Premonitions

Legend
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  1. so this is what having "Baited breath" feels like..... minty...
  2. I definitely like adding a placate into it, as well as making the fear available sooner.
    tier 1: Taunt/Fear
    Tier 3: Placate
    Tier Four: Confuse? you know you'd want it....
  3. gonna throw out my main, Mobilise cause I loves him so much. My Kinetic Melee/energy Armor/Super Speed brute/rapper/thief(It's a lifestyle choice, not a career) rogue.
  4. I'm surprised more people aren't posting here
  5. Apply for art!

    To apply, fill this here thing out.

    Introduce your character(s) for me: My Main and Kick-*** Character, Mobilise is a Speedster, rapper, Kinetic Meelee.... er and all-around cool dude.

    essentially, Mobilise is the child of two praetorian yuppies who, in a horrible accident, almost lost their unborn child. A Mysterious Resistance Scientist appeared and offered to save it in exchange for "something" to be discussed at a later time. They agreed and ten years later he came back for the son, who was really his greatest triumph of Genetic engineering!. He trained the boy to be a fighting machine but Mobilise chose his own freedom through music, and took action by kicking butt wherever he went!
    Show us a few in-game screenshots of your character(s):
    CAN DO!


    He has hair like this,usually held with a rubber band when in-costume.
    But it's not available in-game
    Now, if you have any previous art of them, show us that too!
    :

    Any final words?:Ask him why you should draw him!This is Sorta the reason he became my main since it helped me develop his character even while out-of game. (Warning, he cusses a lot)
  6. I would think Ouruboros would help with that, available by about level 35, it lets you use old Missions you might have missed/ out leveled.
  7. Quote:
    Originally Posted by Leo_G View Post
    Like I said, you *can* easily think up a reason/visual for it, but that doesn't make it sound good. Ice armor and Stone are persistent effects which make less sense when you try to interpret them as not. Why would a Stoner be so weighed down if Granite and Rooted were *not* always there?
    Then don't make it an option for EVERY power in the set?
    and Again, lots of reasons, Why does sheild bash not do damage that matches the "type" of elemental sheilds it can be equipped with?
    Quote:
    And besides that, an animation for a 'stone wall' or blocking with a stone covered arm (something you couldn't do if you were animating an attack or running) is covered by Shield Defense's elemental shields
    .
    The powersets are more than just defense toggles, filled with controls and heals and such, things Shield doesn't have, and things someone trying to represent the concept of "Defending myself with earth/ice" might want/need. From the perspective you are representing, there could be one "Defense" powerset with customization options that allow you to make it look like a wide variety of things. Currently we have Elemental sets that have enough variety to justify their existence as unique sets, and I'm just viewing this as another customization


    Quote:
    I'd agree, but within reason/confines with what the powerset is doing. Doing so keeps the visuals/themes of powers loose enough for players to use their imaginations while keeping the animation work down to an 'as to' basis.
    I really don't quite understand the phrasing here, I'm sorry.

    Quote:
    It'd be wonderful if the devs had a laissez-faire mentality when it came to the looks of the game or having a sh** load of alternate animations for all the weapon sets, but I could forsee keeping it to '1 alternate set + 1 legacy set' as being realistic. Similar to the armors where, sets that it'd make sense for there to be reactive visuals without needing 'all new' visuals is what I'm pointing out.
    So is this just a "would need too much work/would take work I'd rather see applied elsewhere" type of thing because I personally treat this as a invalid point to make within the context of suggestions for changes to make to the game. Everything someone could suggest has both of those apply to it, so it should go without saying and really isn't a proper complaint, what should or shouldn't be done first is subjective. Everything will require work, all work done could be done elsewhere.
  8. Quote:
    Originally Posted by Leo_G View Post
    Reactive defense. I can see it working for some sets but not quite well for others...
    I view it more like a "no fx" type option for powers more rooted in their effects, I.E. you don't have a fiery aura if you don't have.. well a fiery aura, but that doesn't mean it has to be on nigh-constantly.
    Quote:
    -Stone Armor = no. Sure, you could probably think of an example where it could make sense but for what SA is in-game, I wouldn't waste the resources.
    For stone armor I could see a blocking animation coupled with a stone wall, or maybe just having the stone armor covering the arm/side held up when blocking. Or just simply a "bracing" animation with the armor breifly covering and then falling off the character. A more "Active" idea and I really dislike limiting what people can do in the way you're thinking.

