Ray_Ray

Apprentice
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  1. Quote:
    Originally Posted by Gypsy_of_Paradox View Post
    An interesting dilemma has risen since i19 was released and I would like the opinions of my fellow forumnites. With multiple 50s and with Incarnate now available, which toons to complete.

    Now originally I planned to go with the flow and get to them all eventually. But with the increase in the need for shards that will be coming. With the new TFs, Inherent Fitness, and other things coming soon™. I know toons will be left behind, which was never an issue. Because before we could dust off toons and if they were still slotted just hit the ground running.

    I have toons that I haven't touched for months, some years. One example is my Fire/Psi who I used to use as a farmer. Gathering dust since I started farming with my SS/Fire, which is more fun. His networth after looking through the market is well over 5+ billion, which could be used to upgrade the 10 toons I chose to maintain.

    Seeing the road this game is going, I'm wondering if I should just gut my toons that end up left behind.

    v/r
    Gypsy

    I have a level 50 Spines/Dark Scrapper that I gutted and gave it all to my Fire/Shield Scrapper. But I didn't delete him.

    He is now stationary at the WW as my official bank. All trading, selling, buying, large inspires, recipes, salvage, etc. goes through him. It's quite nice really. I now never have to wonder which of my toons has what I might need.

    And I never have to be bothered with team invites or tells while crafting as he is always on the "Not accepting team invites".
  2. Ray_Ray

    server down?????

    Yeah, I can't get in. Didn't receive a patch either.
  3. Although I thoroughly enjoy the CoX game and community, I've often thought that the Vet badge rewards were underwhelming.

    Paying $180 a year for an online video game, Veterans (after a certain year) should be given something that really sticks out from the rest of the group.

    A new powerset comes to mind. I have no idea what archetype or kind of power. Just sayin'...
  4. meh at this time.

    I'm playing a Ninja/Poison mm at level 36 so far. I'm feeling uninspired to continue this mm due to the Ninja's dying all the time. And poison just doesn't seem to be helping. I realize that Noxious Gas will help at lvl 38. But I keep wondering if perhaps I should have went with /Thermal instead for the aoe heals.

    Personally, I can't recall at level 50, ever teaming up with another poison mm when doing task force's.

    Question is this...how valued is poison by other team members when joining a team to fight av's?
  5. Quote:
    Originally Posted by Bocus_King View Post
    I just tested this of my dark defender it still gives everyone the smoke cloud under their feet but not on either masterminds or corruptors wierd huh.
    *scratches head* That's very weird. So some archetypes have the ability, while others don't. You would think that it would be across the board if it had something to do with server stability issues like during raids (from the other post I read).
  6. I noticed on my Mastermind when toggling the Shadow Fall power, that the dark smoke only appears at my feet and no one elses. I know somewhere in the options, there is a way to turn it on so that the smoke appears under the feet of anybody near me.

    Anybody know where at exactly in the options I can find it?
  7. Ray_Ray

    Shard TF's

    Quote:
    Originally Posted by Doctor_Kumquat View Post
    Howdy, Ray. I'm a long-time Shadow Shard fan who also plays primarily on Freedom. If you'd like another active player (rather than fillers from your friend's alt account) on some of these Shard runs (like Faathim's, which is also loaded with 4-player simul-click missions), I'd be happy to join you. My main is an Archery/EM blaster who routinely plays tour-guide around the Shard thanks to range-boosted Teleport and Recall Friend; if you'd like something a bit more support-oriented, I could pull out a Sonic/Sonic defender instead.

    Shoot me a PM if you guys would be amenable to another teammate tagging along sometime, or a tell in-game to @Doctor Kumquat. If you'd rather go it alone, then best of luck - hopefully the daunting length and monotony of Dr. Q hasn't discouraged you from trying the other shorter/better ones.
    You can absolutely join us on a Shard TF run. We love teaming with other people. We just decided to run this one by ourselves since we weren't familar with the run and didn't feel like searching for other players who may of had time commitment issues.

    Archery/EM would be a fantastic edition to our group. The more damage, the merrier. With Speed Boost and Fulcrum Shift, your Rain of Arrows would take out groups in one hit I'm sure.

    We are still currently running the Dr. Quarterfield TF. I suspect we will get done this week some time. For the merits, it's worth it though.

