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Posts
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Quote:I am tellling ya, those are Hydra tentacles around Ouroboros in the I19 overview page....this only makes me more sure I am right.Was that the Hydra just before the end of the trailer? at about 45 seconds.
I tried to get some discussion going about it in that thread, but everyone was already arguing by then. -
Quote:Your experience is like the opposite of mine. I have found consistently at lower levels it's almost indispensable especially when I haven't really managed to acquire too many AoEs yet. But then I admit I have been playing with it for years now, so perhaps you just haven't had time to see how it fits with your playstyle.Hmmmm, after reading some of these posts on the Sands of Mu, maybe they should change the name to the Sands of Poo....lol.
Since the 10 and under levels all come with an Acc bonus, I will say my success rate with Sands is probably something like 4/5 which I consider pretty damn good especially as I usually try to position myself to get the max benefit of the cone, usually snaring 2 or 3 guys at once...suppose that may contribute to my possibly inflated view of the to hit success rate. Incidentally, my best Sands hit was 5 critters at once which I believe is the power's max(?). Haven't checked the long info on it in a looooooong time. -
I was implying slotted in the same power on that last one. Sorry I didn't make it clear!
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Quote:I have not yet read all the posts in this thread, but I would like to throw my two cents in over this one hopefully without being redundant. The animated tails are great for toons whose concept indeed warrants they would have a fully functional tail while non-animated tails are great for toons whose concept warrants they are just wearing a tail. Personally, I would love to see more non-animated typically animated pieces.
Possible grist for the mill:
--non-animated tails were left in Costume Creator when Animated Tails were added. Do any of you use the non-moving ones at this point?
I have a toon who is supposed to fly with wings, so even though she is a shapeshifter every costume has wings, and I like that they move. On the flip side I have a toon whose concept is that she is just a girl, and gave herself the hero name Energy Angel because she likes angels. If I could have angel wings which did not move at all when jumping or flying, this would be perfect for her, as it would just be cosplay for her to "put on" wings.
I like that both types of tails are available for that very reason. Not every toon wearing a tail is actually a toon who has a tail (if that makes sense} even if we know the majority of players are using the animated tails more frequently. I for one would in fact specifically choose the non-animated tails for conceptual reasons alone. -
I have to say I agree Kelenar...the lack of choices is another reason I suggested these ideas. Naturally new recipes for each set or new sets entirely would help that of course, but your post has just given me another idea for a crazy suggestion!!
- 5. Invention set cross bonuses
Okay, imagine if there were some new sets that were literally only like 2 or 3 before the set was done. By themselves they provided only one or two set bonuses, BUT they would have set assists for every one of another set you had slotted. Say a set based on Sister Psyche control that had special set bonuses added if you also slotted a set based on Aurora Borealis' psionic damage. (Disclaimer Yes, I understand that no such sets exist, this is just an example of two beings who work together so it seemed to fit.) They could add new sets that would work with old and new IO sets! Thereby actually recognizing franken slotting for the glorious thing that it is!
- 5. Invention set cross bonuses
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Quote:While I know what you are saying, and in theory this is probably exactly the intention behind it...BUT most people just look at the options, realize they can get +Acc, +Dam and +End Red from a straight damage set and ignore the other sets. This is evidenced by the high demand for and increased costs of damage IO sets and relative cheap cost of and lack of demand for the non-damage IO sets."Wasting" a slot on something stupid is the whole point of the trade-off. You have to decide if the later set bonuses are worth having the worthless enhancements.
