Olmec_Guardian

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  1. [ QUOTE ]
    [ QUOTE ]
    I want to stess this:

    We are NOT working on a Greek mythology game. Or an ancient history game. Just want to kill that rumour!

    [/ QUOTE ]
    That's a shame. I think that'd be an excellent setting for a sandbox-style game. Besides, Greek stuff is cool.

    Good to hear that the 16th Century Mesoamerican fantasy game's back on the table, though.

    [/ QUOTE ]


    Gah!.... that would be cool. Maybe I'm the only one who thinks that though...
  2. Hey, thanks for posting a guide for this combo, as thin as it may be. I just started a Dark/Stone brute. To give an example of another character theme that works really well with this combo, he's a waterlogged zombie pirate encrusted with rocks, shell, and other bits from the bottom of the ocean; like a member of Davy Jones' crew from movie PotC 2. Rock Armor looks brilliant on Barnacle Bart.

    There is a bit of synergy with Dark Melee's -Acc ability and Stone's primarily +Def based armors. Recharge times for Dark's bread-and-butter attacks are the same as Fire's; while not the best, they're not the worst either and that doesn't hurt when in Granite.

    Shadow Punch, Air Superiority, and Smite are good all-purpose attacks and I would recommend getting all three. Newbies avoid the temptation of picking up Shadow Maul right away. The three others I just mentioned will serve you much better. It's a cool power, but taking it too soon will only slow you down. Shadow Maul is most useful as a Big Shot after you've built up some fury and can afford to lose some. The animation is so long that you will see your fury bar drop even if you hit with it. You can catch more than one enemy with the power, but it helps to be tricky and use the environment to clump enemies together. The normal spread of enemies surrounding you in melee will usually be too wide for Shadow Maul to catch more than one, so you need to be proactive in your herding. The slow effect from Mud Pots could assist with clumping.

    I recommend this progression for the first 6 levels:
    1 - Shadow Punch
    1 - Rock Armor
    2 - Smite
    4 - Earth's Embrace
    6 - Air Superiority

    Level 8 is the earliest you should consider taking Shadow Maul. And I would recommend Air Sup for basically any melee character, it's so awesome.

    My troubles are with the 'utility' powers in Dark... I don't have any experience with them yet, and can't decide which ones to take and which to leave behind. Siphon Life, Touch of Darkness, Dark Consumption, Soul Drain... I'm not going to take them all. I figure I can make room for three.

    Of the four, I figure Touch of Darkness and Soul Drain will be the most useful. I plan on taking Swift > Health > Stamina, so the question is whether I'll want the extra health more, or the AE damage and endurance boost of Dark Consumption.


    any tips, anyone?
  3. Chum spray is the best thing to happen to CoV. Ever.
    Seriously, there really was never another real option of PP to take for my zombie pirate. Arr! Shiver me-*ralph*
  4. ...you played PC games on cassette tapes.
  5. It really does seem like it was balanced around providing a 25% heal, like so many other self heals as Starsman pointed out.
  6. [ QUOTE ]
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    EDIT: I think I found a bug. Stay tuned for more info! The info below is INACCURATE.

    After numerous PMs about this, I'll go ahead an post this publicly.

    Healing Flames heal scale of 1.75 has not changed since I3. I didn't bother going back further than that -- a year is a good period of time.

    [/ QUOTE ]

    Thanks for the update.
    I am worried that you will look *only* into HF. As shown by posts here and in other threads, the tanker community thinks that Fire Armor as a ->whole<- needs help and not only in their heal power.

    [/ QUOTE ]
    Agreed! Though apart from bug fixes I can't see them rebalancing fire until after I7 goes live.
  7. Thank you everyone that called attention to this power!
  8. lol... wow, resurrection..

    Olmec Guardian
    Stone/Stone
    Magic

    Nutshell version: the last (known) surviving golem created by the ancient Olmecs to defend their great temple city (now lost), uncovered and awoken by an uncanny team of archaeologists on an expedition in the Yucatan.
    Part of an archaeology (read:indiana jones) themed RP hero group on Pinnacle.
  9. Do you think you'll reconsider the Tough Hide vs. Resist Ele/Ene decision when defense scaling changes?