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Posts
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Code:I don't know what your budget is, but I put two more oblit sets in, which can get sort of expensive (the quad anyway). Also, you can use any level/io for the basilisk's gaze set. You're not going to be using single target attacks here so I used the attacks purely to chase recharge bonuses. Hasten is 1.4sec off perma and should easily be there with Force Feedback proc.
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I know you said just for AE farms, but a reminder... this build is junk for real play. -
I haven't taken a close look, but I'd make more use of Mocking in your single target attacks.
Since it's strictly for farming I'd consider dropping the fighting pool (tough does nothing here) and pick up combat jumping for the LotG slot and fit in Rise of the Phoenix with Stupefy.
I might get a chance to load it into mids tomorrow and take a better look. -
Quote:the build was decent but the whole point of mine was to have it all well rounded all though yours was as you said "far from prefection" i think ill just stick with mine until i find one better well i compared mine vs yours yours had a huge spike in some stats i found to be vital for the build yours did have some huge spike in defense stats i will admit but i think ill stay with mine
Kind of difficult to understand this comment, but Joe's build will perform far better than yours in a wider variety of situations. S/L is your lowest defense, which is the most necessary for a well rounded build.
Also, and I may be recalling incorrectly, I believe Perf shifter end proc in consume will actually give it to the enemies.
The regen you gain from the Regenerative tissue unique is 2.1 hp per second. If you take that slot and put just a common IO recharge into Healing Flames you would gain 7.7 hp per second.
Going for 4 piece GSFC in Rage is a strange choice. I think either two Rectified Reticle and a common recharge or the full set of GSFC for the broader defense bonus would serve you better.
The 4th slot in weave is probably better used elsewhere too. The accuracy bonus from LotG is not something you are likely to need with double stacked rage, and it only provides .1-.2% defense across the board. -
If you are looking for innately high resist and defense, Invulnerability is the obvious choice. You'll have the Psi hole there, but I don't think it's too big of an issue. Shield defense isn't bad either, although the resists are a lot lower. You do gain damage output though.
You can IO any armor type with survival in mind, though. -
Okay there's a few things here.
First of all, you are probably fine at -12 mag to knockback. 16 is over kill.
You have a lot of things overslotted. Blazing Aura is over slotted. Fire Shield, Plasma shield, and Tough are overslotted.
Maneuvers is underslotted and as it stands is not being put to good use. Greater Fire Sword is underslotted, as is Incinerate, and well, kind of all your attacks.
Kinetic combat is great for S/L, but it needs help to keep the attacks strong.
Healing flames wants a set with more recharge, like Doctored Wounds.
Additionally, your budget seems to be quite liberal, given all the Oblits and Kinetics, which makes me question the absence of LotG recharges in all defense powers. Even weave where you slot some LotG set, the recharge is not one of the choices.
Also, breath of fire is a bad, bad attack, and I don't understand the choice of 3 ragnarok in there. You want the 5 piece bonus on Ragnarok.
Lastly, it is my opinion that you do not need S/L cap on a fire armor character. Healing Flames is one of the best self heals in the game. I'd go for 32.5% and use a Luck in the tough patches, if you need to. You would see much more gain from losing some of that S/L defense and gaining some E/N. Addiontally, Obliteration is not a good way to get S/L defense. I'd work in some Eradications in here to get more E/N.
Now, if you are talking about fire farms, you mainly want F/C defense for those. Can you do it without that? Yes, but I would pick one goal and go for it. You can have a general purpose character that is able to farm with some loss of efficiency compared to a purpose built farmer. Taking the middle road is going to make you mediocre at both.
Sorry for the stream of consciousness. I am in a hurry. I may get a chance later to rework the build. -
Looking for another set of eyes on this build. There's some stuff I don't like and I'm having trouble finding ways around it.
I took hover/fly because I wanted a flying char. Not sure if this is going to cause any problems with Head Splitters cone or not.
I feel like Slice as an eradication mule is kind of a waste, but not sure what to do with this power choice/slotting. Also, I put two slots in health because I wasn't seeing another good place for them; there is probably something more optimal here that I am missing. Been looking at this too long now and would appreciate if someone has some tips or tricks.