As I see it, this means the devs should either increase the overall effectiveness of non-damage IO set bonuses or offer alternative enhancement recipes as I suggested. As it stands, the set bonuses are just not enticing enough (I would say obviously, but perhaps it's not) to draw most people away from just slotting the damage sets. Since altering the set bonuses has been an option for almost 10 issues and it has never happened, my assumption is it won't change anytime soon. So I suggest a completely new way to help these misfit IOs find a child to love them. Plus instead of causing an uproar of "DOOM!" if the current bonuses are changed, we get a whole new set of options and possible customizations which I think is at the heart of everything new introduced to this game. -
Quote:While that is a solution for some things, like adding some slow and still enhancing damage to a ranged attack, what about powers that only allow certain sets? I will point at Recovery aura in Empathy. I would say this is a 6 slot worthy power much of the time, but all of the End Mod sets include enhancements that enhance things unused in Recovery Aura, so if one is trying to max utility, skipping those enhancements would be wise, but if looking for the sets bonuses, the slots are essentially wasted. It's not as if the enhancements have to specifically enhance the power, new procs or my suggested "invention powers" would fit nicely, thereby allowing one to get the set bonus while still not feeling as if a precious slot is wasted. Personally I feel slots are at such a premium these days; even wasting one for something stupid bothers me. Perhaps I speak for myself in that line of thinking.For #1, part of the point of the set bonuses is you have to trade off better power stats for them. That's why frankenslotting exists, to get the absolute most out of a power as possible.
Quote:For #3, the possibility exists in the temp powers and your suggestion #2. It might be crawling into territory that's reserved, conceptually, for the Devices and Traps power-pools, though.
Quote:Bunnehs unite! -
First off, no idea if this forum section is just for discussing stuff that already exists only or if new ideas have a place here. Second, I would like to get it out of the way for the inevitable snarky post stating something like,Quote:I agree that there are plenty of things that probably need looking into first, and this thread is just meant to be fun and offer some nifty ideas that maybe could be something we see in the future. Third, I am not even coming close to saying I know how the specific mechanics of programming this game or any other game works, so please hold the
The devs are already swamped. Instead of wasting time on new inventions, they should blah, blah, off topic, no idea why I should just shut up as this comment is totally unproductive. Quote:That would be impossible with the current system. The devs have said they can't do stuff like that, blah, blah, off topic, I don't even realize they have already made stuff that's "impossible" like Walk, Power Customization, I am totally new at this but I still know more than you, stupid bunny.
Now on with the Crazy Suggestions!!!- Invention Set alternative pieces:
So one thing I have noticed is how little some of the status duration sets get used. Presumably this is because most people choose to enhance Damage over say, Sleep duration when given the choice in order to get set bonus powers. I propose adding new recipes to each invention set to allow a more varied usage such as adding a recipe increasing damage. Think Trap of the Hunter. It's one of the few "status effect" sets that also has at least one recipe in the set in the style of "Dam/(insert status effect here)". I believe doing this would encourage using more set types across the board, possibly evening out the demand we currently see in the market for straight damage sets versus effect sets. I would also say this would finally give us the option of adding range increase recipes for the "Ranged Damage" sets.
Of course, we know that right now each set has exactly the number of recipes to obtain the set bonuses. I can't be the only one who looks at some of the sets and thinks I would love that bonus, but a particular recipe availabe produces an enhancement that does nothing for me. Adding new recipes to the existing sets would also help alleviate pointless enhancements in a power just to get a set bonus or reach a desired set bonus level. I would suggest leaving the set at its current bonus schedule so if the set currently only provides 4 bonuses, it would still ony provide 4, but you would have more recipes in that set to choose from eliminating superfluous enhancements giving a bonus to something that power doesn't even have to enhance. - Invention Set Powers
I, for one, love the new accessibilty of the Invention temp powers these days. It has totally changed how I do my alternate builds, and I highly recommend looking into it for anyone who is looking to make normally attack powerless Defenders, Corruptors, and Masterminds. Anyway, on to the actual suggestion:
Currently there are two types of "attack" powers offered by Inventions, temp and proc. Temporary obviously only have a set duration or charges and procs only have a chance to go off every so often. What about actual permanent powers? Just like a proc, one would be sacrificing an enhancement slot to gain access to a power that could say be on an extremely long recharge timer.
My basis for this suggestion is the Crey Pistol accolade power. It is a single target minor damage immobilization power that recharges every 20 or so minutes and in my experience misses 30-40% of the time and otherwise seems to be pointless. On the rare occassion it has been useful, well...it was useful.Why not have a few unique enhancements that are like that? A new power icon shows up once slotted, and it recharges like self-destruction from the tech booster once used. In my mind, this would actually be in keeping with the whole invention concept really. Maybe some of the invention powers could be super effective but in an extremely narrow target base like the vet reward Ghost slaying axe? I also think this could help RP-wise for certain concepts. Maybe explain why a Corruptor like Scirroco has access to a powerful melee weapon when his typical powerset would never offer that?
