Party_Kake

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  1. WAIT I GOT IT.

    It's T33ch@h'Z p3t!!!

    I should have recognized such good handwriting from the beginning!
  2. I'll definitely agree to that. plainclothes attire for all characters is an awesome thing, and I can't wait to mix and match with this stuff on ALL my characters, which could take months. All from a few costume parts that people wouldn't have claimed would be that important.
  3. Quote:
    Originally Posted by Red_Addiction View Post
    ...
    There is balancing that needs to be done for both genders, agreed?
    I'm of the opposing viewpoint. I argued during the gunslinger 'debacle' that the two differing costume designs would have been done better had they been released as completely seperate packs divided by gender. Perhaps "Gunslinger" and "Heart of Gold". It still would have had a bit of outrage, but I think, not nearly as much, because those wanting the female version of that gunslinger outfit wouldn't have their hopes trampled upon by someone implying that the obviously very different set was intended to be "their plate."

    I like the idea of costume packs and accessory packs that are gender-specific, and I think that exclusivity might work out better that way because then the costume parts can be more customizable, for example the male astronaut helmet might have different options based on the need to fit a cowboy hat underneath, while the female spacesuit helmet might have options for it so that her hairstyle can be as outrageous as possible but still allow room. (it might be taller and pointed backwards to accomodate a beehive, or bigger to accomodate an afro, etc, whereas the male astronauts might not get that luxury, and would be stuck with the helmet that fits the chief's hat). Personally I think stuff like that only adds to the game, and if females had to stick a cowboy hat on the OUTSIDE of the helmet, that'd work just fine to be fair.

    Quote:
    Originally Posted by Paladin View Post
    Love the costumes, but I'm disappointed at what looks like a trend: limited unique pieces for male characters, with significant proliferation and unique pieces to female characters. While I can appreciate the precarious situation the costume team is in with the uproar caused by the Gunslinger pack, the problem wasn't that there were unique pieces on both sides but that the themes weren't consistent.

    Please, begin to make unique parts for both sexes again under consistent themes. Between this Chinese Dynasty and the Sash/Carnival Costume packs, things are heading down the other extreme with just as passionate resentment building for those of us who value our male characters.
    After the outcry against the carnival pack I wouldn't expect it. There was a small opportunity that we'd see smaller amounts of content released more often, with little things like that tiding us over between major costume packs, but there was a backlash against it from plenty of people calling it sexist. Some demanded every single piece be ported to males, some only want the sash. They can't really agree on how much the artists should be forced to do to make it up to "the guys," and I doubt the artists are going to do the negotiating to get that sorted out. They'll just let you be angry.
  4. Quote:
    Originally Posted by CaptainMoodswing View Post
    Play with the elemental Titan Weapon for a while. That might make you feel a lot better if you are feeling disappointed with this set.
    I thought it was funny that I have two similar tankers, one titan/fire and the other fire/fire, and the fire/fire one can't make her fiery sword look like that fiery sword. :P

    but at least one of them can play with it.

    side note: set the phoenix wings to the darkest red, and they become very subtle. If you want a character to look like some sort of "angel in disguise" or something along those lines, do that. It's really awesome.
  5. Quote:
    Originally Posted by Tenzhi View Post
    ...
    ...people (not you, ED, people in general, this just happens to lead into my answer to you as well) get upset over the most ridiculous things. There's about as much political charge in a frivolous badge in a video game awarded by a flag as there is in a deck of cards with its cheeky monarchy. You admitted that it's appropriate to the setting, and I wager had the standard been fictional rather than the American flag no one would've gotten upset, ergo the only agenda clearly lies with the people who were upset by it. People who were exhibiting a form of bigotry, whether it be against nationalism in general or specifically against American nationalism.
    I just figured I'd mention here that your comment has enlightened me.

    It didn't even occur to me that the depictions of the monarchy characters in a deck of cards could ever be compared to current world leaders because it just skipped my mind completely that there actually is a queen and she might be offended by the depiction of a queen in a deck of cards. that's shockingly immature of myself to never even have considered that. how backwards am I that I think of a queen as something completely different from the queen?

