Thugs/Storm Question


DrJackWolfe

 

Posted

I'm currently working on my 4th MM which is Thugs/Storm. I just got to level 18 and picked up my Arsonist and Gang War. My problem is my Arsonist, he keeps on running up and getting himself killed very quickly. About the only way I can keep my Arsonist alive is to use Gang War so that the Arsonist is "lost in the crowd" so to speak and protected a bit. When I did my Zombie/Dark MM awhile ago I had this problem with the zombies but not to this extent. The Arsonist pretty much has to be resummoned after each fight.

1) Will his survivability improve at higher levels?
2) Anyone have a build that they can link that shows how a Thug/Storm can survive on missions?


Thanks in advance.


 

Posted

First, at level 18, you need a bind/macro that will do a pet command by name to set him to follow/passive right before he gets in trouble. You can use gale to your advantage to take some aggro off the lil fire bug first while in bodyguard mode. At level 20, you get a big debuff tool in hurricane. Again, they TRY to shoot you but can't because you debuffed their accuracy. At level 24 you get your second enforcer which means double the leadershio goodness. At level 26, Bruiser comes along and grabs aggro like a politician at a fund raiser. He gets in closer to the foes than arsonist does and takes a lot of grief off the fire bug. Level 18-24 is a bit of a rough time but it's getting better all the time.

Keep on stormin'!


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Thank you for the response. I'll try to stick it out a bit more and see how it pans out.


 

Posted

Always remember with thugs "Fire guy Fred is an idiot" he charges a lot


Jack Wolfe Prototype Super Tank, over 25 million in damage taken in the service of others
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