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Posts
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Joined
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I think I have Suppress Pain 2 slotted right now and I really cannot tell much of a difference. I've fought groups with the toggle turned off and I did not see a difference. However, I'll take another look and 3 slot it and see if it seems better.
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I don't consider myself an expert at utilizing Mids and I'm not a good build creator. However, I put this together from some previous posts I've read and played a bit with Mids to try to get something I can use on my DS/Pain MM.
On my MM builds I normally do not use the "Fighting" Pool but I used it here instead of picking up the "Speed" Pool and Hasten. This gave me some Resistances I would not have otherwise.
I tried to maximize Defense, Resistance and pet damage.
I will be normally soloing as I do with all my MM's so please keep that in mind when you offer suggestions.
Please feel free to let me know where I could improve this build.
Villain Plan by Mids' Villain Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Pain Domination
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Demonlings- (A) Blood Mandate - Accuracy/Damage
- (3) Blood Mandate - Damage/Endurance
- (3) Blood Mandate - Accuracy/Endurance
- (5) Blood Mandate - Accuracy/Damage/Endurance
- (5) Blood Mandate - Accuracy
- (7) Blood Mandate - Damage
- (A) Numina's Convalescence - Heal/Endurance
- (9) Numina's Convalescence - Endurance/Recharge
- (19) Numina's Convalescence - Heal/Recharge
- (34) Numina's Convalescence - Heal/Endurance/Recharge
- (50) Numina's Convalescence - Heal
- (A) Explosive Strike - Chance for Smashing Damage
- (7) Mako's Bite - Chance of Damage(Lethal)
- (11) Mako's Bite - Accuracy/Damage
- (23) Mako's Bite - Damage/Recharge
- (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Numina's Convalescence - Heal
- (9) Numina's Convalescence - Heal/Endurance
- (37) Numina's Convalescence - Endurance/Recharge
- (43) Numina's Convalescence - Heal/Recharge
- (46) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Explosive Strike - Chance for Smashing Damage
- (11) Javelin Volley - Chance of Damage(Lethal)
- (17) Javelin Volley - Accuracy/Damage
- (23) Javelin Volley - Damage/Recharge
- (40) Javelin Volley - Damage/Endurance/Recharge
- (A) HamiO:Enzyme Exposure
- (A) Blood Mandate - Accuracy/Damage
- (13) Blood Mandate - Damage/Endurance
- (13) Blood Mandate - Accuracy/Endurance
- (15) Blood Mandate - Accuracy/Damage/Endurance
- (15) Blood Mandate - Accuracy
- (17) Blood Mandate - Damage
- (A) Jumping IO
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Miracle - +Recovery
- (48) Panacea - +Hit Points/Endurance
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Endurance Modification IO
- (A) Damage Increase IO
- (A) Expedient Reinforcement - Accuracy/Recharge
- (25) Expedient Reinforcement - Accuracy/Damage
- (25) Expedient Reinforcement - Damage/Endurance
- (31) Expedient Reinforcement - Accuracy/Damage/Recharge
- (31) Expedient Reinforcement - Endurance/Damage/Recharge
- (33) Expedient Reinforcement - Resist Bonus Aura for Pets
- (A) Blood Mandate - Accuracy/Damage
- (27) Blood Mandate - Damage/Endurance
- (27) Blood Mandate - Accuracy/Endurance
- (29) Blood Mandate - Accuracy/Damage/Endurance
- (29) Blood Mandate - Accuracy
- (31) Blood Mandate - Damage
- (A) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Defense/Recharge
- (34) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (34) Reactive Armor - Resistance/Recharge
- (37) Reactive Armor - Resistance/Endurance/Recharge
- (37) Reactive Armor - Resistance
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense/Endurance/Recharge
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Recharge Speed
- (A) Efficacy Adaptor - EndMod/Recharge
- (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (39) Numina's Convalescence - Heal
- (39) Numina's Convalescence - Heal/Recharge
- (40) Numina's Convalescence - Heal/Endurance/Recharge
- (40) Numina's Convalescence - Endurance/Recharge
- (A) Red Fortune - Defense/Endurance
- (42) Red Fortune - Defense/Recharge
- (42) Red Fortune - Endurance/Recharge
- (42) Red Fortune - Defense/Endurance/Recharge
- (43) Red Fortune - Defense
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Shield Breaker - Chance for Lethal Damage
- (48) Touch of Lady Grey - Chance for Negative Damage
- (48) Achilles' Heel - Chance for Res Debuff
- (A) Steadfast Protection - Resistance/+Def 3%
- (50) Gladiator's Armor - Recharge/Resist
- (50) Aegis - Resistance/Recharge
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
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Just a few notes about the DS/Pain build in general.
1) If you have the 33 month Vet Reward do not overlook the Blackwand. It's very useful from level one on up and it looks very sweet.
