P3RF3CTION

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  1. You could potentially drop web cocoon to get TT:L back. Depends on what you want to do with your build, but Call Reinforcements gives you two robots, each of which have pseudo Telsa Cage hold attack.
  2. Looking over your build, your bane spider armor is severely under slotted. Put steadfast protection procs into wolf spider armor, but place some resistance into bane spider armor. It offers a base resistance of 7.5% to all damage which is significant and your greatest source of damage resistance. If nothing else, at least switch out the the res/def steadfast in wolf spider armor to bane spider armor as it will benefit more from the resistance bonus.

    Your recovery is solid, but the build seems low on global recharge. Also, your only 3 ranged attacks consist of poison ray, mace beam and web cocoon. All three of these attacks are ST so I'm not sure on how effective you will be from range. It may be more beneficial to focus on an either just melee or just range build.

    One other thing, you skipped venom grenade from the huntsman power set. It will cause a redraw of the mace, but it is one of the best debuff power that you can get as an SoA that causes a -20% damage resistance debuff.
  3. Quote:
    Originally Posted by bmbeeman View Post
    You wanna know the truth... One reason I wanted to try this is so I could shoot stuff with an awesome gun while looking totally bad***. In your face AR/Dev's!
    Try out a huntsman/crab build What can be more bad*** than having crab legs and a gun?
  4. A lot of it has to do with how much influence you have to invest into the build. Not everyone can afford to place 5 luck of the gambler procs into the armors. My ice/fire tanker hasn't had any endurance problem, but the recharge on absorption is enough to keep it double stacked, and even triple stacked for 10 seconds or so. With that said, I think you may benefit a lot more from taking the T4 spiritual as that will increase the recharge of absorption and the benefit from Rebirth Radial.

    Depending on how your taunt is slotted and how you control aggro, you can also use hibernate to recover endurance if you happen to run out or you're fighting a single AV and don't have enough targets to fill up your end from absorption. Simply taunt the AV and then go into hibernate until your endurance is filled or the AV begins to attack your teammates.
  5. P3RF3CTION

    SS/Dark?

    Cant quite farm without endurance though

    Still, going cardiac and taking mu or pyre mastery will work great too.
  6. P3RF3CTION

    SS/Dark?

    I don't know how much influence you have/plan to spend on a ss/dark brute, but here's a build I put together for a smash/lethal farm.

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    126 max end with a net recovery of 2.38/second. Shouldn't have many end problems with that recovery, 3 performance shifter procs, and a theft of essence chance for +end proc in dark regen. Hasten not perma, but you should be able to take t4 spiritual for better recharge and faster farming speed. No need to run murky cloud when you're doing a smash/lethal farm, simply there so you can run other stuff as well. Should only need to carry a tray of purple insps during farm. 1 purple will soft cap the s/l defense at 45%. Make sure to get the accolades that give +max end as well. Hope you like it
  7. P3RF3CTION

    Dual Blades?

    Quote:
    Originally Posted by Harry_Canyon View Post
    Don't listen to the naysayers. My first 50 came 4 years after launch, and was a DB/WP brute. Took me so little time, since I just found it a blast to play.

    Work those combos, and you will be rewarded with grand returns. I took every attack power just so I had all combo options available to me when I needed em. YMMV.

    Enjoy what you enjoy. Never let anyone ever tell you how to enjoy yourself.
    The main problem/issue that people dont like about dual blades is exactly what you posted, you have to take every attack power to make use of the different combos. It's not a bad set, but it does limit space for pool or patron powers in the build.
  8. Claws matures very early in the game with spin and follow up. Dark melee matures very nicely around lvl 26 upon getting soul drain. Fire melee also tends to do well with extra dot fire damage and a good ST attack chain. As far as secondaries go, electric, shield, fire, and willpower tend to do well in the 20s-30s. I'd stay clear of dark armor, stone armor, and energy aura as those sets tend to mature more after set bonuses. Some good combos:

    DM/SD
    FM/SD
    Claws/WP
    Claws/FA

    Just about anything can go with electric armor.
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    There's no real reason to go with a triform WS. Here's a perma eclipse, perma hasten, near perma sunless mire build. Good AoE control and survivability. Clarion T4 destiny will really finish off the build and cover that mez protection

    Great for low lvl speed TF runs, stealth to end and tele teammates to objective.

    Edit: Arachnos crab spider is also very good AT/build to run speed TFs with. Here's a build with soft cap defense, perma hasten, and perma serum.

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