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I'd really like a staff/Polearm set. maybe Staff for scrappers/Brutes and Spear for Tankers/Stalkers.
As for Nunchaku for MA... eh.
MA pretty much looked to me to be the "I hit things just with my hands, no fancy powers or weapons" set. Adding in the punches in i16 pretty much solidfied that for me, as it's purpose as such was fulfilled by allowing it to mix between punches and kicks.
What we're really looking at when discussing this is customizing animations and entire weapon sets for weapon-based powers.
Like, okay, say we allow players to select between regular bows and crossbows,cool. How would that work? Would you select while creating your costume? because you'd have to select which type of bow if using regular bow animations, and which type of crossbow if selecting that one, If the selection was made during power customization, would it make me go back to costume to select which weapon?
The way I could see it happening is during power selection, If you picked archery or trick arrow, the Archery/TA tab would expand down into crossbow or regular bow, then you'd select which one you want, which would dictate which bow options you'd have when it came to picking weapons in costume creation.
I'd like to know if that's possible before going any further (because if so, staff would be the obvious choice for nunchaku) -
Quote:^I don't think Tin Mage has to have two origins unless you just want him to. I would classify him as Magic.
Maybe he's just a generic humanoid robot that does nothing special. In which case his only powers are his Magic. Meaning his origin is Magic. Technology gave him life, but not superpowers (as far as we know, anyway).
If we simply have to label him as Tech just because he's a robot, even though the "origin" of his superpowers is not technology in any way, that would mean every human character, whether they are classified as Magic, Science, Tech, or Mutation, would be hybrid of X/Natural. Because all humans are Natural to start with, just as all robots are Technology.
This Sounds like
this
Quote:"Hey, we know you guys are limited to five, broadly defined "origins" that both stifle your character and allow for crazy ********
I'm having a hard time not defining a robot, which is pretty much as advanced as a machine can get, as Technology, and Him using Magic as,...... not magic. A dual origin system of some kind is just easier on the mind.
Like, okay, here.
Origin: where your character comes from/what he is
Natural: All Normal Human beings, hands down.
Technology: You were created, or are sustained by technology Robots, Cyborgs, Technoorganic whatever the hecks, AIs developed in the internet that post on forums and..... nevermind, not talking about me at all... nexxt category.
Mutant:X-men Style "mutants" the "next stage in human evolution" and all that stuff yo-us Humans do... >.>
Science: A human being radically altered by scientific processes.
Magic A creature of supernatural origin
Alien:Cause seriously, we've been fighting aliens, since day one, why is there no alien origin? Kheldians prove they're out there.
Power Source: what generates your powers, or at least your primaries.
INternal: whatever your Origin is, this matches with it.
Magic: Artifacts, Spells, yadda yadda.
Technology: Gadgets, Weaponry, armor
In short
TIN MAGE IS ONE OF U- A ROBOT! -
Quote:Man, After that ****, they can't just leave us in the wind with origins.I would also say a magic origin robot would be one that was not built using magic but gained the ability to use magic (like the Tin Mage).
"Hey, we know you guys are limited to five, broadly defined "origins" that both stifle your character and allow for crazy ******** but now here's a Canon example of a character with TWO origins, AND YOU CAN'T HAVE IT, NYAH NYAH NAYAH!"
Seriously, have a character origin option and a power source option. -
Look at your Sister... Do you REALLY think anyone would impregnate her?
Good thing My Fat ugly momma is'nt a Nemesis plot. -
I honestly should say I have multiple standards, and this^ is one of them.
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Quote:This is exactly my thinking as well.For me, it all boils down to what's doing the work. A master swordsman can pick up a chunk of metal, wield it like a sword, and do super-human things with it. You can't just pick up a chunk of metal, slap it on your back, and start flying around. In that case, it's the jetpack that confers the ability to fly on it's owner and presumably it would work just as well strapped to anyone's back.
Things get a bit dicier with weapons and firearms, but at a certain point the ability to use them well relies less on the training and abilities of the person, and more on the weapon itself. Batman doesn't need his utility belt or high-tech gadgets to be a super-hero. So, I would consider him to be a Natural origin hero, someone who's super-powers come from his physical abilities and training. Yes, he has an arsenal of high-tech devices as well (as do most characters who rely on natural ability and training to some degree), but if you strip those away from him he's still just as formidable. Take Tony Stark out of the suit and he's pretty squishy.
Of course, there are a lot of gray areas between...much like there are some gray areas between natural and mutation, mutation and science, technology and science, or magic and natural.
Quote:Originally Posted by BaBsinatorThat's purely a gameplay compromise.
I consider all the weapon sets, MA, and WP to be best suited for "natural" origin. For exactly the reasons stated up there, but it's definitely a High tech rifle, equivalent to Batman's utility belt in it's functionality, so I figure it lays somewhere between tech and natural.
