Sonic/Elec Respec...
See what you mean about it being tight hehe
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Red Noise
Level: 50
Archetype: Defender
Primary: Sonic Resonance
Secondary: Electrical Blast
---------------------------------------------
01) --> Sonic Siphon==> Empty(1)
01) --> Charged Bolts==> Empty(1)
02) --> Lightning Bolt==> Empty(2)
04) --> Sonic Barrier==> Empty(4)
06) --> Swift==> Empty(6)
08) --> Disruption Field==> Empty(8)
10) --> Combat Jumping==> Empty(10)
12) --> Sonic Dispersion==> Empty(12)
14) --> Super Jump==> Empty(14)
16) --> Health==> Empty(16)
18) --> Short Circuit==> Empty(18)
20) --> Stamina==> Empty(20)
22) --> Sonic Haven==> Empty(22)
24) --> Aid Other==> Empty(24)
26) --> Clarity==> Empty(26)
28) --> Aid Self==> Empty(28)
30) --> Aim==> Empty(30)
32) --> Assault==> Empty(32)
35) --> Tactics==> Empty(35)
38) --> Tesla Cage==> Empty(38)
41) --> Power Build Up==> Empty(41)
44) --> Temp Invulnerability==> Empty(44)
47) --> Total Focus==> Empty(47)
49) --> Vengeance==> Empty(49)
---------------------------------------------
I would look at something like this. Although for a pve toon I would like lightning ball for further end drain and with disruption fields aoe -res would be reasonably good, but I only think that because I'm not really a fan of tesla
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor
Oh, I've got a build done already. Several in fact... I just can't decide on that 49 power and am really unsure of how useful Sonic cage is now in PvP...
Thanks for the reply though!
My current thinkings are below, replace @49 with Sonic Cage Acc/Rech/Rech/Rech IO, take a slot from Hurdle and put a range IO into each of the allied bubbles and you have the build with Sonic Cage rather then Liquefy.
Hero Plan by Mids' Hero Designer 1.153
http://www.onthejazz.co.uk/hu/mhd.php
Red Noise: Level 50 Mutation Defender
Primary Power Set: Sonic Resonance
Secondary Power Set: Electrical Blast
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
------------
Level 1: Sonic Siphon Acc-I(A), Acc-I(27)
Level 1: Charged Bolts Acc/Dmg(A), Dmg/EndRdx(7), Acc/Dmg/Rchg(7), Acc/Dmg/EndRdx/Rchg(9), Acc/Dmg/EndRdx(9)
Level 2: Lightning Bolt Acc/Dmg(A), Dmg/EndRdx(3), Acc/Dmg/Rchg(3), Acc/Dmg/EndRdx/Rchg(5), Acc/Dmg/Rchg(5)
Level 4: Sonic Barrier ResDam-I(A), ResDam-I(11), ResDam/EndRdx(17)
Level 6: Sonic Haven ResDam-I(A), ResDam-I(11), ResDam/EndRdx(17)
Level 8: Hurdle Jump-I(A), Jump-I(43), Jump-I(46)
Level 10: Combat Jumping ToHit+(A), ResKB(37), Rchg+(40)
Level 12: Sonic Dispersion ResDam/EndRdx(A), ResDam/EndRdx(13), ResDam/EndRdx(13), ResDam/EndRdx(15), Status(15), ResKB(27)
Level 14: Super Jump Jump-I(A)
Level 16: Aid Other Heal(A), Heal/Rchg(23), Heal/EndRdx/Rchg(25), Heal/Rchg(31), Heal/EndRdx/Rchg(37)
Level 18: Health Heal(A), Heal/Rchg(19), Regen/Rcvry+(19), Heal(34), Rcvry+(36), Regen+(37)
Level 20: Stamina EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Assault EndRdx-I(A), EndRdx-I(23)
Level 24: Tactics HO:Cyto(A), HO:Cyto(25), HO:Cyto(42)
Level 26: Clarity Range-I(A), Range-I(46)
Level 28: Aim HO:Membr(A), HO:Membr(29), HO:Membr(29)
Level 30: Aid Self Heal(A), Heal/EndRdx(31), Heal/EndRdx/Rchg(31), IntRdx-I(43), IntRdx-I(43)
Level 32: Tesla Cage Acc/Hold/Rchg(A), Acc/Hold/Rchg(33), Acc/Hold(33), Acc/Rchg(33), Hold-I(34), RechRdx-I(34)
Level 35: Disruption Field EndRdx-I(A), EndRdx-I(36), EndRdx-I(36)
Level 38: Short Circuit Acc/Rchg(A), Acc/Rchg(39), RechRdx-I(39), EndMod-I(39), EndMod-I(40), EndMod-I(40)
Level 41: Power Build up RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Temp Invulnerability ResDam/EndRdx(A), ResDam/EndRdx/Rchg(45), ResDam-I(45), ResDam/EndRdx/Rchg(45), Psi/Status(46)
Level 47: Liquefy HO:Enzym(A), HO:Enzym(48), HO:Enzym(48), RechRdx-I(48), RechRdx-I(50)
Level 49: Vengeance HO:Membr(A), HO:Membr(50), HO:Membr(50)
------------
Level 1: Brawl Acc-I(A)
Level 1: Sprint Stlth(A)
Level 1: Vigilance
Level 2: Rest RechRdx-I(A)
<font class="small">Code:[/color]<hr /><pre>Copy & Paste this data chunk into Mids' Hero Designer to view the build.
