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Posts
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Joined
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I guess the party had to come to an end sometime. This will be the first pack I will pass on, and with absolutely no regrets. Meh.
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That was my first impression as well. Ugly, but it was still home.
But the first fight .. gah, what did they do to the ambush rules for the whole game? Prae was bad enough, but add onto that the ambushes in the tip missions, and then my 2nd costume slot mission! A friend and I left Prae at the same time, and went to Icon right away to get Serges mission. We stood outside for 2 or 3 minutes and figured, meh, no ambush. We could not have been more wrong. I swear, these guys must have spawned at the hospital, and on the way, picked up every friend and relative that they could find. By the time they blindsided us, they must have numbered close to 20, including 5 lts. and 2 bosses. All of this to take down a controller and a mastermind at +0/+0. Before I knew what was going on, I was watching a line of ants march down the sidewalk past my nose. -
Amen! Add another hamster-in-a-wheel to the Virtue server, please!
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This expansion is supposed to draw more new people into the game. Guess what? If I would have been a new player going through Prae as my introduction of the game, I would have already quit out of frustration. The ambushes in Prae AND some of the tip missions are getting way out of hand. I had to auto-complete a Crusader mission last night after 4 complete team wipes because of the ambushes. This is NOT the way to keep new customers. Unless this is fixed, I probably will never set foot in Prae again.
I am a casual but dedicated player; I play to unwind, relax after work, and relieve some stress. Facing 6 or 7 back to back ambushes of Malta sappers and engineers in a tip mission set to +0/+0 on my solo blaster, where they spawn 30 feet away even before the first spawn is cleaned up, that is just stupid.
I am on the fence so far about this expansion and issue right now. If they tone down the ambushes and the difficulty a little bit, I'd say that GR and I18 would be a success, but I think it will be too little, too late. You only get one chance to make a good first impression, and quite frankly if I would have been a new customer, I would have already walked. -
I finished an arc and received her as my next contact last night. Unfortunately, I had a real life crisis pop up, so I was unable to read anything when I clicked on her to accept as a contact.
Now when I click on her in my contact list, she does not show up in the navigation bar, so I don't know where to go to talk to her.
Any help? -
Not if it was a catastrophic failure, involving incoming power. Just curious, are the fans for the power supply clean and the fan and fins for the CPU clean?
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Fans usually run off the 12V rail, but the mobo needs the 5V supply to be working. Sounds like it may be either a power supply, mobo, or CPU problem.
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A lot of the problems that are like this seem to be with machines running Win XP with 4GB of RAM and an ATI video card. This may seem extreme, but has anyone with this problem and set of specs tried removing enough memory from their system to drop it down to 2GB, and then run City again? Win XP 32bit sometimes acts squirrelly with more than 2GB of system memory...
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Quote:Thanks!It's a wiki, so anyone can edit it once they register with the Titan Network.
(and the page has been updated)
And one last question before I leave: was or is there any reson given why the random slider does not work like the purchase slider? IE, I spend 75 merits for a Steadfast Protection: Knockback Protection with the slider at level 10, I get a level 10 no matter my own level at the time. But all random rolls are at your experience level, picked from the level range of available recipes of the slider. I just seems, I don't know, kind of ..... sloppy. -
Quote:So, is there someone I can contact that can edit the wiki to reflect this on their Ticket Vendor page? They just refer to level, so it has caused me some confusion, and I may not be alone in that... (I pray!)
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Quote:Argghhh, but it makes sense. I have a Katana/Super Reflexes scrapper level-locked at 30, because that is where I like to roll my merits at, but he is such a blast to play that I want to continue to level him. Oh well...Yes, 3 "Levels". Most often called: Security, Experience and Combat levels.
Link to the wiki
I believe Merits roll via your "Experience" level: the maximum level you could train to if you visited a trainer. As someone stated in a post in this thread many game mechanics use different "levels". -
Quote:So you are saying the game keeps track of 3 different levels then? Current combat, actual level, and levels that you are trained to. Because I could have a character that has enough experience to be level 25, but only trained to level 24, that is sidekicked on a team to level 43. So his combat level would be 43, but I still could not access Ouro or have the third inspiration tray, but would roll merit recipes at level 25? Wow...Yeah, your level is always whatever level you're at regardless of build. If you start a second build, you pick powers up to your current level, you don't start over at level 1. If you then gain 5 levels and switch to your old build, you'd have 5 levels worth of power/slot choices to make for that old build. Your actual level doesn't change when you switch between builds.
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But doesn't mal/exemp only affect combat levels? Before, we could not enter a hazard zone if we were below the specified level, even if we were sidekicked above the required level.
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That's what I thought at first, too. But then 2 days ago, when I hit level 25 on my Brute, I thought I could use my Ouro portal right away to get to a trainer. Nope. So some powers/functions/events must only work after you have actually seen a trainer and picked your powers/enhancement slots. Same goes for the third inspiration tray at level 25; you don't actually get it until you see the trainer. You may fight at combat level 25 right away, but everything else, I'm not sure...
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I was wondering how the dual build affects the random recipe rolls from merits. If I were to level to 30 on my original build, then level up my second build to 15, and then roll for a recipe while having the second build active, what level would it be? For this instance, let's assume I rolled in the 15-19 category and got a Celerity: Stealth recipe. Would it be level 30 or level 15?
