-
Posts
373 -
Joined
-
Ryzom Ring wasn't all that big of a deal. At least when it was initially implemented. Maybe it improved sometime after I stopped playing.
-
[ QUOTE ]
It is my belief that the forum is here for all of us to state our opinions, not for all of us to simply agree with yours.
[/ QUOTE ]
We're just telling you that your uninformed opinion is incorrect and directly contradicts someone who has already stated an informed one.
You're wrong. Deal. -
It doesn't matter how the greeks said it or would have said it. How many non-English words do we pronounce as if it were spoken by the mother tounge? Not many.
-
[ QUOTE ]
You know what gets me every time I see a video like this for CoH/V? This is a damn fine looking game.
It's easy to forget when you're in it, but watching demos always shocks me at the pure quality of eyecandy involved.
[/ QUOTE ]
That beauty comes at such a cost, though. She is a harsh mistress, our Co*. -
[ QUOTE ]
I'm all for community created things but without a tremendous ammount of oversight the likes of which you would be totally unable to do you would just be asking for trouble.
[/ QUOTE ]
That's basically what he's describing. Players generating animations and submitting it for conversion to something they'd use in the future. If we can't do power customization then there'd be no way we could have some kind of open system like you seem to think he's suggesting. -
[ QUOTE ]
Mysterious!
But seriously. Something as silly as "waah costumes dont drop" warrants a dev reply, but something that has entire now pointless systems developed around it has slid to the status of "Lock the official thread and hope no one notices"
I mean, seriously, If its gotten to this point, let us convert the 30000 metric tons of worthless base salvage to invention salvage since without a CoP, base raiding is pointless, so base defenses are pointless.
[/ QUOTE ]
This is hilarious. -
[ QUOTE ]
Certain self heal powers are tagged to not allow outside healing buffs. Reconstruction is such a power.
General Rule:
If your heal also grants resistance to toxic, it won't benefit from +Heal buffs.
[/ QUOTE ]
There is absolutely nothing to indicate or suggest this in anything in-game to the layman who doesn't read GameFAQs or the forums/website.
This has been a problem with the development of this game since the beginning. It's a shame this type of thing has NOT been taken care of yet. Please update the power descriptions for ALL powers affected by this. -
Stop stalking me Sally. I'll get your art done sometime.
-
So, why was this retarded thread necromancy done, again?
-
>.>
<.<
<_>; OW!
I just wanted to continue the trend of the faces.
^_^; -
Dr Gunner, for reasons beyond my understanding your avatar is 750 KBs. Please compress the image.
-
There goes Mecha, contributing his deep and profound thoughts to this discussion as usual.
Hats off to ya! -
Yay, let's continue to crap on Statesman! We're at 10 pages now, keep it going!
-
What would totally do it for me is representations of every salvage in-game, much like SWG does for pretty much everything I can think of. If there's anything SWG did nearly perfectly that almost every other game has almost completely failed in, it's player-created content.
My first 3D MMo was Asheron's Call, and even way back THEN you could drop anything in your inventory on the ground and it had a physical representation.
When I first had access to the base editor in CoX I went in all happy and plunked down the biggest room possible and carved it into sections for me and my friends.
Then I went to try to place my salvage and was a little shocked to discover that you can't just plunk salvage on the walls. Not only that, but the pre-existing flavor items only had "tech" and "arcane" styles. Where's my rusty shelving for my abandoned warehouse?
The bases were, when I first came to them, a huge disappointment. My ideas and the Developer's ideas had very little in common. I was thinking "awesome, player created content!" and I only got half of what I felt it should have been.
Not to mention it's not so easy to "upgrade" your existing base. Right now our SG could upgrade a few rooms from the "startup" equivalents, but can't because it's too complicated. My operations room is basically the big center, with a small teleport, small workshop, and a small medbay. I SHOULD be able to just delete the big central room, plunk down a new room or too, and then drag the existing rooms over so they attach. You should be able to make base changes, then click "check for errors" and then "confirm change". Instead EVERY step is error checked.
because of this... the way I'll need to do it is this...