    Quote:
    -Energy Aura = Yeah. Just like the PPD's aura, but I forget if the effect occurs when we miss them or when we hit. But since EA is defense, it'd have to work when stuff is deflected...and the animation of the attack still must actually 'connect' with the character rather than flying off in some random direction like when it misses.
    What specifically the power is doing is, again up to the player to interpret. The Devs would have to make a choice "Trigger on Hit, OR Trigger on defended" and the players would chooe to interpret it. Another option is to Split the difference.
    "Trigger regular animation on Deflect"
    "Trigger power "failure" effect when hit" where the auras flare up then "die" or "break" dramatically
    Quote:
    -Ice Armor = no. For the same reason as Stone.
    Yes, ditto as per stone, there are ways to make the armor toggles more "active"

    Quote:
    -Fire Armor = Yeah. Can totally see a 'short flare' every time one takes damage. No need to figure what happens when attacks miss, since that isn't the fire doing that. Extra points if the 'short flares' stack, making the flare bigger/brighter when receiving lots of damage.
    Quote:
    -Regen = no. You only have 1 toggle. AFAIK, a click FX would either be persistent or invisible (No FX option). But I guess it could work, but rather than seeing the glow when you're struck, just have it keep glowing when HP is not full and turn off when you're in the green.
    I hadn't committed to memory all the specifics of each power, but I love this idea.

    Quote:
    -SD/SR/Nin = no. They already have a kinda-version of this. It simply plays an evasion animation when the character isn't performing an animation and an attack misses/deflected.
    I have a MA/SR Scrapper who's power is Clairvoyance. It presents itself in combat as a "Danger Sense" pulled straight out of Spider-man. I tend to represent this with a combat aura set to the eyes. Having the Effects of Super Reflexes/Ninjitsu flash briefly(or simultaneously) followed by the dodge animation would free this character's aura costume option up for something else(though I'd just eliminate it) and would give them something less persistent and blatant as a combat aura that continues for as long as my character is fighting, instead flashing intermittently if at all during the course of a fight.

    Quote:
    -Dark Armor = ?. Many of the effects are already persistent (Cloak of Darkness, Cloak of Fear, Oppressive Gloom), not sure why one would waste the resources to make you 'darker' when hit.
    This is and odd question, Again, no effects until the character takes, defends or resists damage. Obviously Cloak of Darkness is a different kettle of fish altogether, but there are plenty of options for dark, including just a simple flare up of Negative energy as well as the "active" throwing up a dark shield idea mentioned in stone, which, really, could be an option for ALL of these sets in one form or another, Leading to
    Passive
    Reactive
    Active
    Quote:
    -Willpower = ?. The effects are already subdued, this suggestion would require you make WP more obvious and that's not really what WP is about.
    That's a decision for the creator of the character to make. Maybe they want reactive visual effects but find the others too visually distracting and opt for the more subdued Willpower.

    Quote:
    -Invulnerability = no?. Not sure if it'd make sense. You're invulnerable, the attack is suppose to hit and do no damage or little damage. Like EA, if attacks miss, the FX still have to 'connect' which is probably well enough for the reactive effect here.
    What is the invulnerability?Who says animations activating when struck "makes no sense"? No idea.This is a personal decision, some people might want it, some might not, obviously you wouldn't. Doesn't mean it doesn't "work" for whoever would hypothetically choose it.
  9. Your idea of what "Justice" is has now become so warped that yu're all the way down with Arachnos for some reason, or your holding up the facade of pursuing "Justice" has been dropped entirely and you're just doing it because you feel wronged/ mad at the world somehow lots of reasons.
  10. Premonitions

    Vault Door Open?

    another good "Wall" substitute is the Cubicle
  11. My priorities in terms of Things I Care About in an Issue

    1:
    Powersets/Costumes
    2:Every-damn-thing-else.

    I bought every pack but wedding and Dance and I'll probably drop some cash on wedding some point in the future.

    If we never get any more costume sets put into the game I'll be sorely dissapointed(which matters so much, I know ;P) because indulging my altaholicism is what's kept me in the game so long. And new stuff re-invigorates me.

    The "Power customization doesn't count" argument is rather silly to me, it's an essential aspect of character creation/customization.

    Weapons are effectively Power Customization for weapon-based sets and I doubt many people will say they aren't costume pieces.
  12. that IS a good idea, maybe even just a rash of buildings being made with the same design and then having a purpose put on them afterwards.
  13. Quote:
    Originally Posted by Leo_G View Post
    We'd need animated faces/mouths for that but I would love that, myself. Opening your mouth for breath attacks, screaming attacks and biting would be great. I already came up with a concept for such a character but would require a lot: biting/open claw animation attacks and fish/fin costume options. Some floppy webbed feet would be nice too.
    I don't think we'd need Animated Faces necessarily, if we just had Attack animations with a character thrusting their face/head forward it could be used as either a Headbutt or biting.
  14. I would like a "Feral" fighting style based on biting, Scratching, headbutting, and maybe elbows and knees to round it out. It'd be cool to have a power-set made up of both Smashing and Lethal damage.
  15. Quote:
    Originally Posted by _Fea_ View Post
    I
    "That was easy! So, what kinda things do people around here do for fun?" She said, looking from one person to the next.
    VVVWOOSH!

