Psylenz

Renowned
  • Posts

    2510
  • Joined

  1. Psylenz

    it's patching

    I wonder if they document the number of login attempts after 12PM EDT just to see how much they frustrate the player base
  2. Psylenz

    it's patching

    I don't get it. Is the elephant named Robin?
  3. Psylenz

    it's patching

    The log in messages were different but they reverted to old: not on the list, cant play with the devs while they debugg.
  4. Psylenz

    it's patching

    Quote:
    Originally Posted by Hot_Head_Mike View Post
    When can we log on?
    There isn't much we can do. The time frame to get the servers up again is an estimate. We want to the game to work properly, right?
  5. Psylenz

    it's patching

    So ho about those Cubs?
  6. Psylenz

    it's patching

    StarKitten, I didn't get that popup.
  7. Psylenz

    it's patching

    Quote:
    Originally Posted by Dr_HR View Post
    Yay im in wooooooo

    Big Fibs!!
  8. Psylenz

    it's patching

    They're not roaches; they're spiderlings.
  9. Psylenz

    it's patching

    Dang there endless testing! Oh wait... I guess I do want it to work...
  10. Quote:
    Originally Posted by Westley View Post
    I love Westley more than I ever did for his bubbles now.
  11. Psylenz

    it's patching

    Quote:
    Originally Posted by SkyRocker View Post
    Patching up now, getting some studying in (subnetting - ugh!) while I wait. Just wondering if there's somewhere that lists all the changes in one place? I know there's bits and pieces all over but...

    Thanks!
    Yes, there is usually a patch notes list even with new Issues that lists all the goodies included.
  12. Oh weep, I can't find the original Deth Kiks to link up.
  13. Psylenz

    it's patching

    Fanboy here... so many good things in this patch. Ultramode, influence/infamy email, mmmmm, new MM set
  14. For me the obvious name for the arsonist is Kenny.
  15. The double stacking works for the cold shields and thermal shields as well.
  16. Bubbles do INDEED survive zoning.
  17. Do we want to know the color of demon urine?
  18. Quote:
    Originally Posted by Soundtrack View Post
    Another question related to FF:

    If Energy Manipulation is chosen as the secondary, if/when I use "Boost Power" and cast the fields on my teammates, would those be boosted?

    And if so, would the boost disappear once the power wanes? Or would it be there until the bubble disappears?

    Also, is it even realistic? (ie. does Boost Power last long enough for me to bubble all my teammates?)

    Thanks!
    I am sure the poster meant power mastery.
  19. Some secondaries are sturdy if lackluster in damage enhancing features. The posterchild for this is Forcefields.

    Some secondary sets are more all around with pet buffing and damage buffing or foe debuffing line. These sets would be traps, pain, thermal. It's my opinion that the dark secondary is the strongest of this type.

    The third type of secondaries is the debff. The storms priority is to do it to them before they do it to you. Big tohit debuffs, defense debuffs, resistance debuffs, and slows like no other in the MM sets. Poison is heavy debuff, but it's more single target.

    Classic combinations are:

    Thugs/storm
    Thugs/poison
    Thugs/dark

    Bots/dark
    Bots/traps
    Bots/FF
    and some Bots/psn

    Necro/thermal
    Necro/dark
    Necro/poison
    Necro/storm

    Mercs/traps
    Mercs/FF

    Ninjas/dark
    Ninjas/FF
    Ninjas/psn if you are a real masochist
  20. Quote:
    Originally Posted by Young_Tutor View Post
    ...SNIP...

    That said, my philosophy about attacks is "if you are going to get them, might as well slot them up". DB and Gloom are 3 slotted with TT and NF being 4 slotted. I personally find that having my bread and butter attacks well-slotted gives me more power and flexibility than have a couple of situational powers well-slotted. So I guess I've drifted back into "what works for my playstyle" rather than anything else. TT *screams* for 3 more slots, its awesome, but I really can't fault you for using NF or gloom however suits you best.

