PrincessDarkstar

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  1. PrincessDarkstar

    Warshade Newbie

    Quote:
    Originally Posted by SuperT View Post
    You guys have been great and I appreciate everyone's feedback! I apologize if some of my thoughts have either been vague or contradictory.
    You just came along right in the middle of an arguement we have been having across a few threads, I think your posts were clear enough and you can't be much clearer at level 28 when you don't know every power.

    Quote:
    Originally Posted by SuperT View Post
    I guess I really need to take my WS further up in lvl to really see what I like and/or need in order to determine the right build for me.
    Even reading every guide and post on the Kheldian section it took me 6 respecs to get the right build for my playstyle and I am now on respec 13 after doing loads of tweaks and an experiment with human only, so playing does help.

    Even after the advice I gave you about which human powers to take you might find that you don't remember to drop to human every 30s for Sunless Mire (I never do!) so can slot that a bit less and these are only things that you can learn from playing.

    Quote:
    Originally Posted by SuperT View Post
    I guess what I didnt realize is that eclipse benefits all forms, right? So hitting it in human form then switching to nova still leaves you the high resistance lvls? That definitely clears a few things up for me then. So I really should focus on recharge instead of adding defense when looking at incorporating set bonuses, huh?
    Thats the best way to slot a Warshade I think. Any power that has a click activation rather than a toggle will last through the forms. So Eclipse lasts 90s, Hasten lasts 120s, Sunless Mire will give Nova the full benefit etc.

    This allows you to have capped resists and ~150% damage bonus most of the time when in Nova with a recharge build, and the damage from that is awesome

    Quote:
    Originally Posted by SuperT View Post
    Yeah I agree that if I stay human only that I need to take more attacks but I guess I thought between dark extraction (which I dont have yet) and that dead body exploder attack that would be my "bread and butter." I gotta search for that dead body finder bind everyone mentioned.
    The dead body exploder attack is Unchain Essence, which I initially looked upon as an attack, but it actually has a 240 second recharge, so will never be bread and butter. However I now look at it as the mag3 AoE stun it is and it has taken on a new level of awesome which I am thinking about respeccing into.

    You will love Dark Extraction - I don't know anyone who doesn't! And with 2 pets out if you catch the timing right I have wiped out an entire Cimerora wall spawn with the first attack (You and both pets open with an AoE).

    Overall you will never be a fire/fire blaster, but you will probably cause more damage over time because you will live where he will die.

    Oh and when you do die the pets from Dark Extraction don't so they keep on killing for you!
  2. PrincessDarkstar

    Orbiting Death.

    Quote:
    Originally Posted by AlienOne View Post
    If you go back and re-read his post, he said "respectable" damage and not "awesome" damage. I believe there's a bit of a difference there, and besides that, when both you and Obsidian are basing all of your definitions of damage done with a Kheld on Nova form... I guess every other form and playstyle WOULD seem sub-par to you. I don't believe he was comparing OD to nova form, nor saying that it would out-do Nova, nor did he say it would out-tank dwarf. In actuality, he said OD was "respectable", and that it allowed him to "tank," not in a "taunt" sense, but in a "grab aggro" and "withstand the incoming damage" sense.
    I have very distinct memories of a post that doesn't seem to be there anymore using words like awesome and causing loads of damage. Maybe that is in a different thread - I really hope I haven't been dreaming about forum arguements

    So maybe the negativity was a bit over the top comparing it to Nova damage, but the numbers still hold true, as a damage aura it is a pretty poor one, and doesn't equal out to even one proper AoE attack.

    Quote:
    Originally Posted by AlienOne View Post
    I believe any tanker in the the tanker section of the forums would say that there is a lot more to tanking than using "taunt." So, while, yes, dwarf form has a taunt, that fact alone has really nothing to do with what he was saying in his post.
    Oh I know that, I have seen enough brutes with taunt not be able to hold aggro, I was just trying to clarify that tanking is about more than survivability and a damage aura.
  3. Quote:
    Originally Posted by Smiling_Joe View Post
    It's a valid discussion that's worth having, IMHO. And for my part, I don't see how an occasional heal that would heal others as much as yourself is overpowered for a peacebringer, but let's just assume for the sake of argument that it is. There's one thing not discussed in the discussion that probably needs to be addressed: the radius. Healing Aura is such a spammable heal because it has a large radius. What if the radius of Lord Xenite's suggested change to Reform Essence were half that of Healing Aura? On the other extreme, what if it were just outside melee range, so that only those in melee with you at the time benefitted from it?
    I don't necessarily think it is an issue of overpowered or not, it is just that I feel the heal would either be worthless, or people would come to expect it, and I know I would hate to be invited to a team for my healing (And you probably know the new AE crowd love looking for healz0rz).