I'm not sure if it would be better to pull the slots out of boxing, put the kinetic combat in Disembowel, and then slot slice as a real attack, or even move the slots somewhere else for a different gain.
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Quote:Ah, okay. For some reason I can't see the build you posted.Okay, essentially here's what was going on in the build I critiqued.
Both Rage and Taunt were 5-slotted.
I converted Taunt to a 6 slot and reduced Rage to a 3 slot (common recharge IOs).
You lost 5% recharge from a set bonus in Rage, but gained 7.5% recharge from a set bonus in Taunt.
Also, he had Tough slotted for 1 common End Reduction and 2x Common Resist Damage and only the Res/Def unique in Resist Physical Damage.
I replaced the commons in Tough with 3 Aegis (Resist, Resist/EndRed and Resist/EndRed/Rech).
I also took remaining slot I'd "stolen" from Rage and plonked it into Resist Physical Damage and tossed a common Resist on it (since it's Auto, there's no endurance consumption). This bumped your S/L resistance above the 90% hard cap when it was at approximately 86 before.
You lost a little +ToHit in the bargain, but when you're double-stacking Rage, it's not a huge deal. If it BECOMES a huge deal, replace the 3x Common Recharge IOs with Membrane Hami-Os. They buff Recharge and ToHit. -
Quote:Sorry, a bit confused. What is the suggested tweak?Here's a small tweak that:
- Gets you to S/L cap for Resist
- Bumps your recharge slightly
- Bumps your F/C defense
- Reduces resting Endurance consumption even further.
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Quote:Yes, the tier 4 version of the power requires that you have created two versions of the tier 3 power. It doesn't matter which ones (there are recipes with all the combinations), but you do have to make them from scratch.Hey guys, and gals.
Finally, the characters I do have that are incarnate are just halfway up one tree. I noticed with my Shield Scrapper, that if I want to make another ability in the tree, it has requirements that I've already created. To me this would seem to indicate that when you create an Alpha, it actually consumes the previous power you made. So if you need to make another power higher up in that tree, you may have to re-make some of the lower powers again.
Does that sound right? If so... I got a while to go to finish an incarnate tree! Woot. -
Thanks for the help so far everyone. As you could see in my second build I posted, Maneuvers was already gone, so let's put that matter to bed. It may work for some builds, but not for what I want.
Does anyone else have opinions on the destiny power? Ageless is undeniably attractive for almost anyone.
Barrier is also nice, but I think not as nice on Inv as some others since it is already fairly solid (I may be wrong about this, and it definitely would have more application in itrials, but I find I am usually buffed through the roof there).
I'm curious about Rebirth Radial. I find that if I am going to go down as Inv, rebirth is probably not going to stop it. I think its best use would be soloing difficult things. Usually on my brute when I go down in an itrial it is fast and hard, and I'm not sure that kind of damage is appropriate to respond to with added regen (even as large as it is).
That being said, this is the current version of the build.
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Quote:Following that goal I came up with this:Manuevers is something that could be endurance hungry and not needed on a Inv/SS. With sets alone, you can soft cap to all but psi quite easily, and then still have a damaging tank, what you may lose in rechg bonuses and so dps you can gain back in dpe and so dps.
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Quote:Hmm, can you give me a reason to get rid of maneuvers? You are stating a lot without saying anything useful, imo. I can't really justify the glad IO, even though I have the money for it. Paying for that IO is basically another decent build for an alt that I could do. I could take another power (none of which are that appealing) and cap with another reactive armor and probably another kinetic combat. I don't really see how that would be a net gain though, other than slightly less endurance. I'd lose recharge and damage. Maybe that is better; maybe it isn't. I'd appreciate your reasoning for what you say.You've gone after +Recharge on your tank instead of using your set bonuses to softcap. Maneuvers on an Invuln tank?!?!?!? And your S/L resist isn't even capped, even with tough. BAD TANK! BAAAAAD!
