RedSwitchblade

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  1. RedSwitchblade

    Hen roast!

    I just had my epic thread about this deleted. But yeah! Take your Victorian notions of accommodation and shove off, toilet squatters!
  2. I would love to see Super Booster: Weapons some day. A vastly expanded library of weapons for all of us out there bashing, stabbing, slicing, crushing, and swiping at things.

    Off the top of my head? More maces, more axes. Some more claw variations too, that could synergize with glove options to look more like protrusions of the hand.

    Weapons with elemental effects, like electricity, fire, vapor, cold, smoke. Maybe even let us have a weapon that drips with poison.

    I would also love to see, outside of what I don't know is coming in GR, more costume options with glowy bits that don't require me to hide that I might be a fish.

    Oh and PLEASE, more variation on shoulder pieces and male haircuts. It may sound weird, but honestly... too many of the shoulder pieces look gaudy on my characters. And I feel they are predominantly evil looking, for the most part. And most of my male charaters are either of the Surfer or Gusto haircut because the others look too concept-specific or just... meh I'm rambling.

    Some ideas for you.

    Switch
  3. I have a thread working the kinks out of Katana/Fiery Aura and I have to say, it is better than I'd thought it would ever be. If you wanted any ideas, I'd recommend checking it out. It's not perfect, but it's a good place to look anyway.

    However, I fully endorse MA because FA need mitigation to really shine. In my experience, without something to draw attention away from its lowish resistances and lack of knockback protection, FA can be very frustrating. I'd recommend IOing in 8 points of KB protection and expecting to work in Tough and Weave at some point. Work MA's soft control to your advantage, and you'll be great.

    That's my .02 anyway.
  4. Quote:
    Originally Posted by CBeet View Post
    Alright, looking at the powers, referencing to Mids and using my lack of common sense, I'll give my thoughts/versions on numbers. I'm running these based on Scrapper defenses.

    Breath of the Dying: Toggle, no endurance. When deactivated upon death, deals roughly the same damage as Fire Sword Circle in an 8ft radius (same as normal melee PBAoEs), 16 second recharge.

    Perseverance: Toggle, 0.26/sec endurance drain, offers scaling protection from Defense to Resistance. At 100%hp, it will offer 12% defense to Melee and Ranged unenhanced. Every 5% health you loose will lower the value of defense by 1% base, and add 2% resistance to all damage. 75% hp will change to 7% defense, 10% resistance. 50% hp will change to 2% defense, 20% resistance. 40% hp and below will stop at 24% resistance to all damage, unenhanced.

    Adrenaline: Auto, Stamina level +recovery, 20% resistance to endurance drain, slow and recharge debuffs.

    Resilience: Toggle, 0.21/sec endurance drain, Indomitible Will mez protection, 10%
    resistance to Smashing, Lethal, Cold, Toxic.

    Unnerving Presence: Toggle, 0.56/sec endurance drain, taunt aura. PBAoE foe -damage (15%), -tohit (5%), every 10 seconds it ticks with a 10% chance for mag 3 fear with a 5 second duration (unenhanced).

    Frenzy: Toggle, 0.21/sec endurance drain offers a 10% damage buff for every 5% health lost, self -regeneration (500%), -tohit (5%) (as opposed to the -def)

    Hasty Assault: Auto, Quickness clone

    Rebound: Self ressurect, 50% HP, 25% End, 300 second recharge, self +damage (30%) for 60 seconds.

    Death Wish: Click, 90% resistance to all damage, 1500% regeneration, 300% damage buff, 120 second duration, 1000 second recharge, 5000 unresistable damage to self on crash. Upon crash, you become untargetable, only awakens or your self rez will save you from a hospital trip.


    Working it out, with 3 defense/resistance, 1 endred and 3 -tohit slotted, this is how these numbers would look over the course of 100%, 75%, 50% and 40% for a level 50 Scrapper.