    Quote:
    Originally Posted by Smiling_Joe View Post
    The problem with that logic is that it still leaves useless powers in the set. Kheldians were meant to be versatile, so much so that the range of powers discourages cookie-cutter builds. If we buff only the powers that khelds already take, then won't that lead to more cookie-cutter builds? Must we all play Plasma's gold-standard triform build? Not disparaging Plasma at all, here, but I for one would like to team with other Peacebringers (and Warshades when I'm on that one) and not feel like a carbon copy of my teammate.
    You are right I guess, damn you

    And I definately think PB's need 'something' but I would definately prefer to stay clear of distinct buffs that affect others in the team, a PB should defend the team with direct actions against the enemy.

    The reason I would buff the more popular powers is because I don't think powers like Glowing Touch are necessarily in keeping with the AT, I think some PB powers were dropped in to make them different to a Warshade without necessarily thinking it all the way through. But it is too late to replace them, and buffs to those powers would imho change to AT too much.

    Again it comes down to that I don't play a PB much, so I am not in the best position to say what buffs would help, I just don't see them as buffers or debuffers, it is all about direct action.

    Quote:
    Originally Posted by Smiling_Joe View Post
    That is how we're seen, more often than not. People don't just as weak buffers or weak damage dealers, they've traditionally seen us as experience leeches. This is partially because of the nature of our inherent, and partially because kheldians are hard to learn, and there have been more than a few players - myself included - who would give khelds a bad name when they were first learning even though they mastered them later. Add the irrational fear of cysts to the mix and there you go. Warshades don't have so much of a problem in later levels because the bodies tend to hit the floor wherever they tread. Peacebringers are more single-target oriented, minus two foot-stomps and a trivial stun, and so suffer more from the leech stigma.

    The point that I'm making - and the one it seems LX is addressing - is that allowing Peacebringers to give back to the team directly will help dispel the leech reputation and make more powers worthy of consideration.
    Again I definately agree that something needs to be done to address the perception issue, but I would prefer a more 'bodies hit the floor' approach than weak team buffs. But as mentioned above, exactly what needs doing I don't know.

    Having said that I think KB to KD and adding the -res (Or was it -def, whichever they don't already have) into the attacks would probably be a massive help just to start with.
  4. PrincessDarkstar

    Orbiting Death.

    Quote:
    Originally Posted by AlienOne View Post
    Wow, Obsidian attacking yet another person who prefers a different playstyle than he does...

    C'mon, man... Give some people a break! If they explicitly state "I really enjoy playing like this," then what's the real *need* to berate that person? I mean, really? Why?

    "The One"
    He isn't berating the playstyle but the information.

    This thread started off as a question about how good Orbiting Death was, then someone came along calling it an awesome damage power, and that had to be disproved.

    Then someone said it was used to tank and while yes it might get you aggro it won't let you 'tank' because 12dps isn't going to stop a mob going after anyone causing more damage than that. Much less when you consider Dwarf has an actual taunt power.

    Everything Obsidian has said has just been trying to get the 'correct' information out there.

    If the post was 'how do you all use Orbiting Death' and nobody came in saying it was an awesome damage power Obsidian would probably have been a lot less vocal.
  5. PrincessDarkstar

    Warshade Newbie

    Quote:
    Originally Posted by Meruru View Post
    Maybe I'm the only one that saw this or maybe I misread it, but he only has 3 attacks in human atm? If that's correct, that's probably the biggest reason for feeling like he's not doing much. At the very least, pick up dark detonation, but I'd also get ebon eye, shadow blast, and possibly essence drain but I'm not sure how needed the heal is since I don't particularly like human form. The dmg is not going to increase very much more unless attacks that have already opened up are taken.
    I will be honest I never thought to look into that, and you do have a good point, if you want to do well in human form you really need to take most of the attacks to get a good chain going early on.

