Premonitions

Legend
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  1. Quote:
    Originally Posted by Samuel_Tow View Post
    You have two inherent problems when you try to sell a "just armour" powerset, and none of them have to do with numbers.

    1. What kind of armour are we talking about? Knight's plate mail armour? Iron Man's techno suit armour? SWAT flack jacket? Freakshow "junk strapped to your chest" armour? Standard fantasy chainmail bikini armour? Just armour in and of itself covers far, FAR too many concepts for this to be feasible without specifying it somewhat. It'd be like making an attack set and calling it "weapon." Duh! What KIND of weapon?
    I may not have made this clear, but that is covered in how the set would be designed,

    The graphics would be a Customizable Power, Ideally, there'd be a "HeavY" and "Light" option for each armor type customization,and it'd be determined in the same way that spikes is.

    The very point of this set is to allow for a wide range of Concepts, and to add the wiggle room in with Customization. The closest example I can give is Shield Defense.

    Shield Defense is "Just Shield" but you can customize your shield in endless ways, including High-tech, fantasy, and various elemental shields. This would, hopefully, work the same way, only instead of weapon customization, it woud fall under power customization.

    Quote:
    2. The only real way you can institute several different armour toggles is to make each toggle be a different armour piece, kind of like how Assassin's Creed handles it. One toggle is shoulder pads, one toggle is a chest plate, one toggle is leg guards and so forth. You really can't make an armour set that puts five vests on top of each other.
    That is a major cornerstone of this set, Sam.

    Quote:
    That's just it - even as "large" as Rock Armor is, it clips severely when you increase your sliders such that you can end up obscuring much of the graphic. Were it smaller it would be completely obscured
    Good point, maybe just "different" then, because I'd very much like people to be able to choose a Heavy, Which together woud cover the whole body, and light, which would just add plating option for nearly everything, including stone, and I'd hope that it would look distinctive enough to not cause confusion.

    Quote:
    The ablative armor is an interesting idea, but the implementation would probably end up more like a Dull Pain power.
    Okay, I haven't played aroudn enough with willpower to know how Dull Pain works, do you think you could dumb it down for me?
    Quote:
    Perhaps it could be such a power with the addition of a Smash/Lethal Resist that goes down as your health decreases (kinda the opposite of Super Reflexes' Resistance bonus).
    I like this, from a thematic perspective.
    You have armor on, but as the enemy chips away at it, you become more exposed. I wonder if getting weaker as you approach death might not make things too difficult, though

    Quote:
    The "Edit" addendum is interesting as well, and similar to how I thought Shield Defense should work a toggle power with various Auto and Click powers that augment it.
    I'm definitely looking at this set as a sort of, self-focused, sheildless shield defense

    Quote:
    Actually, if you ran with the ablative armor idea throughout the set you could create a pretty unique set. Say the armor is ablative with underlying deflective properties, you could have a set that has high resists at the upper end of the HP scale, but which relies on an increasing defense bonus as the resistance is worn away. I still think the graphics would end up having to be pretty bulky to work, though.
    I really like this idea.
  2. Quote:
    A problem with a "close-fitting" armor graphic for a power is that it would very likely/often have horrible clipping. I do not believe such FX scale according to your sliders.
    I suppose "close-fitting" is a bit of a misnomer. I mean more along the lines of it not being as "large" as Rock-armor and the like, which forms more massive objects on your character's surface.

    Quote:
    And, really, it seems like people would be better off just picking a power like, say, Invulnerability and then putting together a costume reflecting their armor.
    Well, see, the problem with this is someone may want to
    1. Design a character who "transforms into their armor
    2. Design a character who visibly wears normal clothing under their armor
    3. Design a character who uses armor in a way that is currently not available in the costume creator
    4. do any combination of the three
    Quote:
    Methinks there would have to be a *really* unique aspect to the powers involved in order to make it appealing as a set.
    Actually I definitely agree, and that's pretty much why I'm making this thread,

    I DID have an idea wherein the "Basic" armor toggles would set up a sort of "spectral wounds" system. Your Health replaced with sort of "False health" bar over the real one. You would take X amount of "fake" damage, before the toggle is forceably shut off, with a somewhat long recharge time, if it is. Each toggle would represent a signifigant segment of your "Fake" health, and when they were all gone, you'd be helpless, like a hermit crab out of it's shell.

    edit:
    Ooooh, Further idea, the first four powers are the armor toggles, the rest are powers that keep hte toggles running, or boost them in some way!
  3. This is literally the "Not-elemental" armor set, much in the way Shields is a not-elemental set, but has elemental shields for the sake of visuals. The Armor/Powers are just as much apart of the costume, as, say, Weapons are as far as I'm concerned.
  4. So, Looking in another thread gave me the idea, and I want to flesh it out as best as I can, but obviously, my number crunching,and game-balance knowledge isn't as up to snuff as it could be, so I'm asking you, dear Forumites, to assist me.

