PRAF68_EU

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  1. Quote:
    Originally Posted by cursedsorcerer View Post
    I pictured the Battalion to be more or less similar to Rularuu in appearance. I mean Rularuu has that "Supreme God" look to him, right?
    When you reach that level of power, you can look like anything you want.

    So, what are you going to do? Look twisted and alien, or look like something that will fool people into thinking you are good guys?
  2. Quote:
    Originally Posted by Xzero45 View Post
    Where was this actually stated in game? Please find me a direct quote that says that the Rikti destroyed their own Well to defeat the Battalion.
    Find me a direct quote (from an NPC who isn't a lying manipulative bstd who likes to hang with Nemesis) to support your version of events.
  3. The Paragon Olympics is in Dark Ward this year, right?
  4. Quote:
    Originally Posted by Agent White View Post
    ...you also realize the well is empowered by advanced tech and science as well as magic right? The well works off raw potential regardless of the form it takes.

    And you can't destroy a race's well without turning that race into a hollowed out shell of itself.
    That's what they (the Battalion) want you to think...

    Rule 1: Prometheus lies.
  5. Quote:
    Originally Posted by Mad Grim View Post
    Yes, but even before the Battalion came the Rikti already didn't believe in gods. The gods may or may not have existed in their world, but the rikti relied on technology rather than magic long before the Battalion showed up.
    Which is why they where willing to destroy their well, when it would have been unthinkable to a theistic race.
  6. Quote:
    Originally Posted by Xzero45 View Post
    The Rikti didn't lose their gods or magic because they defeated the Battalion. The Rikti defeated the Battalion because they didn't believe in gods or magic in the first place. They didn't have that as a potential weakness, and relied on their superior science and technology to get the job done once they were invaded.
    I don't know where you are getting your info, but it's incorrect. The Rikti come from a parallel Earth, so thousands of years ago they didn't have superior science and technology any more than primal Earth did.

    The Battalion draw their power from the Well (or more accurately, multiple wells across different worlds and dimensions). By destroying their Well, they cut off the Battalion's source of power, and thus defeated them.

    Since gods and magic also draw their power from the Well, destroying the Well also destroyed all gods. Rikti can believe what they like, it won't make a god spring into existence. Just as on Primal Earth, gods continue to exist, even when no one believes in them. The Well is their core source of power, belief is just extra fuel.

    Without magic, the Rikti where forced to depend more on Science and Technology, and this is what caused them to advance faster than Primal Earth.

    The Battalion visit planets in the guise of heavenly messengers, promoting belief and magic, and undermining science. This causes the Well to gather more power. When the well is "ripe" they return to the planet and harvest the power.
  7. Quote:
    Originally Posted by Thunder Knight View Post
    Only if you consider giving a definitive "It's been canceled" rather than some ambiguously-worded statement (one with at least four different interpretations) to be a "reward for breaking the rules."
    Well, expecting a new AT called Primalist and never getting it is a punishment. So yes.

    Officially, Primalist never existed. You cannot definitively state that something that never existed has been cancelled. The closest you can get is definitively stating that no new ATs are being worked on.
  8. PRAF68_EU

    Tanks vs Brutes

    Quote:
    Originally Posted by Jabbrwock View Post
    That's pretty much a straw man. The real problem is that content where a Tanker's advantage in tanking actually results in better performance for the team is vanishingly rare, while content where a Brute's advantage in dealing damage while tanking matters, albeit in many teams not very much, almost all the time.
    THAT is the strawman. It doesn't matter if someone contributes NOTHING to the team, so long as the objective is achieved and everyone is having fun.

    If your motivation for playing is "I want to be the person who makes the biggest contribution to an end game raid" then you choose your AT appropriately.

    BUT THAT IS FAR FROM WHAT EVERYONE WANTS FROM THE GAME.

    I like the low level game. I like soloing. I like small teams. I don't like raiding. I like watching hoards of enemies throw themselves at me and bounce off. I'm happy to defend weaker allies if they need it, but that's not my reason for existing. I like Tankers, but I'm indifferent to tanking.


    CoH has never claimed that all ATs are equally good at all jobs. If you go back to the original manual, it suggests that certain ATs are better for grouping, and others are better for solo. The same goes for end game raids. All ATs are not equal, and they aren't intended to be.
  9. It's already been established that a war with the Battalion is a war against heaven.