Example: anybody could put on Batman's utility belt, but noone could use the items therein to the effectiveness that he does. -
I was thinking of adding a new category, to make all the Scale-categories match each other on each side...
Retaliator/loner:
As a hero, you stick to your own. You have your own morals and don't like to be bothered by others. But if someone provokes you, God help them. -
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The character-scale description defines what they do. What they(heroes and villains) do in this game is defined by what missions they take. Thus, tag the Arcs to suit the types of characters outlined here.
The premise is it's supposed to work in tandem with the same system for dev-created content to allow people to play along the lines of what they want their character to do without going outside that range unless the REALLY like the mission that does.
Example:
Play Crime-fighter slanted dev-content until you get to a high enough level that the threats you face start to outstrip your Crime Fighter character, then delve into Architecht arcs labeled as such( or not labeled, but still fitting the description, bouncing back and forth when you get a contact that fits your character.
As for the Player-created tags
Well, that's exactly what I'm talking about here, did'nt know about that, but I still think this has merit for the reasons stated above. -
God Bless you Zamuel!
/em Salute
Edit:
A heavily revised edition of this is now on the Original post -
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bI swear to god, I'm going to use another forum's Vbulletin interface to write up my planned revised edition for this and the AE section. Cause the lack of visible availanle tools is frustrating the CRAP out of me.
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This is my point, these would be fan-made and agreed upon classifications for missions, events, and contacts. That way, people who had a character that was imagined as one of said classifications would'nt be spending the majority of their time stepping above or below their desired range because they could come to it, find contacts and such in their desired range, and run through all of those.
Quoting myself here
Quote:and there direct purpose would be as Said hereOriginally Posted by ME, like two posts agoI mean, yeah, there's always fluctuations and flukes, but these Scale classifications are more to the effect of
"what my character(his enemies) do 80-90% percent of their heroing/villainy time"
Quote:Originally Posted by DumpleBerrySort of like, a new player comes to the boards and says, "I have a Batman homage who wants to fight the mob, what should I do?" And the guide lists all the Family, Tsoo, and Mook contacts, missions, etc.
this would of course go hand in hand with a Classification system for AE because, as has been said already, things are'nt as even across the board at various levels, and "low scale" work is'nt as readily available(and that's where the AE side of things comes in) at high levels while the reverse is true at lower levels. I'd also like to put up this visual to represent how I imagined how the Scale Classes related to each other
Heroes
Cosmic Defender
Hunter > V ^ <Hero For Hire
Crime fighter -
Well, Hero for Hire and Hunter can go any way. Hunters are basically Heroes that focus on a specific threat. That threat could be cosmic or minor. and Heroes for Hire are designed specifically as belonging to an organization that tells them what to do.
So X-men Would count as Heroes for Hire purely by concept(as opposed to how they actually operate) and the Green Lanterns would be along the same lines, with touches of cosmic defenders. To go into Greater detail.
An Individual Green Lantern is A Cosmic Defender.
The Green Lantern Corps as a whole Are heroes for hire.
edit:
Plus, as I've stated before, this is more of a "what I do most of the time" type of thing.
By these standards. Anytime we take part in a zone event or Giant Monster fight we take a step up, down or to the side. -
Well, you could always choose not to take the mishes in-game that don't fit your character, and there's a suplementary thread in the AE section.
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They are, mostly/. but they match Up with arc classifications as well.
A crime Fighter hero would be less inclined to take on problems of a Cosmic Defender scale no hope(relatively speaking) of winning it. A Criminal scale villain probably would'nt want a Destroyer scale mission, holds no personal profit. -
So... noone wants to help?
Obviously I'll start work soon, but I'd like some kind of help, maybe one person per Origin, and I'll divide it into the proper scales
also..
Quote:Boom DeyaddaOriginally Posted by you guysMission Architect -
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Aww Pwease do ! Hayate
He's evil!
and Grumpy!
and he kills parents!
.........
CUTENESS
P.S. he's supposed to have real, shoulder length dreds, but they don't have dreds in-game.... -
I mean, yeah, there's always fluctuations and flukes, but these Scale classifications are more to the effect of
"what my character(his enemies) do 80-90% percent of their heroing/villainy time"
Take Spidey as an example
50% of the time, Spider-man is fighting simple crooks. And when he's not doin that he's fighting
Criminal-Scale Villains:
Shocker
Scorpion
Sandman
Kingpin
Hammerhead
Silvermane
Nemesis type villains
Green Goblin
Venom
or Destroyer type villains
Green Goblin
Carnage
so even though 10% of the time he gets swept up in Marvel's current big cross-continuity crossover blahblah event, pretty much all his time is spent dealing with smaller scale threats and crime.
so Spider-man would be Scaled as Crime-Fighter Hero. -
I was kind aunder the impression the OP was asking for these missions to occur with the frequency/intorduction mechanics of a mayhem/safegaurd, as opposed to at the end of an arc or some such. Maybe as a paper/radio mish, or from a contact who gives them as repeating mishes with randomized names/ enemies.