--------------------------------------------------------------------------
MHDz;5694;1792;2392
>-J=6$MS%#D2OCO"_Z%O<R!FD5)2/5HGP.S`@`G"9F?/1;5P5]!=1515FV5^_68JLTKT<_$&-OXZ4_E4
*I7J-Z'O;JJQ^BOT0].U7O\#KJ_NPFKQH6N&X&]W8S42_29\">TJ]-ZIZZO[KFWJQ5T8NK9JZ^!?;T(]
]DU=;18O-]4P^K?M.O2A'?T_F[$-P^#?A^I;TS[XV[!JZJ8-1$!MP[KYYC]VWT._N$6YT/^XOOI=^X,?
Y=&FP_]]Z;7QVGF=>UUZT!Z,!^<A]U!ZH[TQWCAO<F]*;[6WQEOG;>YMZ9WVSGCGO,N]*WVF?69\YGR6
^ZST.?C<^CSWA?(%^,+YHO`E&C2^S'Q9>*TT_EK\ S?`7_="`O_B97$%?T$,-T=7XC[WF/YH!_NB)!#,)
)I*9268BV0FX21+M,27S4W+<C+))61Z!PK^BJD#`:\I)J6; U&"UJ8`KI$C\!E3'11$29SX6":9J689:$
F$6D2&TII!R1K*/T";5DJ,B<EJ@@?I)\1.M,!H:*_F@)!3=<3\&`)6^ 8[!@J*1`F9@1E;4Y.,KE@J$A$
2UA8/WJ*RRAR.9*-9JABU4EH!@C*6D/N,]DR5*0>#8L1YAB,QG%Q.2<H2*K(+&9@J"L+2D\WG 3%,'H%
$IN-,?-:"Q0JDPU#%<^'Q&8M05GK*'XF9PP5N0T2FXU'2=86E` HFES/$@V@X3(CY86*$4I%`&6*R2=`F
Z"AM#+,$<X:*,F,D=E<0%+TE93.2,Y6@3A`HQ0Q-@I:AHN0:24D6NX2<FXPRS^0\P2+!DK:#CY9*4#.,
NV,E.=A'['2.<T.[Q&2;H$LPHZUCF"=8,%2TP5:2DY<$62^V*"OI*72"D&a mp;!L>PQM@HZAH@JQDIPB0M&;
T^XSN4BP9*BHAJQD!#LC0FDIL3J8#`F:"*^O()^;HAR.GQLDI) Y('R!U?,0N=5#M]2P.J4.:69^*JT$P
=;Y949G:IN*>X^9/Z.4LA"?<2])!<SKL`*XATK=9TDCF-AYIT\NFE=3QK2TV7C"W&R+^HIT5L7%/BTS
)&/D@R5=4X!8`'DR%'>PF%@%*A.AZZO2I)PN7]3U$I:0+>U2+:?=(=Y->,0K-][NM.CYS?8!U^C,[*V$
LSK(R+_:S]T.QX+5@B[XY?VX&=>XR&DW+94[ZA?,R1V&YNY"O;Y;_0=-VID+<@W^K`95/'_=KF@I:;+[
:^&4R>=W]9KMSL$8OC*CW>&FVI+9696-JLQ)56PZ:<SWA:S_M*;<]`..1E_#L0=J6N_XCC[M02;U_RN!
