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  1. currently a lvl 39 Emp/Dark, going to be taking energy epic for power boost although thinking of respeccing into a grand master setup i thought about... prob fail horribly always does lol
  2. [ QUOTE ]
    I like these powers, especially Spinning Shot, wouldn't mind seeing something like Cryo Rounds and Firey (Forget the proper name =P) Rounds though =]

    [/ QUOTE ]

    Was thinking about that myself when i made them up tbh but tried to keep it as close to real thing as possible. Plus think giving it a ice hold from cyro or another slow might make it too powerful, firey shots is suppose you could probably do, something like napalm shot etc, for a fire DoT, didnt include it though because i think the powers that are up atm are perfect for the class balence wise.
  3. [ QUOTE ]
    [ QUOTE ]
    Dual pistols, is somthing that is, allegedly, on the books

    [/ QUOTE ]

    So we can all make Gun Kata characters...

    [/ QUOTE ]

    It will only be same as everyone trying out duel blades/willpower, its fun for like 5 mins then they get bored and move on, been after this from day one though so im looking forward to it.

    Shame the posts only say sometime in the future though, knowing how devs work its most likely a few years away

  4. Well thats my idea anyway, but i also have an extra couple of moves if these seem overpowered or dont work out:

    Cyanide Tipped Bullets
    Self Buff +toxic damage to attacks, or +damage, Recharge: Long
    You exchange your clips for cyanide tipped bullets, which poisons each target you fire at until the bullets run out, at which point your attacks will return to normal.

    Incapacitating Shot
    Damage: Minor Recharge:very Long
    Lethal Damage, Ranged Single Target, Foe Hold or Foe Immobilise
    You fire weighted lead shots at your opponents chest, effectively incapacitating him/her for a while.

    Please let me know what you think of this, i know its been mentioned before but as far as I know I'm the only one to have come up with a powerset.

    Also i do realise this is going to take ages to do an will most likely involve and entire issue, but with that you could also release holsters costume piece nice start to the pistols career
  5. Ok i asked around and a lot of people would like to see some form of the current mastermind thugs pistols been used in a full set.
    So in accordance to this ive come up with a skill tree for it which is as below:

    Quick shot
    Damage: Minor Recharge:Fast
    Power 1, lethal damage, Foe Knockdown, Ranged Single Targeted
    Fires a quick shot from each of your pistols, fast but low damage, has a small chance to knock your opponent down

    Precise shot
    Damage: Moderate Recharge:Moderate
    Power 2, Lethal Damage, Foe Knockback, Ranged Single Targeted
    Slower than Quick Shot but deals more damage and has a chance to knockback your opponent.

    Empty clip
    Damage: Moderate Recharge:Moderate
    Power 3, Lethal Damage, Foe Knockback, Ranged cone
    You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, it has a small chance of knocking some foes down

    Aim
    Power 4, Self Buff +acc +damage
    Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage

    Piercing Shots
    Damage: High Recharge:Long
    Power 5, Lethal Damage, Ranged Single Targeted, Foe knockdown -defence or -resist (depending on devs choice)
    You fire two highly damaging armor piercing rounds from your pistols, which pierce your opponents defences rendering his armor useless. Due to recoil this power takes a lot of energy and has a slow recharge

    Impair Movement
    Damage: Minor(DoT) Recharge:Moderate
    Power 6, Lethal Damage DoT, Foe Immobilise, Foe Slow, Ranged Single Targeted
    You aim for your opponents legs, which causes some small damage over time but may immobilise your foe, even if the target is not immobilised it will still be slowed. Flying Targets may only be slowed.

