-
Posts
496 -
Joined
-
[ QUOTE ]
Still looking for a better SD/SS then mine tho :P
[/ QUOTE ]
"Better" is pretty subjective.
Although, it's not the way I like to go, especially for the price, it is a good build.
I would have probably tried to get some resist IOs into deflection, and True Grit for the extra 6% resistance, along with trying to slot boxing, or jab with some damage, and end redux.
But that's just me.
As long as you like your build, and have fun with it, that's all that matters. -
[ QUOTE ]
Aren't there like ghost pirates as a red-side NPC?
[/ QUOTE ]
My one, and only pirate toon is a Necro MM ghost pirate so I guess I can't join in your pillaging. Arrrrrrr. -
Spread the word to your friends. The more Tanks, the merrier!
-
[ QUOTE ]
As someone who's main tanked a lot of top end content in other games... COH is embarrassingly easy to tank in. Or perhaps I should say embarrassingly simple, lest I wake the tanker trolls. The game is a lot of fun, but most of the tanking skills you've developed, you won't need.
[/ QUOTE ]
*lurches out from under a bridge*
Not to get into an argument, but I would change "Tanking is easy=simple" to "holding aggro is easier than other MMOs because of better tools: Taunt, Taunt auras, and gauntlet" else there wouldn't be any talk of bad tankers who are timid and slow, don't contribute damage, don't group mobs effectively, allow stray aggro to kill/mez teammates, etc...
...and blasting, and scrapping are waaaaaaaaaaaay simpler than tanking -
[ QUOTE ]
What is this Champion you speak of?
[/ QUOTE ]
That's what we call the alternate dimension we are from. Don't worry, we come in peace. -
Next Tuesday, June 16th, is the date for TTTour: Infinity. 9pm EST in Kings Row near IP gate as usual.
-
This is my stone/stone's planned build:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Speed
Hero Profile:
Level 1: Rock Armor -- GftotA-Def/EndRdx(A), GftotA-Def(3), GftotA-Run+(13), GftotA-Def/EndRdx/Rchg(15)
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), F'dSmite-Acc/Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(15), KntkC'bat-Dmg/Rchg(31), F'dSmite-Acc/EndRdx/Rchg(36)
Level 2: Earth's Embrace -- H'zdH-Heal/Rchg(A), H'zdH-Heal/EndRdx/Rchg(5), RgnTis-Heal/EndRdx(7), RgnTis-Heal/EndRdx/Rchg(45), Mrcl-EndRdx/Rchg(46), Mrcl-Heal/Rchg(46)
Level 4: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), F'dSmite-Acc/Dmg/Rchg(29), F'dSmite-Acc/EndRdx/Rchg(34)
Level 6: Swift -- Run-I(A), Run-I(7)
Level 8: Rooted -- H'zdH-Heal/EndRdx(A), H'zdH-Heal(9), Heal-I(9)
Level 10: Taunt -- Mocking-Taunt/Rchg(A)
Level 12: Teleport Foe -- Acc-I(A)
Level 14: Teleport -- TSM'n-EndRdx(A)
Level 16: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19), F'dSmite-Acc/Dmg/Rchg(27), F'dSmite-Acc/EndRdx/Rchg(34)
Level 18: Health -- Heal-I(A), Heal-I(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), EndMod-I(21)
Level 22: Mud Pots -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(23), TmpRdns-Acc/Dmg/Slow(23), TmpRdns-Acc/EndRdx(31), M'Strk-Dmg/EndRdx(34)
Level 24: Fault -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/EndRdx(25), Stpfy-Acc/Rchg(25)
Level 26: Build Up -- GSFC-ToHit/Rchg(A), GSFC-Rchg/EndRdx(27)
Level 28: Hurl Boulder -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
Level 30: Stone Skin -- Aegis-ResDam(A), Aegis-Psi/Status(36), Aegis-ResDam/Rchg(45)
Level 32: Granite Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), ResDam-I(33), GftotA-Run+(33), GftotA-Def(36), DefBuff-I(50)
Level 35: Tremor -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/Rchg(39), C'ngBlow-Dmg/EndRdx(39), Erad-Acc/Rchg(39), Erad-Acc/Dmg/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(40)
Level 38: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42), F'dSmite-Acc/Dmg/Rchg(42), F'dSmite-Acc/EndRdx/Rchg(43)
Level 41: Minerals -- GftotA-Run+(A), GftotA-Def(43), GftotA-Def/EndRdx(43), GftotA-Def/EndRdx/Rchg(45)
Level 44: Brimstone Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(46), Aegis-ResDam/EndRdx/Rchg(48), S'fstPrt-ResDam/Def+(48)
Level 47: Crystal Armor -- GftotA-Run+(A), GftotA-Def(48), GftotA-Def/EndRdx(50), GftotA-Def/EndRdx/Rchg(50)
Level 49: Hasten -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
I'm not sure if I'll keep Brimstone, and Crystal armor, but I've always wanted to see how a well-IO'd non-granite Stone Armor tank performs.(My stoner is only lvl 39 atm, but it does very well outside of granite if there isn't too much non-S/L damage coming in) -
Personally, I like using Kinetic Combat on WP tanks to get that S/L defense up rather than go for just regen. The less you get hit, the better.