    The Rikti. They defeated the Battalion in the distant past, and as a consequence have no gods and no magic.

    Oh, an Chekhov's Gun. It's far more dramatic to have a big reveal about something you thought was just part of the scenery than to bring in something with no established background and lore out of the blue.
  10. Quote:
    Originally Posted by Neutron_Star View Post
    Who are the angelic figures seen around Night Ward?
    Battalion scouts.

    Also: Vorlons.
  11. Quote:
    Originally Posted by Evil_Legacy View Post
    It's just a simple post about sets I played and my experience with them. Nothing more, nothing less. If you had experiences with these sets or others feel free to share.
    In which case, why didn't you say this in your original post?

    Quote:
    there is nothing else to explain nor defend.
    In which case, there is nothing to discuss, and therefore no reason to post...
  12. Quote:
    Originally Posted by Thunder Knight View Post
    Then why can't he just say "We were working on something, but it didn't work out"?
    Because you don't reward people for breaking the rules.
  13. PRAF68_EU

    Tanks vs Brutes

    Quote:
    Originally Posted by Psiphon View Post
    I don't consider myself a min/maxer, my main reason for playing an alt is fun. However i would still want a decent performance to investment ratio.
    If you mean "in the endgame" then I guess you are going to be stuck playing Brutes.

    It's simple arithmetic.

    The game is balanced around SOs.

    However, with IOs and incarnate abilities, it is possible to cap just about everything. Ergo the AT with the highest caps wins.

    But it's a meaningless victory, since there is no content in the game so difficult that an all brute team could complete but an all tank team could not.

    Just as tanks have "excess" survivability, Brutes have "excess" damage.
  14. PRAF68_EU

    Tanks vs Brutes

    Quote:
    Originally Posted by Psiphon View Post
    Given the caps that Brutes have I can see no reason to build any melee AT except a brute - other than for play style.
    What other reason is needed?
  15. Quote:
    Originally Posted by Thunder Knight View Post
    Well, what Zwill said on the subject of a new AT was, "I am being brutally honest. We are not working on any new ATs."
    Use of the word "brutally" implies he is conveying bad news, not teasing.

    i.e. Primalists are axed. Get over it or live in eternal disappointment.
  16. Quote:
    Originally Posted by Mad Grim View Post
    Well tough. Blaster secondaries are melee and support, not just melee. That'd be like giving Doms an entire ranged blasting set.

    Also, those asking for a port of Super Strength specifically are probably unconcerned with any that aren't the following: Rage, Footstomp, Knockout Blow.

    Anything else could be replaced with no complaints whatsoever.

    Not that I agree with that view.
    It has 4 support powers, and the damage powers all have good CC. (Mighty Shove does minimal damage)

    If you really wanted to replace Haymaker (or Hurl) with something, I think I would go for a toggle that grants +recovery per enemy within range.

    Your grip (toggle hold, zero damage, -def) is a nice idea, but, like a throw, the animation wouldn't work on non-normal-sized-humanoid targets.

    A melee cone stun with minor damage would be a possibility. I would be inclined to add stun to hurl though (reducing damage). Otherwise it's pretty useless to blasters.
  17. Quote:
    Originally Posted by Mad Grim View Post
    Well you need to replace a melee attack with something. As is it has 7, compared to the normal 3-5. If the animation could be done, something unique like Choke Hold would be neat. Hold an enemy and let an ally beat up on them for bonus damage.
    I pretty much agree. But I'm assuming that the people asking for an unchanged port want to keep all their melee attacks.
  18. Quote:
    Originally Posted by Mad Grim View Post
    I'd take out Haymaker and replace it with Build Up. Also increase Stand Firm duration to 45 seconds so it can be perma on SOs. Other than that, looks pretty good.
    I've made a few tweeks and edited my original post. Stand Firm is supposed to be the Rage/BU power (and should allow for fast snipes when slotted). I have put a (small) damage buff into the auto power to make up for the loss of BU damage buff.

    I've tried to not change to much from the original powerset, otherwise. It still has more punching than I would want personally.
  19. It's also occurred to me that, balance issues aside, Rage doesn't make much sense for blasters. If I get angry I can hit harder with my fists, but not with Assault Rifle bullets (angry bullets?).