    Head Shot
    Damage: Moderate Recharge:Moderate
    Power 7, Lethal Damage, Foe Disorient, Ranged Single Targeted
    You fire straight for your opponents head, which may disorientate the target

    Spinning shot
    Damage: Extreme(DoT) Recharge: Very Long
    Power 8, Lethal Damage DoT,Melee Range AoE, Foe Knockdown
    You jump and spin in a circle, firing shots all around you which deals heavy damage and has a good chance to knockdown your foes

    Suppression Fire
    Damage: High (DoT) Recharge:Very Long
    Power 9, Lethal Damage DoT, Ranged Cone, Foe Immobilise, Foe Slow
    You set your pistols to fully automatic and unleash heavy suppression fire from both your pistols, tearing through anything it hits and not allowing your opponents to move. There is a chance to land an extra shot for slightly more damage.
  6. [ QUOTE ]
    [ QUOTE ]
    I give up, doesnt look like im getting through to anyone who doesnt love to pvp with stalkers :/

    [/ QUOTE ]

    except i don't play stalkers in pvp and i still think you're dumb.

    edit: freeze ray after you get AS'd? what?!

    [/ QUOTE ]

    Sure you dont... freeze ray following AS is the only thing that will give you a few seconds other than a heal before you get placated, and yes if your moving you may be able to get a little range before they realise whats happened and hit breakfree.

    You can say what you want but resorting to names... arent you supposed to be at school?

    Funny thing is though look how many people actually posted saying there balanced who play stalkers to pvp, ironic really.

    Anyway had enough of stalker flames for today, when you guys can fairly pvp, roll a charecter that actually needs some skill to play.
  7. I give up, doesnt look like im getting through to anyone who doesnt love to pvp with stalkers :/

    I see now why i was told not to bother because I will be overwhelmed by the people who dont want to see stalkers at a competable level because that would mean they have to use skills besides AS and Placate

    Guess its another post to add to the ones already posted, hopefully one day it will actually get through to someone who doesnt love to play a PVP god :P
  8. [ QUOTE ]
    How about you make a Stalker yourself, actually learn a bit about how they play and what their weaknesses are? That way you'll find yourself much more prepared to face one the next time you're on your Hero

    [/ QUOTE ]

    Like i said in an earlier post i have made one, and i refuse to join the 'I love stalker' fanclub despite how powerful they are, i played one till i could pvp in Bloody Bay, ok granted its not very high and its not as good as it is later but I still didnt get killed once, even though I was playing a level 18 one in end and most of the people are at max power level for Bloody Bay (25).
  9. Im begining to understand now why I was told its useless to post here :/

    Its not a lack of experience why i didnt take the medicine pool because its rare your up long enough to use a interuptable heal PVE or PVP, if i cant get time to use an insp then how can i use a power? :P

    I wouldnt waste my time posting here if i didnt know what i was talking about because I'd be getting flames every two minutes, much like is starting to happen... needless to say by a stalker.

    little instance here though, your in sirens, trundling around as you do with your ice/device blaster, looking for something or someone to kill, bam you get hit by a stalker, down to 50% or lower hp, this point your first instinct is either heal or freeze ray so... 1) heal- they placate and crit, back same situation then smoke flash and dead or run till hide comes back and repeat 2) freeze ray- slow or held, either way breakfree run, repeat.

    Main point being in a realistic pvp situation like sirens you cant just stand at same point throwing caltrops or ice storming because you will be there all day and not hit anything because they just take a step back and find an opening.

    P.S stalemate is a draw not a loss, yes a tankers job is not to go down but that doesnt mean hes won either, it means both partys walk away unscathed, the tanker can claim moral victory in fact he lived but the stalker can claim same because the tanker was never close to victory :P
  10. [ QUOTE ]

    Once a Stalker tries to hit you and drops out of hide, they have very little that they can do to stop you handing them their own behinds. Keep a damage-over-time attack on them to keep their Hide Suppressed (Acid arrow is by far the best for this, but things like Fire DoTs, Spines DoTs, Chillblain DoTs etc. all work) and/or webnade/slow them. When they placate you, go mobile again, get a teammate to hit them or use a PBAoE. This is fairly basic anti-stalker tactics and it WORKS

    [/ QUOTE ]

    thats 2 on 1 pvp, your bound to win by numbers then, DoT's do work yes, but for the short time it takes them to run/repeat you might as well not bother, eventually its just like an annoying bug that wont go away until eventually they win.

