Fire/Fire Build Help


EJI

 

Posted

I'm totally clueless when it comes to Fire Armor.

Generally when I build my toons, I slot for positional defense. In this case, that wasn't working so I went for Smashing/Lethal.

I managed to soft cap at 45.4% Def to S/L along with 73.4% Res to Fire.

Is this a viable PVE/Farming build or did I overlook something?

Any help/critique would be appreciated

Hero Plan by Mids' Hero Designer 1.94
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Master Zombie Fryer: Level 50 Mutation Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), Mako-Acc/Dmg/EndRdx/Rchg:50(21)
Level 1: Fire Shield -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/Rchg:50(13), TtmC'tng-ResDam/EndRdx:50(13), TtmC'tng-EndRdx:50(15), TtmC'tng-EndRdx/Rchg:50(15), TtmC'tng-ResDam/EndRdx/Rchg:50(17)
Level 2: Blazing Aura -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(40), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(43), Oblit-Acc/Dmg/EndRdx/Rchg:50(45), Oblit-%Dam:50(46)
Level 4: Healing Flames -- Mrcl-Heal/EndRdx:40(A), Mrcl-EndRdx/Rchg:40(5), Mrcl-Heal/Rchg:40(9), Mrcl-Heal/EndRdx/Rchg:40(11), Mrcl-Heal:40(11), S'fstPrt-ResDam/Def+:30(17)
Level 6: Cremate -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(7), KntkC'bat-Dmg/Rchg:35(9), Mako-Acc/Dmg/EndRdx/Rchg:50(23)
Level 8: Build Up -- RechRdx-I:50(A), RechRdx-I:50(34)
Level 10: Maneuvers -- Krma-ResKB:30(A)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19)
Level 14: Super Speed -- Zephyr-ResKB:50(A)
Level 16: Plasma Shield -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(36), TtmC'tng-EndRdx/Rchg:50(36), TtmC'tng-ResDam/EndRdx/Rchg:50(36), TtmC'tng-ResDam:50(37), TtmC'tng-EndRdx:50(37)
Level 18: Breath of Fire -- Ragnrk-Acc/Dmg/Rchg:50(A), Ragnrk-Dmg:50(19), Ragnrk-Dmg/Rchg:50(21)
Level 20: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(37), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(39), Oblit-%Dam:50(40)
Level 22: Consume -- P'Shift-End%:50(A)
Level 24: Combat Jumping -- Zephyr-ResKB:50(A), Krma-ResKB:30(25)
Level 26: Incinerate -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(27), KntkC'bat-Dmg/Rchg:35(27), KntkC'bat-Dmg/EndRdx/Rchg:35(29)
Level 28: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(31), Oblit-Acc/Dmg/Rchg:50(34)
Level 30: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(45), KntkC'bat-Dmg/EndRdx:35(46), KntkC'bat-Dmg/Rchg:35(50)
Level 32: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(33), KntkC'bat-Dmg/Rchg:35(33), KntkC'bat-Dmg/EndRdx/Rchg:35(33)
Level 35: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(46)
Level 38: Rise of the Phoenix -- RechRdx-I:50(A)
Level 41: Tough -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(42), TtmC'tng-EndRdx/Rchg:50(42), TtmC'tng-ResDam/EndRdx/Rchg:50(42), TtmC'tng-ResDam:50(43), TtmC'tng-EndRdx:50(43)
Level 44: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def/Rchg:50(48)
Level 47: Web Grenade -- Enf'dOp-Acc/Immob/Rchg:50(A), Enf'dOp-Acc/Rchg:50(48), Enf'dOp-EndRdx/Immob:50(48), Enf'dOp-Immob/Rng:50(50)
Level 49: Targeting Drone -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(23), P'Shift-EndMod/Rchg:50(25), P'Shift-EndMod/Acc:50(34)
------------
Set Bonus Totals:

  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 35.5% Defense(Smashing)
  • 35.5% Defense(Lethal)
  • 3.938% Defense(Fire)
  • 3.938% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 33.31% Defense(Melee)
  • 3% Defense(Ranged)
  • 4.875% Defense(AoE)
  • 5% Enhancement(Heal)
  • 3% Enhancement(Immobilize)
  • 15% Enhancement(RechargeTime)
  • 27% Enhancement(Accuracy)
  • 5% FlySpeed
  • 165.65 HP (12.37%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -16)
  • Knockup (Mag -16)
  • MezResist(Held) 8.25%
  • MezResist(Immobilize) 13.75%
  • MezResist(Sleep) 6.6%
  • MezResist(Stun) 11%
  • 9% (0.15 End/sec) Recovery
  • 10% (0.559 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 1.875% Resistance(Negative)
  • 5% RunSpeed



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[ @Zombie Fryer ][ @Zombie Smasher ]
| Home Server: Virtue |

Twitter: @ZFLikesNachos Save City of Heroes (Titan Network) [Successful "The Really Hard Way" runs: 4] [Click ^]

 

Posted

Okay there's a few things here.

First of all, you are probably fine at -12 mag to knockback. 16 is over kill.

You have a lot of things overslotted. Blazing Aura is over slotted. Fire Shield, Plasma shield, and Tough are overslotted.

Maneuvers is underslotted and as it stands is not being put to good use. Greater Fire Sword is underslotted, as is Incinerate, and well, kind of all your attacks.

Kinetic combat is great for S/L, but it needs help to keep the attacks strong.

Healing flames wants a set with more recharge, like Doctored Wounds.

Additionally, your budget seems to be quite liberal, given all the Oblits and Kinetics, which makes me question the absence of LotG recharges in all defense powers. Even weave where you slot some LotG set, the recharge is not one of the choices.

Also, breath of fire is a bad, bad attack, and I don't understand the choice of 3 ragnarok in there. You want the 5 piece bonus on Ragnarok.

Lastly, it is my opinion that you do not need S/L cap on a fire armor character. Healing Flames is one of the best self heals in the game. I'd go for 32.5% and use a Luck in the tough patches, if you need to. You would see much more gain from losing some of that S/L defense and gaining some E/N. Addiontally, Obliteration is not a good way to get S/L defense. I'd work in some Eradications in here to get more E/N.

Now, if you are talking about fire farms, you mainly want F/C defense for those. Can you do it without that? Yes, but I would pick one goal and go for it. You can have a general purpose character that is able to farm with some loss of efficiency compared to a purpose built farmer. Taking the middle road is going to make you mediocre at both.

Sorry for the stream of consciousness. I am in a hurry. I may get a chance later to rework the build.


 

Posted

I'll echo most of the above, also the end redux in oblits is relatively lousy and expensive to run in the damage aura and FSC. On mine, I built for a mix (35% s/l, 32.5% e/n) and coupled it with destiny +def. It works well for me.

Anyway, took a crack at your build.

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edit to add: if you want a farmer from fire/fire, make a brute. the taunt in the aura and burn will up your kill speed considerably not to mention higher resist caps, and so on.