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Posts
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Seems like a bit of a cop out as far as side switching goes.
So we can go there and be "bad" but we come back to our universe and are still "good" if we're a hero?
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That's what I'm afraid of, that the side-switching will take place in a limited area. Still no way for a Villain to go and hang out in the *real* Paragon City, the place where all the people playing heroes are.
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Have you been reading the same press release the rest of us have? did you read the short interview at MMORPG.COM with Posi? He specifically said it was true side-switching. I'm still confused how so many people feel it'll be temporary.. -
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Well built brute > Well built tank.
Granite tankers: Obselete
Well IO'd shield brute > Well IO'd shield tank. What is 10 % more res gonna do for ya?
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I guess it's all a matter of weather I believe "well built" and "brute" can go in the same sentence and not be mutually exclusive. (hint: I don't) I've played them myself, they're good for what they are, but they can't do a tank's job as well as a tank, and in MOST cases, excepting a full fury bar, my tank does more damage as well, unless they sacrificed defense/resistance to get it, at which point they're going to crumple anyway. Again, that's just been my experience. I don't PvP much, if at all, as I live on Virtue, but I've always done just fine when I have, both before and after i13, mostly in Siren's Call. -
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4) *laughs* I'll take my tank over ANY Brute in the game, period, and she can probably take 90% of them easily.
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I'd take that challenge in a second. Plus, I think I'd really enjoy KoB'ing my fist down your throat. Something tells me it would give me that warm tingly feeling.
:-)
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Two of us have KO Blow...*smirks* I may have to take you up on that on test sometime... -
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In the survey it was mentioned about 10 unlockable Enhancement Slots that if all are unlocked make a 50 a virtual 60.
Why not just add new End-Game Content and up the Level Cap?
I know alot of folks who are tired of toiling to 50, and retiring toons.
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Like one of the Devs said a while back (fairly sure it was Castle) "What would you be able to do at 60 that you can't do at 50? If we raised the level cap, there'd be no more slots, no new powers, etc. so what would you do with it?"
Basically that's what he said. it would artificially extend the game for nothing.
Personally I'd rather have actual content to play though than just the artificial feeling of another 10 numbers to watch tick off).
But some people like treadmills I think..
But it also took me 3 years to get my first 50 (and still..only one).
So for some of us, it's the journey, not the destination.
Edited for poster above me:
There, I did that for you, apparently :P -
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If people can switch sides...and we see Masterminds and brutes running atlas park...It will be bad.
1.) Every server with low villain population will lose even more because people will move to heroside because of the bigger population, making villainside even more deselate.
2.) Markets?
3.) Badges?
4.) Some archtypes should not be in the same world. Tankers vs brute? Tankers would become nigh useless vs a good brute.
What about SG's? How about PVP?
Villains who are level 50 switch to heroside and have no idea what they are doing? That doesn't sound good.
I really hope this "side switching" is a zone only thing or a temporary thing...Cause I'd really hate to take away the diversity in this game. Plus, the only reason some people play villains is because of the cooler AT's.
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*snickers* I hate to do this but I will, because I'm evil and petulant. I can't WAIT to move every single one of my red-side ATs to Blue Side...to further desolate the Red-side player base, in order to force a functional shutdown of the Red Side entirely :P muaahhaha. Guerilla hero tactics at their finest :P
Seriously though.
1) No it won't, it's going to be the most awesome thing since...well..since Cov thought to come out and "ruin" my game. (I've gotten over it..but it'll be nice to see things return a bit).
2) Merged Market would be my guess, at least for those who can access both (probably just the "spies" can you say "new farm FotM?" I knew you could
3) *snickers* some of the BW's are going to go nuts..this should be entertaining.
4) *laughs* I'll take my tank over ANY Brute in the game, period, and she can probably take 90% of them easily.
5) Hopefully entire SGs can move too. There's PvP in this game? since when? :P
Villians who are level 50 who have no idea...=
How is this different than farmers who are level 50 having no idea where Grandville is, or how to get to the Shadow Shard? Presumably most of us have played on both sides of the game. Despite my dislike of CoV, I've played 60% of it's content.
Re: Temporary = I certainly hope not, that would entirely defeat the point of giving someone the illusion of choice wouldn't it, to have them 'wake up from a dream" and find out it didn't matter. [ QUOTE ]
Plus, the only reason some people play villains is because of the cooler AT's.
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Yes, this, exactly, which is why I want them on Blue side, so I don't HAVE to play Villain-side. (See my condribution to the desolation of the Rogue Isles (hey, at least it'll be realistically desolate now, without 50,000 "Destined" ones running around, huh?) :P -
In general,
Bios and the Bio interface in the game is more screwed up lately than they used to be (I still remember back in i3 when you used to lose a character or so a day off the end of your bio if it was within 10-14 characters of the maximum size, and one that went on for a week or two, and it removed a character each day, it stopped. You had to re-add the missing ones every so often).