    One thing I should advise, since we are taking our time running these Shard TF's, please consider having your toon in the TF for about a week. As always, it could very well take a lot less time to complete these with more people. But I wouldn't want you to feel stuck either if something else came up that required your toon.
  8. Ray_Ray

    Shard TF's

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    If you're set to -1 TFs still spawn at +0 to prevent them being to easy.
    Well that definately explains the level of the enemies. It's ok though. Given the difficulty of Rularru, there have been times when the tankers health has plummeted still with the psi dmg.

    Our tanker laughs at the Crey though. They still drop like a sack of potatoes.
  9. Ray_Ray

    Shard TF's

    Quote:
    Originally Posted by SerialBeggar View Post
    The only one who can save a buffer is another buffer. Are you keeping Increased Density on your Controller friend? I've mentioned before that just about every Rularuu has a hold. Most defeats could be avoided by just being able to run away. Of course, your friend should be reciprocating by keeping Clear Mind on you.

    In addition, I believe the Wisps (thin, yellow floating humanoids) are mez resistant. Casting AOE mezzes is like taunting except his hit 16 enemies compared to your Tank friend's Taunt's 5. Your Controller friend may have to experiment with aggro management timing (ie wait until after your Tank friend taunts or does his AOE attack) or pop-up casting (ie casting while simultaneously ducking behind cover to get out of line of sight for the attack response).

    Good call. I do cast Increased Density once in a while on him. But probably not as much as I should. That's something I will definately keep an eye on. I do try to keep them constantly speed boosted though. Along with trying to heal and Fulcrum Shift as much as possible.

    Yeah, I think my controller friend is just jumping the gun a little too quick on these enemies. He's been playing this game longer than me. I think he just got tired and sloppy. LoL
  10. Ray_Ray

    Shard TF's

    Hello Players!,

    As an update, we decided to start last night on the Dr. Quarterfield TF. We have the 3 of us playing. And my friends had 2 extra accounts, so we only needed 3 more fillers. Which we got.

    We all agree that this has been going better than expected.

    We ran through 8 missions in 2 hrs so far. But we aren't speeding through. We all have our diff set at -1 / 1 player. And the enemies are still whites and yellows. In the 8 missions, we have obtained about 6-7 bars worth of xp. Not bad really!

    Our 3 toons compose of the following:
    Tanker - Elec Armor/ Stone Melee
    Controller - Plant/ Emp
    Corrupter - Fire/ Kin (me)

    I'd have to say that the controller has died the most. But it's understandable given the aggro to holding.

    I thought it worthy to mention that my Fire/Kin has the medicine line and took the Resuscitate power. This has come in very handy in saving us travel time if the person doesn't have a wakie or extra inspires to spare and would other wise need to go to the hospital.

    I believe after we finish this TF, we will do this again with a 4th friend who is leveling up an elec/cold controller.

    I'll be interested to know how elec/cold does against Rularru. I'm assuming that this set should do well against them given what i've seen an elec/ controller do so far in the higher levels.
  11. Ray_Ray

    Shard TF's

    That's good to know. I'm sure we could easily handle a group of 3-4 once the others quit the TF. Damage probably wouldn't be a problem with Fulcrum Shift on an Elec Armor/Stone Melee tank.

    We are on Freedom. Send me a tell @ Mr Gimpy and I'll keep you posted.

    As a side note, my friends each have an additional account. so with their 4 accounts, and mine, we would only need to find 3 more.
  12. Ray_Ray

    Shard TF's

    Quote:
    Originally Posted by SerialBeggar View Post
    The average time for completion on the Shard TFs have decreased significantly from the very early days with the availability multiple methods of travel. Especially for those missions back to Paragon City.

    - Ouroborus Portal
    - Base Teleport (vet reward & day job)
    - Pocket D teleport (booster pack)
    - Market Teleport (day job & recipe)
    - Mission Teleport (booster pack)
    - Assemble the Team (vet reward)
    - purchasable Jet Packs

    Dr Q can be done at a leisurely pace in 5.5 hours on average (my experience). Very competent teams with high damage AOEs and a Kinetics can cut that down to 3.5 hours. I've heard dedicated speed runners can shave it down to 2 hours, but I've never been on one.

    However, if Ray_Ray wants to do Dr Q with a 3 man team, it's going to take some time. As I understand it, the spawn size doesn't scale down anymore. It is fixed for an 8 man team. And even con Rularuu can hose you easily, especially if you don't have mez protection. Ray_Ray's team may need to do a lot of pulling. By the way, Ray_Ray, have you and your friends spent any time doing regular Shard missions? Can you guys handle large Rularuu groups? What are your powersets?
    Thanks for the responses everyone!