    And with that bit of onomatopoeia, Mobilise found his way on the scene and skidded to a stop in front of Ineloo and held out his hand

    "Mostly each other"

    He whipped out a gloved hand

    "Wanna try it out? "
  16. I'm not sure if animations can be tied to costume parts. Two different things going on.

    Weapons are costume parts
    Powers are animations.

    Edit: Like, I think the number one reason animations for weapon sets aren't changed is the thing with the interaction between weapons and "Combat stance" and the interaction between Powers and "Combat stance" I might be wrong, considering Combat auras, and the possibility that Combat Auras and weapons use the same coding, which makes sense to me.
    A good workaround, and just a thing that would be nice to have is some Assault-rifle Weapon options that are arm-mounted, but huge enough to look like they need the support of the second arm.
  17. I think Battledog has a thing for crushing on the female members of any team he's on.
  18. Quote:
    Originally Posted by Me, right there
    1:Note, I don't necessarily believe that these powers would make a good set, but they are examples of the necessary powers to create other sets that already exist in the power group in question
    2: I can accept Kinetics as different "Flavors" of the energy Power Group, but that doesn't really change the lack of an Energy Control Set
    * Standard code rant more than likely applies to this statement, but that's why this is a discussion and not a real suggestion
    Ya don't say?
  19. "Power Groups" is something I use to distinguish power-sets built on a particular common idea.

    Generally speaking, a Power Group is any collection of Power-sets that could effectively described as "The same thing but different"

    This mostly boils down to elemental and weapon-based sets

    Nothing to concern anybody really, just a way for me to look at the game.

    But it does create an interesting problem(for me) Some Power Groups are available for every archetype or, in some cases, it's closest relative, in some way, Mostly the Basic Fire, Electricity, Ice, and Stone, groups.

    Some are almost available for every type of character with some very obvious glaring holes, oftentimes bordering on being more a case of Proliferation than necessarily creating a new set*. These classify, to me, as low hanging fruit.
    The man examples of these Power Groups are:

    Darkness:

    The "Dark" Power Group is available as a Debuff/Buff Set, a Blast set, A Melee set and a Defense set. The only thing missing is a Control set, from these five an assault and Manipulation set can be crafted, thus making Dark available for every type of Power Set in-game and thus open to the greater group of Players.

    Taking into account Powers already available amongst them such as Fearsome Stare, Petrifying Gaze, Tenebreous Tentacles,Black Hole, Touch of Fear, Midnight grasp, and Oppressive Gloom there's already something of a base to Construct a Dark Control Set and most definitely enough to craft a Dark Manipulation set.1

    Energy:

    The "Energy" Power Group is available as a Blast, Manipulation, Assault, Melee, and Defensive set. It, unfortunately is not available as a Buff/Debuff or Control set. Powers Like Radiation, Kinetics, Force Field and Gravity are often used as close facsimiles but Radiation and Kinetics2 are represented as their own power group by virtue of having a pair in other sets,And if Force-field is to be considered the "energy" buff set, it would most likely need some customization options that match the look and feel of the energy sets. Gravity is of course, visually and functionally distinct from the Energy Power-sets, thus leaving the game with potentially half an "energy" Buff set and No Energy Control set.

    Weapons and Gadgets:
    Any set visually and functionally based in the use of items and weapons as opposed to powers, Magic, super-duper mysterious human training, or Sufficiently advanced technology falls into this classification, There are "Weapon and Gadget"based sets for almost every archetype in the game with the exception of Control, and Assault.

    Similar to Darkness, the presence of powers like
    Web Grenade, Caltrops, Taser, Sleep Grenade, Cryo Freeze Ray, Wide-Area Web Grenade, provide something of a working base to create a "Utility belt full of tricks" Control Set,1 while any melee weapon set and a ranged weapon set of choice could allow for the existence of a Weapon-based assault set.
    Alternatively, following the Example of Arachnos Soldiers and Widows, you could take a ranged weapon set, such as assault rifle, or dual pistols and add some melee powers to it, or a melee weapon set, such as claws, and add more ranged powers.


    Earth:
    Earth is Available as a Melee, Defensive, Assault, and Control Set, but lacks the presence of a Blast, Manipulation, and Buff/Debuff set.

    The idea of a Ranged set, built mostly out of powers like Stone Spears and Fissure is intriguing, ranged offensive powers that instead of traveling the distance to strike their enemy, simply pop up underneath them, with a few Hurl Boulder type Powers to overcome the "Must be on ground" problem from over-taking the whole set, it'd be a welcome addition to the game, I think, and would perfectly capture the type of big, loud, destructive force earth-Based characters are known for.