It'd be nice to see the bio interface re-done (both for our characrters and for MA).
and yeah, spaces and blank lines in bios right now, if you edit one, it'll break your bio, and turn it into a massive wall of text, even just entering the ID screen can do it. Has me using Personal Info to check stuff, and the recipe screen to see how much Inf I have... -
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the editor seems to insist on inserting a P0 P-string in random popup window text boxes, which forces an empty popup window to show up, which I suspect I'll have to clean up by hand.
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yeah, friend of mine was experiencing exactly that problem when we were testing her arc last night. I'll have to let her know.
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Question: Will NPCs set to Rogue fight other NPCs set to Rogue, or will they just fight those set to Enemy and Ally? The tooltip seems to suggest that they will, but I've no way of testing it.
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I'll have to test that myself, I'm curious. I do wish my boss (oh by the way, thanks Samuel, my mission actually mostly works right now (besides ambushes being weird, and not being able to ensure their dialogue ever works, cause no one's standing there to hear it when it "goes off" it'd be better if it triggered once they targeted someone)) would actually attack the Council spawned next to her, but she doesn't. However, if I engage her, her foot stomps will hurt them, and she does a fair job of helping clear them out.
Another thing I noticed. My ally likes to just bolt off randomly for no reason. It didn't happen when I was soloing the arc, but when I tested it with 2 friends last night, she'd just run off randomly mid fight, and at one point I swear she ran so far we couldn't find her at all. Also she seemed to like to get "hooked" on following the controller's stone pet (would be nice if that didn't happen) and if he died, that would cause her to bolt off too, though even when he wasn't around, she did it.
Let's see...a "Easy" "Medium" "Hard" setting for destructable objects would be nice (given that one hit from my tanker with KO blow+rage nearly destroys them, it'd be nice to be able to make them tougher, better yet, a slider or text box to set their HP values).
Also, I can't seem to get bosses (that is, boss-level foes, not my actual mission "bosses") to spawn hardly at all. I was running solo on Rugged, and never saw a one, just a ton of lieutenants and minions. This wasn't just restricted to custom groups...I didn't see a single boss on the entire map. Not until I had 2 other people with me did I notice them occasionally. Does it need to be set up to Unyielding to make bosses spawn? I know in the regular PvE game they tend to spawn for solos around Tenacious or Rugged...but MA doesn't seem to work this way...any ideas? -
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So to get optional objectives to show in the Nav, you apparently have to fill in both even if your objective happens to be only one thing.
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Do you think that's a bug, Arcana, or intended behavior? *glances around for Pohsyb* -
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What I did was create a faction that had only the boss, elite boss or archvillain and picked "boss" from that. When I had to pick his minions, I picked an existing group. What you want to do is leave your AV in a group all by herself, then make ANOTHER group that consists of nothing but your fillers and set that as the group to spawn with her. You could probably even name them the same if you change the save path.
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Ah hah. So you're saying make another custom group with some fillers (lieutenant probably, and a minion or two) and name it something else, and have it spawn with her "group" (of which she's the only one) just to clarify? I hadn't thought of that at all. Of course all of this would be simpler if you could simply tell it "group to spawn with" (or whatever the field is, I forget) to "none" then it would only spawn the one character. When you say "picked boss" you mean that's the group you used for the boss, right? That's what I did. I guess the only difference we have here is you used a SECOND custom group to "spawn with" the boss...have I got that right? By the way, Hi Sam, I've always been interested in your posts, even when I don't agree, they're always informative. -
So,
Is there a way to get an AV to spawn singly by itself, or must it be accompanied by something? I created a custom enemy group that only consists of the AV in question (she is her own "faction" and she is Rogue as well). Most of the time 2-3 copies of her spawn, and that doesn't work. I tried adding one of those little arachnos Cruise Missiles as an underling (the things that just fly toward you and blow up) to take up "space" and sometimes that works and sometimes it doesn't. Is it just semi-random how many spawn with the boss, or is it determined by map, or both? I can't get it to stay consistant at all. The structure of the mission depends on her being alone, as she's not part of the main villain group the mission uses.
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The "invalid level range" thing is a validation bug that had several of us ripping our hair out. It's all pohsyb's faultIt should be fixed sometime in the next patch or three.
The most common cause is using a battle where the second group restricts the level range of the mission, but currently that check is not being made correctly. Swapping the order of the groups may help. There are, however, other more esoteric things that can cause it.
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It happened to me when I used Council (1-54) but the first group I put in (which I later changed) were only Ascendants, and they were 20-54, so the mission "set itself" to 20-54 (even though I later went in and made sure my custom groups had enough levels to cover all 1-54 ranges). I ended up just hand-editing the level range of the mission to 1-54, and wouldn't you know it worked? :P That may or may not work for all of you though. -
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I updated Lighthouse's original posts to reflect the correct address, thank you for bringing this to our attention.
With our move to the new forums updating a few links here and there is going to be necessary so please do let us know when we have a dead link or 404 error.
