KM/Inv Critique and help
Anyone have any ideas? Is the lack of response because it is passable or face-palmingly bad?
It's hard to comment without knowing if you left out incarnate powers on purpose or not ; this stuff can (and should) affect the whole build.
Sorry, still not used to incarnate powers. I'm guessing the "best" one is the recharge/heal, but I'm honestly not sure about them.
Hey all,
Code:
I've recently come back to the game after some time away. I was looking to make a KM/Inv scrapper as the title states on a reasonable budget. I was having trouble capping S/L/E/N. I'm quite confident that some of my choices are horribly wrong and I don't mind hearing my attempt totally blows if it does. I find it somewhat difficult to place all the slots as invuln and I wonder if I wouldn't be better with a different armor (although I like invuln gameplay wise). I should say I'm not looking to top any pylon dps charts here, but obviously I want respectable damage or I'd just play my old invuln tanker.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Quick Strike -- Dmg/EndRdx/Rchg(A), Dmg/Rchg(3), Acc/Dmg(3), Dmg/EndRdx(5), Acc/Dmg/Rchg(40)
Level 1: Resist Physical Damage -- ResDam/Def+(A), ResDam(13), ResDam/EndRdx(15), ResDam/EndRdx/Rchg(15), ResDam/Rchg(17)
Level 2: Temp Invulnerability -- ResDam(A), ResDam/EndRdx(17), ResDam/EndRdx/Rchg(23), ResDam/Rchg(23)
Level 4: Body Blow -- Dmg/EndRdx/Rchg(A), Dmg/Rchg(5), Acc/Dmg(7), Dmg/EndRdx(7), Acc/Dmg/Rchg(9)
Level 6: Dull Pain -- Heal(A), Rchg(25), Heal/Rchg(25), Heal/EndRdx/Rchg(27), Heal/EndRdx(27)
Level 8: Smashing Blow -- Acc/Dmg/EndRdx(A), Dmg/EndRdx/Rchg(9), Acc/Dmg(11), Dmg/Rchg(11), Acc/Dmg/Rchg(13)
Level 10: Power Siphon -- Build%(A), ToHit/EndRdx(34), ToHit(42), ToHit/Rchg(43), ToHit/Rchg/EndRdx(46), Rchg/EndRdx(50)
Level 12: Combat Jumping -- Rchg+(A), Def(29), Def/EndRdx(37), Def/EndRdx/Rchg(37)
Level 14: Resist Elements -- ResDam-I(A)
Level 16: Unyielding -- ResDam(A), ResDam/EndRdx(39), ResDam/EndRdx/Rchg(39), ResDam/Rchg(39)
Level 18: Burst -- Acc/Dmg/EndRdx/Rchg(A), Acc/Dmg/Rchg(19), Dmg/Rchg(19), Acc/Dmg/EndRdx/Rchg(21), Acc/Dmg/Rchg(21)
Level 20: Resist Energies -- ResDam(A), ResDam/EndRdx(29), ResDam/EndRdx/Rchg(31), ResDam/Rchg(31)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- ResDam(A), ResDam/EndRdx(36), ResDam/EndRdx/Rchg(36), ResDam/Rchg(37)
Level 26: Weave -- Rchg+(A), Def(42), Def/EndRdx/Rchg(42)
Level 28: Invincibility -- Rchg+(A), Def(43), Def/EndRdx(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(34)
Level 32: Concentrated Strike -- Dmg/EndRdx/Rchg(A), Acc/Dmg/EndRdx(33), Acc/Dmg/Rchg(33), Dmg/Rchg(33), Acc/Dmg(34)
Level 35: Tough Hide -- Def(A), Def/EndRdx(45), Def/Rchg(46), Def/EndRdx/Rchg(46), EndRdx/Rchg(50)
Level 38: Stealth -- Rchg+(A), Def(48), Def/EndRdx(50)
Level 41: Grant Invisibility -- Rchg+(A)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Physical Perfection -- End%(A), EndMod(48), EndMod-I(48)
Level 49: Unstoppable -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Regen/Rcvry+(A), Rcvry+(36)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- End%(A), EndMod-I(40), EndMod(40)