Your big AoE (Foot Stomp) is slotted for ZERO endurance reduction and you're depending on Spiritual.
You have all these attacks and all this recharge but not enough recovery or endurance reduction to support it.
Something is going to have to give. My advice would be to better slot for endurance reduction and go Spiritual for a recharge boost.
And for the love of bob, GET RID OF MANEUVERS!
Additionally, my S/L resist is 89.6%. I know the .4% is significant, but I'm not really sure it's a deal breaker. If it is I can two slot tough to get it.
And yes, I have a version of the build where it is S/L capped with energy mastery and the Spiritual Alpha. The thing is, to me that looks boring. It doesn't have the damage output that would be needed to solo things in a reasonable amount of time, and is slightly more survivable (90% S/L vs the current 89.6%). Fun.
Is there something inherently worse about depending on Cardiac for end reduction versus depending on Spiritual for recharge? -
Okay, I have a Invuln/SS tanker approaching level 40. Right now endurance can sometimes be a problem, especially if I am going all out.
I wanted to make this guy invuln/ss/fire while running Cardiac in the alpha slot. My current end usage with max cardiac will be .96/s and my recovery rate will be 2.98/s. I'm curious if someone with more experience knows if I am going to end up with huge endurance problems. I don't mind keeping blues on hand if it means Fireball over Energy APP, but I don't want to have all blues and be chugging them like an addict, either.
Additionally, would going Ageless Core for the destiny power to solve any end issues be a stupid choice given the Rebirth Radial is much better for survivability.
If anyone has some experience with this I'd appreciate the help.
The build in question:
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Quote:I feel bad for the Numina that I started - but could not finish due to multiple reasons...
No big deal, things happen. We finished in good time and laughed in the face of heals, buffs, debuffs, and control everywhere. Mostly.
I got 38 levels (1-38) on my tank. That was the only char I leveled this weekend. -
I've been playing this game on Justice off and on since release. Last time I was playing a got a char to 50 (yes only 1 50) and stopped until now.
I came back and hopped into Justice United and Justice For All and everyone was very helpful getting me a taste of high level things like Hami and the new trials. Just wanted to say thanks for the help... this is a great server.
You'll mostly see me running around on my brute Chaunzaggorath, my tank Autotank or likely asking even more questions from my global Sauber. -
Sorry, still not used to incarnate powers. I'm guessing the "best" one is the recharge/heal, but I'm honestly not sure about them.
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Anyone have any ideas? Is the lack of response because it is passable or face-palmingly bad?
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Hey all,
I've recently come back to the game after some time away. I was looking to make a KM/Inv scrapper as the title states on a reasonable budget. I was having trouble capping S/L/E/N. I'm quite confident that some of my choices are horribly wrong and I don't mind hearing my attempt totally blows if it does. I find it somewhat difficult to place all the slots as invuln and I wonder if I wouldn't be better with a different armor (although I like invuln gameplay wise). I should say I'm not looking to top any pylon dps charts here, but obviously I want respectable damage or I'd just play my old invuln tanker.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Quick Strike -- Dmg/EndRdx/Rchg(A), Dmg/Rchg(3), Acc/Dmg(3), Dmg/EndRdx(5), Acc/Dmg/Rchg(40)