Regards,
Ex
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Not sure if this is the place, but it IS a link error. The links from the PlayNC account pages that link to the Veteran Rewards page, and the month-specific pages don't work anymore since moving to the new webpages. -
If I had to pick just ONE:
The Invuln changes for i13. If I was allowed to pick three, probably that, and the badge UI redesign, and the Level Pact system. (Please add higher cutoffs, and more participants (at least 3) soon! -
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moss covered, glass, mirrored, plain
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Yes. This. -
We've never talked, all of my communications for questions and things have been PMs to Ex, but, I've always liked your style. You have a freshness, and a frankness, yet, wrapped in enough nice-guy that it never comes off as being condescending or jerkish, a problem a lot of community reps have in a lot of other games. I hope you'll continue to play CoH, and that you'll go on to be better and brighter. Have you thought of applying to the "The Old Republic" community team? I'd certainly love to see you there :P Seriously though...kick butt, take names, and keep the lighthouse shining Alex.
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Do we know that the Ouroboros Task Forces and Flashback weren't affected by the old change, and thus aren't affected by the new change?
Those are Task Forces in every other mechanism, except they have a minimum size to start of 1. So if the current system affects them, we'd never know it, because team spawns would never drop below the minimum size to start. But the change on Testing could affect Flashback story arcs. And given how long some heroside TFs are, that could be an issue.
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That's why I asked, GD. Thank you for clarifying it better than I could. -
This probably doesn't need to be asked but might as well be through,
LH, do these TF changes also apply to the Oroborous Taskforces and the Flashback Taskforces themselves? I hope so. -
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So is there a way to use that bind and modify it somehow to do 2 powers? Say I want to put both bubbles on my pet, ie Insulation and Deflection shields?
....just wonderin
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There is, sort of. You wouldn't use this bind, but create a "rotating bind file" (rather 2) and bind it to a key. There is one specifically for the two FF bubbles in a defender FF guide somewhere on the forums. If you can't find it, let me know, and I'll copy the binds up here. -
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I read somewhere that Quickness also improves fly speed, but I'm guessing that's just wishful thinking. I mean, 4 slotted hover would be nice again...
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Swift and Quickness WILL boost Fly speed sometime soon if they do not already (I believe the patch is on Test already). So, this might be worth considering again. -
Kimmie,
Got mine yesterday, and I haven't read it yet, it's my first CoH comic (yay). I agree 100% about Kara In-Ze (I think it's In-Ze, not In-Zee), JLU has been great. I'm working on a fic regarding Kara from JLU you might be interested in when done (it will not be appropriate for children however). I always play on Virtue because my SG (The Sorority of Spectacular Schoolgirls) is based there, but I might get around to creating on Champion someday. Maybe a Defender or Controller, probably a Sonic/Sonic Defender once I5 goes live, I dunno. -
Kimmie and Defense,
This might be a positive thing then, but we'll have to wait and see if it gets clarified further. I needed a character for an RP reason (likely played by someone other than me, so that my character and this one can interract) so, a Blaster might not be a bad idea for that, if I can get someone else to play him/her. Kimmie, do you have a link to the thread where Posi commented on some of that? -
The problem with stuff like Acrobatics/Tough/Weave (to a lesser extent) is that it doesn't fit that "Supergirl" like character concept, and so help me, I will not take a power that doesn't fit my concept just because. Also, I'm worried more and more that the Inv changes are "intended" since a patch was issued to test today/yesterday and no mention was made of "fixing" any powers except a stone power not having KB resist, and something about Controller's Sigularity, they also finally fixed the return of the War Fog when you return to a floor you've been on before (that's good). But alas, no mention of "fixing' Inv.
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Kimmie,
This is why my version of Kara (who's name is not Kara...I haven't decided what it is, as yet, as she's not revealed it to anyone) is based on Kara/Tea from JLU (my alternate costume is Galatea's outfit, basically) though her girlfriend refuses to let her wear it in public. As much as I will likely hate these changes, I'm going to have to adapt, and find some way to still be an effective Inv/SS tanker, since I have far too many friends here now, and far too many "Irons in the Fire" RP-wise to just up and leave, as it would destroy at least one other person's character concept. Defense_Options, hopefully between yourself, and some of the other number-crunchers on the Tanker boards (starts with an O, but escapes me at the moment) we can figure out a build that will work with this..."update". -
It IS possible they're still working out bugs, and test will change before live. I know on MxO's QA server that happened a ton...of course MxO was beta then...
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Gee Havok....I was hoping you'd stay around, and help us figure out a good Inv/SS build for the coming Issue 5. Having you around is awesome. Plus, we HAVE to assume these numbers are a mistake, or at least wait until I5 is live to prove it's going to be this bad...*sighs* I guess I'm just disheartened at your leaving. I do group a lot, and I too work odd hours and stuff, but still have time to meet with my SG (though I don't really group outside of them, and my RL friends). I dunno...*sighs*