    I didn't mean to be pedantic or overly critical, we agree on like 80% of what a rad/dark ought to be about. I just figured that in teasing out the 20% where we didn't agree that a new player could see differences of opinions and take points that would fit how they wanted to play. At your level, though, I would seriously look at frankenslotting RA, EMP, and AM . . . with a little thought, you can get some extra oomph out of those bread and butter powers.
    Actually I would say we agree on 95% playstyle, because I admit I tend to underslot attacks on certain defenders like radiation that are enhancement slot piggies. I have 4 slots in TT with the accuracy bonus from Tactics and I should slot another Neuronic Shutdown pushing the Acc total to 16% plus the RI, then I think the acc should be decent in Tenebrous Tentacles. Squeeze another slot from Acc Metab, and we got another damage slot for TT, again.

    Most of the time, I have radiation builds for teams of friendlies. This is definitely a PuG build. I usually take mutation before fallout on a build meant for friendlies. It might be cold, but I love to use fallout on squishies that get out on their own in over their head and leave them there to think about it after blowing up half the stuff that killed them. I just did it again today, but they got so much experience they levelled and got up themselves .
  21. I think it's a bug, too, but the animation for Darkest Night just worked for me on a little test in Talos Island.
  22. No hurricane?

    That's like no speed boost, or no seeds of confusion, nor phantom army!

    It makes my head hurt.
  23. Looking at this, it took awhile to congeal in my mind what I thought would be best, but in your situation, I think you want the best of both worlds. So have it, have your cake and eat it, too. I would use a pre-26 stamina build for doing low-level content like the new positron keeping stamina available in your second build and respec this alternative build for stamina, if you have already built a second build. Use the current build presented for your post-26 transference build for upper level fun. Utilize the dual build option available at level 10.

    I would keep the vengeance.

    I suggest Psychic mastery for kinetics. Opening with mass hypnosis, the big sleep is good for starting the fulcrum cycle.

    I would keep siphon speed of course; I think teleport is a bit redundant. For a kinetic I like inertial reduction better since it is a team AoE, too. Indeed stealth is nice on a kinetic.

    edited for a tad less confusion.
  24. Basically for IO sets, I did it on the cheap. Harmonized healing with a nod to recharge and end reduction fit my bill. If I wanted to purple this out and make it uber I would work on better IO sets for the blasts. Powers like Accelerated Metabolism, Hasten, Stamina, don't really have sets geared to maximize the benefit of the power with minimal slotting.

    Looking at this again, I would say that Lingering Radiation could use some slot loving for more slows. It is important for this power to hit big game so the emphasis on accuracy. Radiation Infection could use another slot to get a defense debuff even a achilles heel -resist proc in there.

    Choking cloud is one of my favorite powers. I get a little accuracy, a nod to recharge some hold, but the damage proc's just keep ticking away as I hug the radiation infection anchor, also helping the choking cloud hit.

    Fallout is my mini-nuke. It works best on a PuG team where you are less careful, no did I say that?, less able to keep everybody alive. It work really well at times.

    There is a lot of fun in EM Pulse. It's a huge PbAoE hold, it does damage to robots/mech men, and there's a bit of an end drain, too. Some folks have actually suggested skipping this power. The holds on EM Pulse will stack with choking cloud. You have tons of mitigation in there. Finally EM Pulse has a big chunk of regeneration debuff; it's a big game killer. With EM Pulse and Lingering Radiation for your -regen needs, it's no wonder so many teams look for a Radiation defender when tackling big projects.

    I like leadership, extra tohit is a plus hunting big game. I also like nukes on my defenders. I don't use them like blasters to open a fight. They make better 'grande finales'. This will partly answer the other poster's question about Power Buildup.

    On a team with a tank, big group herded, radiation infection and enervating field in place: pop Power buildup, lingering rad, EM Pulse, and Blackstar. You get big damage for a defender, any survivors are slowed, held, or their tohit has been floored.

    I also Power Buildup accelerated metabolism along with lingering radiation and EM Pulse. Power Buildup is dandy on Radiation defenders.

    I plan to take the power mastery pool in the 40s. Power Buildup, Conserve Power, Force of Nature and Temporary Invulnerability almost seem like natural choices. Conserve Power couples nicely with EM Pulse and its reduced recovery.

    Slotting is pretty simple for me I just go for the usual focus of the power and build on that. I have been in game since May 04. Blast powers need accuracy and damage. Debuffs need end reduction and accompanying debuff features. The procs are still a bit new to me and I have to work to remain mindful of the possibilities. Such as, that achilles heel proc in Radiation Infection is looking really good.