9W(^?BWPG`<"-/OG;ON-C,X>%5'1$\-FH7-A_^2OGB1*F424?]<,VS`N/W5OFO$9LL'QSH/,"W0*3F5'
\PASAJEEKE'^17AH!EF37#$JK0692?RG9JS:9K==O.HP\/;A2`K*XE`*_%VHZK%Y#(L7_;;KCV4*3KLI
97R)DL>CT.,IM2_W7X+_2/Y<49C";-&$;*34+<;%O=?FQ8/9#7NAFC?S?ET,M@I_V&W;=KJMP%#;1^K
31CJ@./\\DVH-I0=.V^4YF8#3TM.%C?NB4*Y#)E/\:Z06>Z2R%2PQI2'<G!.[BX\A!8%'_L?SZ))F$5+
&8!Q$S&,VVZ%VVAF-DP3XT4NG.9JF:A9-3="DQHA\("I+W#-DU/!<V<<AI>O?HS=TBSE!&H>/G4\@:=9
YGP&H[G]CF%2M?,$J[GU5>U#H+.0$I%Q63M_/^)K\0MVHL7'OAOQK4G]"(OHW<M8VFHJ[6GT/;ZQ>/Z-
`_SR-FP_]Q1%,451\!6O+_#@%*^4U\L3:M7(O*U_(6-QB_)#R?\SUT;F'>-OF[ZJ-P>E`/G43<ST#E/^
]3"0YD7W9?%JUU<]=_,WW68UR[FYA.)T3\\W_\>ZPZWZ=[/JOJ.3KS%K57U"--U;DRA<L!B-%8<2YHS$
[%ZR85C"^F54AZ<F/^2YT[-'9&.?V$]=S%HY9\W*D_7TJ8U/%'K07N3">2Z:M[/YU)&,FAW(IGEV;W\/
Z@&*_?468XY=+O15O+X^-<.PD\X7+>AB.ETL0:7[KNJW53J`-BW)Y8VN_*M-J!ZQV2]>;KKO/^^)UNDP
%#P_:W]?-WU7UQW6RPW=8,-Z3P2.1.#,5@G;G&RM\;T&E*-+7'>>J^GXO=_57ZG<QG58_%%M/V\"WL[H
Q;\C0%*OF.XLQ$&U^!]!7&939<8--W!\=-.;X>@1Y'R[?MR(*0W!*N/<^-G?!H-.'W9WS?/&$VB6]2
^G;FLM"TTU"Z0TDX/9@+U_R/Z6*N?#674'P%T]M:IL*/0_-\'I2,*O?6:1XNCRZGR(S7PG&B,OGR*;:"
OW]L:7/F!U%\3(/<WWM,/?/@DJ`Y4Q"%?,UUZH:+;[;X&CW/@[.\C(KEA,WKJ_\"U3&JSP``</pre><hr />
Same as mine just liquefy instead of total focus
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor
Aye, well.. that and it has Tactics in Sirens to help with all those +Stealth IO'ed villains that are going to crop up anyday now... not that I ever really turn off my autojump macro in sirens these days...
I like Tesla Cage for PvE, and the -recovery is good in PvP. The Hold bit is just icing. Used to be able to stack it past acrobatics easily, probably not these days in the land of +resist IOs though. Still handy for when their toggles drop due to end drain.
Disruption Field I'd only ever really use vs Granites or in PvE. Short Circuit could move earlier, but is most useful when combined with PBU anyway.... I miss perma-cage....
Just in case anyone's actually following this...
I decided to work Liquefy into the Build... will respec later into Cage if I find I miss it. 15 Seconds duration on Sonic Cage nowadays just doesn't seem worth it to justify taking a power I'll never use in PvE. Liquefy has some hefty debuffs which could make-or-break a STF run (and could concievably help in PvP in smaller maps or in Zone when movement speed is restricted), it has autohit knockdown, -tohit, -defence, -fly, -recharge and -jump but does not slow movement.
I also noticed that the 30% status resistance IO I was using is now "7.5% Resistance but stackable", so I'm not going to bother with it. I've dispensed with that and the global +regen IO to free up a few slots...