    The idea here is for a defensive set built around the idea of, well, Armor obviously.

    Visually,the power will have several( four, or three) powers that cause an armor power effect to appear over the character's body. Obviously, the point is to make a character who defends his or herself with armor, and whi's powers visually and functionally reflect that.

    My original Idea was for it to be regen+Resist, But, if it's not overpowered or done elsewhere, maybe Defense+Resist?

    Here are the basic elements I've figured out, and I was wondering how to make it into more of a real set.

    Concept:

    The power is based around using a less specific form of "Armor" as with Stone or Ice, and more of a general concept of something worn on the outside of the body for protection. While it's true one can take Invulnerability and just design an armored costume, I think a powerset that is both based on armor, and has a distinct visual aspect to it fulfills a niche in the current powerset selection,as well as opens up new ones.

    Visual:

    Functionally, that is, in terms of how this set is programmed to appear, I see this power being like Spikes, It would be edited in the powers screen of character creation. When characters toggle on or click the appropriate power, the armor would be seen, but when the effcts of the click wear off, or the toggle is turned off, they would dissapear.




    One Major aspect of this idea is segmented armor toggles, Divided into either three segments:
    1. Head
    2. Torso
    3. Lower Body
    Or Four segments
    1. Helm
    2. Breastplate
    3. Gauntlets
    4. Grieves
    There would be either three or four(respectively) toggles that individually would summon up their respective armor segment.

    Under this system, Your character could present themselves in mutiple states of protection. Fully armored, with all the toggles on, or semi-armored, with only the ones you choose on.

    The armor itself woud be sleeker than, Stone or ice armor, to represent something closer-fitting, to Distinguish itself more form the other armor sets, and TO allow it to share visual aspects with the other sets, without being confused for them.




    The customizations for this set would, hopefully , include
    1. Ice
    2. Stone
    3. Metal
    4. Bio-armor
    5. Force-Field or energy, similar to the Energy option For Shields
    6. Flaming
    7. Mystical
    8. Technological
    9. Plain, single colored armor
    10. Crystal
    11. Tactical
    Because it would be composed of closer-fitting, individual segments, it wouldn't share much in common, visually speaking, with the other sets it shares the name "Armor" with, and because it would, Ideally, be edited and controlled like Spike-powersets are, players could mix and match different armor segments to create a unique look.
    Function:

    As I've said before, I Imagine this set to be high on resist, with a doseage of Defense thrown in. It would lean more towards Resistances than Defense, but a few of the minor powers should lend themselves towards, say Area of effect and ranged Defense.

    While I haven't figured out ALL the powers in the set, I do know it should have three, preferably four, toggle powers, maybe with a low endurance cost on them tof acilitate running them near constantly, as would likely happen. These would be the "signature" powers, the seperate segments of the actual visual armor.

    These powers should be obtained rather early in the set so a player can have the Look and powers they initially selected the set for,instead having to wait until level thirty to have a full set of protective gear, and having to fight through the thirty levels previous with just a helmet and a pair of boots, you would, at least look, the part of a fully armored hero(ine) from the start

    A specific aspect of the power I wanted to address was a unique feature I thought of,(unless this exists without my knowing)

    Since the power is built around the idea of a protective shell, I think it would be appropriate if, either through a power itself, or simply through an inherent quality of the set, enemies who attempt a melee attack on your character would have to roll a check against "Recoil" damage taken for hitting your character. The idea being, since your character's outer shell is so hard, and or dangerous, they can actually hurt temselves whilst in the process of hurting you.
  5. Premonitions

    Bone Armor

    Actually, this gives me a Different idea.

    Armor Generation

    You can form varied peices of Armor around your body at will.

    The idea here is that your character creates armor "out of nothing" what "Nothing" is, is decided by the player.

    I'm not the math whiz to decide the powers in this set and its numbers,

    But my idea for this set is a Combination of Resist and Regen. The armor gives resist because it's, well, it's armor. And it can be regenerated by the hero, thus regeneration.

    some key features of this set:

    * It would have as many varied armor options as Spikes currently have,hopefully more including solid, metal looking armor, bio-armor, "Bone" armor, "stone" armor "ForceField" armor, or maybe make that a Talsorian unlock. and a Plastic-Looking solid armor

    * Each toggle and click would generate one piece of armor, head, Chest, legs, e.t.c., so when everything's runing at once, you would be armored from head to toe.

    * It would cause, what I'm calling "Backlash".

    Whenever you're hit with a melee attack, some powers, or maybe just one auto power you get early in the set, would cause the attacker to get a certain percentage of the damage they do back, similar to hitting a spiked, or hard surface hurts the attacker just a smuch as the attacked.

    If it could be coded as an attack, It'd help Tanks hold aggro, obviously it helps Stalkers and Scrappers do their job better, and it also helps Brutes generate fury.

