Psylenz

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  1. Psylenz

    Traps/?

    Heh heh heh, tachyons, dark matter and power colorization gives you a variety of explanations. Of course ole Batman reversed the polarity so many times it's no wonder fans questioned his own ambiguity.
  2. I agree the emphasis now is on Going Rogue with the creative people. Perhaps they will make concentrated efforts to individualize certain sets like masterminds and kheldians in the same fashion and timing they do with power proliferation.
  3. Psylenz

    Traps/?

    I have a traps/dark defender. I like the combination a lot. Perhaps you could explain all the darkity goodness with 'dark matter'.
  4. If you could resubmit your build in the titan boards format from the Mids hero builder it would really help.
  5. Psylenz

    ?/Storm

    I have experience Bots/storm to level 50 success. My most dedicated teammate during this period was a Necro/storm. I highly recommend either, and I sure there are others just as lethal.
  6. The traps set poison gas trap however does have the puking animation, as does noxious gas from the /poison secondary of masterminds.
  7. As the OP said force bolt and detention field can be used to great effectiveness with consideration and wise use between solo and team situations or friends and PuG groups. You will also enjoy the powers that come later in the forcefield set: repulsion bomb, force bubble. They will keep you very active. After 33 months of veteran service, you get the nemesis staff which is much like a force bolt on steroids doing better damage than any mastermind primary attack outside of the pets.
  8. Quote:
    Originally Posted by Rainy_EU View Post
    Thank you for your reply Streetcleaner. Love the name btw hehe.

    I have used Dark miasma before on another toon a few years ago and even back it was always a very good secondary to have. So far im really liking your choice as it seems to fit nicely in what im looking for. The area heal is probably the most attractive for me. Debuffs on tohit etc are also very nice, I never realised that you also got a pet with DM so even more of a bonus hehe.

    I'll see if anyone has anymore suggestions but tbh im almost convinced already
    First of all, an old coot at 31 makes this 46 yr old feel feeble.

    The /dark secondary is a very powerful set. Something that might appeal more thematically with your mercs could be /traps. /Traps is also a very suitable, powerful, and solo-capable set. It's a strong debuff set, with a Forcefield generator that resembles the skyraider version. You also have a triage beacon for added regeneration. The medicine pool is popular in many mastermind plans w/o a direct heal. You can't really rely on the medic; you do have just one medic unlike robots with 2 protector bots.

    Using bodyguard mode makes /traps masterminds even more appealing than their good-side defender cousins or corruptor cousins. Traps has -regen, tohit debuff, perception debuff, resistance debuff, defense debuff, immobilizes, stuns. It's a real mixed bag.

    I wouldn't blame you if you took /dark, but /traps is worth consideration.
  9. There is a matrix of responses to fearsome stare and howling twilight that experienced dark users rely on to assess groups. For instance, I know that if I use fearsome stare on a skyraider engineer, he will set up his forcefield generator, and then go into the terrify animation. If I use Howling Twilight to stun the skyraiders, the minions are all taken out of action with the autohit stun. On the other hand, fearing Malta seems much easier even hitting gunslingers while Malta appear to me to be stun resistant. A sapper will superjump out of harm even while stunned.
  10. Leandro, I am glad they did that for you. I have to admit I would not have been surprised if they did not.
  11. I do know that 8 defenders > 8 blasters in most cases.
  12. *takes the podium*

    As the high priest of Howling Twilight, I must implore that the original poster not waste any time in selecting this power for its fabulous ability to CRUSH potential alpha strikes from foes and targets. It's crowd control on steroids. It's auto hit, stun, regen debuff, slow. Now some folks think at first glance that Howling Twilight misses lieutenants and bosses. It doesn't, it's a low mag stun. THIS my friend is where a case can be made for dark pit, since it too is also too low to stun lieutenants and bosses, but it stacks nicely with Howling Twilight.