Final Build (for the forseeable future) is as follows:
Hero Plan by Mids' Hero Designer 1.153
http://www.onthejazz.co.uk/hu/mhd.php
Red Noise: Level 50 Mutation Defender
Primary Power Set: Sonic Resonance
Secondary Power Set: Electrical Blast
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
------------
Level 1: Sonic Siphon Acc-I(A), Acc-I(27)
Level 1: Charged Bolts Acc/Dmg(A), Dmg/EndRdx(7), Acc/Dmg/Rchg(7), Acc/Dmg/EndRdx/Rchg(9), Acc/Dmg/EndRdx(9)
Level 2: Lightning Bolt Acc/Dmg(A), Dmg/EndRdx(3), Acc/Dmg/Rchg(3), Acc/Dmg/EndRdx/Rchg(5), Acc/Dmg/Rchg(5)
Level 4: Sonic Barrier ResDam-I(A), ResDam-I(11), ResDam/EndRdx(17), Range-I(43)
Level 6: Sonic Haven ResDam-I(A), ResDam-I(11), ResDam/EndRdx(17), Range-I(43)
Level 8: Hurdle Jump-I(A), Jump-I(43)
Level 10: Combat Jumping ToHit+(A), ResKB(46), Rchg+(50)
Level 12: Sonic Dispersion ResDam/EndRdx(A), ResDam/EndRdx(13), ResDam/EndRdx(13), ResDam/EndRdx(15), ResKB(15), Psi/Status(27)
Level 14: Super Jump Jump-I(A)
Level 16: Aid Other Heal/EndRdx/Rchg(A), Heal/Rchg(23), Heal(25), Rchg(31), Heal/EndRdx(37)
Level 18: Health Heal(A), Heal/Rchg(19), Regen/Rcvry+(19), Heal(34), Rcvry+(36)
Level 20: Stamina EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Assault EndRdx-I(A), EndRdx-I(23)
Level 24: Tactics HO:Cyto(A), HO:Cyto(25), HO:Cyto(42)
Level 26: Clarity Range-I(A), Range-I(40)
Level 28: Aim HO:Membr(A), HO:Membr(29), HO:Membr(29)
Level 30: Aid Self Heal(A), Heal/EndRdx(31), Heal/EndRdx/Rchg(31), IntRdx-I(37), IntRdx-I(37)
Level 32: Tesla Cage Acc/Hold/Rchg(A), Acc/Hold/Rchg(33), Acc/Hold(33), Acc/Rchg(33), Hold-I(34), RechRdx-I(34)
Level 35: Disruption Field EndRdx-I(A), EndRdx-I(36), EndRdx-I(36)
Level 38: Short Circuit Acc/Rchg(A), Acc/Rchg(39), RechRdx-I(39), EndMod-I(39), EndMod-I(40), EndMod-I(40)
Level 41: Power Build up RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Liquefy HO:Enzym(A), HO:Enzym(45), HO:Enzym(45), RechRdx-I(45), RechRdx-I(46), RechRdx-I(46)
Level 47: Temp Invulnerability ResDam/EndRdx(A), ResDam/EndRdx/Rchg(48), ResDam(48), ResDam/EndRdx/Rchg(48)
Level 49: Vengeance HO:Membr(A), HO:Membr(50), HO:Membr(50)
------------
Level 1: Brawl Acc-I(A)
Level 1: Sprint Stlth(A)
Level 1: Vigilance
Level 2: Rest RechRdx-I(A)
Copy & Paste this data chunk into Mids' Hero Designer to view the build.
--------------------------------------------------------------------------
MHDz;5635;1777;2372
>-J56%MS&[<.?O>,_X/>^M#I"0F2>Q&?DCAMTM2=C)VVSQN)L7<J[69VU\[)^?4'(,!E+*TT\<2./P'$
G01!O0U#?]5,S=]A&-N^\_H_<'EQ$[:K/_MV#/[Z86HFHE^%SZ';AL$[=7EQVW?M9G43QKYKNDWP;W9A
,PWMIMFM7NV:<?+ONOLPA&[RO[93%\;1_Q&:+VUWYZ_#MMVT72`":AOOVR_^0_\U#*MKE`O# M\N+7[0_
^%$>;3K\W]=>&Z^=UZ77M0?MP7AP'DH/M3?:&^.-\Z;TIO96>VN\==Z6WM;>:>^,=\Z[TKO:%]H7QA?.
%Z4O:E^"+ZTO2U\I7X&OG*\J7Z-!X^O"UY772N.OQ=\"?]$/#?B+G\D5]`4]U!!=C?_8:_ZC&>"/3B28
29!(9B:91+()N"2)]IA2^)0<-Z,B*2LC4/A75%4(>$V=E&I6C]&B!J:0+O$34!D33424^5(HF*:T#+,D
Q"(B16IK(96(9!VE3Z@U0T7FM$0%\9/D(UIG,C!4]$=+*%APG8(!2]XPV3%4LD&86!"4M24YR>2*H2(1
+6'A_M$I+J/(Y4@VFJ&*NTY",T!0UAIRG\F6H2+U(+'A=H04FRDH)B:7# !59!8G-5`1E;4WA<=$5P^@5
2&PVQLQK+5"H3#8,53P?$INU!&6MH_B97#!4Y#9(;# 8>5E;42J87,\0#Z+A,"'FAXD1RHX$RA"3388V
0T=I8UAD6#)4E!DCL;N*H.BM*9N17*@,=89`*69H,K0,%2772$ J*V"7DW!24>2:7&589UE0./EHJ0\TP
5L=*<K"/V'2.2T-58K+-T&584.D8EAE6#!45V$IRRIH@Z\46924]E<X0,HQMCZ'-T#%4M$.L)*>*4/26
5'TF5QG6#!7M(2L9P<Z(4%I*W!U,A@Q-A)<74,Y-40[']PT2<D^D#Y`[/F*7.ZCV>A:'W"'-K$_%U2"8
.M^LJ,YM4W'/<?,G]'(6PA/NLI>D`N9UN`.XA\J^+[)&,+'SID\NFE<I8UK:;#QA;K9%?44ZJ^+-GI89
DC'RP9*N%&#<"U7Z4,QM/M:B2#*7%[7)*5V_W&S6L(9B;==JG8I#O*OPB#=NO-QIT8NK_1VNT85YLA).