    The self heal isn't needed due to Stygian Circle though.

    The points about Nova causing more damage still stand though.
  6. PrincessDarkstar

    Warshade Newbie

    I know a few people who aim for softcapped ranged defence but on a Warshade +recharge is your friend (As is hasten).

    At 28 you haven't yet seen the glory that is Eclipse, but that one power alone, unslotted and cast in the middle of 10 mobs will hardcap your resistance (At 85%) to ALL damage, including psi. The need for ranged defence on top of that is very low.

    Eclipse can be made perma with a fairly middle of the road budget (It's not cheap, but it won't take forever to get) and from that point you are really unlucky to die or have done something wrong (I still die, but every time I hit the floor I know I could have avoided it easily).

    If you were to take the forms (And regardless if you take Nova I would always take Dwarf because that is your only mez protection) then I would drop as many toggles as you can. I have made room for Shadow Cloak and a few travel powers, but those are really out of combat toggles, so they are ok.

    Additionally Shadow Cloak is the key power to not faceplanting before you get your Eclipse off, either run in (Or teleport in) to a mob and hit Eclipse, you will be softcapped before most things hit you, I typically get one hit full in the face and the rest bouce off.

    Any time you don't have Eclipse up and running then you can either use human form; and even a tri-form can use Gravatic Emination > Gravity Well > Unchain Essence to control a whole mob. Or you could just stay in Nova and avoid as much aggro as you can, dropping to Dwarf if you do get too much.

    As to how I would set up human form the way I do mine is I completely ignore any power that is a duplicate of what the forms have (IE: No blasts) and you do have to be careful on your choices because you can only spare enough slots to make 5 or 6 human powers truly effective (More if you lightly slot Dwarf). The key powers to slot in human form are:

    Sunless Mire - Slot for recharge rather than damage because as a tri-former you use it to increase the damage of Nova form, the damage from the power itself can be impressive, but is dwarfed by Nova's damage.

    Stygian Circle - This means you never have any downtime again for either health or endurance

    Eclipse - Slot for recharge and then resistance/accuracy. Getting this perma or close to perma is such a joy.

    Gravatic Emination - One of the best control powers in the game, a fast activating cone stun.

    Gravity Well - A melee attack that also holds, but if you slot it like a melee attack it causes sick damage, and can be used to 1 shot a minion prior to Unchain Essence.

    Unchain Essence - A power I recently realised I misunderstood, I thought it was a low damage long recharge AoE, but it is actually a mag3 AoE sun power and therefore is great!

    Dark Extraction - I have read these pets are second only to fire imps for damage (And I don't know if that was counting just one of them or not), and you can get 2 or 3 out at once with enough recharge (I have exactly perma-hasten on my build and if I was quick on the button am .1 second away from having 3 perma)

    Not all those powers need 5 or 6 slotting, but if you get them slotted (I don't think I have left anything out) then you get the full utility from human form, plus the mass damage from Nova.

    PS: You can add Quasar to the list of human power, it is a great nuke when you consider Sunless Mire and Black Dwarf mire get you very close to the damage cap. But some people hate nukes so I left it off. Still Black Dwarf Mire > Sunless Mire > Quasar > Pop a blue > Stygian Circle and you are back to full health/endurance so as far as nukes go it is a good one and you can recover instantly.
  7. Annoyingly you argue your case rather well (Like a lot of others here, and I can't quite get my head around liking you and telling you that you are wrong at the same time) so I do see where you are coming from, I just think that any AoE heal you get probably won't be enough to save anyone life if it is seriously under threat so trying to use that kind of power would mean wasting the potential to use something else.

    I know I am mainly a Warshade player but if I was going to give PB's a buff I would be looking towards buffing the powers that a lot of PB's are already taking rather than changing the other powers (The -def and -res idea is a good one, as is the stun addition to Photon Seekers), but I guess that is just a point of view thing, I just don't want to see PB's stopping their damage causing to keep teammates alive, the inherant is a self buff given from nearby teammates, but I don't remember a requirement for them to be alive to buff you, so I think Kheldians should benefit from having a team, but like Warshades, PB's should give back to the team via an increased kill speed, not defender like support.
  8. PrincessDarkstar

    Warshade Newbie

    I think in this case the advice about Nova being able to bring greater damage was well within the limits of the question.