    Oh by they way, you may have heard that Howling Twilight does a nice AoE resurrection of all fallen teammates in a decent radius area around the caster.
  13. Quote:
    Originally Posted by Tidbit View Post
    Hey Amanita, is it possible the character did transfer to the destination server? Maybe you have to scroll through the 36 possible slots? I've had characters "disappear" before and had to dig deeper.
    This! Check the second and third tab for your lost hero!
  14. Use or lose is the only way to plan. I would hate to lose a precious token before all my moves are in place.
  15. I trust you have your minions slotted up with at least 60% acc, 95% dmg. You probably have some good 'procs' and defense attributes for your minions. I also trust you took every poison power except for poison trap which is utter crap. (This power is very different from the poison trap in the traps set.) I hope you took hasten for one very important power: noxious gas. Noxious gas on your bruiser makes your mastermind top of the line. Bruiser goes around introducing himself to various members of the opposing party and they choke and puke and are debuffed like MAD. With this power you can stay focused and take out the most troublesome foes first. Envenom and Weaken are top drawer powers for debuffing bosses and the like. Neurotoxic breath and paralytic poison off you some control while you snuff the opposition.
  16. Do you have a build now that you are working from? Are you wanting power selections and IO set slotting? Some folks wait till much later in the career to IO set out their heroes.
  17. Quote:
    Originally Posted by Boomie View Post
    This is a very nice gift, thank you guys. I've been broke lately and haven't been able to move toons for PvP to Virtue and Freedom. Now the question is which toons to move to which server?
    It's a delicious dilemma.

    Now, the next question. If we don't use the six from the first week. Do we have 12 tokens at the start of week 2. If we don't use the six from week 1, do we lose them?
  18. Quote:
    Originally Posted by Monkey_King View Post
    Is this a subtle hint to quit crowding up Virtue and Freedom and go spread ourselves around a bit more?

    Actually, I might be able to make really good use of this. I hate to delete seldom-used alts, but my Virtue slots were getting full up, and Pinnacle was my unofficial "Villain" server anyway. Thanks a bunch!
    This is exactly my experience. I do think that the primary motivation was to free up character slots on servers for Going Rogue. Sure a lot of people may move characters to Freedom or Virtue, but a lot of old characters on Virtue and Freedom I think will be moved to lower populated servers.
  19. Quote:
    Freeze Ray, I don't think is terribly useful unless you have a second hold power, so not crazy about it, unless you are doing it for the sets. Perhaps see if there is another power that can take its place. If wedded to SJ, then you could always put hasten in there and keep leaping pool.
    I admit I am new with the traps set, but couldn't you stack freeze ray with poison gas trap for hard to hold targets like bosses and such?
  20. Gang, this is how it's working for me. For a long time I avoided Freedom because of the PvP/newbie/got-to-be the biggest stigma, oh and the incredible lag. I sit down and look at my characters across a number of servers and I see that I will be migrating lesser played, solo/experimental characters to low population servers and to Virtue and Freedom for the GR gig and to set up new groupings with sprinklings of heroes and villains across the servers I don't usually play. I know not everyone is the same as me, but I suspect other players will do the same. This strategy frees up more character slots on all servers I already play. In short, I am very much convinced this will boost character populations on low population servers.
  21. Posted also in the For Fun section, this provision has more to do with opening up space on player's servers to make room for new characters to play Going Rogue.
  22. I am surprised Luminara hasn't weighed in.
  23. It looks like a good build. I have some ice blast defenders and a Traps/dark defender. I, too, delayed stamina for a bit after 20. I think you will enjoy this build.
  24. I support: Forcefields/ or Sonic/ defenders for hero side

    I suggest: Robots mastermind/Forcefields for the villain side. With some simple binds, the OP wouldn't have to move around the keyboard much either.

    I would vote against the melee classes because of all the movement keys and such to attack.
  25. Fire and energy damage will light the oil slick. This add robots to the mix with both mastermind attacks and robot attacks. Also keep in mind your inherent power related to your origin can do energy damage. Magic and Tech origins both do energy damage to light the slick.

    edit: I believe the veteran power, nemesis staff, will also do the trick with more range.