    Lastly, It hits upon a Range of power concepts, including players wanting to create a version of Transforming hero, or Powered armor hero with something other than invuln.
  6. NInja Run+Fitness, All there for your parkour needs.
  7. They're just costume peices for weapon Power sets. They don't do anything, per say, but they look cool, and may make cools sounds, can't remember.
    They give you light-sabers,light-hammers,light-axes, light-claws, light-shields and Light-bows. Depending on which Weapon-based set you have, as well as a fancy vangaurd rifle, no Vanguard pistols yet though
  8. Yuppers, "THe Blue Shield", if you catch one of the members online, just hit them up for an invite.
  9. News: Starter base is built, got salvage racks, plus workshop to build up the bigger ticket items later.

    Permissions and Ranks are set, any member can invite new people, so keep that i mind if you happen to See Philly or Mutant online.


    Sooo, I'm hashing out Ethan's builds(yes Builds, more on that later)
    And whilst I'm still a'slottin', I can say that his two builds will be basically like this:

    Support:
    The Support build will be basically focused on single-target damage from the primary, Crowd control from the secondary, and Team-assists from the pools, So, kind of like a defender-lite, though I'll be primarily concerned with protecting everyone else back in the Cheapseats with me.(.e. jenna, Shannon, and Dread) via killing targets quickly, and keeping them in range of the Tank and Scrappers.

    Powers:
    Primaries're obvious, but for the sake of completeness
    Dual Pistols
    Mental manipulation
    Fitness(dud)
    Teleportation
    Medicine
    Leadership
    Assault
    Complete opposite, really, Major focus is AOE, Melee attaks from the primary, and Defense from the Pools
    Dual Pistols
    Mental Manipulation
    Fitness
    Fighting
    Force Mastery
    Leaping(Combat jumping)

    Lastly,I'm working on the Virtueverse, since that's pretty tied to concept/build as far as I'm concerned.
  10. Sooo, Two Hours, till meeti'n time, Headcount?

    Prem: Dectective Ethan DP/Mind Blaster Lvl 15
    Mouse: Shennaiguns DP/Devices Blaster lvl 14?
    Star: Magmauler lvl15
    Philly: Scrapper MA/WP lvl10 Will be late)
    Dread:... Something new
    Todd: Drew Hill Peacebringer, lvl?
    Dream: Currently OCM, but spot's still held: Emerald Sleuth MA/WP scrapper
    Tristynd: Det. Jenna? Empath/Rad blaster
  11. Maaaaan, I just finished reading Planet Hulk and World War hulk, I REALLY wanted to play this character.
  12. I'd honestly like to hit a "Milestone" point or two: Unlocking Pools, Unlocking Travel Powers. So that when we start, there's less to slog through at the early levels in terms of necessities, Character builds have started to take shape, People Get around easily, Peopel have gotten a feel for their characters, that whole thing.

    ON another note, you know what's HARD As HELL to get a screenie of? Movement-Based Auras. Ugghh.
  13. Much thanks to Substrate and Bubbawheat for helping me with the salvage, and the recipe transfer, and now Both of my costumes, and Power Customizations are absolutely perfect. So, We need Asteroth, and the rest of the team.
  14. Great run tonight, and with Mutant and Starflier, plus Our two newbies, Jenna and Dru Hill we've got a full team!
  15. Oh now, that's just TERRIBLE.
  16. Quote:
    Originally Posted by The_Robertroid View Post
    Aqusitos-Plant/Storm Controller

    College Student bonded to a Water Elemental in a CoT experiment :P
    Water elemental Eh? hmmmmm Should be interesting.
    Edit: rolling around on Flarebeast now to get through the starter missions.
  17. Actually, My plans just changed, and I can be there on time today. YAAY!
  18. NO, I mean I HAVE(or am bidding on) the salvage, and I need to transfer it, and a recipe from one of MY characters to Flarebeast.
  19. *Ahems*
    Would anybody be kind enough to assist me with a Transfer of some halloween salvagem, and possibly a recipe?
  20. Well, we kinda can turn those off now for other sets,(Technology not withstanding) and my point is it just makes very little sense, considering the shield itself is the indicator, and might have been done just as easily with a different animation/poses, but here we are now, and it's still pretty good.
  21. Quote:
    Originally Posted by Suichiro View Post
    Psssh! As if. I was expecting something salacious.

    There's nothing there that's much worse than an R-rated movie nowadays.
    You're innocent, that's cute, Hit me up and I'l link you up
    OR! you're sarcastic, that's also cute.
  22. OKay, In tutorial With Flarebeast in his transformed state( Obviously he's gonna need the Halloween slvage to work as a concept)
  23. I always wondered why they were needed, what with you DRAWING A BIG HONKING SHIELD! everytime you activated a power, it just seems as odd as every weapon set being drawn with a flash of light.

    It makes even less sense considering the fact that you can use shields that have visual effects.