    Human form builds can be ok (And AlienOne is a good person to speak to if that is your thing), but if damage is your goal over playstyle then I would always go for mostly Nova.

    The great thing about Warshades that tips the hand towards tri-form builds is that the attack powers from human form are replicated in Nova, but Nova causes more damage with them, the control powers in human form last long enough to switch to Nova and blast, the self buffing powers (Sunless Mire/Eclipse) last long enough to carry into the forms, and the pets are on a timer so last through form switches too.

    In general everything you can do in human form you can also do with a tri-form build, plus you have the benefit of extra damage in Nova. You just have to enjoy the playstyle where you do a bit of shapeshifting, but I fully think it is worth it.

    As Obsidian said the only thing you are going to get now to improve damage (Aside from the nuke; Quasar) is Dark Extraction, but that technically isn't your damage since it is pet damage. You will however get more survivable once you hit 38 and get Eclipse, allowing you to be braver in your pursuit of damage.

    If you still decide you want to be human mostly I am happy to have a look at a build for you, but as discussed in another thread a few minutes back, there is a drawback to starting a fight in human then going to Nova because you end up with downtime between fights are you ready your human form again.

    In conclusion: I would stick with human only (+dwarf for mez) - less damage but maybe more your thing style wise, or go tri-form - all out on the damage front without necessarily giving up too much from the human form.
  9. PrincessDarkstar

    Orbiting Death.

    Quote:
    Originally Posted by Obsidian_Force2 View Post
    Now that is how you do a rant.
    Yes. Yes it is

    Obsidian is of course quite correct too.
  10. Quote:
    Originally Posted by Smiling_Joe View Post
    Why is the answer to buffing a given archetype in this game always MOAR DAMAGE? Kheldians have already gotten a buff in the damage department, and I'm fairly certain that calls for more will go unheeded.
    There have been very few sensible cries for +damage, aside from the fool/troll wanting Kheldians to be epic in power.

    Quote:
    Originally Posted by Smiling_Joe View Post
    Just what part of LX's suggestions takes away from your dps? The -res one actually improves your dps, so what's the problem with that?
    I don't think anyone disagreed with that either, just most comments on that got lost in the arguement about not giving heal auras.

    Quote:
    Originally Posted by Smiling_Joe View Post
    With regard to the Reform Essence suggestion, making the self heal affect your teammates as well as you doesn't in and of itself turn PB's into imitation emps. In order for that to happen the recharge would have to be adjusted to be more in line with Healing Aura's. Since Lord Xenite didn't mention anything at all about changing the recharge, I don't think that spamming an aoe heal every thirty seconds (enhanced for recharge) is exactly what you would call rocking the aura.

    I'll admit that the "healing aura component that works like the Empathy/Radiation AoE Heal" part threw me off a bit at first, too, but taken in context with what he said later - specifically:

    leads me to believe that adding an aoe component and preserving everything else - including the recharge - is all he's suggesting. Xenite, maybe you can clarify that part a little better?

    In either case, with the recharge being what it is, I doubt anyone even notices they're being healed by the peacebringer if it happens - what? twice? - in a big battle. Yeah. that'll give everyone the impression that we're defender wannabes.
    You just said it yourself, who would notice it being cast? Nobody. So what is the point in wanting it? Especially considering Reform Essence is all about your own survivability, are you honestly going to cast it whenever a team mate needs a heal and risk it not being up when you need it, or are you going to run into the middle of everyone to cast it when you are low on health? I doubt either.

    Quote:
    Originally Posted by Smiling_Joe View Post
    And who gives a squid if they replace glowing touch? Who takes that anyway? Throw me in the briarpatch of dropping a bright glowing cyst that emits recovery increasing rings ala CoT crystals. I do think it should affect the PB too, since the +def bonus really wouldn't affect us, but my point is that if you're replacing a support power with a support power really doesn't add or subtract from any so-called weak buffer role.
    I doubt many people are going to complain, but if you get an aura type power then all people are going to want you to do is use that power when it is up, that changes the AT from a damage AT (Which is what it is).

    Utility is all well and good but PB's only have one power which directly affects a team mate so it is clearly not what the devs wanted PB's to be concentrating on.

