REVIEW
Im a level 16 Scrapper, Dark Melee/Regeneration, set on Tenacious.
Mission 1
Liked the mission introduction, it was in-depth and described the issue well, but despite the fact that I am no one to talk, I found the presence of your Global name in the story to be a bit off-putting, particularly the accented letters. Contacts design was nicely done, but the cigar struck me as odd. Clicked on the entrance, went inside of a small empty base. Found a computer with Airheads file on it.
Singlehandedly embezzled the company of
I think you meant Single handedly embezzled the company out of but I could be wrong, I'm not the best English speaker, especially considering I don't speak any other languages.
Found a few patrol guards in the hall, defeated them with ease, broke a lever that had spawned in the hall. Airhead and two Leut Ratters spawned in response, I went to fight them and got beat down hard in just a few seconds, used an Awaken and tried again. Mission Complete.
Mission 2
Nice use of the word arcology and another good mission introduction, entered the mission and a five-man patty greeted me, no dialogue though. I think the map is one of the orange hotels, not a huge fan of them because of the numerous random dead-end stairwells but it fits. Wander around until I reach the second level, no more plot progression so far. Boss Matron Holicapo stares at me from down the hall, Matron is a feminine term, so Im gonna assume that its a she despite the Huge body type. Matron hits me once, gets me to half, so I try to run but Im stunned so I get hit a second time and decide to lay down for a while. Wake up a little while later in the hospital and make my way back. I get back, stealth and decide to find out if shes a required fight. I see two nice destructable objects with good bios once I pass her by, a definite plus. I find the third floor elevator and pop on up. I find a box quickly and get his records from it, nicely written. Mission Complete
But I wasnt quite sure why the mission ended or why I should go to the clinic, I thought I was finding Airhead to save him from Rat Race? How did his records qualify as him? Why assume that a mentally handicapped child would know enough to go to the clinic where he was born? Why assume he had run away if that was indeed what I was doing? Why not check with Penelope Yin?
Mission 3
The day job joke was a good one, but the space was kind of wasted on the offer, although, understandably since Rat Race didnt have anything to do with the mission, but that is the problem with the current contact system, so its acceptable. Entered the mission, I was instantly attacked by five Void Hunters and three Medics on account of the hunters being a patty, stepped outside the room, healed up then went back in, the hunters had wandered off and I was left with the three medics. The medics were tough as nails to defeat on account of them endlessly healing each other, I got one down when the patty came back so I stepped outside again, healed up and stealthed. As a side note, the sheer number of patties was a bit off-putting.
I got to the third floor and hacked two terminals, both getting me in trouble. Another quick trip to the hospital and then I rushed back up to the third floor, found a middle-aged nurse this time. Shes got three on her but shes wedged next to the path of a Medic patty.
Got the nurses number, apparently Im a horn dog and didnt know it. I rush down the three floors to the lobby and find the orphan in the middle of them. Theres roughly thirty odd thugs surrounding him and I suddenly regret my choice of stealth.
I start clearing them out, its slow going but nice XP. I get him free eventually and escort him the two feet towards the door, he screams something about his parents as he charges off into the depths of the laboratory, was that intentional? It was strangely comical. New clue as Mission Complete dings.
Mission 4
Nice mission text again, still voicing Rat Races character well. Typo in popup box, I think, it mentions victim of when I think it means victims but I may be wrong. Great text otherwise though, nicely done.
Freed Airhead, simple enough. Found a landmine, I cant attack it, says invalid target and its not a glowie, I think it might be a problem later. Got defeated by a group of Ratters. Quick trip back, I accidentally stumble across one of his parents, Ill have to fight Ratters to save her though so I contemplate just leaving her there and teaching Airhead to live off the metal barrels of the land. Decided to try to free her so I could escape and never see another rat again, got defeated again. I decide to buy five respites and five Rages from the inspiration vender so I can make it through. I found another landmine, I could attack this one. I have to say, the fact that it isnt related to the mission and the clue associated with it are just fantastic, it always seems like a missed opportunity in Heroic missions when theres the potential to do good within the storyline, but no mission related option to actually do it.
Found Pha, an elite boss, he was guarded by four Leut Ancestral Spirits, I think I honestly got one-shotted. Its a quick defeat and a quick run back. Hes right by the entrance, so its not a problem. I lure one Leut away, smack him down quickly then pick up another. Two of four down. Wandered too close, beat down again. Im beginning to feel bad about myself at this point. I constantly play on Tenacious without issue, and this arc Ive just been bad. I walk back in, get all three again, back to the hospital. I think the nurse flirted with me, sure, its a desk but its got curves. I run back in, anger all three but escape to try again. I try again.
Youll never guess what happened next.
Thats right, me and the desk ran away to Taco Bell, I never wanted to see another rat again that hadnt been properly cooked. Weve got adorably newly born chairs and Ive been retired since then.
Okay, not really, shes barren and it isnt funny. I went and bought 8 Sturdy. I charged in, activated them and killed both Leuts then died horribly when they wore off. Imagine my embarrassment when I had to explain to my two imaginary chairs that we werent going to have enough money to feed the hogs, and them ones that got the fever, well, thems had to be separated then shot. My head hung low and my debt at a record high, I had one last plan. He didnt agree to leave if I did the protest emote, so I was planless and dead again.
I bought 8 Rages and, I was quite happy to get him to half before he sent me back to Taco Bell.
I tried it again and I didnt even punch him this time. I think hes laughing at me now.
Did I say Taco Bell? Make that Taco Hell! She wont stop complaining about how much time I spend with Pha! She just doesnt understand me! I caught one of the chairs listening to Deathcab For Cutie. I didnt know what it was and I related to the music, does that make me emo? I dont understand anything any more, I sent the chair to go live with the Lost so he could learn some responsibility.
I bought a bunch of random of random ones now, I have to kill this man, hes insulted my invading country skills for the last time.
I entered the mission and then minimized it when a thought occurred to me, a pat of rats beat me to death.
A pat of rats? Am I still making sentences? Oozy rats in a sanitary zoo?
This is impossible for me, I give up.
End Of Arc
Individual Sections on a scale of 1 to 9, with 9 being the best and 1 being the lowest.
Characters: 6\9
You seemed to have a nice grasp on the voices of both leads, and Pha was a nice if slightly plain villain.
Character Design: 7/9
The designs of Rat Race and Airhead were quite nice.
Enemies: 6\9
I didn't really enjoy fighting the Ranged Ratters, but that may have just been my AT, and both types seemed a bit strong, but again, that may have just been me, and it is a fault with the AE that most custom characters are overpowered by nature, regardless of powersets.
Enemy Design: 5\9
Given the lack of beastly elements to use, I think the Ratters were fairly effective, if a bit generic, but it's hard to find elements that work together with those beastly elements.
Plot: 8/9
Although the transition between two and three were a bit haggard in my opinion, it was very nicely written and lacking in language errors for the most part.
Missions: 7/9
I really cannot mention enough how great the idea behind the secondary objective in mission four was, and I really suggest that other authors take note of it. I have played a lot of missions, and even other games where in the middle of a war-zone or slave ring, you're forced to stay focused on the objective and unable to do anything to help the people that aren't in the description of your mission.
I really enjoyed it and I rated it 4 out of 5 stars. I didn't take points off based off any of the difficulties I faced, since most likely they were my fault. Albeit without experiencing the fifth mission, I can't really make any suggestions for improving it beyond smoothing out the transition between two and three.