Thanks! -
Woohoo!! I got a reply for my PM from Arbiter Oates about my base leak:
Originally Posted by Partsman
I have nailed down a nasty memory leak for me in my small hidden base. I actually gain memory back when I enter my base, and everything is fine, no leak. I open up my salvage storage racks, my memory usage goes up a hair and then steadies. Same for my vault storage. Everything seems fine until I open up an enhancement storage rack (I have 2.) Both are near capacity of 100 enhancements each, with very few duplicates, so lots of 1's or a couple of 2-fers. Once I start scrolling through the list, the leak hits me hard, and lots of times my graphics will either lock up or stutter hard. If I do this with both racks, I am now eating almost 1M of memory a second. Even if I just leave it open and not scroll though it anymore, leaks like a sieve. As soon as I close the enhancement racks, leak stops. And I don't get that memory back until I max out at 1.8G and CTD.
My system: Win XP PRO 32bit w/SP3, 4 GB RAM, ATI 4850 with 1G RAM, CAT 10.4, 1 monitor, Realtek onboard sound.
ARBITER OATES:
Thanks, we've been able to reproduce this memory leak internally. I will be passing this info on to The Television. -
Quote:It's not unusual for CoH to try to allocate up to about 1.2-1.3 GB of memory when I play for a long time. This happens because of loading up all the textures for the various maps, villain groups, etc., that I see in a single session of game-play. It wouldn't surprise me if you were also getting that. However, if the game is steadily getting bigger and bigger without you doing anything, or going way beyond the 1.2-1.3 GB I'd expect, that's probably a sign of another leak.
I have nailed down a nasty memory leak for me in my small hidden base. I actually gain memory back when I enter my base, and everything is fine, no leak. I open up my salvage storage racks, my memory usage goes up a hair and then steadies. Same for my vault storage. Everything seems fine until I open up an enhancement storage rack (I have 2.) Both are near capacity of 100 enhancements each, with very few duplicates, so lots of 1's or a couple of 2-fers. Once I start scrolling through the list, the leak hits me hard, and lots of times my graphics will either lock up or stutter hard. If I do this with both racks, I am now eating almost 1M of memory a second. Even if I just leave it open and not scroll though it anymore, leaks like a sieve. As soon as I close the enhancement racks, leak stops. And I don't get that memory back until I max out at 1.8G and CTD.
My system: Win XP PRO 32bit w/SP3, 4 GB RAM, ATI 4850 with 1G RAM, CAT 10.4, 1 monitor, Realtek onboard sound. -
Ok, does anybody else have problems with the 10.x drivers? I updated mine to 10.3 and both test and live framerates dropped down to around 10 fps (I normally run at 60 fps.) So I cleaned 10.3 out and installed the 10.1 - same problem. I had to revert back to my original drivers from the CD to get my old framerate back.
My current drivers that work (from the CD) are 6.140010.6833 dated 6/24/08. I believe before I started this whole mess, that I may have had 9.12 installed, but I am not sure anymore (I think the CD drivers are 8.51).
I have a factory OCd ASUS EAH4850 HD with 1G of RAM, Windows XP Pro with Service Pack 3 (32 bit), 4 Gig of system memory, and an Intel Core 2 Duo E8500 Wolfdale running at 3.16GHz/cpu. Before I changed the drivers, I ran with 4x FSAA, 16X animorphic, 1680x1050 res, everything maxed except I had turned off Bloom, DoF, and desaturation and water effects because they don't play nice with FSAA.
Any help or ideas? -
Quote:I had an experience with someone of nearly the same mindest on Virtue a month ago (Do you play on Virtue?) We had a team of 8 in the late 20's standing outside the mission door, about to enter. One player pipes up, asking the defender why she only has the first blast power out of her secondary. Before she could even reply, he pronounced that he does not play with people that ignore their secondary and are just "healers" and promptly quit the team. Needless to say, we replaced him in about 15 seconds and went happily about our mission. If he would have been the team leader, I have no doubt that he would have booted her for just the way she made her character, not even how she played it. People with such a narrow and "opinionated" view get onto my ignore list fairly quickly ingame...Nope, and honestly I don't care what the devs think. I have my definition for how people should be using sets and that is what I care about. If you have an armor set then you should be able to take damage. If you have a buff/debuff set then you should be able to do some buffing or debuffing. If you have a control set then you should be able to do some controlling (obviously Illusion is an exception to this). If you have a blast set then I want to see you shooting things. I don't particularly care HOW you go about it but if you're missing the core function of one of your powersets I'm going to ask some pointed questions.
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I will wait and get the complete set myself. But, honestly, with all this complaining, what incentive do they have to release ANYTHING early in the future? They may just avoid all this whine-fest and the resulting headaches, and release it all at once, one price, TOUGH!
(I do sympathize with the EU crowd, though. No EU retail sucks.) -
Congrats, War Witch!
Is there anything in the works to improve supergroups and their bases? I have not joined a large group yet because I like to keep and collect IO set enhancements for all my alts, as well as the rare salvage drops. With supergroup bases as they are, you really have no personal "space" or storage (people will argue that you have the vault but I can access that from nearly ANY zone, not just the superbase.) Therefore, I have my own little boring supergroup on several servers that house just my characters. I know I'm not alone in doing this, either. And while I have the subject opened, is there any chance of adding more options to interact with your alts, such as "mailing" items, sharing influence, or even inviting alts to your SG without having to bother other people to get involved and then kick them? (Of course, if we had our own personal stash in bases, I wouldn't need this because I'd join a more active, bigger group, which = more fun.)
Or even better yet, just expand our vault options to hold EVERYTHING, salvage, recipes and enhancements, up the limit to 2 or 3 times what it holds now, and add a few "universal" slots to it that will hold items for alts on the same server, so any alt on that server has access to those couple of items (and a spot for influence/infamy). I'd be much more willing to join a larger group if this were in place, and more active people in one place means more fun!
Thanks! -
What contact is this from? I've been looking for arcs that are truly evil, and this sounds like one of them!