Kin/Dark/Dark, looking for a little input
Dark Consumption and Soul Drain are really not needed on a Kin. The Dark epic is the worst epic for Kin. Life Drain is just another waste. All the more so when you 6 slot it while T.T. and Nightfall are given 6 slots combined. You have Siphon Power 3 slotted and yet Fulcrum gets 2. I don't think taking, or at least 5 slotting a snipe is worth it when Gloom is 2 slotted. Yes, I know you get a nice recharge bonus out of it. You can still get a good one out of Gloom as well. I would leave ID with one slot and move those others into more needed areas.
Looking at this, it took awhile to congeal in my mind what I thought would be best, but in your situation, I think you want the best of both worlds. So have it, have your cake and eat it, too. I would use a pre-26 stamina build for doing low-level content like the new positron keeping stamina available in your second build and respec this alternative build for stamina, if you have already built a second build. Use the current build presented for your post-26 transference build for upper level fun. Utilize the dual build option available at level 10.
I would keep the vengeance.
I suggest Psychic mastery for kinetics. Opening with mass hypnosis, the big sleep is good for starting the fulcrum cycle.
I would keep siphon speed of course; I think teleport is a bit redundant. For a kinetic I like inertial reduction better since it is a team AoE, too. Indeed stealth is nice on a kinetic.
edited for a tad less confusion.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
I suggest this.
10.8 melee defense
15.8 ranged
17.1 area
75% recharge bonus
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Dark Blast
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Transfusion -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(21), Numna-Heal/Rchg(27), Numna-EndRdx/Rchg(29), Numna-Heal/EndRdx/Rchg(31)
Level 1: Dark Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(15), Cloud-%Dam(15)
Level 2: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(7), Cloud-%Dam(11)
Level 4: Siphon Power -- Acc-I(A), RechRdx-I(5), RechRdx-I(5)
Level 6: Siphon Speed -- Acc-I(A)
Level 8: Increase Density -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(9), Aegis-ResDam/Rchg(9), S'fstPrt-ResDam/Def+(37)
Level 10: Recall Friend -- Range-I(A)
Level 12: Speed Boost -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc(43)
Level 14: Swift -- Run-I(A)
Level 16: Tenebrous Tentacles -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(19), TotHntr-Dam%(21)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(34), P'Shift-EndMod/Rchg(34)
Level 22: Night Fall -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(23), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(25), Cloud-%Dam(27)
Level 24: Teleport -- Range-I(A)
Level 26: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/Acc/Rchg(40), Efficacy-Acc/Rchg(40), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(43)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 30: Maneuvers -- RedFtn-Def(A), RedFtn-Def/EndRdx(31), RedFtn-Def/EndRdx/Rchg(31)
Level 32: Fulcrum Shift -- Acc-I(A), RechRdx-I(33), RechRdx-I(33)
Level 35: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 38: Blackstar -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(39), DarkWD-ToHitdeb/Rchg/EndRdx(39), DarkWD-Rchg/EndRdx(39), Dmg-I(46)
Level 41: Mass Hypnosis -- FtnHyp-Sleep/EndRdx(A), FtnHyp-Sleep(42), FtnHyp-Sleep/Rchg(42), FtnHyp-Acc/Sleep/Rchg(42), FtnHyp-Acc/Rchg(43)
Level 44: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam/Rchg(45), Aegis-Psi/Status(46), S'fstPrt-ResKB(46)
Level 47: World of Confusion -- CoPers-Conf%(A), CoPers-Conf/EndRdx(48), CoPers-Acc/Rchg(48), CoPers-Acc/Conf/Rchg(48), CoPers-Conf/Rchg(50), CoPers-Conf(50)
Level 49: Vengeance -- LkGmblr-Def/Rchg(A), RedFtn-Def/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 2: Ninja Run
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I actually like the dark app on my kin. OG is great even alone to provide minion mitigation, and combined with dark pit you have a real group mezzer. The end recovery and damage buff powers are of little use, but the armor is solid and the self rez is a really handy thing to grab later on. The psychic app is nice for setting up solo spawns with the sleep, but I find that the stunning power of OG provides more utility on teams. None of the other APP's offer anything very compelling beyond these.
(Mids build follows)
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 0.94% Defense(Energy)
- 0.94% Defense(Negative)
- 1.88% Defense(Ranged)
- 4.5% Max End
- 10% Enhancement(Heal)
- 17.5% Enhancement(RechargeTime)
- 18% Enhancement(Accuracy)
- 99.2 HP (9.75%) HitPoints
- MezResist(Held) 3.3%
- 5.5% (0.09 End/sec) Recovery
- 52% (2.21 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 7.5% Resistance(Negative)
Code:
So, I've already run this build (basically the same, except swap Leadership for Presence, and don't take Hasten. lol) to 50 on an old account I no longer have access to, and am now in the process of rebuilding it. (I'm at 24 right now) I've respecced it so many times, it's not even funny. (Last count was 5 respecs on the old account, starting the first on this account) I want this to be the LAST respec. Right now, I'm pretty happy with what I have, except:
Vengeance - I'm thinking maybe swap this for Torrent or Assault, because my team rarely dies with me present. The KB from Torrent could be tactically useful. Assuming the damage bonus from Assault counts towards the standard defender damage bonus cap, Assault would be fairly worthless in most situations.