ZB`C?W6?^@><"K8KNM_7M]-NNL=%3KNT5*ZH'S`G5QB:NPF;^YOM?]&DG;D@M^#W:E#%BS?=EI:2)OMT
+2R9?'&SN6>[<S"&;\QH=[QJ]F1V5F6C*K.HBDUGC>53(>L_WE-NAA$GHW_#L0<JK7=\12][4,CV_Y'`
"SD>/Q9XR?,`FOW]8?^%C,X>55'1,\-FH5-A?^>O3A*U#"+*OV_'?9C6'_NW[?0SLL%QY4'&!3H$2]G1
/,&<8&H9:Y1_&>[:4=9D5XS*:T%&$O^QG9JN?=BO7O<8>'=W)`5U=2@ %_B8TFZE]#*N7P[X?CF4J3KNI
97J)DL>CS.,IM2_VW\)PR/Y<4)C#;-&$;+^=L*I^C.6;/5AZ"><R:EP*/G^5?1!S3EU,MOAN>PW4S_@
"?Z'3O*X?AN:W4&-C<EI*F*^X7E9*F(%GRE4RK"I_)\/^[9K?AI1K'ML=F'<!'QT1$_).SOOISBIT4QW
3B1'51_*P2FYFW`7.A1\'+[]'$W"+%K+((S5Q#"N^RW6T\QL2)/C62XL<[5,UJR:.Z+)'1%XT-1GN'0)
+A9XSD$6,#*TH[77WZ9^;=9R!C5/GSJ>P646W91+=J*)^2[@>55SIVNZNT!;/X=;\"YV<E@_C.V+6^P]
#V,\J77:NVF\/;Z6>,:-0_KZ.NP_#>1HE1RM^!K79WBPQ*OEA?*,?6ADICZ_#W,;,N6 A)/R`Y%S$W#Z,
S#3FJ!ISP?.]EYY;RK\91U*^ZC^O7C\,S<!=^VV_V\XVW'Q8XA!/KS3_VWV/G>:?=MM_13_?8.*:S8)H
OI^2*)RQ&(U5AQ+FA,3L7K9A6,+Z=52'AZ(\Y+GE&2 .RL0T8?]UB*+M<6JA3K^7'2#Q=2\<NOD3HW7J6
"Z>Y:-[.YG/#,6IVH$ACZYG.'47R=BQX4QF_?M=-;!;*0ZY=YI;RZ%;^]2XTC]BU5Z]V_=?OLZ]U-E7Q
0*S][:8=^LVFQYUQ11?9>/]$!(Y$X$11A&T6>V1\@`%EXQS7G>9J'AZ.NA$_XF) W6W0K/N'H^X?S;#C#
IH?_<4.-3S_ZOF*9"GS2E>;&]'0P4_'$'NJ/]]VY,]E^Q9?K3H,SPXPS,G(G3R?CW/=F?8FAKH^V;8
-WF$L56Z!OC5&B^#9XQ*\25+7PN=%TK;%&IW*`E/9LEX-<W=*JTQ2_/FW*M4?BA4\LW4TH45WUGQ`7F:
!Z=XFJZ0/QXV_U*_G.[#ZK=F_VD7AG@/Q`&[3%Y<7OP?(F.5B0``
[u]Set Bonuses:[u]
+6% DamageBuff
+4% Enhancement(Heal)
+12.5% Enhancement(RechargeTime)
+83.9 (8.25%) HitPoints
+Knockback (Mag -8)
+MezResist(Confused) (Mag 21.7%)
+MezResist(Held) (Mag 20%)
+MezResist(Immobilize) (Mag 20%)
+MezResist(Sleep) (Mag 20%)
+MezResist(Stun) (Mag 20%)
+MezResist(Terrorized) (Mag 23.9%)
+5% Recovery
+48% Regeneration
+1.26% Resistance(Fire)
+1.26% Resistance(Cold)
+3% Resistance(Psionic)
+10% RunSpeed
[u]Totals:[u]
70.4% Smashing/Lethal Damage resistance
24.7% Fire/Cold resistance
23.4% Energy/Negative/Toxic resistance
3% Psionic resistance
2.9% Defence to all
180% Recovery (3 End/Sec)
246% Regeneration
25.5% +ToHit (Constant)
12.5% Recharge (Constant)
*Hits thread*
*Hits thread again*
"Zombies Mavis, those darn Zombies are after the chickens again. Get my shotgun!"