2) I picked up Suppress Pain and I'm finding it lacking. I may be slotting it incorrectly with just a single heal SO but so far I really don't care for this. I will be swapping it out when I redo my build.
3) I picked up Lash early on and at the time thought about picking up a few more Whip attacks, but frankly when youre playing on 0/3 time management gets a bit tight between attacking and healing my pets. I will most likely just end up with one Whip attack and my Blackwand for my attacks. Besides the Blackwand does not take a power-slot.
4) I initially took Nullify Pain and Sooth. Nullify Pain is very good but I think I will swap Sooth out for Share Pain instead so I get a bigger heal.
5) I took Hell on Earth as well and this is one very nice power. I double slotted it with SO attack rates so that it's up more often. In my final build I'm thinking about picking up Hasten so I may be reslotting HoE to be more beneficial than just attack rate. -
Princess,
You know the build I play which is a slightly modified version of the one posted in the video. When I play my MM I usually play either at 1/8 or something lower depending upon the mobs or the mission in question. I normally run through missions which may give me a small endurance issue but for the most part with the build I'm playing I have little problems at all. However, sometimes when I get 2 or 3 groups of 10+ mobs close together and I pull them all it can be interesting and I will have to pop some inspirations.
BTW playing mostly in body guard mode I never seem to need Challenge at all. Once I jump in and throw down Electric Fences and Caltrops I get all the aggro I need for about 6 seconds then there is nothing left to kill. -
Nevermind... I had to run the mission several times before the clicky took apparently but I finally got the badge.
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Ah, I did not even notice that. Thanks for pointing this out to me. I'll start by turning off all those Accolades and then I'll have a much better feel on how the IO's work in this case.
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DeadlyDemonCoH,
Thank you for showing me your build. I took a quick look at it and it looks far superior to what I came up with. I'm really not sure how you managed to get so much defense built into your build but I plan on tearing it apart to find out.
Thank you again. -
My VG is a bit low on Corruptors for helping out in TF's. I thought I would make one to help out in case we need one and no Corruptors are currently on line. Please keep in mind I normally play MM's and this is my first Corruptor. Therefore, I am not very familure with the powers/IO sets and general feel of the Corruptor AT but one of my Guildies suggested that I make a Fire/Rad.
Please pick apart my build and give constructive comments so that I can improve this build to the benifit of my VG.
Also please keep in mind I will be funding this build with my MM's and I can currently donate about 1.4B for IO's and should have more in a few days as I farm with my MM. Therefore money is not an issue with this build.
Thank you in advance for any comments you make.
Note: I forgot to mention that I know I'm taking Super Jump way to late in the current build. I'll be moving it up somewhere more reasonable in my next remake of this build. I simply forgot to add in a travel power when I was making the build initially.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Radiation Emission
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
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Level 1: Fire Blast
(A) Devastation - Accuracy/Damage: Level 50
(7) Devastation - Damage/Endurance: Level 50
(7) Devastation - Damage/Recharge: Level 50
(9) Devastation - Accuracy/Damage/Recharge: Level 50
(9) Devastation - Chance of Hold: Level 50
Level 1: Radiant Aura
(A) Numina's Convalescence - Heal: Level 50
(17) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(25) Numina's Convalescence - Heal/Endurance: Level 50
(48) Numina's Convalescence - Heal/Recharge: Level 50
(48) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
Level 2: Radiation Infection
(A) Dark Watcher's Despair - To Hit Debuff: Level 50
(3) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
(3) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
(25) Deflated Ego - Chance for Recovery Debuff: Level 20
(46) Dark Watcher's Despair - Recharge/Endurance: Level 50
Level 4: Accelerate Metabolism
(A) Efficacy Adaptor - EndMod: Level 50
(5) Efficacy Adaptor - EndMod/Recharge: Level 50
(5) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
(17) Efficacy Adaptor - Accuracy/Recharge: Level 50
(46) Efficacy Adaptor - EndMod/Accuracy: Level 50
(46) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 6: Maneuvers
(A) Luck of the Gambler - Defense/Endurance: Level 40
(43) Luck of the Gambler - Defense: Level 40
(45) HamiO:Enzyme Exposure
Level 8: Fire Ball
(A) Javelin Volley - Chance of Damage(Lethal): Level 50
(11) Javelin Volley - Accuracy/Damage: Level 50
(11) Javelin Volley - Accuracy/Endurance/Recharge: Level 50
(13) Javelin Volley - Damage/Recharge: Level 50
(13) Javelin Volley - Damage/Endurance/Recharge: Level 50
Level 10: Enervating Field
(A) Recharge Reduction IO: Level 50
Level 12: Rain of Fire
(A) HamiO:Peroxisome Exposure
(45) HamiO:Lysosome Exposure
Level 14: Tactics
(A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
(15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