    To answer the OP:
    How would I have written statesman?
    I would not have written statesman.
    It's not that I think his presence detracts from the game, because there really isn't a character labeled "the patriot" other than him, but he in my mind even fails in that regard because I see him as more of a flag than a hero. but Atlas serves as the inspiration for the heroes.
    Seeing as I am who I am right now, I don't think I could confidently claim to have done the job better than anyone else back then. I'd have started the game off by having the big guys wounded, visibly and psychologically, with our first acts of heroism being the act of rendering aid to those guys rather than beating stuff up - but I have different tastes than others. I associate redside with the gung-ho, take no prisoners, arrest people with flamethrowers and grenades approach, and it bugs me just a little (no really, it's a superhero game, I mean just a little) to see guys like longbow being obvious supervillains but hiding behind a white star on a blue field. I associate heroism with true heroes, those that make sacrifices to save others, even if that means letting the girlfriend die to save a bus full of innocents. very little of that real drama in the game, but the morality missions were a huge step in the right direction. I loved Praetoria.

    But statesman? I would always have let someone else handle his story. They'd do a better job of him than I would.
  6. Quote:
    Originally Posted by TrueGentleman View Post
    That's a candid admission, certainly. While there are at least some precedents, this feels like still another themed costume pack that would better fit a fantasy MMORPG.

    When will the next superhero costume pack be released?
    :|

    You have the chance here to blaze a new trail by creating a character that ISN'T connected to some sort of previously existing superhero identity. I personally think that's amazing. It corresponds to a holiday, but its presence here is an opportunity to do something truly new with a character, without a handrail to guide you. I find that fascinating.

    Side note: It sounds like someone on that art team needs some hardcore brony treatment.
  7. Street sweeping missions are so incredibly bad.

    And it's not so much that they're easy or hard, as it is that it's incredibly frustrating to talk to someone who says "oh yeah, you'll find the lost in kings row" only to find out that there are very few specific spots in an area on the zone where they show up, and they share spawn locations with other groups so you might fly right by ALL of their spawns and never see one... And ask yourself "WHAT in the WORLD is this guy THINKING? There are no lost here!"
  8. Quote:
    Originally Posted by Lothic View Post
    When will people learn that basically -anything- the Devs do will only be liked by a fractional subset of the playerbase?
    Speak for yourself. I've activated the mind control machine, and whichever one of these sets I find more impressive is one that you will be COMPELLED to enjoy! Bwahahahaa!!
  9. See that? That's one of the reasons I love this game. We have a pair of freaking CLASSES dedicated to crowd control, and they can actually USE their holds against the big bad. Words can't describe the immense respect I have for the developers who made it possible for dominators and controllers to be that awesome.
  10. It was the butler! no, wait... it was The Narrator!!!!
  11. Quote:
    Originally Posted by SlickRiptide View Post
    Except that I didn't say that. Maybe you should go back and read the original post again.

    Or maybe you feel that fitting two puzzle pieces together requires special expertise. /shrug

    You knee-jerked on the word "fanfic" juxtaposed near the words "trust me". The only reason I mentioned it was to explain why I was going through the exercise of trying to fit Paragon City into Rhode Island. If I had never said that, it would not have changed anything else I said about how Paragon City does not actually fit into Rhode Island.
    It made me laugh dude, I wasn't declaring war on fanficism.

    You were complaining about the map not matching real life, which is so far out of left field you may as well be playing a different sport.

    If you want people to take you seriously, start by formulating an argument where the obvious response isn't "Get a grip and learn how to suspend disbelief."
  12. Quote:
    Originally Posted by Lulipop View Post
    I wouldn't mind an inky swamp thing type of pet to summon.

    Or tentacle type monster, like ghost widows perv'd out feel you up S&M worm things. Or a set like that involving her type powers would be pretty cool.
    hahahahahaha

    a pet would be nifty but I tend to have more fun with powers that don't summon things. makes me feel more creative when I can name all my pets. "Dark Servant" has such a blase name.

    Watch it be a power called "lights out" that turns your monitor off and kills everything.
  13. Quote:
    Originally Posted by SlickRiptide View Post
    Eh? What's funny? The fact that you focused on "wrote fanfic" instead of the subject of the paragraph, which was "attempted to fit Paragon City into a map of Rhode Island"? Does it really matter why I was doing that or are you seriously suggesting that the point of my post was "I wrote some fanfic so that makes me an expert"?
    The idea that you writing casual literature, in a serious manner, somehow made you a voice of expertise on something that is obviously not in your field, yes.

    I always find it funny when people take something far too seriously, including myself. After the fact.

    You should relax, getting this worked up about anything isn't healthy for you.
  14. Quote:
    Originally Posted by Bramphousian View Post
    I use both "character" and "toon".

    When I first started, someone saw me in the tutorial and was sort of giving me pointers about the game, terms, etc. I had never played an MMO, or any online game, for that matter. She referred to my character as a "toon", and so, I guess I saw it as the accepted nomenclature, and it stuck with me.

