Phyrexia

Apprentice
  • Posts

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  1. I'm also in favor of drastically reduced costs. So what if a SG of 5 people around level 35 have a 1% boost to xp or 1% reduction in debt?

    The point is to fight over them, and it's hard to fight over what you can't get. Give some concession to high member or high level SG so they can get bigger and cooler stuff then the smaller or lower levelled groups do; but throw some kind of bone to the smaller guys too please.
  2. I feel it's important to note that enemies can be made smarter without necessacarily being harder. As an example a group that notices a large AOE attack incoming and spreading out prior to it (nudging one in the direction of getting someone who can hold them in place) would increase the difficulty without exactly increasing how "hard" the enemies are. Not to say that we could do without upping the hitpoints or resistances a little more, that's not my call.



    Though I have to wonder .. if making enemies smarter is something integrated with making enemies harder couldn't both camps be appeased by making certain enemy groups .. well .. dumber? Make it easier to solo larger groups, but perhaps adjust their xp so killing a group of X is the same as killing 1 white con. That should make both camps happy.
  3. [ QUOTE ]
    That issue is next up - right after the Expansion goes live.

    [/ QUOTE ]

    Do you mean city of villans or is this a case of using the word expansion instead of 'issue 2'?
  4. Personally I think they're going to revive the old idea they had where you could get your superhero up on the billboards and possibly even statues of the city. That's what influence was going to be originally for...

    I would love that but even with all the stuff to put ones face on I don't think it'd be enough!