    [ QUOTE ]
    There are a LOT of ATs and power combinations that effetively nullify them, there is only one Stalker primary powerset that performs consistently well at the higher levels, there are very few Stalker builds that are suitable for Team PvP and they are virtually a melee-only class

    [/ QUOTE ]

    There a lot of combinations that are MEANT to nullify them but arent doing. Thats what the entire post was about.
    As for the constantly performing one im guessing you mean nrg/nin which is godly if you dont have resists :P
    I agree with the team PVP thing though, they dont really need a team if they can pick off targets one by one with no chance of being seen.
    [ QUOTE ]
    Stalkers are only kryptonite against someone that is solo, inexperienced and/or immobile.

    [/ QUOTE ]
    Inexperienced people tend to complain here a lot i understand that but i do keep mobile and yes i play solo because thats just the way i play, the idea was 1 vs 1 and theres a difference between surviving the hits and actually winning.
    I have yet to see one stalker that doesnt run away successfully if the original attack fails just to come back two seconds later, breakfrees and insps only last so long.

    I understand your tanker point because after the inital damage blast theres not much to back in up, the problem is against other classes theres not much chance.

    Even if regen scrapper stands a chance, it doesnt change the fact that +perc isnt doing anything worth having. That being said you did give me a new one to try, i never made a troller with artic air yet.... but if its anything like the apparent device blaster a.k.a stalker hunter then it will be a big waste of time.
  11. SR scrapper is based on luck unless you use evade, then if the stalker runs off until its gone then your dead.

    Controllers dont have enough chance to hold a stalker even if slotted long enough to be able to outlast them, the hold is only handy is you want to run and then you have to be lucky (speaking from me as a Grav/Rad + tactics, propel specialist

    Blasters have been closest I've personally come to winning with as i said before Ice/Device + leadership pool but i only won 1 in 3 arena duels with that 1 vs 1 because of defiance and slows, because the time it takes to slow after the initial AS means they can hit placate and another attack leaving you almost, if not already, dead.

    Thought about taking the medicine pool to try that out on a blaster but its one i havent tried before because i hear theres an interupt time, i dont know how long it is but im sure in time it takes to heal i could be hit with another couple of attacks which isnt good.

    Ohh and tanker did pretty badly, guess could call it a stalemate as the stalker got bored but couldnt hit him because he was running to rely on AS and hide repeat to whittle down but heals filled back up fairly fast
  12. Ok I have a friend with a 50 Kat/Regen scrapper and i personally have seen him try the same thing as you said, but still doesnt stand a chance, he is fully slotted with IO's, but vs AS then placate and another attack (not sure what was used) he just falls over dead because the damage he dishes out doesnt even make the stalker sweat in the time it takes for him to kill him.

    Can you name one of these so called classes that can see you? because as i said I have tried the best combinations of +perc i can find and only after a couple of yellow insps could I manage to see an equal level friend of mine.

    I agree scrapper with regen is tough but no way does it compare to a stalker in PVP, for the single reason a scrapper can be beat with enough work (forcing to use all endurence so cant heal is a good tactic )

    Ok the invisibilty tree is no problem to see which is great but a stealth/hide combo stalker is just impossible to detect in my view.

    No offence intended but at least two of the people who have posted saying there fine have a stalker to PVP themselves, that should at least say something regarding the fact the comments are saying there fine.... I do believe other than stalkers though the game is fairly balanced, WS and PB need love but thats a whole different arguement lol.
  13. Congratulations, now you can experience all the joys of no real end game content all over again
  14. [ QUOTE ]
    huh

    [/ QUOTE ]

    Can I ask of any AT's/Powersets you have problems PVPing Hammerfall?
    Noticed the 50 claws/ninjitsu stalker on bottom of sig
  15. Sorry to sound flame-ish but stalkers are NOT fine, tactics and targeting drone still have no chance vs a slotted stalker, and it is very wrong.

