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Thoughts?
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I've got more than a few.
So, rather than actually looking at the disparity between the varying sets and how the various attacks operating withing the confines of the sets, you instead chose to rank the first through third tiers of the powers completely discounting the varying disparities between ranks? You're completely ignoring actual differences in attack chain application simply because you want to have some vague and largely useless analysis.
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What do you mean by this? All I did was take the sets, and rank them based on the basic attributes. that is what they'd look like before making chains.
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You'd be better off if, rather than trying to rate the powers based on arbitrary rank, you actually did some attack chain calculations and determined real theoretical values for the various attack chains like in this thread or this on the Scrapper forums.
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Doing the whole chains wouldve taken much more time, at least I did this much on a whim -
Just did a huge amount of # crunching in my DPS thread when it comes to the bread and butter of the sets (the tier 1, 2 and 3 blasts)
Comparing DPS, DPA and DPE, Elec is actually rivaling Archery for ST, with only AR and Fire above it.
So, no Elec isnt really that low damage, at least over time. But in burst, its cant really measure up. -
Just a note, Elec blast is actually above the norm with blasters as far as ST goes:
Voltaic Sentinel, Charged Bolts and Lightning bolt together do impressive DPE and DPS, rivaling achery's ST.
Its just underperforming in AoE and in that it's effect (end drain) is poorly designed...I mean, why make it a binary effect, when the big power we have for it (Short Circuit) doesnt even do it fully?
It only falls behind when it comes to BURST damage -
WARNING, EPIC POST AHEAD: TL;DR VERSION AT BOTTOM
I have done some number crunching, and decided to evaluate the sets on a basic lvl for the heck of it.
By basic I mean Base Numbers, no enhancements, No IO bonuses.
Just the tier 1, 2 and 3 blasts.
For AR and Elec, Ignite and Voltaic Sentinel will fill these roles, the results are as follows:
[u]T1 and T2 Comparison[u]
[u]Archery:[u]
Snap Shot: Rech=2sec, Dam=52.6, End=3.54
DPS: 16.5 DPA: 44.28 DPE: 14.86
Aimed Shot: Rech=6sec, Dam=82.6, End=5.2
DPS: 10.52 DPA: 44.69 DPE: 15.88
[u]Fire:[u]
Flares: Rech=2.18sec, Dam=63.2, End=3.69
DPS: 18.76 DPA: 53.2 DPE: 17.13