1. Grab all the stored salvage and enhancers (probably requiring 5 people),
2. Move my medbay to my entrance room, clear an entire wall (lots of junk to move and keep track of) so a doorway can exist.
3. Move my teleport room to connect to the Medbay. Again, lots of things need to be cleared off a wall.
4. Delete my workshop, because at this point there's no real way for me to attach it to any other room because of the teleport room's lack of available walls (to clear a wall means deleting my telepad, built from salvage that doesn't get returned to me).
5. Delete the command center.
Then I get the fun task of trying to fit in the replacement rooms, all the while hoping my prestige math is correct. If I'm wrong, then it's a huge pain getting stuff back the way they were. -
-
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I just rechecked this. It looks like Brute taunt auras (invincibility, mud pots) are exempt from this restriction. The inherent taunt of those powers apparently is set to work on all NPCs, but the Tanker equivalents do not.
[/ QUOTE ]
Well, I hope your "source" works both ways and gets that problem to a Dev.
[/ QUOTE ]
Indirectly, it did.
No comments on the gauntlet issue at the moment -- but I am reading the threads and taking notes.
[/ QUOTE ]
Thank God. When the AV aggro changes were made in I7 that forced me to use taunt I was more than a little irritated. I only took taunt in the late 30s as a "filler power" because nothing else fit my character concept.
Good thing, too, otherwise I'd have to be doing a respec trial just to be viable in the late-game that pits you against AVs with incredible frequency.
The big question that has never been answered, even though it was asked when Issue 7 came out... is WHY? Why was the change necessary? -
I'm fairly certain in a recent interview the War Witch basically said they put in a secret no one would ever find.
OOOPS! -
I think I remember that. They were in-game shots of the characters, with bios, right?
-
-
Website with some pictures for reference are on the way!
After many delays caused by "Hey, sounds like a great idea!" from almost every fansite out there, and then another huge delay caused by lazyness combined with a broken scanner...
COH Comic Cameos is up, and every month new cameos will be added. Next up are Issue 6's cameos. If any of these characters is yours, feel free to drop by and post about your cameo and I'll include them on your character's page. -
I think we really need a redname to offer an explanation of that one. I've paid close attention to gaming mechanics, and this pecking order stuff is news to me.
-
[ QUOTE ]
[ QUOTE ]
Allegedly, there was a patch note that may have had some indication of impact with regard to Aggro rules but I haven't been able to locate it.
[/ QUOTE ]
I believe you are looking for this:
[ QUOTE ]
Powers - Critters
* AVs/Heroes and Giant Monsters now ignore threat level damage multipliers for different Archetypes. They are still affected by Taunt as before.
[/ QUOTE ]
[/ QUOTE ]
Thanks.
So now I have to ask is: What the hell does that mean besides now I need to use taunt frequently? "Threat Level Damage Multipliers" is not good layman speak. Non-developer translation required. What is the reasoning? -
[ QUOTE ]
Allegedly, there was a patch note that may have had some indication of impact with regard to Aggro rules but I haven't been able to locate it.
[/ QUOTE ]
That's what I hear, but I don't see it. I have to resort to taunt a lot more when hopping around punching things used to be enough. This is especially noticeable with AVs now. -
[ QUOTE ]
Couldn't agree more, most people do not even bother with bugging because it is a waste of time in most peoples opinions.
[/ QUOTE ]
Which is a shame, because the vast majority of all the things I've /bugged get fixed eventually in patches down the line. /bug does work -
* Supergroup Name: The Super Secret Squirrel Brigade
* Website (if any): http://sssb.nrgservers.net/news.php
* Leader or Recruiting Officers: Wes The Mess - all members currently have invite powers
* Preferred Method of contact: PM via these forums or in-game message (E-mail or /tell)
* Guild Description: A casual guild only really interested in having fun and helping one another when required. No Prestige requirements. Only membership requirement is not being a jerk.