Update: With issue 11 and the Perception IOs, I'm able to justify re-shuffling this toon's build a good bit.
Dropped Leadership, took Acrobatics and Cage again and went for +recharge to get Cage and Liquefy up sooner.
I was mainly getting sick and tired of getting Knockbacked by every n00blet with a Veteran Nemesis Staff. And I'm not willing to give up the overpowered uberness that is Power-Boosted Liquefy + Powerboosted Short Circuit on the Statesman TF. And I also wanted the ability to rez fallen villains on the LGTF, hence Resuscitate.
So, the new build... Bit more of a focus on +Recharge and +Max HP than the last one, but very similar in concept. No Hasten or Superspeed, still a Hybrid rather than a PvP toon but the old build proved very, very useful in Sirens and Warburg even without Cage. At least until it started getting chain Knockbacked...
The +Regen on the older build was sometimes useful, but with 'Aid Self' now optimumly-slotted I find that I can manage to pop it through just about everything. And hey, "Powerboosted Aid Self FTW"!
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Level 50 Mutation Defender
Primary Power Set: Sonic Resonance
Secondary Power Set: Electrical Blast
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Sonic Siphon -- Acc-I:50(A), Acc-I:50(37)
Level 1: Charged Bolts -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(5), Decim-Acc/EndRdx/Rchg:40(7), Decim-Acc/Dmg/Rchg:40(19), Dev'n-Acc/Dmg/EndRdx/Rchg:50(39)
Level 2: Lightning Bolt -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(5), Decim-Acc/EndRdx/Rchg:40(7), Decim-Acc/Dmg/Rchg:40(19), Dev'n-Acc/Dmg/EndRdx/Rchg:50(39)
Level 4: Sonic Barrier -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(9), ResDam-I:50(11), Range-I:50(46)
Level 6: Sonic Haven -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(9), ResDam-I:50(11), Range-I:50(46)
Level 8: Hurdle -- Jump-I:50(A), Jump-I:50(43)
Level 10: Combat Jumping -- Ksmt-ToHit+:30(A), LkGmblr-Rchg+:50(43)
Level 12: Sonic Dispersion -- Aegis-ResDam/EndRdx:50(A), TtmC'tng-ResDam/EndRdx:50(13), ImpArm-ResDam/EndRdx:40(13), RctvArm-ResDam/EndRdx:40(15), Aegis-Psi/Status:50(15), S'fstPrt-ResKB:30(39)
Level 14: Super Jump -- HO:Micro(A)
Level 16: Aid Other -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(17), Dct'dW-Heal/Rchg:50(17), Dct'dW-Heal/EndRdx/Rchg:50(27), Dct'dW-Heal:50(40)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(42)
Level 20: Stamina -- Efficacy-EndMod/EndRdx:50(A), Efficacy-EndMod:50(21), EndMod-I:50(21)
Level 22: Aid Self -- HO:Golgi(A), Numna-Heal:50(23), Numna-Heal/EndRdx/Rchg:50(23), IntRdx-I:50(27), IntRdx-I:50(40), IntRdx-I:50(40)
Level 24: Disruption Field -- EndRdx-I:50(A), EndRdx-I:50(25), EndRdx-I:50(25)
Level 26: Clarity -- Range-I:50(A), Range-I:50(43)
Level 28: Aim -- HO:Membr(A), HO:Membr(29), HO:Membr(29), Rec'dRet-Pcptn:20(50)
Level 30: Sonic Cage -- Acc-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31), RechRdx-I:50(31), Acc-I:50(34), Acc-I:50(46)
Level 32: Short Circuit -- Efficacy-EndMod/EndRdx:50(A), Efficacy-EndMod/Acc/Rchg:50(33), Efficacy-Acc/Rchg:50(33), P'Shift-Acc/Rchg:50(33), P'Shift-EndMod/Acc:50(34), P'Shift-EndMod/Rchg:50(34)