Fire Blast: Rech= 4sec, Dam=92.6, End=5.2
DPS: 15.83 DPA: 50.11 DPE: 17.8
[u]Assault Rifle:[u]
Burst: Rech=4sec, Dam=67.6, End=5.2
DPS: 13.03 DPA: 56.9 DPE: 13
Slug: Rech=8sec, Dam=102.6, End=8.53
DPS: 10.42 DPA: 55.52 DPE: 12.03
[u]Energy Blast:[u]
Power Bolt: Rech=4sec, Dam=62.6, End=5.2
DPS: 12.06 DPA: 52.69 DPE: 12.04
Power Blast: Rech=8sec, Dam=102.6, End=8.53
DPS: 10.42 DPA: 55.52 DPE: 12.03
[u]Ice Blast:[u]
Ice Bolt: Rech=4sec, Dam=62.6, End=5.2
DPS: 12.06 DPA: 52.69 DPE: 12.04
Ice Blast: Rech=8sec, Dam=102.6, End=8.53
DPS: 10.42 DPA: 55.52 DPE: 12.03
[u]Sonic Attack:[u]
Shriek: Rech=3sec, Dam=52.6, End=4.37
DPS: 12.56 DPA: 44.28 DPE: 12.04
Scream: Rech=6sec, Dam=82.6(91.19 seeing as the-res applies during the DoT damage), End=6.86
DPS: 10.52(11.62) DPA: 44.69(49.35) DPE: 12.04(13.29)
[u]Psychic Blast:[u]
Psionic Dart: Rech=4sec, Dam=62.6, End=5.2
DPS: 12.06 DPA: 52.69 DPE: 12.04
Mental Blast: Rech=8sec, Dam=102.6, End=8.53
DPS: 10.42 DPA: 55.52 DPE: 12.03
[u]Electrical Blast:[u]
Charged Bolts: Rech=4sec, Dam=62.6, End=5.2(4.42 averaged with discount)
DPS: 12.06 DPA: 52.69 DPE: 14.16
Lightning Bolt: Rech=8sec, Dam=102.6, End=8.53(7.25)
DPS: 10.42 DPA: 55.52 DPE: 14.15
Now, gathering the data up, I will assort them from best, to worst:
[u]DPS[u]
[u]Tier 1 attacks[u]
Flares: 18.76
Snap Shot: 16.5
Burst: 13.03
Shriek: 12.56
Other: 12.06
[u]Tier 2 attacks[u]
Fire Blast: 15.83
Scream: 11.62
Aimed Shot: 10.52
Other: 10.42
[u]DPA[u]
[u]Tier 1 attacks[u]
Burst: 56.9
Flares: 53.2
Other: 52.69
Snap Shot & Shriek: 44.28
[u]Tier 2 attacks[u]
Other: 55.52
Fire Blast: 50.11
Scream: 49.35
Aimed Shot: 44.69
[u]DPE[u]
[u]Tier 1 attacks[u]
Flares: 17.13
Snap Shot: 14.86
Charged Bolts: 14.16
Burst: 13
Other: 12.04
[u]Tier 2 attacks[u]
Fire Blast: 17.8
Aimed Shot: 15.88
Lightning Bolt: 14.15
Scream: 13.29
Other: 12.03
[u]OVERALL[u]
This list will be determined by the power's ranking on the previous lists. there are 8 powers, so each will be assigned a score from 8 (best) to 1 (worst)
[u]Tier 1 attacks[u]
8+7+8=23 (Flares)
6+8+5=19 (Burst)
7+5+7=19 (Snap)
4+6+6=16 (Ch.Bolt)
5+5+4=14 (Shriek)
4+6+4=14 (P.Bolt, I. Bolt, P. Dart)
[u]Tier 2 attacks[u]
8+7+8=23 (F.Blast)
5+8+6=19 (L.Bolt)
7+6+5=18 (Scream)
6+5+7=18 (A.Shot)
5+8+4=17 (Slug, P.Blast, I.Blast, M.Blast)
[u]Powerset[u]
23+23=46 (Fire)
19+18=37 (Arch)
19+17=36 (AR)
16+19=35 (Elec)
14+18=32 (Sonic)
14+17=31 (Nrg, Ice, Psi)
At the moment, to no surprise, Fire is the leader, followed by Archery, then, surprisingly by Ar and Elec, the two supposed bad ST sets, then sonic, Nrg, Ice and Psi bring up the rear.
now, onto the Tier 3's.
