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Posts
2018 -
Joined
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PS. This game is hard.
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Someone's been watching too much Braveheart.
For some reason I don't have a FULL ATTACK button on my tray either.
If the team isn't experienced, you probably don't want 4 mobs agressing on you either. -
Just did a few newspaper missions at +4/x8.
Level shifted and a few IOs, mostly generic IOs and some SOs still.
Bots/Dark had very few problems except when a mob would take off and grab some more aggro from other mobs. Only needed to respawn bots twice other than losing a single bot now and then.
Tested mobs on Freaks, Council and Carnies. Bosses tended to take too long to make it fun, except when they are being used as a toggle debuff. -
Pretty sure it has gone above 1.5GB for me regularly, regardless of whether the memory has been leaking or not. It could depend on what settings you have for graphics and Ultra mode as well.
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Quote:I've seen 1.78GB and friends of mine have seen over 1.8GB usage. Too bad it's usually a memory leak and usually CoX crashes out soon after.Also, for whatever reason, City of Heroes will never use more than 1.5 GB of RAM, even if Windows technically allows it to use more. You can see this in practice, while CoX is running, fire up Task Manager and it won't pass that magic number, even if you have unused RAM.
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Quote:Vivian, can you tell me what fps you are getting without SLI at the same settings then (with everything on)?I have two GTX 460 cards in SLI at 2560x1600, running with /maxfps set to 120 & /vis_scale at 4.0.
Ultra mode with all settings at their highest quality drops me to under 20 fps in most zones despite the SLI.
To be honest, I usually just play with Ultra Mode off. Better water, shadows, etc., aren't worth the framerate loss.
-- Vivian
I tried two GTX590s last weekend but they didn't work on my windows build for some odd reason (long story) so I returned them.
Was thinking of trying tri SLI GTX580s next @2560 but I'd like to know what kind of scaling efficiency CoX has with SLI. -
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Just remember this isn't verified yet.
Cnet claims they could not find the keylogger with a different series of Samsung laptop:
http://download.cnet.com/8301-2007_4-20048963-12.html -
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Quote:Considering the OP was talking about the fact that someone had already taken the name, spelling it right would be part of the joke?You can't always get the correct spelling. I have a character named Jenni Everywhere because the correct spelling (Jenny) was taken.
And no, I'm not going to get generic'ed. The creator of the character put the character in the public domain. Anyone can use the character in any medium they like. And if I run into the person with the correct spelling, no problem! Jenny has sometimes run into herself in comics. -
Quote:Battle Maiden's blue puddles are not insta-death. In the first phase before she retreats you can have a fast recharging kinetic keep melee toons alive by using transfusion.I'd have to say teaming is one of the least interesting aspects of the game. Aside from the usual PUG problem of having to work alongside people I'd usually much rather shoot, the PCs get stupidly overpowered once buffing and debuffing builds start accumulating. Developer tactics to cope with this (rather than just fixing the damn problem) tend to be cheesy and unfun, like Battle Maiden's insta-death attacks.
In the later stage, you can have squishies brush a blue puddle and live through it with 3/4 health. -
I have way more than 3 but here's my top 3:
1. Graphics. Fix mitten hands and give us true modern graphics support. Eyefinity (no camdist limit) and Crossfire support. Fix bugs with AMD/ATi crashes. Fix Mac client crashes. This is 2011 and this game isn't a startup anymore.
2. Integration of all the various fiefdoms in this game that result in withering silos because they don't matter or people don't care. By integration I mean the ability to have arcs and leveling paths that cross into AE, SG bases, PvP, Arena/Gladiators etc. Most of the stuff has always been peddled as optional and gets thrown off to the side by the devs and players and left to rot in favour of the new shiny. Adding small improvements and fixes to all aspects of the game is better than pointing off to the side and yelling "HEY LOOK AT THE NEW ZONE!"
3. Leveling past 50. Don't understand what the difference is between faux 50s and true leveling past 50, other than the stated position years ago that 50 was the end. Level shifts mean an artificial barrier now exists so people are gated from doing incarnate content alongside non-incarnate teammates. -
You could stay in the BG mode and just take provoke. That way you can keep the pets attacking and get the benefits of BG mode.
Or, as others have said, partial BG works. -
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Quote:As long as you don't have to team with his wife I bet your boyfriend won't regret it.I'm in the unusual position of incurring wife aggro for not playing coh.
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Quote:Your explanation of 3GB/2 being 1.5GB doesn't really explain anything at, and actually obfuscates things.Slight problem. How I described it is how it works, and I've put together damn near enough computers and run the tests myself.
The only situation where 3gb of memory can be presented in a dual-channel memory configuration is if you have a 4 stick setup, with 2 sticks 1gb, 2 sticks 512mb, and they are matched in capacity on each memory channel. -
Quote:Um, yah. It doesn't work that way. Single channel addressing is because of mismatched memory, not because it is not a multiple of two. Pairing memory means that the addressing can happen as a 128-bit data path instead of 2 64-bit data paths.The practical limit of how much memory a 32bit operating system can present to the user is a little over 3gb of Ram: http://h20331.www2.hp.com/Hpsub/down...%2003Nov05.doc
Since Memory is binary, it really only works in multiples of two. Since 3gb / 2 = 1.5gb, you can see the problem in a dual channel memory configuration addressing 3gb of Ram.
On pretty much every chipset sold by AMD, Nvidia, and Intel, you'll lose memory performance forcing the computer to run in a single channel mode that can address 3gb of RAM under 32bit operating systems.
The effective ceiling of 32 bit XP at 3GB doesn't have anything to do with this binary mumbo jumbo either.
Windows XP 32-bit has an addressable limit of 4GB RAM. Put a full 4GB of RAM in the machine if it supports it. You will not be able to use the full 4GB because some of the RAM at the Top of Memory address range
must be made available to other hardware. What you will be able to use depends on what the other hardware needs, don't expect any more than 3.5 GB, it could be anything between 2.75 to 3.5GB.
If the application is "LARGEADDRESSWARE" aware then you may be able to use 4GB tuning by using the /3GB switch in the boot.ini file. That will not allow Windows to increase the addressable memory range but it will limit the operating system to 1GB of memory and allow LARGEADDRESSWARE applications to use 3GB.
The Core i7 2600k is only using a dual-channel architecture on LGA1155. Quad-channel support is due with LGA2011. -
Try putting CoH in your virus exceptions list first.