Level 35: Tesla Cage -- G'Wdw-Acc/Hold/Rchg:50(A), G'Wdw-Acc/Rchg:50(36), EoCur-Acc/Hold/Rchg:50(36), EoCur-Hold/Rng:50(36), HO:Endo(37), RechRdx-I:50(37)
Level 38: Acrobatics -- EndRdx-I:50(A)
Level 41: Power Build Up -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 44: Temp Invulnerability -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam:40(45), TtmC'tng-ResDam/EndRdx:50(45), TtmC'tng-ResDam/EndRdx/Rchg:50(45)
Level 47: Liquefy -- HO:Enzym(A), HO:Enzym(48), LdyGrey-DefDeb/Rchg:50(48), LdyGrey-DefDeb/Rchg/EndRdx:50(48), DampS-ToHitDeb/Rchg:50(50), DarkWD-ToHitDeb/Rchg:50(50)
Level 49: Resuscitate -- Dct'dW-EndRdx/Rchg:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Vigilance
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+4.5% Max Endurance[*]+4% Enhancement(Heal)[*]+25% Enhancement(RechargeTime)[*]+5% FlySpeed[*]+94.9 (7.88%) HitPoints[*]+5% JumpSpeed[*]+Knockback (Mag -4)[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 20%)[*]+MezResist(Immobilize) (Mag 25.5%)[*]+MezResist(Sleep) (Mag 22.2%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 23.9%)[*]+4% Recovery[*]+12% Regeneration[*]+1.26% Resistance(Fire)[*]+1.26% Resistance(Cold)[*]+3% Resistance(Psionic)[*]+25% RunSpeed[/list]<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4364;1228;1640;|
>-KE5TMOXS80O@?(?]"MAV(;\Z4'>LK&:9)N7`1VVIP9F;M2B#DK/U0M!O[Y"22-F6XPW04PL[P7C
XS9`S\PT?]T+G8U[ROX0N9*Y^1;_0RXMJLBUY"3^KL5@(-1?Z\F*6*YD&4U'DBJM45+=KD99:IGP=?%
[SHJP>U$IHH<KJ-UDJ4135H^`;J9;51,QE*I6H;G(PY.O,@)[R;T('$S`4>G=Y,:JZ#ZKJZS2M<8W#F
MI@DHCU0D!.TGY&Q&%8.UIC*SRS;PJW&V!#1 BR-H0XZ:'@-&K6S6?SO^V(-R!\"%HFJX:/Z2#T,.9
&C\>23MD.+`F#V,=#,6`>X-4[`,/W(:1"S[VP2/[.1\\^B\&3VP"2'4MEK*H@9MCGOG`R(@ZHSV('8N
[L;CJU)`'9X&`=%.NEL)H<:>ES$]N1/PCD[-_>7(S?003&ZG^?9MM#&K4H!'<7>TI30 2%]DD8FR?L
[O9?DS`'%;8YP`Y'&;?@WR15"N1'#'L]>UT+4IA05&T9!?U#0A.Y\/0#[+DBNYS8*;',JNED=PG+@4(
5P]9!NAWPS^6F>Y'D`["@-Z*GA:RC=Q"AR'#DS;U3X5\FH&#-P6=JF)FYM6LU+P^0+X&3SIO(0]S[`4
?'[Y;'V-NJ3M-26!))O<U!.9ZAP`K'%IASR,61)!2^5IF6LQ#U[RK9H7]3WLDKW4$>36PXZP^XU"B*,
+"H?].B0YASQT[2J(APTLB+F>2WKD,'S%(/ZQS:3B/Q50>/7&UZ)(!9P)D,^E4##1F]X9BA%/>K"<2,
W3-8#<,!FY[0CU)C%];J:Y72S@7$IWP?6<;V"5)D>3?.XS&C)'83`Z`;&l t;XMPX,Q6SUN"9]M2LG-OLPA
K_Z+E\OI:EZV%8=GXR\RQMU-<;X/>QA47R3@UW]H$H3(9R44:]60VK(W0FUCX=8<N*JY9@)W'$&!@?5
])3:NV5V_T)#6QR,#6U\O6T&&TL*9:XG(GO5)LEQE^1 H2!D/*Z>FDQ<2"#P5I33T>DHWI3)%#YM>!6;
0?C82>^"PX[L(C`"!TU43-'5!D]'']4?W''*LZQ]"!-D#D'V(\V!T"FZ.WY9?/'YT!/[2%9#_DD]"
+7F;DD!K.57,`%;P\<HC-@OQ0+Q[U<O`-W:TEZ>\G<^B%D*>[50Y;^8N<Y]^@OVZ!&!PZRZSO/E\[+
R3TL=-W;!S<=2&!4A2%:5=S?MYL-=<#[GN+',(W6-5`HQ[4!&N/$]HR&>[!PUSJW8])9!MF--B9,.B`
M.E+/.R2GJ`M12?UWC,!S^:R](&3G)Y"6Y@[PRG]T&WB+-S51Z-CX2D]BXLJ7XOLM,+5A;"Q@:4$;
5<[Y-5Z:ZCWR^"^ZTV-7PK!J+UVZJ"/FDG8/[H")$>U80P$8HV,YF&ZEE6307N]XD8>PX!]\QUU^#%U
ZF\&8#3H]%L>%2'QLEK&?DDV`28!CUPY<1ZFY'=A.W_P?> >>TVWV#,KO^G>C6>80;SFJQGY;I<`9PA =
F#4O(1PP_,A.J+]!;#F1ZOYU/O^WY3V%9,TOV*XGS+8`V)L;[%A3PR]B)S(8J\=>6WBM=B+';:;E+;K
@/<`(I&9RK[G2!1[,7%B//(B\B+V(O&B=Q8S+WJ_<>A%VHJ7%_\``K+;%P``
|-----------------------------------------------------------------------------|
</pre><hr />
So... basically I've been considering upgrading my toons now that i9 has hit. After finishing off my IO build for my Spines/Dark, I've started looking seriously at my Sonic/Elec Defender.