    I agree with people mentioning the utility in-game. I don't think it's necessarily about laziness, so much as it is about speed of delivery. Doctor Roswell, you appear to take issue with the convenience as much as it being incorrect terminology. I wonder if you ever use "inf" instead of "influence"/"infamy"/"information"; "Posi" instead of "Positron"; "AV" in place of "Archvillain"; "Alt" instead of "alternative character"

    That said, I don't like people using text-speak/chat-speak, what have you, outside of this game. If you're typing out an e-mail, or a message board post, chances are, you can use the real words with no detriment. My boss does it in e-mails and text messages, and it just grates me. "U" and "ur" bother me to no end. As do "c" for "see", "y?" for "why?" "b/c" for "because", etc. In-game or out-of-game.

    I suppose it's hypocritical of me not to be bothered by game-related shorthand, but to be bothered by, er, "standard" online shorthand. If someone were to say "switching for Manti", I'd be okay with it; but if someone were to type "switching 4 Manti", I'd be bothered.
    Bramphousian, how could you get through most of this thread without just saying "Look at my avatar"?
  15. Quote:
    Originally Posted by SlickRiptide View Post
    ...Trust me on this. I've written fanfic...
    Sorry, but this made me laugh too hard.
  16. Quote:
    Originally Posted by Doctor Roswell View Post
    ...
    True! That's another of my pedantic pet peeves.

    An acronym, by definition, is a set of initials which is pronounced like a word. UNICEF and SHIELD are acronyms. FBI and WWE are not.
    you don't pronounce them fibby and w-weh?
  17. hahaha, well, you have to face it, Grimdark was a comics phase...

    The term bugs me less here where characters actually might be cartoony, it's more bothersome in other games where your character is nothing like a toon.

    Also I think it originates from Who Framed Roger Rabbit.
  18. Oh another one that was crazy was the "Army of Me" badge - on another mastermind. when you have 8 masterminds throwing around heals, heal over times, buffs, stacking aoe debuffs, and summoning like 48 minions, then casting a buff on some of them that summons even more, things get hairy pretty fast. so that one was purely due to the achievement factor of it.
  19. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Don't really look beyond your own blinders much, do you?

    -Dev Digest
    -Community Digest
    -Devs Playing the Game
    -Ustream
    -Seriously, Ustream
    -PMs
    -Intrepid Informers

    I could go on. Do you expect everything to be spoon fed to you?
    But getting spoon-fed by Positron is one of the Vet Rewards!
  20. Winterminal, don't lie, you were just looking for an excuse to use that picture.

    This is easily the game with the BEST track record for developer feedback and information.
  21. Empowered, because it's my favorite comic book.
  22. Jason Todd, Bucky Barnes, Uncle Ben.

    Give it time.

    And while I'm here, just because it bugs me: that earlier article you mentioned about Mary Sues is total bunk.

    Luke Skywalker is a Mary Sue, as much as Bella Swan and the others are.

    It's not a gender-assigned title unless you let it be. If you say that Mary Sue can't be applied to males, that's the only reason why it can't. I can even go down the list.

    He's named after the guy that made the movie.
    Every character in the movie that's of the opposite gender is connected to him. (his aunt is murdered to inspire him to hate the empire, and princess leia is his love interest - in episode 4 that is, "before" she becomes his sister)
    Every character that's classified as a villain is depicted as starkly different to him, and that includes their ultimate weapon, the death star (which is a giant breast, but that starts getting into sexism, and is neither here nor there)
    he wears white, and the other characters who do either have to be rescued by him, die, or are subservient to him.
    He outdoes other people at what they do best despite their decades of practice, with little more explanation than "plot be with you." All the while, he's simultaneously "the rookie" and "the veteran," which indicates obscenely high favoritism towards a single character in a story.

    The same rules apply to most heroic characters, and they're put under a harsher lens for scrutiny simply because long ago many superhero writers MADE these mistakes.

    Superman before kryptonite, Wonder Woman before... ropes?, Batman, of course...

    But then most superheroes are simply guilty of this because of different writers taking things in different directions.

    You can have a story where Superman's at his best, has all his powers, and the story still ends TRAGICALLY because Superman absolutely refuses to go beyond certain limits, refuses to hurt people, refuses to take away their freedoms. Take, for example, when Gotham became "No man's land" and Superman helped a single guy get the power plant back into working order. In just under a day suddenly things looked great for the city - until people came up to that one guy and started bribing him to get their power back first. When superman came back to check in on it, he was shocked to discover that things were becoming corrupt, but he couldn't change it. The city was simply not capable of running normally.