[u]T3 Comparison[u]
[u]Blazing Arrow:[u]
Rech=10sec, Dam=161.7, End=10.2, Act=1.98
DPS: 13.5 DPA: 81.67 DPE: 15.85
[u]Blaze: [u]
Rech=10sec, Dam=188.9, End=10.4, Act=1.188
DPS: 16.88 DPA: 159.01 DPE: 18.16
[u]Ignite: [u]
Rech=20sec, Dam=283.6, End=5.2, Act=4.224
DPS: 11.71 DPA: 67.14 DPE: 54.54
[u]Power Burst: [u]
Rech=10sec, Dam=132.6, End=10.4, Act=2.244
DPS: 10.83 DPA: 59.09 DPE: 12.69
[u]Bitter Ice Blast: [u]
Rech=12sec, Dam=142.6, End=13, Act=1.32
DPS: 10.71 DPA: 108.03 DPE: 10.97
[u]Shout: [u]
Rech=11sec, Dam=132.6, End=11, Act=3.036
DPS: 9.45 DPA: 43.68 DPE: 12.06
[u]Telekinetic Blast: [u]
Rech=10sec, Dam=122.6, End=10.2, Act=1.188
DPS: 10.96 DPA: 103.2 DPE: 12.02
[u]Voltaic Sentinel(attack): [u]
Rech=2.5sec, Dam=44.5, Act=1.32
DPS: 11.65 DPA: 33.71 DPE:44.5(11.65x60=699/26=26.88)
(Rech=60sec, Dam=+20.5%, End=26, Act=3.3)
Same as before:
[u]DPS[u]
Blaze: 16.88
Blazing Arrow: 13.5
Ignite: 11.71
Voltaic Sentinel: 11.65
Telekinetic Blast: 10.96
Power Burst: 10.83
Bitter Ice Blast; 10.71
Shout: 9.45
[u]DPA[u]
OMGWTFBBlaze: 159.01
Bitter Ice Blast: 108.03
Telekinetic Blast: 103.2
Blazing Arrow: 81.67
Ignite: 67.14
Power Burst: 59.09
Shout: 43.68
Voltaic Sentinel: 33.71
[u]DPE[u]
Ignite: 54.54
Voltaic Sentinel: 44.5 (or 26.88)
Blaze: 18.16
Blazing Arrow: 15.85
Power Burst: 12.69
Shout: 12.06
Telekinetic Blast: 12.02
Bitter Ice Blast: 10.97
[u]OVERALL[u]
[u]Tier 3 attacks[u]
8+8+6=22 (Blaze)
6+4+8=18 (Ignite)
7+5+5=17 (B.Arrow)
5+1+7=13 (V. Sentinel)
4+6+2=12 (TK Blast)
3+3+4=10 (P. Burst)
2+7+1=10 (B.I.B)
1+2+3=6 (Shout)
[u]Powerset[u]
46+22=68 (Fire)
37+17=54 (Arch)
36+18=54 (AR)
35+13=48 (Elec)
31=12=43 (Psi)
31+10=41 (Nrg, Ice)
32+6=38 (Sonic)
now that we have evaluated Tier 3's, not much has changed.
Fire is still on top, the weapon sets are at a tie, followed by Electric. Psi is doing better, Ice and Nrg are unchanged, and Sonic is at the bottom of the barrel.
[u]PUTTING IT ALL TOGETHER:[u]
Now that all the powers are evaluated, let's make a simple chain to see what turns out. We will compare DPS and DPE of the chains, and factor in Defiance, and in Sonic's case, -res:
[u]ARCHERY[u]: Snap-B.Arrow-Aimed
52.6+(161.7x1.066)+(82.6x1.187) = 323.01 / 5.016 = 64.39 DPS 323.01 / 18.94 = 17.05 DPE
[u]FIRE BLAST[u]: Flares-F.Blast-Blaze
63.2+(92.6x1.066)+(188.9x1.176) = 384.06 / 4.224= 90.92 DPS 384.06 / 19.29 = 19.91 DPE
[u]ASSAULT RIFLE[u]: Ignite-Burst-Slug
283.6+(67.6x1.151)+(102.6x1.217) = 486.27 / 7.26 = 66.98 DPS 486.27 / 18.93 = 25.69 DPE
[u]ENERGY BLAST[u]: P.Bolt-P.Burst-P.Blast
62.6+(132.6x1.066)+(102.6x1.198) = 326.86 / 5.26 = 62.14 DPS 326.86 / 24.13= 13.55 DPE
[u]ICE ICE BABY[u]: I.Bolt-I.Blast-B.I.B.