Anyways, here is my 100 million SD/Axe build. It took a bit of patience to get the more expensive Obliterations, along with a few drops, and a few with merits.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Battle Axe
Power Pool: Leaping
Power Pool: Fitness
Hero Profile:
Level 1: Deflection -- ResDam-I(A), ResDam-I(7), S'fstPrt-ResDam/Def+(7), S'dpty-Def/EndRdx(17), S'dpty-Def(19), DefBuff-I(34)
Level 1: Beheader -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(17)
Level 2: True Grit -- ResDam-I(A), ResDam-I(19), Heal-I(21), Heal-I(34)
Level 4: Gash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(15)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 8: Battle Agility -- S'dpty-Def/EndRdx(A), S'dpty-Def(9), S'dpty-Def/Rchg(9), S'dpty-EndRdx(46), S'dpty-Def/EndRdx/Rchg(50)
Level 10: Combat Jumping -- DefBuff-I(A)
Level 12: Against All Odds -- EndRdx-I(A)
Level 14: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Heal-I(A), Heal-I(40)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(36)
Level 22: Swoop -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(33)
Level 24: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rng(36), Mocking-Taunt(37), Mocking-Acc/Rchg(46), Mocking-Rchg(46), Mocking-Taunt/Rchg(48)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(33)
Level 28: Whirling Axe -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(37)
Level 30: Build Up -- AdjTgt-Rchg(A), GSFC-ToHit/Rchg(36), AdjTgt-ToHit/Rchg(45)
Level 32: One with the Shield -- ResDam-I(A), ResDam-I(45)
Level 35: Cleave -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx/Rchg(50)
Level 38: Pendulum -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(42), M'Strk-Dmg/EndRdx/Rchg(42)
Level 41: Chop -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(43), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(48), Mako-Dam%(50)
Level 44: Grant Cover -- S'dpty-Def/EndRdx(A), S'dpty-Def(45), S'dpty-Def/Rchg(48)
Level 47: Super Jump -- EndRdx-I(A)
Level 49: Swift -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
For my playstyle(balanced defense/offense non-stop), and the fact that I like a variety of attacks, it fits the bill nicely. -
Hello, Infinity server.
Most(if not all) of you probably don't know me, but you may have heard about Tanker Tuesdays being held on Champion. You may have been to the 3 year anniversary which gathered 500+ Tanks on Champion with some Dev appearances, and numerous contests for prizes, or seen that it won the 2006 Favorite Player-run Event award. Or not. It doesn't matter.
I'm just one of the Tanks that have attended, and helped run it when needed every first Tuesday for 56 straight months.
Well, to make a long story short, we thought it would be fun to hold some Tanker Tuesdays on the other servers. One a month, on the 3rd Tuesday (regular TT is 1st Tuesday on Champion) going in alphabetical order.
**********Important part**********
So, all you Tank lovers please meet up on the wall near the Independence Port Gate in Kings Row Tuesday, June 16th at 9 pm est where we will split into teams to have some all-tanker fun.
********** end important part**********
All levels, and powersets are welcome, as long as you are a Tank.
The only requirement is that you have fun, and take the initiative to attain it. Any Infinity Tanks who want to step up, and co-host/lead a team, please do. Just show up, and let us know. The more the merrier. No signup is necessary.
If you want to run a TF, let us know so we can see if others would like to join you, and we'll try to put a team together. We've completed pretty much every TF in the game with an all-Tank team, including STF, and ITF (results may vary ).
We usually try to form the TFs before normal mission teams.
To assist in forming teams, we ask that you hold up the numbers:
1 for levels 1-10
2 for levels 11-20
3 for levels 21-30
4 for levels 31-40
5 for levels 41-50
with the Judge emote (i.e. /em score 10) while standing on the wall. Once picked for a team, please join your team off the wall. It also helps if Tanks with like numbers stand close to each other on the wall.
