Phil_

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  1. Phil_

    PvP Night.

    Good fun guys thanks for fights Really looking forward to tournie now
  2. Phil_

    PvP Night.

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    Phil does

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    Indeed at least I know I do
  3. Perhaps there should be suggested time? Because if there was you would only need to reorganise if you're busy at that time also it would be nice to watch fights
  4. [ QUOTE ]
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    Is it really +tohit? and not +acc as the name would suggest?

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    yep its tohit, people have been in the piggs to verify. the only one left in the game so get shopping.

    *edit* and sorry if I seemed overly critical, I was only trying to help but some of it does sound harsh, I will throw up how I would do it in a bit

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    Cool bought myself one of those
  5. [ QUOTE ]
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    Wheres your kismet +acc IO? The only +tohit IO still in game.

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    Errr, well... didn't even know such thing existed, I just found out how to use the builder and...

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    Is it really +tohit? and not +acc as the name would suggest?
  6. [ QUOTE ]
    why 5 slot numinas in heal? Throw in 2 numinas, 2 miracle and 2 harmonised healing for capped heal in terms of end/heal and returns +4% recovery and 12% regen.

    Your recovery is pretty poor in that build, having to fire heal to get the buff from numinas unique isnt effecient. Drop swift as its essentially useless and get health 3 slotted with miracle +recovery, miracle heal and Numinas +regen and +recovery. that gives you a passive 27% recovery.

    Get range IOs into your debuffs to take advantage of the superior range available with psi.

    I wouldnt slot range on psi attacks as its quite sufficiant at base. Certainly dont pull out a 3 stamina slot.

    Returns from the IOs in SJ are not worth it, get micros

    Get miracle out of vengence, total waste as you will not reap the benefits often enough. Venge should be slotted 3 membs and 1x LoTG recharge (global so doesnt need a click to be on) I would say throw in a karma KB res but you can only get 3 KB IOs in the build as it stands which means mag 12 res and a bubbler will knock you around. Even if you drop assault and get manuevers you can get 4 KB IOs for mag 16 protection bubblers will still throw you around, as you plan acro why waste slots on KB IOs if you are not going for bonuses?

    I would slot temp inv 3 steadfast and 3 impervium for +4% recovery, that caps out your res and with all the recovery you will be getting being slightly down on the usual 95% end reduction on epic sheilds is not noticeable. The Psi res IO is worthless as is fractional mitigation, you have heals, dont worry about 3% res to psi and the status resist is also worthless, carry BFs, you will do anyway as its only res not protection.

    Wheres your kismet +acc IO? The only +tohit IO still in game.

    Why go for the 3% damage buff from devastation? Its not really awesome even when stacked, if you cant get the 5 decent IOs from the decimation set (which no one can get) go 4 thunderstrikes, 1 devastation acc/dam/end/recharge and an acc/dam HO to pretty much cap out acc/dam/recharge and a decent amount of end (95% acc/102% dam/85.71 recharge/40% end) You will get 2% end recovery and 7% acc boost per attack slotted that way, its how I slot my corrs and beats your intended of 66%acc/97%dam/45% end/66% recharge

    For an IO build I give it a D+ IMO

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    & that is how you analalyse an IOed build
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    Errm it's there, at lv35, mate

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    lol woops just saw KB protection IO and jumped to conclusions :P Used to my rad/sonic with screech at 35 too . . .
  8. Looks solid but I would find a spot for acrobatics, as KB IOs dont offer sufficient protection.
  9. hehe just say if it did I would go buy a lot
  10. Wouldnt be much of a tournie if all us noobs werent allowed
  11. Same as mine just liquefy instead of total focus
  12. As a support toon Rad/Thermal is nice you buff everyones resistance, have heals, debuffs, forge which buffs someones acc + dam (can keep it on 3 people at least), and the rad blast would effectively increase everyones accuracy. Personally I would at fire or sonic. Fire for the aoe madness and sonic for the -resistance which effectively increases everyones damage, also stacks with melt armours -resistance, which is more desirable than the -def rad offers. Rad/Thermal will work fine though if you want rad just as you can keep quite a half the team forged the secondary effect is kinda wasted
  13. See what you mean about it being tight hehe

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
    ---------------------------------------------
    Name: Red Noise
    Level: 50
    Archetype: Defender
    Primary: Sonic Resonance
    Secondary: Electrical Blast
    ---------------------------------------------
    01) --> Sonic Siphon==> Empty(1)
    01) --> Charged Bolts==> Empty(1)
    02) --> Lightning Bolt==> Empty(2)
    04) --> Sonic Barrier==> Empty(4)
    06) --> Swift==> Empty(6)
    08) --> Disruption Field==> Empty(8)
    10) --> Combat Jumping==> Empty(10)
    12) --> Sonic Dispersion==> Empty(12)
    14) --> Super Jump==> Empty(14)
    16) --> Health==> Empty(16)
    18) --> Short Circuit==> Empty(18)
    20) --> Stamina==> Empty(20)
    22) --> Sonic Haven==> Empty(22)
    24) --> Aid Other==> Empty(24)
    26) --> Clarity==> Empty(26)
    28) --> Aid Self==> Empty(28)
    30) --> Aim==> Empty(30)
    32) --> Assault==> Empty(32)
    35) --> Tactics==> Empty(35)
    38) --> Tesla Cage==> Empty(38)
    41) --> Power Build Up==> Empty(41)
    44) --> Temp Invulnerability==> Empty(44)
    47) --> Total Focus==> Empty(47)
    49) --> Vengeance==> Empty(49)
    ---------------------------------------------

    I would look at something like this. Although for a pve toon I would like lightning ball for further end drain and with disruption fields aoe -res would be reasonably good, but I only think that because I'm not really a fan of tesla
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    But PvP wise its absolutely great!

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    Very nice for interupting aid self
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    Is an INV/ tanker viable in PvP without unstopable? or is it necessary?

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    With aid self you wont need it very often but I'll be surprised if you cant fit it in.
  16. Phil_

    5 Best Blasters

    Where is Bitter atm?
  17. Controllers are awesome in duels not as good as they used to be but still pretty tasty

    You can pvp pretty well with any primary each of which have there own positives and negatives. /Rad is the pick of the secondary with its strong debuffs and self heal. /Storm, & /Trick arrow have some great debuffs too and very nasty to fight against. Force Field is nice too with some status protection, PFF, and Force Bubble, gives you nice protection. If you want one build Fire/Rad is a good all rounder with decent damage and easiest pvp troller to level

    Controllers can be hard to play though and probably isnt the best toon to start with. Brutes, Scrappers, and Stalkers are all good starting toons and once you have an idea of how pvp works you should move on to controllers and blasters both of which tricky for starting players but devastating when you know what you're doing
  18. Power boost doubles base secondary effects such as defence, heal, mezzes, tohit boost (not damage ). It will do nothing to fire except boost the tohit buff of aim. With energy it will enhance the tohit buff or build up, increase knockback of power thrust and increase the duration of stuns. It will also buff the defence epic shields (personal force field and frozen armour) and slows of snowstorm. Its skippable on a PvE Fire blaster.
  19. Phil_

    Ice/Nrg build

    Its all well and good to have a build with IO's in mind but you cant let it comprimise it. The thing that makes Ice so good is its fast acting ranged attack chain of BiB -> Ice Blast -> Ice Bolt so you really need those three, even if you dont want a more conventional build for the rest of it.
  20. Phil_

    PvP Night.

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    Always a PvP Night on a monday unless its DXP! or New issue!

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    Cool never hurts to remind people tho