62.6+(102.6x1.066)+(142.6x1.176) = 339.67 / 4.356 = 77.97 DPS 339.67 / 26.73= 12.71 DPE
[u]SONIC ATTACK[u]: Shriek-Shout-Scream
52.6+(132.6x(1.066+.13))+(91.19x(1.242+.26)) = 348.15 / 6.072 = 57.34 DPS 348.15 / 22.23= 15.66 DPE
[u]PSYCHIC BLAST[u]: Dart-M.blast-TK.Blast
62.6+(102.6x1.066)+(122.6x1.176) = 316.15/ 4.224=74.85 DPS 316.15 / 23.93= 13.21 DPE
[u]ELECTRICAL BLAST[u]: (V.S.) C.Bolt-L.Bolt
{11.65DPS}+(102.6x1.205)+(62.6x1.315) = 205.95 / 3.036 = 67.84 + 11.65 = 79.49 DPS (with VS cast=44.16)
(Sparky Cycle=1shot per 3.82sec)= 205.95+44.5= 250.45 / 11.67= 21.46 DPE (with VS cost=6.65)
Elec is odd in that it fluctuates whether you actually count the cast/cost of VS, but seeing as you would summon before combat, we will disclude that.
[u]DPS[u]
Fire: 90.92
Elec: 79.49
Ice: 77.97
Psi: 74.85
AR: 66.98
Arch: 64.39
Nrg: 62.14
Sonic: 57.34
[u]DPE[u]
AR: 25.69
Elec: 21.46
Fire: 19.91
Arch: 17.05
Sonic: 15.66
Nrg: 13.55
Psi: 13.21
Ice: 12.71
[u]OVERALL[u]
68+8+6=82 (Fire)
54+4+8=66 (AR)
54+3+5=62 (Arch)
48+7+7=62 (Elec)
43+5+2=50 (Psi)
41+6+1=48 (Ice)
41+2+3=46 (Nrg)
38+1+4=43 (Sonic)
TL;DR PART:
Well, not entirely, but seeing as the last chart needed for this section is DIRECTLY ABOVE THE YELLOW PART, I assume it's ok
using the "Points" scale as a measuring stick, we can say the following as it concerns to damage (at a basic level at least):
[u]FIRE BLAST[u] is the bar none best set there is for damage. No fancy-smancy utility tricks, just raw output in all fields.
[u]ASSAULT RIFLE[u] is the runner up in the damage dept from a numbers perspective (lethal is very much resited). The jewels of the set are Ignite and Burst, with their great DPE and DPAs.
[u]ARCHERY[u] is next on the list, being slightly above average in all the areas mentioned, and only outshone by fire in some comparisons.
[u]ELECTRICAL BLAST[u] is a surprise, often thought to be underperforming, is actually about as good as archery when ST is the concern. It's great DPS and DPE keeps it ahead of the pack.
[u]PSYCHIC BLAST[u] is probably an even bigger surprise than Elec, seeing as it is often viewed as the WORST blaster set. However, the #'s show it to be only slightly below average, mainly due to average stats, and a T3 that lacks significant numbers. That being said, Psionic Damage is heavily, heavily resisted by PvE mobs, and that brings it even more down in-game.
[u]ICE BLAST[u] is sureley the biggest upset according to the charts. It used to be on top, possibly even better than Fire Blast. Yet, it's abysmal DPE and slow/costly T3 are it's downfall after Ice Blast was slowed for defiance.
[u]ENERGY BLAST[u] seems like the oddball here. All it's stats are so average, that any minor perk shown by the other sets brings them ahead, leaving Energy in the dust.
[u]SONIC ATTACK[u], according to the data, is actually the worst in this comparison. It has ok DPS in the T1 and T2, but it all goes downhill from there, falling behind other sets in DPE and DPA. Having the WORST T3 doesnt help either, Shout is so slow for the damage it does, its no wonder it dragged sonic to the bottom. Perhaps in the long run however, stacking -res can pull it ahead to the lvl of Ice, but as of now, it simply has no outstanding stats.
So this is, compared on a Tier 1-3 basis, how well the sets perform on paper.
Now, theres a catch: Not all powers were used.
Of course, some sets may change based on using AoE powers to fill a chain, or by having AIM (poor AR...).
But I dont see them differentiating much other than Nrg and Ice rising, AR falling and fire just getting so far ahead it would be unfair to compare the sets to it.