    In team PVP, im guessing you have never fought a team of stalkers?

    Even if the team is the same sizes its still split into 1vs1 if done right because they just either take one each or just use the old run till hidden again tactic which ok is possible to stop but with slotted resists its not good enough.

    The running tactic is basically the only chance any class has and this should not be so, since when is pvp a one class game in pvp areas? im not asking for a major nerf im asking for a slight chance.

    As i said in the above post though i have tested all the so called 'Stalker Killer' sets, and no matter what you dont stand a chance, the one that came closest was Ice/Device blaster with tactics and yes the +perc IO's may help but the real question is, with a class that is meant to be the stalkers weakness should it really be that hard to stop one?

    I have no complaints if im killed by a team of stalkers, its a team effort of course against one player you should almost die instantly, but one on one you need some sort of balance, and its just not there.

    I would also like to hear from a stalker actually thinking about it, for any AT / Powerset they have difficulty with if any because (after trying one out myself) I havent been able to find one.

    Also one last thing, which server Siren's you playing on?
    Because on Union its overun with them, its not the fact you can pick and choose targets its the fact they know you have no chance of seeing them whatsoever.

    Again I apologise if any of this sounds like a flame, it was not intended but its an issue that seems to be getting more and more people annoyed and nothing seems to be done about it, there are a lot of posts regarding the state of stalkers but none have been taken seriously and are just seen as 'I lost to this in a duel so I will scream overpowered till someone nerfs it' posts.

    I have recently being asking around among 50's for there view on the stalker situation and 19 out of 26 think some sort of adjustment is needed, and 2 of the ones not wanting a change played stalkers themselves so its all said and done really.
  16. Ok despite the hate im going to get from the stalker community and I know its been said so many times before but how long before its actually possible to pvp with a hero?

    I mean any player stands no chance against an equal level stalker no matter what AT/Powers they are, yes i have tested this, Blasters the apparent 'stalker killers' with Devices secondary power 'Targeting Drone' vs any stalker still has no chance because even if by some miracle (and a buttload of yellow insps) you manage to see them, they just either run till insps run out thus remain invisible or have enough resists to get close, use placate and not give you much of a chance to fight back.

    It seems the only class with half a chance is mastermind and thats only because pets dont lose agro and without bodyguard mode your still going down to a well played stalker.

    Rumor i heard yesterday is the GM's even pvp with stalkers because other classes dont stand a chance.
    I mean come on, I understand how difficult PVP balancing is, but it really does need some attention sometime soon.
    *whining off*

    Ok to fix the problem the suggestions I have are as follows and should be done on a one or the other basis in my opinion as not to overkill, and I strongly personally recommend 1 and 2 together over all the rest.

    1) Since stalkers have such an extreme damage output, remove the resists to status effects, they should not have resists if they can kill most classes in two hits anyway in equal level/slots.
    2) Make +perception vs Hide ratio a little more balanced so you actually have a chance to see them with so called 'Stalker killers'
    3) Change how Hide works, basically make there be a chance (lowerer without +proc) to see stalkers in a certain range, this one would be a big change so if it was implemented then would need to increase the stalkers defence a bit to give them a fighting chance. Idea i had was a 10%-15% chance without +proc and between 30%-40% with +proc (difference with +proc substantial because not many classes support it and would still be fairly equal because each target in combat would still have half a chance to win or lose, so stalkers not overkilled)
    4) Reduce the damage output, despite how much damage they deal and at the minute it is a problem but as damage dealers this should be a last resort, I personally am not in favour of this one because i think it would be overkill but nevertheless its still an option.

    Please post any thoughts on this matter, or suggestions to make PVP viable to something on heroes side again.

    I would like to hear from a red name regarding this if possible too and there current view of the situation and if there is any problem in there eyes.
  17. umm no offence but if you were thinking willpower is overpowered im thinking you need to fight a stalker over level 6 :P there the entire reason i dont pvp because no matter what class you choose you dont stand a chance against one same level, yes ive tried all the +perception stuff and unless there lower level it just doesnt work
  18. [ QUOTE ]
    I'll put some clothes on, if you duel me on the Test Server.