I might even try to run a Tanking 101 team. For this, please hold up a 10 while on the wall.
I also ask that you join the TankHQ channel(/chanjoin TankHQ) for the event, or longer if you want, especially if you are late. Please let us know through the channel, and we'll do our best to put you on an appropriate team.
If you'd like to learn a little about the history of Tanker Tuesday, while having a heck of a lot o' fun, please run MA arc "Tanker Tuesday: Night of 1,000 Tanks" by AceMACE. Arc#1755
Thanks for listening, and I hope to see all you Infinity Tanks on the KR wall on Tuesday for a smashing good time, Tanker style. -
The cons to taking Tough/weave is it drains alot of endurance on an already End heavy Armor set(esp. with Mud Pots), plus it takes up 3 power picks that could be used on more fun ones.
Granite is tough enough by itself for large teams, and Rock Armor/Rooted/stone skin/earths embrace is enough for small teams/solo(especially if you take some attacks, and use their mitigation/damage).
Better yet, get some +def from IO's like I did, and have capped S/L defense with, or without granite. If things get tough, I can use granite to take the Alpha Strike, then switch to Rock Armor/Rooted so I can do some damage.
The +def IO's also make Granite Armor ridiculously tough.
As always, the choice is up to the player. -
Wow, May went fast! It's that time again, and Tanker Tuesday is tomorrow, June 2nd. It will be held in Kings Row at 9pm est as usual.
I have to work until 10 pm so I'll be late, so someone else will have to run things. I'll see you all there when I get there.
-Pep -
[ QUOTE ]
o wow .... that last build from Rylas_Prime is insane..looks perfect for me..unless anyone can top that i'd say he is the winner...3 more days people
[/ QUOTE ]
Not that I really care about the Influence, but the things I don't like about Rylas's build is Dark Regen, and it's attacks are underslotted.
Not only will this hurt damage, and healing ability, but will also hurt Endurance a great deal.
DR alone will take nearly 1/4 your end bar with 1 use every 23.5s, at 30% heal. (Compared to my build's DR which costs 5 end less, and recharges in 13.6s, and heals for 43%)
It also needs Hover(which is slow, and negates Foot Stomp use) to hit the defense cap, unless you use the PvP IO? (which I'm not familiar with, but if it gives +3% def then my build could cap with it as well.)
Anyways, I just wanted to point out that End Redux in attacks/active powers might even be more important than Net +Recovery when looking into preventing endurance issues.
I also wouldn't skip Death Shroud since it helps hold aggro, and does a good amount of AoE damage over time. -
Here's my entry.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Hero Profile:
Level 1: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(9), Aegis-ResDam/Rchg(9)
Level 1: Jab -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Dam%(27), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(43)
Level 2: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(7), M'Strk-Dmg/Rchg(7), M'Strk-Acc/Dmg/EndRdx(15), M'Strk-Dmg/EndRdx/Rchg(15), M'Strk-Acc/EndRdx(43)
Level 4: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(36)
Level 6: Obsidian Shield -- S'fstPrt-ResDam/Def+(A)
Level 8: Dark Regeneration -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(11), Erad-Acc/Dmg/Rchg(11), Mrcl-Heal/EndRdx/Rchg(19), Mrcl-EndRdx/Rchg(19), Mrcl-Heal/EndRdx(48)
Level 10: Boxing -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(46)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(21), Zephyr-Travel/EndRdx(37)
Level 14: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(31), Zephyr-Travel(34)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(34), Mrcl-Heal(42)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(34)
Level 24: Murky Cloud -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(25), Aegis-ResDam/Rchg(25)
Level 26: Oppressive Gloom -- Acc-I(A)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Build%(40), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50)
Level 30: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rchg(48)
Level 32: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(33), Aegis-ResDam/EndRdx/Rchg(33), Aegis-EndRdx/Rchg(33), Aegis-ResDam/Rchg(37)
Level 35: Weave -- HO:Cyto(A), HO:Cyto(36), HO:Cyto(36)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Cloak of Darkness -- HO:Cyto(A), HO:Cyto(42), LkGmblr-Rchg+(42)
Level 44: Hurl -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(45), Thundr-Acc/Dmg/Rchg(46), Thundr-Dmg/Rchg(46)
Level 47: Maneuvers -- HO:Cyto(A), HO:Cyto(50), HO:Cyto(50)
Level 49: Swift -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
It doesn't quite get to 45% def to Melee, Ranged, and AoE, but it's the closest I could get without borking the build. I refuse to underslot attacks/powers that I use. That's a sure fire way to have endurance problems/ poor performance.