Dark Embrace - Armor is nice and all, but in my previous experience with this build, if I REALLY needed the armor, I'm basically screwed anyways, thus having the armor didn't really help that much. I could possibly swap this for Stealth, Inertial Reduction (which, with Siphon Speed, Ninja Run, and Teleport seems rather redundant to me), or Oppressive Gloom (which wasn't all THAT useful, although it did come in handy a few times).
Right now, I keep wanting to take Fitness (instead of Leadership) for Stamina, but in 10 or so levels, Stamina becomes unnecessary, and slotting for more endurance reductions until that point would basically take care of it.
That all said, can anyone provide any input?
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Dark Blast
Power Pool: Leadership
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Transfusion
- (A) Touch of the Nictus - Healing
- (3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (3) Touch of the Nictus - Accuracy/Healing
- (5) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (5) Touch of the Nictus - Accuracy/Endurance/Recharge
- (15) Touch of the Nictus - Chance for Negative Energy Damage
Level 1: Dark Blast- (A) Devastation - Accuracy/Damage
- (9) Devastation - Damage/Endurance
- (23) Devastation - Damage/Recharge
- (34) Devastation - Accuracy/Damage/Recharge
- (43) Devastation - Chance of Hold
Level 2: Siphon Power- (A) Accuracy IO
- (7) Accuracy IO
- (25) Recharge Reduction IO
Level 4: Gloom- (A) To Hit Debuff IO
- (34) Recharge Reduction IO
Level 6: Siphon Speed- (A) Accuracy IO
- (7) Accuracy IO
- (15) Recharge Reduction IO
Level 8: Moonbeam- (A) Sting of the Manticore - Accuracy/Interrupt/Range
- (9) Sting of the Manticore - Damage/Interrupt/Recharge
- (23) Sting of the Manticore - Accuracy/Damage
- (34) Sting of the Manticore - Damage/Endurance
- (46) Sting of the Manticore - Damage/Endurance/Recharge
Level 10: Increase Density- (A) Resist Damage IO
- (11) Recharge Reduction IO
- (11) Resist Damage IO
Level 12: Speed Boost- (A) Efficacy Adaptor - EndMod
- (13) Efficacy Adaptor - EndMod/Recharge
- (13) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (19) Efficacy Adaptor - Accuracy/Recharge
- (19) Efficacy Adaptor - EndMod/Accuracy
- (25) Efficacy Adaptor - EndMod/Endurance
Level 14: Maneuvers- (A) Defense Buff IO
- (17) Endurance Reduction IO
Level 16: Tactics- (A) To Hit Buff IO
- (17) Endurance Reduction IO
Level 18: Tenebrous Tentacles- (A) Immobilisation Duration IO
- (37) To Hit Debuff IO
- (40) Accuracy IO
Level 20: Night Fall- (A) Positron's Blast - Chance of Damage(Energy)
- (21) Positron's Blast - Accuracy/Damage
- (21) Positron's Blast - Damage/Recharge
Level 22: Vengeance- (A) Empty
Level 24: Recall Friend- (A) Recharge Reduction IO
Level 26: Transference- (A) Efficacy Adaptor - EndMod
- (27) Efficacy Adaptor - EndMod/Recharge
- (27) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (31) Efficacy Adaptor - Accuracy/Recharge
- (33) Efficacy Adaptor - EndMod/Accuracy
- (33) Efficacy Adaptor - EndMod/Endurance
Level 28: Teleport- (A) Time & Space Manipulation - Endurance
- (29) Time & Space Manipulation - Range
- (29) Time & Space Manipulation - +Stealth
- (50) Endurance Reduction IO
Level 30: Hasten- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (31) Recharge Reduction IO
Level 32: Fulcrum Shift- (A) Recharge Reduction IO
- (33) Accuracy IO
Level 35: Life Drain- (A) Touch of the Nictus - Healing
- (36) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (36) Touch of the Nictus - Accuracy/Healing
- (36) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (37) Touch of the Nictus - Accuracy/Endurance/Recharge
- (37) Touch of the Nictus - Chance for Negative Energy Damage
Level 38: Blackstar- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Accuracy IO
- (40) Damage Increase IO
- (40) Damage Increase IO
Level 41: Dark Consumption- (A) Accuracy IO
- (42) Accuracy IO
- (42) Endurance Modification IO
- (42) Endurance Modification IO
- (43) Recharge Reduction IO
- (43) Recharge Reduction IO
Level 44: Soul Transfer- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (45) Recharge Reduction IO
- (45) Healing IO
- (46) Disorient Duration IO
- (46) Endurance Modification IO
Level 47: Soul Drain- (A) Accuracy IO
- (48) Accuracy IO
- (48) Recharge Reduction IO
- (48) Recharge Reduction IO
Level 49: Dark Embrace- (A) Resist Damage IO
- (50) Resist Damage IO
- (50) Endurance Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: VigilanceLevel 2: Ninja Run
------------
Set Bonus Totals: