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So I tried to go into CO with a fairly open mind, but ******* does it have some problems.
It's probably the most sluggish-feeling MMO I've ever played, possibly even the most sluggish game I've ever played too. There's a delay on everything you do, even opening menus and such.
The customisation is alright, but I still had no idea what powers my character was going to have, or what they looked like, or if there was any way to customise their FX. Also, I heard mention of free-form power selection, but it seemed to me that certain archetypes were locked in to specific power themes (like the Glacier and Inferno ATs.)
Also, I've been an apologist of cel shading in the past, and I didn't mind what I've seen of this game in screenshots and such, but it really looks goofy 90% of the time. The running animation, at least for the body type I chose, was so cartoonishly exaggerated, and those faces! The human faces in this game might give me nightmares. This game definitely has a comic book feel, if comic books were all drawn by Rob Liefeld's less skilled younger brother.
I can understand why some people might enjoy CO, but I definitely don't see a future for me there. Thanks for the offer, though. -
Does CO have a feature where you create an arch-nemesis for your character (that you design yourself, and who then shows up at various points in the game) or is my memory lying to me?
Because I'd try out a game for that feature alone. -
Quote:David Nakayama confirmed that the set would be ported to players via his deviantART account. Even though I never had it, I'll probably miss that costume set the mostI have more questions, but all of them are costume related. I really want to know if we were ver going to get that awesome Black Knight armor.
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Quote:Oh wow, this is giving me shellshocked veteran-esque flashbacks to playing such polished turds of the MMO industry as Forsaken World (a Chinese made MMO, not Korean, and supposedly tailored for Western audiences,) and it can't help but make me yearn for an MMO without all the MMO ********. Games like WoW and Everquest, due to their medium-defining and earthshattering popularity have given the industry such massive amounts of baggage in the form of grinding and farming and the stock fantasy setting and fixed class/race combos.IMO, it might be enlightening to compare the "Asian model" of MMOs - extremely repetitive grinding, played not at home but in cyber-cafes, with long hours and regular infusions of cash expected, and the chance of (for example) not only failing to improve the enchantment on your gear, but losing all your gems and having to start over - with traditional gambling parlors.
Mahjong, slot machines, and now MMOs. The more things change.
CoH is lucky to have launched earlier in the year than that behemoth and thus avoided its fearsome precedents. And now it has been deemed unworthy to continue working on, seemingly because it is one of the few of its kind not set in a palette-swap of Middle Earth.
It makes me especially sad that The Secret World, an MMO whose setting is almost as genre-mashing as CoH's, and whose power combinations are potentially even more robust, is bombing horrendously and unwillingly setting an even worse precedent of "Don't take risks with an MMO, otherwise it will die and cost you money."
Why is that every MMO that doesn't try to flog a dead horse ends up failing? It's seeming increasingly apparent that players are deciding that they'd rather have Azeroth version 00099991 than something they haven't seen before, and that's reflected in the statistics that NCSoft looked at when deciding to can this game.
*Witty emote joke to signify the end of the rant* -
Quote:Well I was taking a guess and you proved me wrong, thanks for pointing that out.Most modern MMO's allow players to customize their appearance independently from their gear.
It took me all of 30 seconds to find this with Google:
http://www.bladeandsouldojo.com/topi...customization/
Now the question is how much of the cosmetic gear is actually fairly sensible, and not shirts with boob-holes cut out of them like the marketing for the game would have us believe.
I understand that this is your opinion and I that I have my own, but I STRONGLY disagree with you on this point. I don't profess to have an incredibly detailed understanding of anatomy, but there is no way I could mistake a CoH character model, with the height slider turned down, for a human child. You can push teenager, at best, and even then the dissonance between the young faces and adult proportions goes way into uncanny valley. The length of all the limbs and the torso are just too long and the movements are all nothing like how a real child would move. As people have said before, to me they look like hobbits. -
Quote:^This.Minimum height characters in CoH look like tiny people, not children.