I guess I could have added Conserve Power instead of Swift, but I like the faster movement(and it allows you to turn off sprint = saving endurance). I like Hurdle+ CJ too much to drop that as well.
I also noticed Char with Lockdowns, and Melt Armor with Shield Breakers are good for +Def if you can spare the slots.
Anyways, I hope this helps.
-Pep -
Hey apple_eater, who made your avatar?
That looks like Starchasm's handywork. -
[ QUOTE ]
Without going into the numbers, those sound like reasonable suggestions. As it stands right now, the STF is the only thing in the game in which a tank is on my priority list when I'm forming teams. I'm not saying tanks are bad or that I won't take one, just that they can become irrelevant quite easily on a decent/good team.
[/ QUOTE ]
Any AT can become irrelevant on a good team.
I've been on controllers, defenders, blasters, scrappers, brutes, stalkers, peacebringers, masterminds, corruptors, dominators, and widows where I could go AFK with no noticeable change in mission speed.
ANY AT can be made unessential on a good team. Damage, and Buffs can be wasted just as easily as defense. -
[ QUOTE ]
My old suggestion for tankers was that they should eat AoEs. As in, literally reduce or eliminate the area spread to keep the rest of the team from being hit. The ol' human shield idea.
If you Full Auto Superman, and Batman is behind him, Batman gets hurt less or not at all.
[/ QUOTE ]
I think this idea was floated in the thread where the -range for taunt was suggested. I can't remember if it's even possible to do this in the game.
Oh, and the answer to the OPs question is Tanker, and Tanker. I hope this clears things up so we can get back to the tastes great/less filling debate. -
[ QUOTE ]
Let me put it this way. I currently have 9 tanks covering every primary and secondary ranging from 28-50 the majority being 40+. I lead two all tank SG for the RO network covering both freedom and virtue. I've tanked every story arc, trial, tf, and many MA arcs. I've tanked through ED, GDN, a handful of taunt changes, IOs, and a couple versions of pvp. To say I have a feel for the AT is an understatement.
For comparison I have half a dozen scrappers across the secondaries, most of the 50. I also have two level 50 brutes and a handful of babies. At one point or another I have tanked with every one of those alts as well.
While scrappers and brutes have thier own charms I find myself missing my aggro control when I play them.
The ability to go rogue will certainly not cause me to play tanks less, my almost four years of ingame experience (without breaks fwiw) tells me that the demand for my services will more than likely increase not decrease.
I am not opposed to change and evolution but I will vehemently oppose anything that I see as a threat to the feel and role of my favorite AT.
[/ QUOTE ]
This sounds remarkably like my experience with Tanks in CoH.The most fun I've had in the game was on an All-Tanker STF. You should try it, if you haven't already.
As for Tanks getting defender numbers for the leadership pool, I've always felt every AT should get equal numbers for all pool powers anyways, and adjust the AT's primaries, and secondaries to compensate.
Why can't a Blaster be as good a leader as a Defender?
And non-Tanks already get less out of tough/Weave because they have less HPs, and less defense/resists to stack them with so why not make the numbers equal for all ATs? -
I like Peanut Butter, and Jelly sandwiches.
I can't speak for everyone, but I like Tanks. I like their plain straightforward solidness. I don't like being a slave to mechanics like Fury, or Domination to be affective, or having to spam clicks to hold enemies before I can attack them, or get killed because I aggroed too many enemies.
I'll play those ATs to have some variety in my play, and to get the most out of CoX, and I've played Tanks, scrappers, defenders, controllers, blasters, brutes, and stalkers to lvl 50, but I always keep coming back to Tanks.
I like protecting my teammates(aka being a decoy, or rodeo clown), and smashing enemies, and Tanks are the best at the former, and one of the best at the latter.
I'm not against some proposed Tanker changes because I want to protect some vague status quo, but because I like Tanks, and know, not just believe, that they can be a huge asset to teams, as well as good soloists.
I wouldn't mind a slight increase in damage, and I would love to see a decrease in endurance cost of Tanker attacks, but any suggestion that makes Tanks more "gimmiky", or more/less powerful depending on some timed mechanic, I would be against because I like the fact that Tanks are just a solid framework, and it's up to the player to make the most out of it. Nothing fancy, just effective.
There are other ATs if you want fancy. -
All I want to know is if an All-Tanker LRSF is possible.
