarnate goals, but then if a trial opportunity presents itself, one has both the ability & desire to go participate in the trial for more appealing progress.
In all cases the path one takes should have some effort made for it to be fun & engaging.
One of the things I like about using the tip mission template is that a limited amount of content could be released at introduction, but that it allows for the addition of more content later & I think interesting & engaging missions are easier to produce than interesting & engaging trials. I also think it helps that it's a familiar existing technology that people would more readily warm up to than something new, "scary" & unknown.
Well... it's later now than it was before & I'm only going to get more incoherent, so I'm going to stop here! -
Ooh... responses flowing in to EvilGeko's thread that Arcana linked to are pretty good! (the kind of response I was hoping for here). Sooo tempting to take the easy route & follow his thread & leave this one to whither. I think a more reasonable approach for me is to follow his thread, mine it for ideas & then post more refined ideas here for my mental exercise (and whoever may be here's entertainment.)
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Alrighty, I think I may be posting here more to work things out loud and hopefully entertain you as I realize stupidly obvious holes in my thinking. I'll still happily accept insight from you my fellows, as sometimes, I'll NEED that ol' 2x4 to the head to get my thinking straight.
Now that I'm home from work, not feeling pressured to get this idea out of my head & out for all to see and then get back to work, do I see how colossally my initial presentation was undervaluing Astral & Empyrean merits. I've had time to really think about what Arcana meant by what she said & by what the link to EvilGeko's idea suggests. Now that I think about what you do to earn those merits in the trials, do I get a better understanding of why Arcana & Geko are setting their reward thresholds where they do.
(BTW I haven't read any of the posts between Arcana's and this one at this point, I wanted to make this post prior to being influenced by them.)
While I think there are probably still tons of mistakes in the initial suggestion, the lesson I'm getting now is that I was too enamored of the rate of reward & not thinking enough about what should be done to earn them & how that might affect the game.
I still want to see what I can salvage from my initial proposal & see if it can be developed into something useful to suggest/present to the dev team & the player base.
I think this'll be a fun exercise for me to play at being a developer and in a sort of mental exhibitionism. I like to think I'm open-minded & have a thick skin, I guess I'll see!
Now to read the "new" posts! -
Cardinal forum sin here. I only read the title of the thread & am posting an opinion based on the title without having read anything else. Feel free to ignore it as a result. However, it might also be of interest or make sense. So...
I disagree. Somewhere else Arcanaville opined that she thought the devs want a participation metric tool. I believe she's right & I believe the metric was introduced in the trials as a step in the development of the technology. I believe the inclusion of the participation metric allows them to fine tune the criteria the tool uses to make decisions. I'm going to believe the tool's only decision right now is particpated enough or not.
You might fear the development of this technology, but I don't. I've played other games that I think tried to have this kind of tech & didn't get it right. So... player's that worked hard at earning a reward got rooked by someone swooping in "last minute" & "stealing" the good reward. I think the proper development of this technology would be a boon in preventing from such thing from happening & would allow the development team the ability to craft some awesome experiences for us.
Because of this, not only do I think it's a mistake to remove it, I think it's crucial that it not be removed.
Thanks for your time! (Even though I didn't spend any of mine to observe your concerns!) -
Hi guys! I've been following the 'Incarnate Rewards' thread in the Developer's Corner section, and noticed & read a bit of the 'Incarnate Grindfest' thread in the open beta board & it's been kind of depressing. Rather than succumbing to that depression, I thought I'd throw out this idea for scrutinization by you. I'm pretty sure I haven't thought of everything, so feel free to tell me & whoever else reads these boards in excruciating detail what is exactly wrong with this idea. Or what's right. Whatever. That's what these boards & this section in particular are for right?
Anyway... here's the suggestion:
Motivation:
With the introduction of the Alpha slot, some players objected that in order to advance their characters they were being forced into teaming content. I can’t imagine they’re any happier with the incarnate trial content, as it “forces” them onto even larger “teams.” With the introduction of incarnate trials some other players who seem to like the trials well enough, have complained that the limited number of trials is too “grindy.” Additionally, another subset of players is unhappy with the participation metric, and yet another is peeved at the inclusion of random drops. I believe this proposal addresses these concerns, and hopefully provides both the player’s and the development team with an agreeable level of rewards for effort. Additionally, it is my hope that because I’m stealing ideas/formats from systems already in-game that it would be easier/quicker to implement. Of course, since I’ve never worked in a game development job, or even have any real direct knowledge of programming, I could be totally wrong & it would be a pain in the tuchus to implement & I’ve just wasted everyone’s time. *shrug* It seemed like a good idea at the time…
Concept:
A selfish malcontent sees the danger posed by Cole & his plans, but doesn’t care a lick for all the big grand plans to throw back Cole’s planned invasion. His idea to stop Cole’s plan is to send similarly self-interested malcontents into Praetoria to cause mayhem & destruction as widely as possible. This serves multiple goals.- It denies Cole the raw materials needed to arm & equip his armed forces
- It denies Cole the manufacturing facilities to create his engines of destruction
- It denies Cole the training facilities to train his troops
- It can directly deny Cole use of his troops & war machines because we killed them all! (Or blew them to smithereens!)
- It ties up Coles military & police forces protecting these targets, therefore they cannot be used in the invasion.
- The raider gets to steal some phat loot from that ****** Cole
Basically, the idea is to use the tip mission format to limit the reward progress. A player can do up to 5 raids per day, each raid earning him an Astral merit. After 10 raids, he can do a special raid which rewards an Empyrean merit. Incarnate threads have a random chance of dropping in these raids the same as they do in the trials. Like tip missions, these will be soloable or teamable up to 8 players. My initial thought was to also allow earning of iXP, but upon reflection, since it appears the dev team is concerned people will ditch trials, I figure allowing people to earn Astrals & Empyreans is enough, if they want to unlock slots, they’ll need to burn the Astrals & Inf to do so. I think this is disincentive enough to keep the general populace from abandoning trials altogether. Trials are still better & desireable because they allow the earning of iXP, have the addition of the random drops, AND allow you to earn more & additional Astrals & Empyreans per day.
As with tip missions, the initial pool of missions/raids will be limited, but can be added to over time. Thus, initially it will be repetitive& boring, and eventually it will still be repetitive, but with a bit more variety.
So... there's the obviously rough idea. Whaddya think?