I think this is one of the few good character creator limitations we had in this game, if only to completely avoid the unfortunate implications it may lead to.
Also, the whole "CoH is as fetishistic as all these Korean MMOs" argument isn't really accurate. Costumes in CoH are completely up to the discretion of the individual player, whilst B&S, if it is gear-based, will have likely have skimpy outfits that you will essentially be forced to wear if you want any level of competency in combat.
Not to mention that if it is gear-based, it also loses out to CoH immediately in terms of customisation. I didn't receive the email for this game, and I'm absolutely fine with that.
EDIT: I came up with another Blade and Soul name pun: Bored and Insoulted -
I was sad that I'll never get to make a Rad/Energy Tanker.
Now I'm even sadder that I'll never get to make a Rad/Rad Tanker who can choose from about 4 new power pools that all look smexy as hell. -
Angry, I get your point, the closure of Paragon Studios and CoH isn't a world-changing event, and it's certainly not the biggest news story that CNN has gotten a scoop on, but it is newsworthy.
CNN aren't gonna drop all their stories about Afghanistan or social injustice or civil wars just because we signed a petition, but they can assign one journalist to write an article that can be linked on their front page, if people show enough interest. I think that's all we can ask for from them, and that's fine. -
How not? "Options" and "options that I don't want" aren't the same thing.
Quote:Options would be things like...multiple choices for power animations/colors.
Quote:Additional costume pieces, yes. But not asian/anime flavored.
Quote:Heck, even actual clothing that doesn't look like painted on items. They're starting to branch out like that, which is -good-. It's even Very Good. With capitol letters.
Anyway, you seem to have missed a lot of the point I've been trying to make, I'm not saying "More anime pieces," I'm saying "Can people please stop complaining about the perceived flood of anime-style stuff." I want to see more costumes and things from a wide variety of influences just as much as you do, but there's hardly been a hostile Anime invasion because of a few costume pieces and powersets. -
Quote:I knew as I typed that out that someone would use the schoolgirl costume pieces as an example of that :P Anyway, my point is, that those costume pieces, even the shoulder pets and whatnot have been used in much more than just anime-inspired costumes and the game is better off for it.Issue 4: Colosseum I believe. Back when our costume choices were lumped generally into "spray on spandex", "painted on suit", "baggy clothing" or lumpy armor that breaths. And female characters had skirts and painted on short shorts as an option.
IIRC we also got our two shoulder pets (where's my parrot and/or baby dragon) and individual body sliders ("Give em the knee shooters").
People shouldn't be asking "Why would you want more anime in the game?" they should be asking "Why wouldn't you want more options in the game?" -
I see that a lot peoples' angle in this thread is that they are sick of all the recent anime-style additions to the game, and want to see more Golden/Silver Age stuff, but I don't know what examples of the former people are referring to. When was the Sailor Moon Costume Bundle released?
The problem as I see it is that anything people can construe as being about or even related to anime/manga gets shot down by fans of Western comics even if there is considerable crossover between the two. I'm guessing this attitude is mainly directed at Titan Weapons and Staff Fighting, but big swords and polearms are hardly exclusive to Eastern fiction/media. In fact, I struggled to even think of two examples, because the other recent additions, such as the Retro Sci-Fi pack and Nature Affinity are heavily entwined in American fiction or much more universal mythologies.
So people dismissing new content on the grounds of it "not fitting the game's theme" are just setting back all the players who want things that fit any theme they choose to play, which is something that this game excels at. -
I'm not sure if people are still reading this thread, but as for the whole "clean options on the pieces" requests, maybe there's a chance that the dirt colour is tintable, and that one could make it the same colour as the rest of the piece to create a clean-looking effect. I don't think this has happened very much with previous costume pieces, but it's a possibility.
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No Time/Water toons called "Flow of Time" in this thread?