    Constant values:

    Unenhanced:
    15% 'resistance' through -dam
    5% 'defense' through -tohit
    0 Regeneration
    1.24/sec endurance drain

    Enhanced:
    15% 'resistance' through -dam
    8% 'defense' through -tohit
    0 Regeneration
    0.74/sec endurance drain

    Full Health, unenhanced:
    12% defense (Melee/Ranged)
    10% resistance (Smashing, Lethal, Cold, Toxic)
    No +Damage

    Enhanced:
    19% defense (Melee/Ranged)
    16% resistance (Smashing, Lethal, Cold, Toxic)
    No +Damage

    75% health, unenhanced
    7% defense (Melee/Ranged)
    20% resistance (Smashing, Lethal, Cold, Toxic), 10% resistance (Fire, Energy, Negative, Psi)
    50% +Damage

    Enhanced:
    11% defense (Melee/Ranged)
    34% resistance (Smashing, Lethal, Cold, Toxic), 16% resistance (Fire, Energy, Negative, Psi)
    50% +Damage

    50% health, unenhanced:
    2% defense (Melee/Ranged)
    30% resistance (Smashing, Lethal, Cold, Toxic), 20% resistance (Fire, Energy, Negative, Psi)
    100% +Damage

    Enhanced:
    4% defense (Melee/Ranged)
    47.5% resistance (Smashing, Lethal, Cold, Toxic), 32% resistance (Fire, Energy, Negative, Psi)
    100% +Damage

    40% and below, unenhanced:
    No defense
    34% resistance (Smashing, Lethal, Cold, Toxic), 24% resistance (Fire, Energy, Negative, Psi)
    120% +Damage

    Enhanced:
    No defense
    54.4% resistance (Smashing, Lethal, Cold, Toxic), 38% resistance (Fire, Energy, Negative, Psi)
    120% +Damage

    30%: 140% +Dam
    20%: 160% +Dam
    10%: 180% +Dam
    Under 5%: 200% +Dam
    Quick note: Are Hasty Assault and Adrenaline both offering Slow and -Rech Resists? I think that Hasty Assault should have it and Adrenaline should only have the End Drain resistance.
  5. Quote:
    Originally Posted by CBeet View Post
    I *REALLY* like the idea of this kind of powerset, with scaling buffs based on your HP for a melee glass cannon.

    The issue on how it'd play in a team, with them not getting the full benefit due to buff/debuff/heal powers, is problematic though. How about, with Perseverance, it scales with defense at high health and into resistance at low health? 100% health, you have 0% resistance and ..20% defense(?) to all (numbers pulled out of my ***..istant), 75% health it goes to 10% resistance and 15% defense, 50% health is 20% resistance and 10% defense, 25% health is 30% resistance and 5% defense, 10% health is 40% resistance and 0% defense?

    That way, there's still protection at high health but it may be prone to defense debuff failure, and as your health goes down there's more reliable protection. High health: quick and nimble, dodging attacks; Low health: you're angry, starting to slow down but you grit your teeth and ignore the pain instead.

    Edit: The numbers I came up with were thinking in terms of Scrapper protection, if there's going to be a defense debuff with the damage buff
    Great idea, but it would jive with the idea I put forward on Frenzy. Although the ideas of equilibrium are really cool, I bet they'd be a nightmare to balance with current dev formulas.

    We'd need to start talking numbers to make all these ideas work.
  6. Quote:
    Originally Posted by Aett_Thorn View Post
    Just wanted to say that I pretty much agree with everything that Emberly said.
    Quote:
    Originally Posted by Dechs Kaison View Post
    Just wanted to say that I pretty much agree with everything that Emberly said.
    Quote:
    Originally Posted by SpittingTrashcan View Post
    Just wanted to say that I pretty much agree with everything that Aett and Dechs said.
    Just wanted to say that I pretty much agree with everything that Aett and Dechs and Trashcan said. And I need a higher post count. I don't have any real opinions to offer. I am a tool.
  7. Tier 1: Breath of the Dying

    Summary: Self-cast Fallout (essentially) on defeat.

    Recommend: Adding +HP boost to power. Use the Old-School Nemesis Vengeance code for it.