    Quote:
    Originally Posted by Smiling_Joe View Post
    Shut up and go roll a damned scrapper if you want moar damage. The disparaging and condescending tone certainly isn't welcome here. You want to disagree, fine. But before you all but call Xenite a noob you might want to team with him a couple times. You might just find out that whether he's on his lv 50 Warshade or his lv 50 Peacebringer that the man flat-out knows his stuff. He doesn't need moar damage because he kicks *** without it. And if you think a lack of damage is what's standing in the way of your kheld being POWERFUL then maybe you need to look at your playstyle too.
    I didn't want to be quite so harsh because I suspected his was a trolling post, but you are quite right. Kheldians are not supposed to be the best at anything, including damage which is our key strength.
  11. PrincessDarkstar

    Warshade Toggles

    That is some very good advice from Rainbow_Avenger and AlienOne and well worth taking note of.

    As AlienOne identified, the best two playstyles involve either being human only (Or mostly at least) and continuing to fight in human form after the opening attacks, or fight mostly in Nova/Dwarf, only stopping to Eclipse/Mire/Pets then straight back into Nova/Dwarf again.

    You have hit on the key problem with the true tri-form playstlye, and might be better off changing your playstlye slightly to aviod the downtime.

    Alternatively since Unchain Essence is on a long recharge you could just use that attack chain when it is up, then stay in Nova until it is up again, so you only get that downtime once every however long.

    One last word: I drop for Stygian Circle when there are 1 or 2 mobs still left rather than waiting right until the end, you are most useful opening up on a full pack of mobs than helping clear the last few, and this should help cut into your downtime.
  12. Oh AlienOne I forgot to mention that I only fought 2 or 3 mobs in your arc, being solo with small spawns bores to to tears - cannot wait for i16!
  13. Quote:
    Originally Posted by OmniSurge View Post
    A epic AT should be just that... EPIC... the most powerful of all the ATs..
    Things that should never be said on the Kheldian forum ...
  14. Quote:
    Originally Posted by Obsidian_Force2 View Post
    The total illogic of the "if I see it then it's proof to me" thinking drives me nuts because it remains unprovable one way or another, and to ignore or dissreguard hard scientific proof set in provable numbers is akin to saying dolphins do not exist because you have never seen one personaly. Your wrong, everyone knows your wrong but because we can't drag you to see the dolphins, you get to remain set in your belief they dont exist.
    Haha that is great

    And totally correct as well, the video can show how well one person is doing versus another, and would definately prove who was the better player etc, but a video cannot show what is the absolute best and only the numbers can do that. Also there will never be enough videos to compare everything.

    I can understand about not caring about numbers though, the fun part of the game comes from different things to different people, but I think a few hard facts would improve the popularity of Kheldians to a different section of the playerbase.
  15. You are finding why tri-form Warshades are more common than tri-form PB's.

    The clickies from the PB human form like build up don't last very long when you switch to the forms, unlike the good clickies from Warshade human form.

    So it is really a compromise if you want to make the use of the human melee attacks. If you ignore then you can dedicate more slots to the other forms, but do have to relegate human to a pretty much non-combat form. Yet if you slot them you lose out on some of the power of the forms.

    That said as a tri-form Warshade player myself I have 6 well slotted human powers and still have most of the Nova/Dwarf powers with at least 5 slots, so you can balance both. But I am not a PB player so don't really know the PB powers worth slotting and will leave any real advice to those who know
  16. Quote:
    Originally Posted by AlienOne View Post
    Just look up @AlienOne in the MA... I believe the name of it is called "The Battle For Humanity"... Not a very good story, since I made it in a hurry and it was specifically so I could test the capabilities of my human-only form... If you want a better story, check out my other published one--the "CorpsOne" one... I invested a bunch more time into writing that one...

    Also, be forewarned! There is a seemingly endless amount of ambushes in my warshade test one! Every time you start attacking a group around one of those altars, ambushes start pouring in... It's easy to get overwhelmed. You might find on a tri-form that you wind up staying in dwarf form most of the time, as switching forms with that many enemies around you is pretty much suicide, unless you're just damn good.

    Also, don't forget to map it for 8 players!
    Actually I have just this second done that mission since I thought I might as well do that search

    I only had it set for one since I was just seeing if it was the right arc, but I will do it set for 8 at some point (Honestly most likely i16 when the option is available rather than looking for fillers).