I'm guessing that everyone and their mother took that name at the release of Time Manipulation. -
That does sound pretty good. Until I got my Umbra Beast yesterday, I had no real source of damage. I just hope that if I slot DF with only/mostly procs, it doesn't become gimped in Issue 24.
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Thanks for all the feedback on this. In the end I looked up some of the other IOs that have damage procs and got a Ghost Widow's Embrace to put in Distortion Field and put the Will of the Controller into Living Shadows. Neither are particularly amazing in how often they proc, and I'm aware that the algorithm for both is going to change soon, but according to the latest figures from Synapse, they won't be significantly nerfed. And even if they are, it doesn't faze me that much, I'm not trying to turn my controller into some ridiculous DPSer.
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Ok. So Distortion Field lasts 45 seconds and has the same amount of targets as Living Shadows (16,) but has 4 chances to proc, per target, before it disappears. Which would be the preferable one to slot the ATO proc in?
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I recently started playing a Dark/Time Controller and was thinking about getting the Controller ATO Proc to slot into one of my powers. My first thought was to put it into Living Shadows; good recharge, nice number of targets, but then I realised it could also be slotted in Distortion Field.
My question is: How often do location AOEs like that check to Proc? Is it every 10 seconds like toggles and auto powers?
EDIT: According to the statistics on RedTomax, Distortion Field's chance to hold is 2% every 0.25 seconds, but I'm not entirely sure that I'm reading that correctly and I doubt that Procs would have a chance to fire that often. -
Quote:Woah now, if I was allergic to sarcasm I'd be in hospital right now. All I meant is that a free inspiration doesn't make people feel like the really need to use the Paragon Market at least once a week to see what great item is on offer, which I'm assuming is the intent of the promotion. I understand, now, that it's only going to be a consumable, which I'm fine with. A free insp is better than a free nothing, but the "almost anything" wording gave me the impression that if you kept at it long enough you'd get something really special, kinda like what they did with the Super Packs.Nope, still don't get it. Is this in ascii, or should I be reading this in a Unicode set of some kind? Because this sounds like it says that when Paragon Studios says "the item could be almost anything" there are a long list of items it should not be, or else the description is either misleading or disappointing.
But that can't be right. -
I'm more underwhelmed than outraged or anything like that. I just came back from a hiatus when the Freebie Friday was announced, and it was a good hook to get me playing at least until Friday. But then to get an inspiration when the exact wording in the announcement was "The item could be almost anything currently available in the Paragon Market," it didn't inspire me to make sure I'm always logged in of a Thursday night.
I just think they missed a huge opportunity to get people hooked by giving out something awesome on the first one, then disappoint on all subsequent Fridays. Now that's good marketing! -
Awesome, thanks for sorting all that out for me
I'm pretty sure I'll take this power when I get the chance.
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Well, I'm more inclined to go with the in-game description than what's on the wiki at this point.
And just to clarify, does Incandescence Radial Epiphany have the stealth and movement speed/perception bonus listed on the wiki? Those effects are one of the main reasons I want to take the Radial T4 over Core.
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Thanks for the responses, unfortunately I don't have access to the game client right now to check the actual effects, and my assumption that the intangible effect is applied to enemies is based on the stats on Paragon wiki:
http://paragonwiki.com/wiki/Destiny_Slot_Abilities
So essentially, it could either be 4 seconds of team intagibility, which is great, or 4 seconds for enemies which is totally bearable. Thanks for clearing that up. -
I've been pondering the new Destiny ability and have been thinking of taking it on a toon, but I've been worried about the Foe: Intangible aspect of Incandescence Radial Epiphany. Most intangible abilities just leave players twiddling their thumbs while they wait for it to wear off, so I'm wondering if anyone who's taken T4 Radial Incandescence can tell me if the effect is overly long or otherwise causes grief for players.
Also, I do realise that the Core T4 does not make affected enemies intangible, but also lacks the stealth and movement buffs that make me want to take the power.