- Invention Assists
This is possibly my craziest suggestion yet: Invention enhancements that don't benefit you, but instead benefit your teammates/pets. Imagine recipes that produce small PBAoE auras similar to leadership, but obviously much reduced and could be odd things like, reducing end cost for teammates, or add minor cold dam to others attacks or other crazy things like that.
- Give to gain
Okay, the big one! I propose a new type of invention enhancement. This one actually takes away from your stats in order to increase something higher than usual. Say you want a blaster who is a little more survivable in certain encounters. You would have the option of slotting her ranged damage with enhancements that increase her defense and/or damage resistance while decreasing the range and/or damage of her attacks. Or perhaps a tanker whose melee attacks increase in range slightly but decreases her defense or damage resistance as a result. Interesting, eh? And controversial no doubt, lol!
Anyway, those are my loopy off the wall ideas, and I would love to hear feedback about if any of you forumites think these would or would not be fun or beneficial to CoX/GR as a whole. Naturally any dev wanting to make a comment would be welcome, too! - Invention Set alternative pieces:
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Fair warning now:
<- Scott Pilgrim vs the World fan
I would like to request an event for all City of zones.
One day (or series of days) when defeating an enemy caused them to explode into coins!
This special salvage could be turned in for some cute stuff like the candy canes are during the winter event. I don't really care what I can get. I just want things to explode into coins!! -
So I watched the Epic of Epic Epicness last Monday...
Verdict?
This:
Brie Larson's (Envy/Natalie) shoes during the concert were SOOOOO hot!!! She even has a screenshot from the movie of those shoes as her MySpace profile pic right now. Squeeee!
The pic!
Favorite random moment:
Scott Pilgrim: "Your haircut sucks!" *Poof!* Dude turns into coins...pure awesome! -
I currently have it on Power Bunny, and she still does the two hands animation
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Poo!
Disappointing, but if Incarnate Slots 2.0 is going to be better than I imagine we can wait. Besides, GR should have enough goodies to keep us busy until then anyway. -
To all my fellow Moonfire Taskforce team members...hope it comes back up. I was playing the tanker Energy Angel.
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Hero 1 and Ajax's letters amongst others are here:
http://www.cityofheroes.com/game_inf...e_capsule.html -
Does anyone know if "Neutral" characters will have access to new Patrons, possibly the various Praetorians?
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Star Strider Forces Registry
Name: Power Bunny
Global Contact: @Power Bunny
Level of Classification: 50 - Blaster
Origin: Magic
Super Rank & Super Group: PrinnyGod, Prinny Squad -
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Only 1,000 of these codes will be given out at Comic Con, so as such, not everyone who wants one will be able to get one (not to mention those players whod love to have one but are not able to attend this years Comic Con).
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...Also keep in mind that we haven't seen exactly what powers are in each of the "new" sets, or in what order they appear, or numbers...etc. Don't let yourselves be underwhelmed until you test it.
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Hear, hear! -
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TVG seems to have pulled the power list...
Prolly jumped the gun...
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Link still working for me...list is still there. -
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Actually the blaster secondary is new. Might be a combo of some other powers, but as a set, new.
And besides, the old NBC advertising still applies... if you haven't seen it, it's new to you.
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Actually, I don't think the entire secondary powerset is new....BAB just said that it got a new power i.e. one of the powers belonging to the "original" AT's line-up didn't fit the blaster AT and got removed completely, and they had to come up with something else.
BAB said [ QUOTE ]
In the end, most powersets ended up being straight ports. Others required tinting the effects from hero to villain (or vice versa). Stalkers needed an Assasin's Strike. Dominators ended up getting a mix of powers from a melee set and a ranged set and the Blaster secondary ended up with a completely new power.
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Link here -
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Actually yes the Test server does go down almost every Friday. Start checking the server status before you go on test...
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Lol! I obviously do, or I would not be logging into Test to satisfy my CoX addiction. -
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Yes it does.. almost every Friday for like the last 4 years..
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I ask since I have played on Test several times while waiting for the Live servers to come back online. So my experience says "almost every" is not exactly correct.