    Quote:
    Originally Posted by AlienOne View Post
    In addition, I think videos prove more than numbers do, because they show actual situational gameplay, which most of the time can't figure into "generalized" numbers. Most numbers people throw out don't factor the type of mob you're fighting against, whether you're solo or teamed, how many team members there are, whether or not you're solo mapped for 8 (which I do a lot of times), which difficulty setting you're on, or even if you're fighting in a normal mission, an AV mission, or an AE customized mission. Average general numbers for human/nova/dwarf form can say one thing, and the situation might dictate another, depending on what sort of defenses/resistances/reflexes/experience/enhancement set bonuses you may have.
    I am quite the other way on that one actually, I understand numbers don't show everything and never will, but a video can too easily show someone playing awesome versus someone playing poorly, and you can't quite tell on a video.

    I am pretty sure the optimal gameplay is using Nova mostly but dropping in to use Sunless Mire every 30s (And every 3rd Sunless Mire you add Eclipse and every 4th add Hasten) but I don't actually play that way because it is a bit too hectic for me and I pay far too little attention lol, hell I even miss Eclipse dropping every now and again!
  17. I have actually watched parts of those video's now (I couldn't before since I was at work, and also because I didn't really see the need as video's don't prove much) and the first one clearly says "City of Heroes (Warshade), Code Name: VestigeOne" which proves AlienOne is correct saying that it is him.

    The 2nd one also spends a LOT of time shapeshifting and missing out on DPS - but that is because he is facing Malta and most people would go slowly against those ******s as they are the only group in the game that can reliably hit you once and render you useless.

    Also AlienOne has 3 fluffies out a lot of the time which contributes a shedload of DPS, something my build can do but I don't keep track of the recharge time enough to actually do it in practice.

    Still I would be interested to give that mission a go.
  18. Quote:
    Originally Posted by Obsidian_Force2 View Post
    I think I need to hire PrincessDarkstar as my official translator, my methods of communication are too often unintentionaly brutal sounding.
    It's like good cop, bad cop
  19. Obsidian is right, the numbers shown by Redlynne were correct, but they aren't as good as Redlynne made them sound through the use of adjectives (I doubt there was anything underhand about what Redlynne wrote though).

    He was just making the point (More for the benefit of a newbie than a vet) that they shouldn't over-estimate Orbiting Death and the overall benefit it will give to your damage output.
  20. Quote:
    Originally Posted by gaias_minions_EU View Post
    I'd disagree with you on this bit PD when on a team with 'trollers but you do need to understand the ATs inherrent and stay close enough to them to benifit.
    I was being a bit down on it I guess, if I was going human only I would definately take the power (And did when I was human only for a while), I just wouldn't brag about it when trying to convince someone of my uber damage.
  21. Quote:
    Originally Posted by LordXenite View Post
    Wow... a Kheldian pissing contest... sheesh!
    Yeah I was afraid it might come to something like this

    I would much prefer that rather than being defensive about their ability (Which is not in question), people would look beyond the immeasurable and actually post some facts.

    And I still can't get over Lacrymosa posting a video of AlienOne claming it to be them! Of all the people to pick don't pick a regular forum goer!
  22. On the binds topic there is a thread near the top of this section of the forum where I have hopefully explained the bind files I use and how to work them.

    I have however heard of people using g15's, so they should work.
  23. Quote:
    Originally Posted by AlienOne View Post
    Ummm... Actually, that's me. Not you. (see sig below and compare names to the YouTube video). If you'd like, I can log onto him in-game and prove it.

    I wasn't aware there was a higher difficulty setting than "invincible," which is what I was on.

    You might also want to take into consideration that I was in a custom AE mission I created that had ALL LTs with quite a variation of scrapper powers (fire, dark, dual blades, katana). Of course you could kill faster, because you had 1...maybe 2 Lts in a mob? And the mob conned YELLOW to you? LOL. And if you had a boss on invincible, I certainly didn't see one, because none of them in your video conned purple. In fact, now that I'm checking it again, I don't even seen any LTs conning RED, which means you actually WEREN'T on a higher difficulty setting.