    Further, a Buff set, built on being able to give players various forms of the Stone Armor defensive powers could be interesting and would probably give Force Field some competition in the Defense-based Buff set arena. The ability to cast rooted on an enemy with none of the benefits sounds like a fun prospect, with powers like Salt Crystals or Quicksand to back it up 1
    1
    :Note, I don't necessarily believe that these powers would make a good set, but they are examples of the necessary powers to create other sets that already exist in the power group in question
    2: I can accept Kinetics as different "Flavors" of the energy Power Group, but that doesn't really change the lack of an Energy Control Set
    * Standard code rant more than likely applies to this statement, but that's why this is a discussion and not a real suggestion
  20. Groundswell you're welcome to join and glad to see you back, Dream, Maybe me and the other low-levels can schedule some catch-up time during the weekends, why the weekends? Well let me tell ya...


    Gather 'round to hear the exciting tale of Premmy and the Exploding dryer.

    It was a Tuesday Night, Premmy was hard at "work" as usual and, as a testament to his great skill was also playing City of Heroes with his Blue Shield Static Group when his boss called him away to run some errands. Well he couldn't very well turn him down so he rushed off. By the time he was done, his team had dispersed and he got back to work. Around 12:30 at night he packed in a final load of laundry into the dryer and went to go finish some work. And what should he find when he returned to his station but a FLAMING DRYER!? Quick action by the fire department saved the building and noone was hurt, but... Premmy could no longer enjoy the spoils of a cushy job that allows him to play video games all day.
  21. Mobilise runs, Mobilise dashes, Mobilise MOOOOVES, and Mobilise flits back and forth from Praetoria to Primal Earth like nobody's business.

    So if, while, in a mad dash to escape from the combined forces of a pack of Resistance acting to "collect" him and some plain-old(justifiably, he had just busted up another ghoul factory and stole some really nice anti-matter prototype designs) pissed off Praetorian Police backed up by war-walkers, Mobilise happens to find himself suddenly on Primal Earth, Mobilise wouldn't be bothered much by the whole thing. Two words, were all he needed.

    "F@#& Yeah"

    And off he went. Runrunrunrun, faster faster faster. Soon he had built up to his max cruising speed, skimming over the tops of the lakes in Atlas park. He didn't even stop when some plain, and, honestly, goofy looking robot came down from the skies and began spouting off something about King's Row, A Force bolt forward along the ground, a hop to surf on it, and a slicing Kinetic uppercut cleaved the thing in two just in time for him to pass through the space it once occupied, and give out a call of
    "F#$* YOU clunky!"
    but he was heading that way anyway so he kept moving forward. It was very important that the robot respected his power and speed, and knew it hadn't affected Mobilise's decision so he spun around as the force-blast he was riding ebbed and gave the Bifurcated bot a lewd gesture before turning back towards the 'Row.

    King's Row, a few seconds later:

    Quote:
    Which looked like a fair bog-standard battle drone to her. No threat at all to her, let alone to the four people present as a group. "Relax, it's harmless. Mostly."

    "BAM!"


    That sound, of course, being a vocalization from the Underground rapper, Theif, sometimes hero when he was pissed off at the right people, or when he got paid enough, Genetic experiment known as Mobilise, and not necessarily the sound of a Powerful Kinetic Forceblast knocking the robot off into the horizon as said Rapper/Theif/Sometimes Hero skidded to a stop right where it was about to land. THAT sounded more like

    VWWWWWKLANG!


    He Looked after the Airborne Automaton for a second, grinned under his full covering face mask, whipped a finger swiftly on the top of his metallic visor, and laughed

    "man, I've been knocking those things around all over this place, keep popping down on top of people jabbering on about that big F&$*@$^ crab thing over there. Blahblahblahblahblah"
  22. Quote:
    Originally Posted by Scythus View Post
    Just so long everyone remembers that they're not actually from France.
    They're from Freedom? I hate Freedom.
  23. I hate making this suggestion but since I'm a person who both loves RP but doesn't want to loose effectiveness, Maybe have the power customization be, say, more ice in once costume by coloring the fire ice-like blues and saying it's freezing mists or some-such?? I REALLY hate when people use completely opposite things like this or play epics as something other than what they are, but there's a suggestion you might like, and it's your character, and thus, your choice.
  24. Quote:
    There's no 'Four on the Floor' stance and Beast Run leaves you standing on your hind legs. Beast Run is, in my opinion, the best part of the animal pack. However, when you use it and don't run, it leaves you in a 'ready' stance rather than a 'prowling' stance. The closest you can get is the 'crouch' emote.
    I know this isn't a good "fix" but the "Growl" emote from the mutant pack is perfect for this and transitions almost seamlessly I have a macro set up to use it when activating beast run.