Level 1: Resist Physical Damage -- ResDam/Def+(A), ResDam(13), ResDam/EndRdx(15), ResDam/EndRdx/Rchg(15), ResDam/Rchg(17)
Level 2: Temp Invulnerability -- ResDam(A), ResDam/EndRdx(17), ResDam/EndRdx/Rchg(23), ResDam/Rchg(23)
Level 4: Body Blow -- Dmg/EndRdx/Rchg(A), Dmg/Rchg(5), Acc/Dmg(7), Dmg/EndRdx(7), Acc/Dmg/Rchg(9)
Level 6: Dull Pain -- Heal(A), Rchg(25), Heal/Rchg(25), Heal/EndRdx/Rchg(27), Heal/EndRdx(27)
Level 8: Smashing Blow -- Acc/Dmg/EndRdx(A), Dmg/EndRdx/Rchg(9), Acc/Dmg(11), Dmg/Rchg(11), Acc/Dmg/Rchg(13)
Level 10: Power Siphon -- Build%(A), ToHit/EndRdx(34), ToHit(42), ToHit/Rchg(43), ToHit/Rchg/EndRdx(46), Rchg/EndRdx(50)
Level 12: Combat Jumping -- Rchg+(A), Def(29), Def/EndRdx(37), Def/EndRdx/Rchg(37)
Level 14: Resist Elements -- ResDam-I(A)
Level 16: Unyielding -- ResDam(A), ResDam/EndRdx(39), ResDam/EndRdx/Rchg(39), ResDam/Rchg(39)
Level 18: Burst -- Acc/Dmg/EndRdx/Rchg(A), Acc/Dmg/Rchg(19), Dmg/Rchg(19), Acc/Dmg/EndRdx/Rchg(21), Acc/Dmg/Rchg(21)
Level 20: Resist Energies -- ResDam(A), ResDam/EndRdx(29), ResDam/EndRdx/Rchg(31), ResDam/Rchg(31)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- ResDam(A), ResDam/EndRdx(36), ResDam/EndRdx/Rchg(36), ResDam/Rchg(37)
Level 26: Weave -- Rchg+(A), Def(42), Def/EndRdx/Rchg(42)
Level 28: Invincibility -- Rchg+(A), Def(43), Def/EndRdx(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(34)
Level 32: Concentrated Strike -- Dmg/EndRdx/Rchg(A), Acc/Dmg/EndRdx(33), Acc/Dmg/Rchg(33), Dmg/Rchg(33), Acc/Dmg(34)
Level 35: Tough Hide -- Def(A), Def/EndRdx(45), Def/Rchg(46), Def/EndRdx/Rchg(46), EndRdx/Rchg(50)
Level 38: Stealth -- Rchg+(A), Def(48), Def/EndRdx(50)
Level 41: Grant Invisibility -- Rchg+(A)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Physical Perfection -- End%(A), EndMod(48), EndMod-I(48)
Level 49: Unstoppable -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Regen/Rcvry+(A), Rcvry+(36)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- End%(A), EndMod-I(40), EndMod(40)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1369;663;1326;HEX;| |78DA6593EB6E12511485CF0C436B2950B0D03B97D20205DA2944FF79A9BDD8A4B62| |84A62BC24D2018EED443225301AFBCF67F08F2FA0559F4DAB3E81B8D9EB94D63081| |7C337BD659679D3DE794DFEFF885F8B021B4E076CBEA766BD546C76AB765C75BB68| |EEC86181542C42E6AB5B26C4969EEDB8E74ED466DD375ADC69BE4E0ED8E7C2D9DAE| |34F79C776F5B8EEC5875BB65BBA7E13DE75876A4E39A1737FECAC949CB3C9056DB7| |68E02FCB06B1F1DBBF4E4E3A76A5BCA66986FC9CCEEDACAE97EDB6E985B27CDD35A| |D9EABAB2733A43F1D2F47F1616EAEA19A24A4809FD095061188F19D906212B6EF59| |7A529F934DDC4843FA5F5DF04E3C022239460DC26B906B947832E04DD147453D03D| |A7141E95C2831406528C20C508525CEBA728893B64EB5529BC8FB47E69A60294197| |30F817DC60B721F55EEA34D184986EF10A833FC707F49F231C8BD63DFF57E69F11B| |23F79991FFC2583B6394BE32A6688671B5D4F128CFBB10612C878049C65DD205A01| |381559E70834A136AE804BA94419732E852065D7A45C1C26A1DE173BDDFFCEB3F81| |1F8C488FA344FE32EE91EDA4B29D84ED026CE3B08DC356235D14B6223AC7893C549| |A5643A73174094397307419430DD2CD42A7CF62D1392C3A87D56E92609E77404F9F| |87200F411E5D499120A61C62059E3C0E2C0287B4E2845A74427229D904F0B99275C| |80F195BE497525B2315E429567D8CB57120C028F9190192A7D5F469E45B47BE12F2| |0549B0A29AB3024195766A0125BD8090ABFFE12C2084A94CCD4FFC2DD63F0249166| |C93695199163166C1189C43FAD12512C6E0A8F5F2436F8B4395D250E5C650E5E650| |E5E06A658DA3540C352F9534168D8506C7B377EE1B1C69A161C0EFCB92A63DE51E2| |D3DE0FDF1EBAA7885C57F2E4BBA86E664D1952C7AF40F8A72CAB9| |-------------------------------------------------------------------|
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I've normally played tankers and this is my first brute and willpower character. Do I "need" defense cap with willpower or is that unnecessary?