As a bit of background, he started off life as a PvP exercise. With emphasis on Clarity for allied +perception, self-mez protection, self-damage-resistance, Perma-Sonic-Cage and Endurance Drain. Originally this meant taking the Elec Epic pool for the shield (combined with Sonic Dispersion to get over 55% Energy resists and nearly hit the S/L cap) and Power Sink (to combine with /elec's Short Circuit for end drain).
Whilst I happily played him this way for months, I noticed that Power Sink was nearly worthless in PvP since the "is there a mob to drain nearby" check takes effect midway through the rooting animation (foes will be long gone). Short Circuit drains more end, and its Tohit check occurs at the very start of the animation.
But since rolling my Defender we've seen a nerf to Sonic cage's PvP duration and also had the Statesman TF introduced to the game. I respecced my defender out of Power Sink and Cage, and into the Leadership pool and Power Epic pool for 'Power Build Up' + Vengence. I found I really liked using 'Power Build Up'- not only for Vengence but also for greatly magnifying the effect of Aid Other's Heal and Short Circuit's Endurance Drain.
Bottom Line: in respeccing "Red Noise" for i9, I want to keep him a viable toon for PvE TFs and the STF, as well as to round him out again for TEAM PvP. To this end I've more-or-less decided to keep the Power Epic Pool (the only thing holding me back is the drop in energy damage resistance) but I want opinions on power picks...
[u]Powers I'm definately going to take:[u]
+ Charged Bolts/Charged Blast (the two elec ranged attacks)
+ Sonic Siphon (ranged -30% resistance, unstackable)
+ Sonic Barrier/Sonic Haven (Shields, max resists + a range IO in each)
+ Sonic Dispersion (Self-Toggle PBAoE +resist/mez protection)
+ Short Circuit (Primary Endurance Drain power)
+ Disruption Field (allied-anchor -30% resist PBAoE toggle)
+ Clarity (allied mez protection/+perc, two range IOs in it)
+ Assault/Tactics/Vengence (+resist, +perc, +def/+tohit)
+ Aid Other/Aid Self (Healing)
+ Hurdle/Health/Stamina (Movement, IO Set/Global Bonus Anchors)
+ Combat Jumping/Super Jump (Movement, Kismet 6% Tohit/LOTG +recharge IO anchor)
[u]Powers I'm probably taking:[u]
+ Aim (+ToHit, combined with PBU it'll be hard to miss an Attack/Short Circuit/Tesla Cage)
+ Telsa Cage (100% -Recovery, stackable hold)
+ Power Build Up (Rocks. 'nuff said)
+ Temp Invunerability (Just short of the S/L resistance cap)
[u]Powers I'm debating taking (one pick left, probably @49 with a maximum of 5 slots to devote to it):[u]
+ Sonic Cage (Is it worth it anymore with only 50% up-time in PvP? It's been pretty useless in PvE)
+ Acrobatics (Won't need it with 8-12 Mag KB Protection and 50% mez resists from IOs but every little helps?)
+ Total Focus (I have very few attacks, this is good damage/stun but LONG recharge and it's melee)
+ Resuscitate (Allied rez. Occasionally helpful in PvE but otherwise worthless)
+ Liquefy (tarpatch-like power, big -defence and -tohit debuff for 60 seconds with a LONG recharge)
At the moment I'm veering towards Sonic Cage (combined with Aim/Power Build Up, for PvP). But I'm tempted by Total Focus + PBU. And Liquefy might be good for the AVs in the STF (25 foot radius patch -jump, -fly, with over 90% -Tohit/-Def when combined with PBU). I might also be tempted to give up Tesla Cage to grab a second power from that bottom list if someone has a good enough reason.
Too many powers! Help me decide dammit!