    We have done some missions in the Shard. Rularuu are not fun to fight. I didn't realize that they will stay at 8 players even though only us 3 will be in there. That sort of sucks.

    As far as team makeup, we've tried the following before and it's worked well:
    Tank - elec armor/stone melee (lvl 50)
    Controller - plant/emp (lvl 40's)
    Corrupter - fire/kin (me. lvl 40's)

    My friends are working on a shield/elec melee tanker and a ss melee/shield brute. middle 40's for both currently.

    Sounds like maybe we should wait until they get the aoe tanker or brute to 50 and my kin corr to 50 as well, then take this on.
  13. Ray_Ray

    Shard TF's

    Hello Players!,

    In the years that I've played this game; I've never ran the Shard TF's. I've always wanted too, but I couldn't commit to the time to do it. And I feel like I'm really missing out on some of the high end content of the game.

    I have some friends who play currently. And we would like to run one of these and see how it goes. Being that I can play with the friends, we can pretty much agree to play at a certain time, so I'm not too concerned with trying to speed through it.

    Now something that I am concerned about is having enough people to run it. Currently, it's just me, and 2 friends. We can probably find some fillers. But the likelihood of killing an AV at the end might be really difficult.

    Out of these 4 TF's, which one do you recommend?

    Faathim the Kind TF 73 merits
    Justin Augustine TF 42 merits
    Dr Quarterfield TF 122 merits
    Sara Moore TF 64 merits

    Also, if you were going to run this, can you recommend the 3 archetypes that you would bring to complete this and why? This will help us out emmensely.
  14. Quote:
    Originally Posted by Lillika View Post
    KM is an above average speed set. This has been proven and stated over and over in other threads.
    i haven't read the other threads. but maybe it's the length of the animation then that i don't have the patience for.

    i mean if you think about it, with the waving of the hands all over the place before you strike, the other guy is gonna say "uh oh. i better hit him first".
  15. Quote:
    Originally Posted by icemanstryketh View Post
    Hey guys I am reading about a lot of very powerful AT's and builds. I definitely want to try them but they seem to take heavy investment.

    So I want to make a Hero who can essentially be the breadwinner, bring home the bacon as it were. Something able to I guess "FARM" lots and lots of money. So I can begin to make money for the future Heroes I am planning on.

    Naturally, it seems there would be a vicious cycle of needing money to make money, but that is why am here.

    Is there a toon that can do this with minimal investment? Or at least a toon that can be decent enough at first to then fuel it's own IO's eventually to unleash it's true power? You know be able to build up and keep up the momentum.

    I might name it my "Little Nest Egg"

    well, as the others have said, a fire/kin controller does amazing well. if you're not power leveling though, it'll take some patience to level to 50.

    i personally am leveling up a fire/shield scrapper currently at lvl 42. he is able to take on +0/ 7 player radio missions using generic io's and 1 purple inspire per group (if needed). generic io recipes drop so frequently during missions that you will save quite a bit of money. i can only image his potential once he is level 50 and i can slot him with better io's (not the generic kind).

    by the way, if you're considering naming your toon "Little Nest Egg", don't do it. you will be bothered by tells a lot at lvl 50 for money or power leveling, etc.

    either way, good luck!
  16. Alter666, i agree with you. it feels all show and no go. i got my scrapper up to level 19 and just couldn't do it anymore. it feels like it's taking too long for the powers to do dmg because of the animation.

    don't get me wrong. i love the sound and animation that kinetic melee provides (sounds like a jet taking off). but i think the devs need to speed up the animation and provide the set with more dmg. i'm sure siphon power helps with the dmg. but siphon power just doesn't last long enough in my opinion.

    i think i'll give martial arts a try since they updated it again.
  17. this is good to know. my black trenchcoat with a white tail just doesn't look good. could be worse i guess. like hot pink or something. whew!
  18. What?! Cuppa is leaving?! Dang. I feel like i'm the last one to know. Good luck Cuppa! You'll be missed!!! <-- 3 exclamation points signifies great importance.

    *Wipes a tear from my eye as i'm checking out Tabula Rasa*

    Thinks to myself..."he will be back...oh yes...he will be back."