(15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
(19) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
(19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
(21) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 16: Swift
(A) Run Speed IO: Level 50
Level 18: Blaze
(A) Apocalypse - Damage: Level 50
(21) Apocalypse - Damage/Recharge: Level 50
(31) Apocalypse - Accuracy/Damage/Recharge: Level 50
(31) Apocalypse - Damage/Endurance: Level 50
Level 20: Health
(A) Healing IO: Level 50
Level 22: Stamina
(A) Performance Shifter - EndMod: Level 50
(23) Performance Shifter - EndMod/Recharge: Level 50
(23) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
(43) Performance Shifter - Accuracy/Recharge: Level 50
(43) Performance Shifter - EndMod/Accuracy: Level 50
Level 24: Mutation
(A) Endurance Reduction IO: Level 50
Level 26: Lingering Radiation
(A) Accuracy IO: Level 50
(27) Accuracy IO: Level 50
(27) Slow IO: Level 50
(42) Recharge Reduction IO: Level 50
Level 28: Choking Cloud
(A) Unbreakable Constraint - Hold: Level 50
(29) Unbreakable Constraint - Hold/Recharge: Level 50
(29) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
(40) Unbreakable Constraint - Accuracy/Recharge: Level 50
(42) Unbreakable Constraint - Endurance/Hold: Level 50
Level 30: Blazing Bolt
(A) Sting of the Manticore - Accuracy/Damage: Level 50
(31) Sting of the Manticore - Damage/Endurance: Level 50
(33) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50
(33) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50
(33) Sting of the Manticore - Damage/Endurance/Recharge: Level 50
Level 32: Inferno
(A) Armageddon - Damage: Level 50
(34) Armageddon - Damage/Recharge: Level 50
(34) Armageddon - Accuracy/Damage/Recharge: Level 50
(34) Armageddon - Accuracy/Recharge: Level 50
(37) Armageddon - Chance for Fire Damage: Level 50
(42) Eradication - Chance for Energy Damage: Level 30
Level 35: Fallout
(A) Ragnarok - Damage: Level 50
(36) Ragnarok - Damage/Recharge: Level 50
(36) Ragnarok - Accuracy/Damage/Recharge: Level 50
(36) Ragnarok - Accuracy/Recharge: Level 50
(37) Ragnarok - Damage/Endurance: Level 50
(37) HamiO:Nucleolus Exposure
Level 38: EM Pulse
(A) Efficacy Adaptor - EndMod: Level 50
(39) Efficacy Adaptor - EndMod/Recharge: Level 50
(39) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
(39) Efficacy Adaptor - Accuracy/Recharge: Level 50
(40) Efficacy Adaptor - EndMod/Accuracy: Level 50
(40) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 41: Combat Jumping
(A) Luck of the Gambler - Recharge Speed: Level 50
(45) Unbounded Leap - +Stealth: Level 50
Level 44: Super Jump
(A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
(48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
(50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
Level 47: Acrobatics
(A) Endurance Reduction IO: Level 50
Level 49: Scorpion Shield
(A) Luck of the Gambler - Recharge Speed: Level 50
(50) HamiO:Enzyme Exposure
(50) HamiO:Enzyme Exposure
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Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Scourge
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Simak,
I have not tried this build on the Rikti Pylon. Are you talking about the ones in the Rikti War Zone? If so I'll give it a go when I get back home. Currently I'm at a project site and will not get back until this upcomming week. -
PrincessDarkstar,
I'm really not sure. I played the build as listed for several days and always had the same issue. Perhaps it's my play style and the Prot bots were healing to much which cause there endurance to bottom out all the time. Or perhaps I just barged in from one massive group of mobs to another group too soon and then noticed the endurance issue. However, the problem was pretty much solved when I did that one tweek to the build.
<edited> Note: I normally either play on 0/8 or 2/5 so that may be a reason right there that I have endurance issues.
Now if I can just find awsome builds for my other MM's I can start revamping them. I'm not a Wizard with it comes to Mids like some people in these forums.
Anyone have an uber MM build that they would like to post for: Necro/Dark, Robot/Dark, Robot/Storm, Robot/Poison? -
I reproduced this build and really liked it except for one thing. I had a problem with my protect bots having endurance issues so I just removed one of the level 50 Defense IO's and replaced it with a level 50 Endurance Reduction IO. This one change greatly helped out my protect bots and made this, at least for me a much stronger build.
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Thank you for the response. I'll try to stick it out a bit more and see how it pans out.
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I'm currently working on my 4th MM which is Thugs/Storm. I just got to level 18 and picked up my Arsonist and Gang War. My problem is my Arsonist, he keeps on running up and getting himself killed very quickly. About the only way I can keep my Arsonist alive is to use Gang War so that the Arsonist is "lost in the crowd" so to speak and protected a bit. When I did my Zombie/Dark MM awhile ago I had this problem with the zombies but not to this extent. The Arsonist pretty much has to be resummoned after each fight.
1) Will his survivability improve at higher levels?
2) Anyone have a build that they can link that shows how a Thug/Storm can survive on missions?
Thanks in advance.