MA: Dress Our Players
You do realize that the majorityof the playerbase would murder you if you tried touching their lovingly crafted costume, right?
http://www.fimfiction.net/story/36641/My-Little-Exalt
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You do realize that the majorityof the playerbase would murder you if you tried touching their lovingly crafted costume, right?
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I sure as [censored] would.
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So long as the arc clearly stated at the start that while in the datastream you would be 'someone else' I'm all for it.
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I understand that it could be a great deal of work, and it is something that does not occur in the developer created content, but I think anything that promotes storytelling is beneficial to the MA.
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It does happen, but extremely sparingly (the freakshow costume and the nictus one come to mind). The problem I see is that if this feature existed it probably wouldn't be used sparingly.
The one compromise I can think of would be if they ever get around to allowing MA missions to grant temp powers, they could allow mission designers to create temp costume powers similar to the halloween costumes. If the players really wanted to "opt out" they could, or for RP-purposes they could opt in and use them.
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You do realize that the majorityof the playerbase would murder you if you tried touching their lovingly crafted costume, right?
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Plus, think of the early-adolecent humor potential. Step into that first mission and BAM! You're suddenly as close to nude as the game allows. Now, for some players, that'd be business as usual, but at least a few of us out there tend toward more sensible costuming.
Assuming it's even mechanically possible for the game to make temporary changes to player costumes like this, there would absolutely have to be a notice of some kind in the list of mission details.
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I'd be for this. Mainly because it would be good to have a "uniform", for stories that involve your character joining a group of some sort. It would have to be temporary, probably only while you're in the missions involved, but I can see it being a useful storytelling tool.
I was only referring to an effect that would last for the duration of the mission of the arc, nothing permanent or long-lasting, and not with the intention of making you another character.
Think about all the situations in which a hero or villain would not logically be allowed to retain their uniform. Any situation where the character is in custody, of any group be it Paragon City, Arachnos, Captain Underwear and the Under There All-Nite Shoe Store.
And it'd be nice to be able to reenact that old trope about how if a superhero goes out for a night on the town, something horrible will happen that will require them to be a superhero.
I was actually thinking that the costume change could be a decision within each mission that contained one, as in "This mission contains a temporary costume change, would you like to allow?"
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I understand that it could be a great deal of work, and it is something that does not occur in the developer created content, but I think anything that promotes storytelling is beneficial to the MA.
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It does happen, but extremely sparingly (the freakshow costume and the nictus one come to mind). The problem I see is that if this feature existed it probably wouldn't be used sparingly.
[/ QUOTE ]The only cases of it in the canon game I can think of are the Freakshow Disguise (a temp power you can choose to activate), the Arachnos Disguise (a temp power you can choose to activate), and the Nictus shard (which only stays on you for a single timed mission)
http://www.fimfiction.net/story/36641/My-Little-Exalt
What about in the Midnighter arc on vill side? Ashley gives you the pass code because she can't tell you from her dad.
Trivial pursuits aside, I would really rather not, unless this becomes one of the elements listed in the arc description, and with map sizes, numbers of missions, enemy types and so on that's already somewhat crowded. I would not choose to play any such mission.
Maybe if it was an MA toggle option (under a currently non-existant MA Settings tab) to where you could choose to appear in Architect costumes (per mission basis) or not - that I might get behind.. but it takes me a while sometimes to come up with a costume that 'works'.. and I really don't like the idea of someone elses design sense trumping my own (however horrible my own is)
I'm guessing you love it when people use Group Fly on you and that you leave your teammate Teleport prompt disabled.
I'm also guessing most players hate it when you take away control of their characters.
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I'm guessing you love it when people use Group Fly on you and that you leave your teammate Teleport prompt disabled.
I'm also guessing most players hate it when you take away control of their characters.
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How would this take away control? It would be an optional tool to enhance immersion, that's it. If Arachnos captured Captain Ketchup, why would they leave him dressed as Captain Ketchup? Why not strip him down, humiliate him? For some hero's, the superhero identity is the identity, by denying them that, they weaken them psychologically.
What about people that rely on gadgets or costumes for their abilities? How on Earth could they reasonably think allowing them to keep them was a good idea? That's a hero example, what about a villain that got arrested? Would they be allowed to prance about in a mechanized suit or would they be put into an orange jumpsuit?
All I suggested was another tool to let us better tell stories, I don't want the power to spoil your game by turning you into a giant purple dinosaur, I want to offer the opportunity for you to be dressed appropriately.
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..I don't want the power to spoil your game by turning you into a giant purple dinosaur, I want to offer the opportunity for you to be dressed appropriately.
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Heres the thing though, for every author who uses it properly for story line enhancement (causing people to turn this option on), you will find a bunch of 'special' people who use it to do just what you say you wouldn't do (i.e. turning the PC into a large purble dinosaur thingy)
Hmmmm. I have to say, I wouldn't mind if the developers did this in their missions. They have to deal with and respond to the feedback of their paying customers. I have liked this kind of thing in other games, where you get captured, where you get attacked while you're asleep and you have to put your armor back on, and so forth.
However, in the hands of the average schmuck, this would be used more as an abusive tool than as a good storytelling device.
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Heres the thing though, for every author who uses it properly for story line enhancement (causing people to turn this option on), you will find a bunch of 'special' people who use it to do just what you say you wouldn't do (i.e. turning the PC into a large purble dinosaur thingy)
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So you click "quit mission" and 0-star it. I mean, the worst they could do is mildly annoy you and waste about 90 seconds of your play time.
Or better yet, as many people have suggested, the "Mission Contains" line could include "Costume Alteration."
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There's a lot of ways to phrase this suggestion, so I apologize if my searching missed it being requested previously.
I think it'd be awesome if we could effect the way the player's characters looked once in our missions, it could be an optional feature and I don't mean like turn all of them into fluffy bunnies or anything, but allow us to create a "uniform" for each of the body types, changing the shoulder piece, belt, torso, pants, shoes and so on and so forth but having the scales, skin colour and head/hair untouchable.
I've got numerous ideas for storylines that just wouldn't work with the player starting out in a superhero suit, and it's kind of tacky to suggest players go use a tailor so they can better immerse themselves. Examples include prison breaks, civilian situations, Detective stories, and player origin stories.
The only two issues I can think of is that with some of the more inventive costumes, they rely on things other then skin colour and head/hair to define the character's "natural" state, but I think those would be rather rare, and it would be optional. The second would be the potential for players being forced into gender biased clothing, clothing not respectful of RPers, or literally changed into another person's character, but those stories could easily be rated poorly and if too over the top in regards to the first thing, reported.
I understand that it could be a great deal of work, and it is something that does not occur in the developer created content, but I think anything that promotes storytelling is beneficial to the MA.