Thoughts? -
^ Ive solo-drained lusca with my elec/3
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what I was asking is why would you slot a nuke with 3 end redux, it drains 100% end regardless...
and no, it doesnt work the way you are describing:
The debuffs you mentioned are set in stone, X debuff for Y time
a -dam applied to end drain would be the same as it is now: binary, either you drain alot at once, or it is too little to worth mentioning
Not to mention, this would do the following:
Make Electric armor the bar-none best armor due to having a technical perfect resistance to all damage. (in a normal encounter at the least)
Make enemies weaken themselves as they fight, seeing as they DO use some end in a fight (at least in a solo encounter). -
Speaking of your build, I managed to add on more damage buff to it
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u] -
hehe
anywho, someone should make the Umbral build...if so, we could beat teh scrapper record <.< -
Umby, think you could beat it with your build if someone offered like a FFer?
(hey, the scrapper got to use monkies)
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Yes you can, you can use a nuke with 12ish endurance if you slotted it for max end reduction.
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thats not the point, and why would you do that?
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When every other attack they can do is dealing less damage as well.
Hmm, so they can miss with knockout blow, and still be dealing less damage with their other attacks? No, that couldn't ever happen either...
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Lets look at it this way:
Ko Blow on a boss does 1000 damage, and Jab will do lets say 250
Reduce it by 90% and it becomes 900 and 225
Using your method, we would be hit for 1125 damage
If KO Blow didnt become a factor: 250 damage
Hmn....
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Um, so you're saying things like the damage debuff from fulcrum shift and the -to hit of fearsome stare and every control in the game is flawed because the enemies can recover back from it? Yeah, good one...
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what a horrid example. Unlike those debuffs, something tied to endurance IS FLAWED because NPCs RECOVER their END. So unlike fulcrum shift's debuff, where it just stays static, a dam debuff attached to endurance will allways fluctuate because as the enemy recovers END, it gets stronger -
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Kevlar vs chainmail. Kevlar sucks at stopping knives but is good for guns. Chainmail sucks at stopping BULLETS, but kicks knives' [censored].
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fixed
and also, how could that be pulled off thematically?
I can resist a fireball thrown at me....but if you'r eupclose it hurts more -
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Um, if they are at 75% endurance, things like Knockout Blow will not be as damaging to begin with in my change...
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90% effectiveness vs Not getting hit by it at all...hmn
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There is no way for them to legitimately change the way an npc uses an attack based on how much end they have if they "technically" have enough end to use it.
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Flag it so that it "greys" below 75% end. for nukes I think you cannot use them below 50%
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The mechanics to do such a change would be worse than their "presumed (aka lied)" reason for not letting recharge affect pets attack powers.
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It is a lie, the purple pet set still works on sparky
Anywho, you have a point with SOME mobs:
Some mobs naturally wear down their end with attacks, so they would be nuetered in that they weaken themselves
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With my change it fixes pretty much every issue of end drain, while making complete sense too. Think about it, if you are tired, are you going to be throwing a punch as hard as you could if you were just starting a figtht? No.
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not every aspect, seeing as without -rec, they just get strong again -
so, theoretically Umby's build could do it in about 4:20?
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I actually asked about the best dps in all areas....so far the best pure dps is fire/elec, best effective is fire/ment?
now, what about AoE? -
the third is irrelevant when we are just trying t do the numbers...and most blasters know how to live
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crits are part of their damage output. Over time it averages out.
Unless you mean because pylons are AV? class so scrappers crit more against them than say minions?
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Well, DPS isnt calculated for Minion battles...
What i want to know is, are scrappers only able to compete with/outperfom some blaster builds soley due to Crits when it comes to long term DPS?
Lets face it, its near guarenteed in a long fight to get crits.
10-15% (10 becaus eits tough targets, 15 for the special attacks that do that) chance per attack for double damage, over the course of like 100 attacks, is essentially like tacking on an extra 10-15 attacks into the chain, without sacrificing time...