    Here is how I would adapt SS to blasters:

    1) Mighty Shove (melee, minor damage, High KB and repel). A throw would be better, but harder to animate.
    2) Punch
    3) Haymaker
    4) Mighty [auto] +10% max HP, +5% DMG, mag 4 Immob protection, resist slow
    5) Hand Clap (in addition to KB and stun, this now grants +absorb per target hit)
    6) Hurl (ranged stun, KB, -Fly, minor damage)
    7) Stand Firm [click, 45s duration, 90s recharge] +15% To Hit, KB protection, To hit debuff resistance
    8) Knockout Blow
    9) Foot Stomp
  20. Quote:
    Originally Posted by Mad Grim View Post
    To be balanced they don't have to perform exactly the same in every scenario, they just have to have enough scenarios where they perform better/worse to average out.
    But "enough scenarios" depends on game content design, rather than powerset design.

    For example, one of the issues raised with tankers is there are not enough situations in the game when you actually need that much survivability.
  21. Quote:
    Originally Posted by Siolfir View Post
    Spider-Man is another example of someone really strong without extra toughness.
    That's not the case. Spider-Man is much tougher than a normal human, and he is certainly capable of avoiding knockback by holding onto something with a superstrong grip.
  22. Quote:
    Originally Posted by Agent White View Post
    Actually it's been stated that it was staggered this way explicitly to lead up to the 50th year anniversary special next year, which is supposed to be A Big Deal.
    What people state is not always the truth (AKA, The Doctor lies).

    Once they had given Tennant all that time off to do other actory things, they could hardly deny it to the current stars.

    Mrs PRAF thought Matt Smith was great in Bert and Dickie the other night.
  23. Quote:
    Originally Posted by BrandX View Post
    Hate the Hobbit?

    I found the Hobbit to be a much more enjoyable read than the LotR.
    Did you?

    Have to say I'm more inclined to PJ's viewpoint. Whilst the Hobbit has some interesting ideas (which are difficult for younger children to grasp), it is self-consciously childish and twee, awkwardly plotted, repetitive, and has the weak characterisation of someone who isn't, and has no ambition to be, a professional novelist. The best bits are the Gollum parts, and they are the bits that where rewritten later, when Tolkien had matured into a significantly better writer.

    LOTOR is much less self-consciously written, and lets the author's strengths in linguistics, mythology, and deep imagination shine through.

    Both books are burdened with too much lousy poetry though...
  24. Quote:
    Originally Posted by StratoNexus View Post
    Hey now! He is also proposing SS and Rage for blasters. He is welcome here!
    The issue I would have is that I find it hard to imagine someone who is superstrong but not have some degree of enhanced toughness. Some KB protection at least. If I'm strong I shouldn't be easy to knock down.

    So, whilst I would like SS as a blaster secondary, I wouldn't want a direct port. I would like to see some KB protection, and perhaps something like Rise to the Challenge from WP. I.e. modded like MA. I would much rather wait longer for something good, than have something rubbish right now.
  25. PRAF68_EU

    Tanks vs Brutes

    Quote:
    Originally Posted by Johnny_Butane View Post
    But, AFAIK, Offensive Adaptation still only works with +damage buffs.
    It also procs toxic damage. Since the proced damage doesn't benefit from +DMG buffs, but does benefit from -res, this is ultimately of more benefit to tanks than brutes.

    Quote:
    Ultimately, Brutes will still be able to capitalize more on all three stances in more situations because they have a greater envelope to work with.
    The act of switching stances causes a drop in DPS and Fury.

    Quote:
    But really, what's the difference of a Tanker running in Offensive Adaptation all the time and a Fire/whatever Tanker? If Fire doesn't 'level things out'
    It can, depending on sets.

    My Fire/SS Tank easily out-damages my Staff/Regen Brute, and has better survivability.

    The difference is, a Brute can also be SS/Fire, but a perma-offensive Bio Brute has the survivability of soggy paper.


    But the thing is, if you want to do more damage and have a gimmicky mechanic, Brutes are available to everyone. All your suggestions boil down to "turn tankers into brutes", which achieves nothing apart from reducing choice.