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Companion to the Thread in the City Life Forums
I've been thinking about classifiyng the Contacts, Storylines, Missions, and other story elements in-game for players who want their characters to do things more their speed. This of course requires me to create some classifications.
The purpose of this is to allow players to create their character snad tailor their play experience more to the type of career they'd want that character to have, instead of the current system of starting out small, and growing in power.
They could start out small time and stay that way, having big wins on their own scale instead of trying to have Daredevil save the world from Cthulu. Conversely they could start out as a massive, world destroying villain/ world Saving Hero and keot it up throughout their career.
Obviously this would facilitate the need for the same classifications in AE as there's little world-shattering content at the early levels, and similarly few small scale content in the end game. This would result in a mix of AE and Dev Content play.
As a Mission Architect, you could Put a little tag before the description of each mission with one of these, in addition to the tags already available that fulfill this purpose to some degree.
If this becomes an agreed-upon activity, I'd post up a thread listing arcs people would like categorized, or have already categorized, and would continuously update the First Few OPS(for each Scale Category) with the Numbers of the Arcs as needed.
These classifications are designed to address what your character does 70-90% of the time. Since 70-90% of your play experience would be in missions and such, this would apply most directly to mission and TFs/SFs, and mission related content, Contacts, enemy groups, and all of that. Obvious allowances are made for zone events and GIant Monsters as heroes/villains occaisionally step up, down, or to the side of their usual "norm".
Origin:
These would be the origins Set in the game
Natural
Mutant
Science
Technology
Magic
Character scale:
This is where it gets somewhat complicated.
To give an example, let's examine our friendly neighborhood Spider-man
Spider-man would be classified as Crime Fighter scale
Roughly 40% of his Super-Heroing time is spent figting small crime. The other 40% is fighting Small time thugs who happen to have super-powers(Sandman, Shocker, Rhino) Villains who have a specific vendetta against him (Venom) or plain old crazy villains (Green Goblin)
Sure, Spidey occaisionally gets embroiled in Marvel's big- giant, who gives a crap Multi Comic crossover event, but that's an exception, rather than his standard.
And while some of his villains occaisionally get too big for their britches, Doc Ock is a big perpetrator of this, most of them fall into one of the three aformentioned Catagories.
This specifically deals with the type of character you're making, Obviously a low level criminal would'nt be taking over the world, and a hero determined to protect their neighborhood would'nt have the firepower to stop them if they did. So here are the classifications I've devised (so far)
Heroes:- Cosmic Defender:
You save the world. All the time. Sometimes you even save the whole universe. It's your specific duty to tackle the big, world threatening problems.
-Examples:
Superman
The Justice League
The Avengers
Doctor Strange
Silver Surfer
Green Lantern
- Crime fighter:
You fight crime. You're in the trenches, on the streets. You may not stop meteors from smashing into earth, but you help keep earth running every day.
-Examples:
Daredevil
Spider-man
Moon Knight
Batman(except when he's in the justice league)
Punisher
The Question
- Hunter
You've made it your life's work to attend to what you consider a major threat. Nothing will distract you from taking down your enemy.
-Examples:
Blade
Punisher(these can fit multiple characters)
Hellboy
- Hero For Hire
You work for a benevolent organization. The pay you rather well to eliminate specific problems and then to go home.
-Examples:
Luke Cage
Ironfist
Misty Knight
X-men
Villains- Criminal
You're a common criminal. You'd be happy having you own gang, maybe a nice little place somewhere with lax extradition laws. you don't need to take over the world.
-Examples:
Shocker
Sandman
Killer Croc
- Super-Villain
You'll show them. One day the world will be YOURS(or at least the dark gods you serve) Through your evil mcahinations you seek to control everything and reform it in your image
-Examples:
Doctor Doom
Lex Luthor
Baron Mordu
Moleman
Magneto
Dr. Octopus
- Mercenary
You don't care what the job is, you just want the money.You'll do whatever anyone pays you to do...
-Examples:
...any assassin
Bullseye
The Enforcers
- Destroyer
You're crazy. It's hard to put it any clearer. You just want to destroy anything you can. You do everything for the sake of doing it.
-Examples:
the Joker
Green Goblin
- Arch-Nemesis
You exist purely to make someone else personally miserable. The hate you feel for them burns ith such intensity, it threatens to consume you.
-Examples:
THE MONARCH!
Green Goblin
Lex Luthor (like heroes, villains can fit for multiple roles)
- Cosmic Defender: