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Why would you want a Phant, who creates a decoy himself anyway, to run into melee?
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Because sometimes he hangs so far back he is out of the fight all together.
If the Phant is buffed with FFs he makes a passible tank anyway. With a decoy, a double tank.
The proc is bugged to fire 100% of the time anyway. When that is fixed I doubt the effect on pet behavior will be so noticable. -
It's not really a bug, just a quirk of the AI. It does mean your phant draws more aggro from you, and proably hits more mobs with his aoe, so it is desirable under some circumstances. Would be great for /FF for example.
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I'm thinking Envenom doesn't stack with itself from the same caster?
Same for Weaken?
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War Mace has just had it's AoEs buffed. I believe it has 3, now all with sizable areas.
Ice Melee has also had it's aoe damage capacity increase. -
If you fell asleep, you probably needed it!
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I think you got a lack of replys because there hasn't been any significant changes to tanks since issue 7. Don't believe anything anyone tells you in game. That was true before issue 7 and is still true today.
The only real change since issue 7 is the addition of IOs, and it would take a 20,000 word essay to explain those.
So far as I know there are no stone/inv tankers. If you mean inv/stone, I think someone was exagerating.
Oh, and hamidon got changed, so no one raids him any more. -
Have to tender my apologies for having to leave before the finish: Mrs PRAF is quite unwell, and needs a fair bit of looking after.
I do have a few thoughts. The Quantum bosses did slow us significantly with two PBs on the team, and this can't be dismissed as a lack of skill or experience.
That wouldn't be a problem if the PBs where speeding up the other fights, but I think more specilised ATs would have contibuted more. On the other hand, Rikti are resistant to smashing and energy damage: a WS would probably of been able to contribute much more in terms of damage.
I also felt the PB was strong against certain foes, notably the four riders. I hadn't previously been aware that Dwarfs had fear protection.
Also, the Cyst was a complete walkover. -
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Lesbian [censored] transgender forign?
Did I just lose the plot?
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If you did, I expect you will find it in Torchwood. -
The taunt durations are for when you use Hibernate. I find I get enough recharge from set bonuses that I don't need any of those in Taunt or Hibernate.
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I really don't see the point in putting anything other than durations and damage procs in Taunt, (so 3 slots) it's perfectly adequite, and spamming taunt hurts your damage, which hurts you ability to hold aggro. If you are going to put a lot of slots into Taunt, both Zinger and Mocking Beratement have set bonuses worth having, especially MB, with bonuses to S/L/F/C def as well as recharge.
I would slot up taunt durations in CE, and you should be aware that in the current test build you can't slot taunt sets in CE, so you can't slot a Zinger there. You can slot procs from the slow sets though.
I would consider Hover, as it's psi def stacks with Steadfast protection, giving you your best shot against psi damage foes - Whisps will eat you for breakfast otherwise. It helps against fire too, and you can slot it with LoG or Kismet globals.
You may also need to think about what will happen if you exemplar to low level. Taunt isn't much cop at level 12, you would be better with another attack, Gauntlet doesn't work on VRs, and you don't want to be stuck without a travel power below level 30. -
Yes to RWZ. I think it took about 2 1/2 hours last time I did it.
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I'm up for reserve/second team:
Glistening Gold (PB) or Purple Sprite (Ill/TA Controller) -
Exactly. I like the idea very much.
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It applies for anyone who chooses to build a controller based around controls though: if you don't take direct damage powers you geing minimal benefit from containment.
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The important part has been highlighted. I have found in my experience controllers that build around controls are generally suited to teams where being able to do damage isnt required. Controllers that pick damage tend to be soloers or team very little where the damage boost is very welcome.
It is a choice, that the inherent helps people that choose to make a soloer toon a little bit easier to manage.
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It's quite true. If I choose to ignore or not slot damage, that is my choice. However, given that the AT is called controller, not damager, why should someone who chooses to focus only in thier primary or seconday function be penalised by having an week inherent? Could Containment be tweeked in such a way as to benefit controllers who don't want to focus on damage, without harming soloability?