    And people love to rag on batman but that's more because there are a LOT of comics about Batman. In some of them he's "the god damn batman," in others he's not quite so full-blown *******. There's always going to be some disparity between one comic and another because different people are writing them, and heck, it doesn't even have to be different people! It can just be one writer getting older and forgetting something.
    That being said, Batman's been through a lot of getting the crap beat out of him.
    It's all worth it though when it leads to stuff like this:
    http://tvtropes.org/pmwiki/pmwiki.ph...anArkhamAsylum
  23. Quote:
    Originally Posted by daveyj3 View Post
    ...
    I'd also like to see another AT with the MM pets, but not sure how that would happen. More Hitpoints, different inherent [obvi], Primary is Self/Team Buffs [similar to SoA secondaries], secondary set is the pets with a little higher dmg on the Player's ranged attacks, increase End cost for secondary set attacks. Call it the "Field Commander" AT and... BAM!

    yes it's different than a MM, and would play different. :P

    BAM!
    I'm on a roll.
    all you did was switch the primary and secondary powersets.
    Masterminds have support secondaries. "self/team buffs".
  24. Party_Kake

    Rogues Gallery

    A while back I had the idea for your personal Arch-Nemesis to be added to the game, probably never mentioned it.

    the idea being that around level 20 or so you qualify as "big time enough" that you attract the attention of a villain or rogue (if you're a villain, vigilante, or hero), a vigilante (if you're a rogue or villain), a hero (if you're a villain), or a handful of other characters regardless of alignment.

    Hero - Villain or Rogue comes after you, most likely villain.
    Villain - Hero, Vigilante, or Villain comes after you, most likely Hero.
    Vigilante - Villain or Rogue comes after you.
    Rogue - Vigilante comes after you.

    For our example, we'll say you're a hero and your arch-nemesis is the randomly chosen "Tarantulax," a giant mutant spider with axes on the ends of its legs, very scary.

    You're doing a typical hostage rescue mission, and just as you rescue your kidnapee, and start heading back to the entrance, you happen to notice someone with superspeed heading towards you from the exit you have to take to get out of here. It's tarantulax. He charges after you and initiates the fight, using a few powers to try and stop you or slow you down. If you escape with the person you're trying to rescue, whether or not you beat him, you win. Otherwise, Tarantulax will beat you, automatically become your first nemesis, and just to rub it in he'll steal the person you're supposed to rescue and leave with them. you get mission completion status (because another hero rescued the person from Tarantulax), but from now on Tarantulax will harass you when you're doing missions. If you beat him, or if you get away, Tarantulax goes away and never bothers you again, but other characters from that rogue's gallery will each get their chance to take you down, making you their arch-nemesis.

    Eventually you will, at level 50, get the chance to make a final confrontation with each of your nemeses, and when you beat them (eventually), you can replace them with someone from a list that you get to choose, or even create custom nemeses.

    For example at level 50 I might choose to make my arch-nemesis the duke of pie, and I go into the costume editor and make a completecostume for him and a few quotes and such.
  25. Quote:
    Originally Posted by Talionis View Post
    Melee Defender is the D & D Marshall or Paladin. It should be rugged, but not tough like Collossus. They don't get the benefit of ranged attacks and have to get close to their opponents and risk getting hit with their strongest attacks, but for that lack of range they are tougher than Blasters. They are varied in what they can do and how they survive.

    They are the rugged little generals that fight on the front lines and don't do a lot of damage, but they help those around them do more damage and stay alive longer.

    They are a gritty tougher Defender, not a wuss just not superpowered levels.
    This is a good start for the character concept. It gives me a few ideas.

    1. a variant of the mires. A close range PBAOE that either buffs several friendly targets and deals damage to a single enemy based on the number of friendlies buffed, or... an aoe that both buffs friendlies and debuffs enemies, the buffs get better for each enemy debuffed, and the debuffs get stronger for each friendly buffed. That encourages the player to be up front and in the action, but also encourages them to protect their teammates.

    2. the class's first melee power should be at level 1, non-negotiable, and it should be a decent melee swing (damage wise) that heals a friendly target other than yourself nearby. Damage might need to be moderate to high to encourage the use of it to contribute to the team's offensive power, to fight the urge to simply slot away for healing and ignore offensive potential.

    3. a bodyguard aura. Just like masterminds can put their pets into bodyguard mode, to "share" damage that would be dealt to the mastermind, you can put yourself into bodyguard mode and share some of the damage dealt to your teammates. might cause problems with incarnate trials that cheat for instakill damage.