    Completely incorrect information...
    Lol that is the most amusing post I think I have ever seen

    Quote:
    Originally Posted by AlienOne View Post
    Now, that said, I actually WOULD like to see PrincessDarkStar go in my mission and survive it using her particular WS playstyle. I'm being serious. I really would like to.
    As much as I hate the MA and all it has spawned I would be happy to give it a try. But I never did claim to be the best Kheldian player or have the best build (Though I am of course very proud of my build), I just want to help others by learning all I can.
  24. Quote:
    Originally Posted by Lacrymosa View Post
    You must play you're WS horribly, I out damage nova PB's with my WS. Double Mires unchain essense+ quasar = Entire mob dead, Bosses get perma Gravity well's as mine is on a 10 second recharge. All this was without IO's I'm a killing machine with them. This is all excluding Orbiting death and Dark Extraction. Yeah I'm doing far more DPS than nova form.
    Ok firstly I said Quasar doesn't count because it is situational and not part of a proper sustainable attack chain.

    Secondly Gravity Well might be on a 10 second recharge, you still need 3 hits to kill a boss and for the first 10s that boss wont be stunned.

    Thirdly Dark Extraction works in all forms so you can't count that.

    4th - lol @ Orbiting Debt - With fully saturated Sunless Mire you are causing 12dps with it. And you have to be right up in the middle of the mob to use it, which isn't a safe place since you have no mez protection.

    And lastly, Nova does AoE damage, MASSIVE AoE damage.

    Quote:
    Originally Posted by Lacrymosa View Post
    And what are you talking about Quasar can't be counted?, I Stygian circle the next mob or Eclipse them for end. You seriously don't know how to play a WS. But hey don't take my word for it:
    Quasar is a nuke on a 2minute timer, you can only count attacks that form part of a sustainable attack chain if you want me to take you seriously.

    Especially when you consider that any good tri-former will drop for Quasar just as much as a human only build would.

    Oh and you would run into the next mob after Quasar to use Stygian Circle? The power that relies on dead bodies and thus should be used on the mobs Quasar kills? And then say I don't know how to play?

    Quote:
    Originally Posted by Lacrymosa View Post
    http://www.youtube.com/watch?v=Bpr1WS5DilA That's me.

    http://www.youtube.com/watch?v=UrBClpWKKyI, my friend. On IO's triform. No Quasar just for you. And yes I'm doing mine on a higher difficulty, Who kills faster?.
    We can all get videos of someone who doesn't have a well specced toon and show we are awesome you know.

    Quote:
    Originally Posted by Lacrymosa View Post
    On that note, do you mind recording you're point of view? I would love to see how you perform, I'm betting thats not going to happen, I'm assuming you're not going to post a video proving anything are you?.
    Haha and then a challenge, which sadly I will decline because you aren't worth the effort because your point isnt even close to being correct.

    As I mentioned somewhere else, the attacks in Nova have more base damage that the attacks in human form, they have a sustainable attack chain (With AoE's no less), they get more benefit from Sunless Mire, Quasar would be used with a tri-former just as much as a human form only and there is just no mathematical way you can cause more damage limiting yourself to a pure human build.

    You are one of those people I have been talking about who say "Loads of damage" without actually having a clue.

    STOP GIVING PEOPLE WRONG ADVICE!

    PS: If you want a challenge, how about you go away and run the maths on a sustainable 1 minute long attack chain on 10 mobs using builds with and without Nova. I know which will win, and I would guess by a very large margin. And whenever I get around to running the number I will prove how right I am, but you go ahead and try and prove otherwise.

    *holds 1 finger in the air: 1-0 to me I think.
  25. Quote:
    Originally Posted by Sadyre_NA View Post
    You're coming a long way after the battle already finished times ago.
    Thats because I was EU side unfortunetly, but I assume if the battle finished my side won? Right always wins.

    Quote:
    Originally Posted by Sadyre_NA View Post
    Using the kheldians term is doubtful at best. Peacebringers have needs warshades don't, and vice versa.
    Peacebringer in human form are melee centered, where the lack of any mez protection is the reason this issue is raised everytime it can be
    Warshade in human form aren't melee centered, thus not really needing it. While it would be nice, it is also accepted not having it is fine as long as the AT, especially Eclipse, isn't getting any nerf.
    I don't think that is valid when talking mez protection really, most mez is AoE and from range, so will hit you wherever you are.

    Also the Warshades hardest hitter is a melee attack.