    [/ QUOTE ]

    Jummy resorting to picking on girls
  19. What you guys think of this for a fire/energy scranker

    i know the slotting is terrible lol, could use advice on it mainly for pvp (as i havent taken taunt wont be very popular)


    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
    ---------------------------------------------
    Name:
    Level: 50
    Archetype: Tanker
    Primary: Fiery Aura
    Secondary: Energy Melee
    ---------------------------------------------
    01) --> Fire Shield==> EndRdx(1)EndRdx(3)EndRdx(3)DmgRes(7)DmgRes(9)DmgRes(11)
    01) --> Barrage==> Acc(1)Acc(19)
    02) --> Energy Punch==> Acc(2)Acc(19)
    04) --> Bone Smasher==> Acc(4)Acc(5)Acc(5)
    06) --> Healing Flames==> Heal(6)Heal(7)Heal(9)EndRdx(11)EndRdx(13)EndRdx(13)
    08) --> Combat Jumping==> Jump(8)Jump(21)
    10) --> Consume==> Rechg(10)Acc(17)Acc(17)Acc(23)Rechg(50)
    12) --> Plasma Shield==> EndRdx(12)
    14) --> Super Jump==> EndRdx(14)Jump(15)EndRdx(15)
    16) --> Whirling Hands==> Acc(16)Acc(46)
    18) --> Burn==> Rechg(18)EndRdx(21)
    20) --> Stun==> Rechg(20)Acc(37)
    22) --> Acrobatics==> EndRdx(22)EndRdx(23)
    24) --> Blazing Aura==> Acc(24)EndRdx(25)EndRdx(25)EndRdx(31)Acc(33)Acc(34)
    26) --> Temperature Protection==> DmgRes(26)DmgRes(27)DmgRes(27)DmgRes(34)DmgRes(34)DmgRes(37)
    28) --> Build Up==> Rechg(28)Rechg(29)Rechg(29)TH_Buf(43)
    30) --> Fiery Embrace==> Rechg(30)Rechg(31)Rechg(31)
    32) --> Rise of the Phoenix==> Rechg(32)Rechg(33)Rechg(33)
    35) --> Energy Transfer==> Acc(35)Acc(36)Acc(36)Rechg(36)EndRdx(37)Rechg(40)
    38) --> Total Focus==> Acc(38)Acc(39)Acc(39)Rechg(39)Rechg(40)Rechg(40)
    41) --> Block of Ice==> Acc(41)Acc(42)Acc(42)EndRdx(42)Rechg(43)Rechg(43)
    44) --> Ice Blast==> Acc(44)Acc(45)Acc(45)EndRdx(45)Rechg(46)Rechg(46)
    47) --> Ice Storm==> Acc(47)Acc(48)Acc(48)EndRdx(48)Rechg(50)Rechg(50)
    49) --> Chilblain==> Acc(49)
    ---------------------------------------------
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    01) --> Gauntlet==> Empty(1)
    02) --> Rest==> Empty(2)
    ---------------------------------------------
  20. so in your view guys spines/regen good in pvp now?

    if not which you think would be better?
  21. lol in a few years time ^^

    jum will be old by then, woot easy old man victory

    and suggestions on a ice/energy build? would like to take super speed and medicine but not sacrifice damage and i cant seem to be able to do that. its not so much the slotting that im stuck with its keeping all the main abilities
  22. maybe because its rubbish?

    no not really just not enough in it compared to rest and personally a snowball would do more damage than shouting at someone
  23. ok thanks jummy ice/energy it is then
  24. lol blasters cant even have sonic as a secondary O.o

    that kinda make archery/sonic and AR/sonic little hard :P

    p.s how about ice/ice blaster for pvp? better/equal to ice/nrg? would make it easier for costume design


    EDIT: bad spellings
  25. never tried sonic, not exactly my thing being able to scream really really loud lol