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Ya dps is pretty irrelevant for minions, which is why I was asking what you were specifically talking about. The 10% crit rate they experience vs pylons is fine for dps summaries because dps generally doesn't matter much on things that they crit less against.
A 10% crit rate means 10% more final damage (not quite accurate for fire, but meh). If lowering their final dps by 10% makes them fall below the line you are suggesting then I guess that answers your question.
But I'm still unclear of what you are aiming at.
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what Im aiming at is whether or not its Crits that make all the difference for scrappers when it comes to out-DPSing blasters in certain cases
For example, what does the pylon have? 38khp?
that means a scrapper has to do 38k damage
that much damage is helped tremendously in the long-run by a 10% boost...(38000 vs 41800)
Say they do a hypothetical 100attacks to reach the 38k, and it takes 5min (300sec)
(126.7dps for those who are counting...)
Now, they crit 10% of the time
38000/10=3800+38000=41800
41800/300=139.3 DPS
38000/139.3= 272.79sec, or 4.5 min
this is discounting regen of the pylon, etc etc. but the point is, that 10% from crits can push the numbers significantly... -
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crits are part of their damage output. Over time it averages out.
Unless you mean because pylons are AV? class so scrappers crit more against them than say minions?
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Well, DPS isnt calculated for Minion battles...
What i want to know is, are scrappers only able to compete with/outperfom some blaster builds soley due to Crits when it comes to long term DPS?
Lets face it, its near guarenteed in a long fight to get crits.
10-15% (10 becaus eits tough targets, 15 for the special attacks that do that) chance per attack for double damage, over the course of like 100 attacks, is essentially like tacking on an extra 10-15 attacks into the chain, without sacrificing time... -
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Truth, but i cast it before combat starts.
And wouldnt resummoning a free source of extra 33dps be worth it?
(just a thought, but if we can prove via this that Elec is actually far behind in DPS....think it could see a buff?)
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It still amazes me, and i don't know why they haven't fixed it yet, after pointing it out many times. That VS never got the 12.5% BASE damage increase that all blaster primary attacks got back in, oh what was it issue 8 now?
That and it needs to fire off faster/deal more drain/have tesla cage or some variation or fix thereof.
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The way I see it; VS was cited as one of the reasons for the pet recharge nerf. It is just that good
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well, it didnt effect My sparky, he still does the same rate of fire as he did before the "nerf"
anywho, just throught of something:
do scrappers factor DPS by soloing pylons? because Crits could scew it... -
The nuke should do damage in-between a normal nuke, and the non-crashign nukes.
As a point of balance, it will drain all end, but leave you with your recovery untouched, seeing as you just need to reload.
Instead of a classic "Aim", perhaps something to make the set unique? A CHARGE if you will?
Essentially, akin to a certain bounty-hunting laser-shooter, you click the charge power, which will act kind of like the base teleporter.poket d teleporter powers: takes a while to go off, and is interruptible.
After the charge period is complete, you have a 120% damage bonus, for the next attack you do.
now, this may sound OP to have something better than BU, but consider that you can only use the charge on your next attack, so one will have to choose wisely as to what attack to charge.
Charge will allso have a relativly quick recharge considering it's long animation and interruptibilty, as well as only being useful for one attack -
you'll want a fire/elec blaster, those guys do silly damage.
the a fire/kin could do good as a backup: make the blaster be able to just spam damage-capped blaze/havoc/charged brawl until there isnt a target -
New chain:
I went to 15 attacks (20ish seconds) and it averages out to 251DPS it seems...