    Implementation: Taken from the Stone Armor revamp discussions, I recommend making this power Absorption based on HP. By itself, I think it should boost your base HP like Willpower does, so there’s actually something to slot for. Essentially the power should be two-pronged: While alive, it boosts your HP; but as you take damage (Let’s say, to enable the power you must take 5x your base HP for it to trigger upon defeat) it then enables the power to explode in Berserker fury on the way down.

    Speaking of Berserker Fury, when the power animates it should override the dying stance, have you beat your chest, and then explode in fury in a PBAoE of about 10 feet of smashing damage. THEN die. I’d love that


    Tier 2: Perseverance

    Summary: ~12.5% resist to all (averaging your range) plus unenhanceable resistance scalar to HP loss.

    I like it.


    Tier 3: Adrenaline

    Summary: Stamina-esque recovery

    Recommend: Considering if it comes too early in the set.


    Tier 4: Resilience

    Summary: Standard Mez Toggle

    Recommendation: Is perception debuff thematic? Also, is it necessary? I think of a Berserker of being kind of a dumb brute and so being able to confuse him would be the only way to stop a physical juggernaut such as him. Confuse might be the loophole in the mez protection for thematic reasons, and perception debuff as well. (PVPers can weigh in and tell me yay or nay on that)


    Tier 5: Unnerving Presence

    Summary: PBAoE Toggle (Effects uncertain)

    Recommendation: Taunt Aura (Not stated, just reaffirming) doing [Foe –ToHit, -Defense, Minor Fear]

    Your presence causes foes to doubt themselves, causing them to miss more often and give away openings for attack. Your effigy can also causes enemies to openly weep, or run in terror.


    Tier 6: Frenzy

    Summary: …Complicated. 20% defense debuff on self, Damage scalar below 75% health.

    Recommendation: Reach another sort of equilibrium like you did with Perseverance. Add defense debuff resistance to this power, to avoid a debuff cascade. Have the defense debuff taper off starting at 50% health and every 5% health down to 25% adds 5% defense back to your character until 25% health nets you no debuff anymore. *brain explodes*


    Tier 7: Hasty Assault

    Summary: Self +Recharge, +Slow Res (Attack and movement)

    Recommendation: Who WOULDN’T want this? Perhaps to balance this set a tad though, the speed buff value is greater (badass stomping across caltrops) but the recharge resistance is less? (still vulnerable to that glue arrow, you dumb brute!)


    Tier 8: Rebound

    Summary: Self Rez

    Recommendation: Half Health/End, Add FEAR. Make sure, after standing upright, that you howl for a large AOE fear if around enemies.


    Tier 9: Death Wish/Final Gambit

    Summary: Granite Armor without the toggle; kills you when its over.

    Recommendation: If it’s going to kill you anyway, I’d toss out the defense all together. The set really doesn’t have much defense, and what would be cool, to me, is capped resistance to all, with +400% regen for 120 seconds, THEN the kill. You’re taking hits and just won’t stop, your body is absorbing bullets and blades and energy beams alike. But it catches up with you in 2 minutes and BAM. This power should empty your progress on Breath of the Dying, unless you intend to make the set cyclical and have the tier 9 feed the tier 1, then have the Tier 8 add fear to rebound.

    Conceptually? I would lose many pairs of underpants if this became a set. Good work.

    Feel free to correct me on any of the finer points of the set I may have overlooked.
  8. I usually run from the docks to the back areas of the buildings on the west coast, then continue until I hit AE and move east across the island to the east coast, clearing out the areas where the warehouses are and then work back south to the docks in that loop.
  9. Quote:
    Originally Posted by BackAlleyBrawler

    ...We did spend a lot of time on the whip between R&D, animating, re-animating, getting the rig sorted out, etc. We ended up spending more time than expected on the actual animations...but that was also because we had the time to spend on it. Demon Summoning as a whole was a very expensive powerset to make, easily taking as much time as 3-4 regular powersets.