This is the build I've come up with. Any tips would be welcome.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Villain Profile:
Level 1: Strike- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Endurance/Recharge
- (5) Kinetic Combat - Damage/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (5) Numina's Convalescence - Heal
- (7) Steadfast Protection - Resistance/+Def 3%
- (42) Numina's Convalescence - Heal/Recharge
- (A) Reactive Armor - Endurance
- (7) Reactive Armor - Resistance/Endurance/Recharge
- (9) Reactive Armor - Resistance/Endurance
- (9) Reactive Armor - Resistance
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (11) Numina's Convalescence - Heal
- (11) Numina's Convalescence - Heal/Endurance
- (A) Eradication - Chance for Energy Damage
- (13) Eradication - Accuracy/Damage/Endurance/Recharge
- (13) Eradication - Accuracy/Damage/Recharge
- (15) Eradication - Damage/Recharge
- (39) Scirocco's Dervish - Accuracy/Damage/Endurance
- (42) Scirocco's Dervish - Accuracy/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (17) Kinetic Combat - Damage/Recharge
- (17) Kinetic Combat - Damage/Endurance/Recharge
- (19) Rectified Reticle - To Hit Buff
- (19) Rectified Reticle - To Hit Buff/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
- (21) Recharge Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Discouraging Words - To Hit Debuff/Recharge/Endurance
- (23) Discouraging Words - To Hit Debuff/Recharge
- (25) Discouraging Words - To Hit Debuff
- (25) Numina's Convalescence - Heal
- (27) Numina's Convalescence - Heal/Endurance
- (27) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Thunderstrike - Accuracy/Damage/Endurance
- (29) Thunderstrike - Damage/Endurance/Recharge
- (29) Thunderstrike - Accuracy/Damage
- (31) Thunderstrike - Damage/Endurance
- (31) Thunderstrike - Damage/Recharge
- (31) Thunderstrike - Accuracy/Damage/Recharge
- (A) Performance Shifter - Chance for +End
- (33) Performance Shifter - EndMod
- (33) Performance Shifter - EndMod/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (34) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (34) Reactive Armor - Resistance/Endurance
- (36) Reactive Armor - Resistance/Endurance/Recharge
- (36) Reactive Armor - Endurance
- (A) Eradication - Chance for Energy Damage
- (39) Eradication - Accuracy/Damage/Endurance/Recharge
- (39) Eradication - Damage/Recharge
- (40) Eradication - Accuracy/Damage/Recharge
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance
- (40) Scirocco's Dervish - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense/Endurance/Recharge
- (37) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense
- (A) Jumping IO
- (A) Numina's Convalescence - Heal
- (43) Numina's Convalescence - Heal/Endurance
- (45) Numina's Convalescence - Heal/Recharge
- (A) Performance Shifter - Chance for +End
- (43) Performance Shifter - EndMod
- (43) Performance Shifter - EndMod/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense
- (A) Kinetic Combat - Accuracy/Damage
- (45) Kinetic Combat - Damage/Endurance
- (46) Kinetic Combat - Damage/Recharge
- (46) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (48) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Endurance
- (48) Reactive Armor - Resistance/Endurance/Recharge
- (A) Mocking Beratement - Taunt
- (50) Mocking Beratement - Taunt/Recharge/Range
- (50) Mocking Beratement - Accuracy/Recharge
- (50) Mocking Beratement - Taunt/Recharge
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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