PRAF68_EU

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  1. PRAF68_EU

    i13 Architect

    [ QUOTE ]
    all of those could be accounted for by them being "normal, but hard, regular humans".


    [/ QUOTE ]

    Just like Batman is you mean?
  2. PRAF68_EU

    i13 Architect

    Highly trained =/= normal
  3. PRAF68_EU

    i13 Architect

    [ QUOTE ]
    The only thing about cimerora is THAT enemy group thats there to help them, we'v defeated their leader so what else is there to do?

    [/ QUOTE ]

    There are other villain groups known to have been active during the Roman period.

    Coralax and the Snakes for a start.

    Another plot thought just occured to me: what if the menders actively try to interfer?
  4. PRAF68_EU

    i13 Architect

    If you stretch your definition of superheroes beyond those of comic book origin, heroes kill petty thugs by the truckload. James Bond, Indiana Jones, how many thousands died when Luke destroyed the Death Star?
  5. PRAF68_EU

    i13 Architect

    I hope they include models for a shield of ice, stone, etc, so you could pair it up with the appropiate melee power for a more fantastical type of shield user.
  6. PRAF68_EU

    i13 Architect

    Fix for hami = shedload of merits
  7. When I respec, don't dump powers in my trays, I would rather do that myself.
  8. [ QUOTE ]
    problem with death traps is that well, authors are usually tempted to make them exactly that and "forget" ahem, to inlcude a way out that is discoverable.

    [/ QUOTE ]

    I believe that is one reason why there will be a mission rating system!

    I doubt there will be anything in the initial release that isn't in missions currently. However, you could create some interesting effects if you can assign powers to undetectable imombile mobs.
  9. PRAF68_EU

    i13 Architect

    Since it is already possible to have a perma-jetpack as a temporary power (at least on villains), you aren't forced to buy one if you want the advantage of not taking a travel power.

    As for the Cyborg power, there is no indication that it will confer any advantage, chances are it is cosmetic, like a costume-power for a giant robot, or a Prestige Power Sprint for wheeled movement.


    On the mission creator, there may only be a small percentage creating missions, but it will generate a massive amount of new content for everyone (at least some of which will be better than what the professionals write, based NWN experience). It will also attract new players into the game, since NWN proved there are whole bunch of people who prefer to create missions for other people than to actually play.

    As for people who only like to farm, thier is no point in the devs adding content for them, since they just do the same thing over and over again anyway.
  10. [ QUOTE ]
    I did think the ET change unwarranted for brutes/tankers

    [/ QUOTE ]

    Played an /NRG tanker? I can inform you that with enough +recharge it was possible to do near scrapper level damage just by continualy spamming ET.
  11. PRAF68_EU

    i13 Architect

    By the way, BAB has issued a correction: Stalkers do not get Shields.
  12. I saw an ad for Aion in the Cascade Archipelago.
  13. PRAF68_EU

    i13 Architect

    Now if only I could think of a good story. I need a creativity boost.
  14. PRAF68_EU

    i13 Architect

    Nope, none of them give any mention of how Hide actually works. How would you hide behind electricity?
  15. PRAF68_EU

    i13 Architect

    [ QUOTE ]
    I'm still wondering how Shield Stalkers work.
    "Hey Dave, is that a villain in the corner?"
    "Nah, it's just a shield."
    "What if someone's hiding behind it?"
    "Who would do that?"
    -Assassin'sStrike!-

    [/ QUOTE ]

    Well, if you can hide yourself (and remember you could be hulking 9 foot tall glowie person) you could probably hide a shield as well...
  16. [ QUOTE ]
    Yes - just log out in one of the fire stations...


    [/ QUOTE ]

    [ QUOTE ]
    Other features include new Invention Origin Sets, new Costume Sets, a Patron Power Respec, Zone Refinements,

    [/ QUOTE ]

    maybe
  17. PRAF68_EU

    i13 Architect

    Interising points about shields:

    Stalkers get them too: Castle was originally against this.

    Shields protect "themselves and their allies".
  18. PRAF68_EU

    i13 Architect

    Cyborg pack sounds great, but unless the include Ice Cream factory robot in thier day job list I shall be cross.
  19. Another issue is that in game ads are supposed to be optional.

    A player could argue that since they are a dedicated badger the ads aren't optional for them.
  20. [ QUOTE ]
    i fixed it, look for it to be working real soon.


    [/ QUOTE ]

    -JLove


    This must be the first time Jay has ever made a sensable coherent post!!!
  21. [ QUOTE ]
    [1] Rhetorical (or maybe royal) "we" here.

    [/ QUOTE ]

    We is correct.
  22. Thats the idea, perhaps we should describe it as villain-healer set until the official name is released.
  23. Some more details emerge:

    [ QUOTE ]
    Slow resist in elements, end resist in energies and for the true killer a defense debuff resist somewhere like tough hide and I'd be happy.


    --------------------------------------------------------------------------------



    That's about what's going through my mind, though I'm also planning on losing the Defense Debuff from Unyielding and decreasing Invincibility a commensurate amount (in other words, no net benefit, except against Toxic, Psi and "exotic" damage types.)

    [/ QUOTE ] -Castle

    The logical "decrease to Invincibility" would be to reduce the maximum number of mobs that give a bonus from 10 to 8. This would reduce the maximum benefit by about 4.5% slotted, which is close enough to 5%.

    This would leave the maximum defense alone, and hence behind "pure defense" sets, but give a net buff when surrounded by fewer than 10 mobs, which is most of the time, unless you are surronded by a coterie of Rikti monkeys.

    This also avoids having to increase the radius of Invincibility, since you can currently get 8 large mobs into the AOE. Increasing the radius of Invincibility to 10' would have the side effect of turning it into an uber-taunt power, well ahead of CE.