-
I'd add some end redux, and recharge to your attack powers since Granite has a -65% recharge penalty, and having more endurance is always good.
Maybe something like this:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Cave Bear: Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Rock Armor -- DefBuff-I(A), DefBuff-I(5), DefBuff-I(9), EndRdx-I(43)
Level 1: Stone Fist -- Acc-I(A), Dmg-I(3), Dmg-I(15), RechRdx-I(17), EndRdx-I(45)
Level 2: Stone Mallet -- Acc-I(A), Dmg-I(3), Dmg-I(15), EndRdx-I(17), RechRdx-I(43)
Level 4: Earth's Embrace -- RechRdx-I(A), RechRdx-I(5), RechRdx-I(13), Heal-I(19), Heal-I(37), Heal-I(48)
Level 6: Swift -- Run-I(A), Run-I(7), Run-I(7)
Level 8: Rooted -- Heal-I(A), Heal-I(9), Heal-I(13), EndRdx-I(43)
Level 10: Mud Pots -- Acc-I(A), EndRdx-I(11), Dmg-I(11), Dmg-I(19), Acc-I(27), EndRdx-I(31)
Level 12: Recall Friend -- Range-I(A)
Level 14: Teleport -- EndRdx-I(A)
Level 16: Taunt -- RechRdx-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Fault -- Acc-I(A), Acc-I(23), Dsrnt-I(23), RechRdx-I(31), EndRdx-I(50)
Level 24: Heavy Mallet -- Acc-I(A), EndRdx-I(25), Dmg-I(25), Dmg-I(27), Dmg-I(40), RechRdx-I(46)
Level 26: Stone Skin -- ResDam-I(A)
Level 28: Hurl Boulder -- Acc-I(A), EndRdx-I(29), Dmg-I(29), Dmg-I(31), Dmg-I(46), RechRdx-I(46)
Level 30: Build Up -- RechRdx-I(A), RechRdx-I(34)
Level 32: Granite Armor -- ResDam-I(A), ResDam-I(33), ResDam-I(33), DefBuff-I(33), DefBuff-I(34), DefBuff-I(34)
Level 35: Tremor -- Acc-I(A), EndRdx-I(36), Dmg-I(36), Dmg-I(36), Dmg-I(37), RechRdx-I(37)
Level 38: Seismic Smash -- Acc-I(A), EndRdx-I(39), Dmg-I(39), Dmg-I(39), Dmg-I(40), RechRdx-I(40)
Level 41: Minerals -- DefBuff-I(A), DefBuff-I(42), DefBuff-I(42), EndRdx-I(42)
Level 44: Stone Prison -- Acc-I(A), Immob-I(45), RechRdx-I(45)
Level 47: Fossilize -- Acc-I(A), Hold-I(48), RechRdx-I(48)
Level 49: Stalagmites -- Acc-I(A), EndRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
I also like Hurl Boulder for ranged damage/taunt since Granite/rooted both have -run speed, and it can come in handy.
If I were you, I'd look into getting some cheap set IOs instead of the common ones. Some can be even cheaper to craft than lvl 50 common IOs, and they can be frankenslotted(mixed and matched) to achieve higher enhancement while still giving some set bonuses.
I went for +run speed, +end recovery/+max end, and +def on my stone/stone, and it worked out well for the active playstyle I like.
I hope this helps, and happy tanking.
-Pep -
[ QUOTE ]
[ QUOTE ]
Canadia.
[/ QUOTE ]
a quick lesson on spelling, its spelt CANADA. please learn how to spell the name of the country that rules over you in the U.S. of EH?
[/ QUOTE ]
As long as it isn't spelled Canadien, I'm fine with it. Canadians good, Canadiens bad.
If you haven't yet guessed, I'm a Boston Bruins fan.
Oh, and to go back to the coffee subject for a second, I usually just make my own coffee at home since paying $2.00+ for something I can make myself for $0.05 with minimal effort just doesn't seem prudent. -
While I'll agree that I'm not a fan of Starbucks, I'd take Dunkin' Donuts coffee(when it isn't burnt...mmmmm french vanilla), over Tim Horton's coffee every time.
I think it has more to do with what you are used to, and personal tastes, then which one is "better". -
I don't know you, but CoH can't afford to lose any more Pep, so I hope your break isn't too long.
I mean, with my playing time way down, that leaves only Pepcat to keep things peppy around here. -
Eek! Get it Off! Get it Off!
Pepsi London
Pepsi France
Pep see Pepsiman's underpants!