Now to make my position clear:
I do not think containment needs to be changed. I do not think is is likely to be change in the near future. However I do not think people should be attacked for asking the question "can we think of something better".
As a further elabaration. I can't think of anything better than the current version, which is why I asked in the firat place. -
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Besides mind is not the less dmg primary on trollers precisely
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Much of it's damage is based on mass confusion though, which doesn't benefit from containment.
It applies for anyone who chooses to build a controller based around controls though: if you don't take direct damage powers you geing minimal benefit from containment. -
Twice nothing is nothing.
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And for some reason all of your "improvements" to the AT includes some way of lessening the inherent?
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What improvments are you talking about? Since I havn't actually suggested any you are clearly delusional, so I will just place you on ignore, since everything else you say is clearly based entierly on your delusions.
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Mind/Empathy controller for example, gets little benefit from containment.
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Benefits just as much as any other controller combo.
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Just as further, evidence for your delusions, how can a combo with minimal direct damage powers beneft from a power that doubles damage? -
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why is it you're so adamant in changing the inherent
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I'm not. I said I wasn't. I just asked for ideas. I'm sorry if the idea that someone is interested in the ideas and opinions of the community without trying to push thier own agenda is so alien to you. Even the best ideas can be improved, and I don't agree that "containment is regarded as one of the best inherents in the game". I hear some people say that, but I also see some people saying it's broken. I would think "the best inherents in the game" would be Rage, scrapper criticals, the MM ones, Sourge and new defiance) ,There doesn't seem to be any consensus After all, a Mind/Empathy controller for example, gets little benefit from containment.
Now get off your high horse accussing people of nerfhearding and explain to those War Mace tankers why no power should ever be changed. -
The lack of auto-hit has a bigger consiquence: it always has at least 5% chance of missing. This is quite a lot if you work through how many times you actually use the power. I.e. it simply cannot be relied upon, however you slot it.
In a PB build, where every slot is precious, I don't think it's worth using many slots on something so unreliable. -
Is rate of soloing the only valid criterion for rating the effectivness of an AT?
And here is me assuming CoH was a MMO. I must be catching it off Jade. -
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A buff is anything that increases the effectiveness of a toon.
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True.
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Therefore an increase to the damage output would be a buff.
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True. However an incease in mez magnatude would also be a buff. A reduction in endurance cost would be a buff. An accuracy increase would be a buff. etc etc
Increasing damage is a buff. A buff does not have to mean increasing damage.
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My most only assumed the buff would be to the damage output.
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You seem to assume a lot of things that arn't true. -
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So you would like to see a fire controllers primary buffed?
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Yes pls - my roller can't out blast a blaster....
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You seem to be a bit confused.
Buff is not a synonym for more damage.
However, personally, I don't think Fire Control is over powered, and I would like to see the fire imp nerf reversed. -
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But changing the inhernt to something that will cause them to deal less damage is a nerf...
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NO IT ISN'T. The worth of an AT is not based soley on it's ability to do damage. I want to see the controllers primary ability buffed. -
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Do I think controllers should be nerfed: NO I DON'T.
Do I think containment should be changed? Not nessasaraly.
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To the first point it appears you do want certain Controller aspects nerfed,
so in effect you think controllers should be nerfed (taking from comments in the other thread)
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I think controllers ability to control should be buffed, not nerfed. There is more to life than the ability to do damage. I have never said any kind of controller should be nerfed in any thread. I said I thought the devs where likely to nerf, based on my past experience of the developers. I never said I thought they would be right to do so.
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If you dont think containment should be changed why have you made points throughout this thread asking for suggestions to it as you dont think it does the job properly. Sounds like you want a change?
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I would like to see if someone can come up with something that lots of people think "oh yes, thats much better than containment, even though I like the waycontainment is now".
I do not believe everything in the game should be set in stone. It is not a sin to consider other options, even if, in the end, we decide that the current option is the best at the moment.