Sparky / / Def timer: 0
C. Brawl(1st): (109*(1+.205+.255+.9749)) = 265.40 / Act: .924 / Def Timer: .924 / 0 sec
C. Bolt(1st): (62.6*(1+.26+.255+1.009)) = 158 / Act: 1.188 / Def Timer: 2.112 / 1.188 / 0
Havoc(1st): (144.6*(1+.326+.255+.9749))= 369.58 / Act 1.584 / Def Timer: 3.696 / 2.772 / 1.584 / 0
ShG(1st): (100.1*(1+.425+.255+.9749))= 265.76 / Act 1.188 / Def Timer: 4.884 / 3.96 / 2.772 / 1.188 / 0
C. Brawl(2nd): (109*(1+.491+.255+.9749)) = 296.58 / Act: .924 / Def Timer: 5.808 / 4.884 / 3.696 / 2.112 / .924 / 0
C. Bolt(2nd): (62.6*(1+.546+.255+1.009)) = 175.91 / Act: 1.188 Def Timer: 6.996 / 6.072 / 4.884 / 3.3 / 2.112 / 1.188 / 0
Lbolt (1st): (102.6*(1+.612+.255+1.009))= 295.08 / Act 1.848 / Def Timer: 8.844 / 7.92 / 6.732 / 5.148 / 3.96 / 3.036 / 1.848 / 0
-.205, -.055
Havoc(2nd): (144.6*(1+.462+.255+.9749))= 389.25 / Act 1.584 Def Timer: 10.428 // 8.316 / 6.732 / 5.544 / 4.62 / 3.432 / 1.584 / 0
-.066
C. Brawl(3rd): (109*(1+.495+.255+.9749)) = 297.01 / Act: .924 Def Timer: 11.352 /// 7.656 / 6.168 / 5.544 / 4.356 / 2.508 / .924 / 0
-.099
ShG(2nd): (100.1*(1+.451+.255+.9749))= 268.36 / Act 1.188 / Def Timer: 12.54//// 7.356 / 6.732 / 5.544 / 3.969 / 2.112 / 1.188 / 0
LBolt(2nd): (102.6*(1+.517+.255+1.009))= 285.33 / Act 1.848 / Def Timer: 14.338//// 9.204 / 8.58 / 7.392 / 5.817 / 3.96 / 3.036 / 1.848 / 0
-.066 -.055
C.Bolt(3rd): (62.6*(1+.506+.255+1.009)) = 173.4 / Act: 1.188 / Def Timer: 15.526////// 8.58 / 7.005 / 5.148 / 4.224 / 3.036 / 1.188 / 0
-.066
C. Brawl(4th): (109*(1+.506+.255+.9749)) = 298.21 / Act: .924 / Def Timer: 16.45/////// 7.93 / 6.072 / 5.148 / 3.96 / 2.112 / .924 / 0
-.11
Havoc(3rd): (144.6*(1+.451+.255+.9749))= 387.66 / Act 1.584 / Def Timer: 18.034//////// 7.656 / 6.732 / 5.544 / 3.696 / 2.508 / 1.584 / 0
-.099
ShG(3rd): (100.1*(1+.451+.255+.9749))= 268.36 / Act 1.188 / Def Timer: 19.222/////////
Total Dam: 4193.89 / 19.222 = 218.18 + 33.18 = 251.36 DPS
now, if sparky were changed to have the 12.5% dam buff in his attack:
Damage: 50.05(44.49) Rech: 1.32(2.5/1.899) Cast: 1.32
Enhanced 96.9%: 98.56(87.59)
DPS: 37.33
Chain DPS: 218.18 + 37.33 = 255.51
Sparky Recieves Act and rech shavings:
Damage:87.59(44.49x1.969) Rech: 1.05(2/1.899) Act: 1.188
DPS: 87.59 / 2.238 = 39.14
Chain: 218.18 + 39.14 = 257.32
With both:
98.56 / 2.238 = 44.04 DPS
Chain: 262.22
just tossing it out there that sparky could make a large difference to elec blast if buffed a little..
But enough about elec blast not being able to breach 250 by much if at all..
lets check out the more damage rather than safety sets to see what we can pump out? -
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yeah, just gotta survive the alpha that you're going to take while Short Circuit animates.
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Tesla cage (+shocking grasp or powerboost) the dangerous enemy 1st, the rest shouldnt hurt much