    FYI, staffs/polearms would be about the most time consuming thing that we could make at this point. There are no weapon modes/stances that would be appropriate for it, so it would require a whole battalion of core animations, movement, hit reactions, variations of ninja run, flight, etc etc. More, it would require unique sets of IK driven animations for female and huge models. There's no way we could utilize skeletal re-targeting for them.

    I'm hard pressed to think of anything that would take more time to do...unless we did staffs as part of a new Mastermind primary along octopus henchmen who ride around on winged horses.
    That about sums it up at the moment.
  10. I think a very effective solo tank is a Fire/DM tank. Decent resists, two kinds of a Build Up, two +endurance powers, two heals. Pretty effective in concept.

    Willpower, Dark and Invuln are good choices for primaries in general.
  11. Quote:
    Originally Posted by je_saist View Post
    I've been through Agent G's arcs several times. I'm pretty sure none of them generate an ambush.
    I mean to say a radio mission in Bricks might generate an Arachnos ambush, but due to good timing you noticed a mission in Faultline from 15 levels ago and ported to it to crush it for the lulz. If the timing is right, the radio mission's ambush would spawn in Faultline to get you. I think. I have NO idea how to test that, because not all radio missions spawn ambushes.
  12. Quote:
    Originally Posted by Katze View Post
    Radio missions will spawn ambushes, but how a level 35 ambush got to Faultline is the hard part.
    Maybe accept a lvl 35 radio mission, then head to Faultline via SG beacon to team up with a lower level team but ambush is already spawned at level 35?
    Pick up level 35 mission, remember you outleveled agent G, mission port to that mission at the Arachnos Base and boom, there's the ambush?

    Or take an arachnos mission from radio, join lowbie team, mission port, timing works out... ??? ... profit!
  13. I'm gonna look over it and see what, if any, suggestions I can offer. Later though
  14. *turns off the webcam*

    TPBM has red hair.
  15. I'm going to vote strongly for Invuln, it was my first character ever to make it to a travel power and I love her more every day going on 5+ years.

    Also, Elec armor. Holy hell is it fun on scrappers
  16. I do, not bad for working at a print shop!

    TPBM has a third nipple.
  17. Side note, The Waitress is a 36-24-36 and that's good to know.

    If I get this, I'll give it to you for free. RPs are priceless when I bring certain characters
  18. Nope!

    TPBM has nostril hair.
  19. Signed, but I'm waiting for the show-stopping poster with the 30-item bullet list as to why the devs will never implement it, complete with quotes
  20. Quote:
    Originally Posted by Dispari View Post
    So you alone hold the key to TA being intensely amazing if played just the right way, but don't wish to share it because it's a secret which must be discovered personally. Gotcha.
    LOL +rep for you, saying what I was thinking
  21. Quote:
    Originally Posted by Steelclaw View Post
    We've discussed on the forums before how we all would love to see more City of Heroes items for us to purchase in real life. Tee-Shirts, buttons, posters and a great number of other things have been suggested.

    I think, however, I have come up with the ultimate CoH swag... Not just something that has the logo on it... but something that SCREAMS CoH.

    The City of Heroes Locator.

    You attach this device via an adhesive pad or clip to your TV remote, car keys, or any other item you frequently lose. The other part of the device is mounted to the wall in a centralized location in the house. When you can't find the object in question you simply press the button on the wall mounted unit and...

    ... the speaker in the other part of the device begins to emit the glowie sound effect at high volume.
    I just signed on to this so hard I'll have to be court-martialed to retract my belief that this would be the best thing ever.

    /SIGNED
  22. RedSwitchblade

    :D

    I love tacos.

    This message brought to you by me, and common sense.
  23. Quote:
    Originally Posted by Marcian Tobay View Post
    There's a sense of entitlement and arrogance here that's very upsetting.
    +rep for you! I was thinking the same thing.
  24. Quote:
    Originally Posted by Ghost Falcon View Post
    If you haven't had the opportunity, you should check out the 2009 HeroCon podcast of "The Evolving Storyline of City of Heroes", where we informally introduced John Hegner.
    *pokes Ghost Falcon*

    First ever first post after a redname!