Olantern

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  1. Seriously, no one has one? I tried searching on this topic before posting the OP, by the way, and nothing came up.
  2. Quote:
    Originally Posted by Dr_Mechano View Post
    Actually the low level gangs ARE proxies of higher ones in background lore you just very very rarely see it ingame. the Superadine Cartel goes Skulls->Trolls->Family while an opposing cartel who deal in magical items goes Hellions->Outcasts->Tsoo.
    Close. The magic group is actually Hellions->Outcasts->Warriors, which is why you'll see the odd Warrior spawn in the Hollows, talking to Hellions or Outcasts. There are a number of arcs about the Tsoo trying to take the Warriors' place, though, because everyone, but everyone, likes to beat up on the Warriors.
  3. Some good suggestions here. I didn't really intend this to be an AE arc ad, but like, I imagine, a lot of players, I ended up using AE arcs to promote and flesh out some of my favorite underdeveloped factions.

    Quote:
    Originally Posted by BBQ_Pork View Post
    The Warriors.
    Yes, the laughing-stock of Talos.
    I'd add about ten levels to thier current upper limit and give them access to the Shields defensive set, at least amongst amongst the new, higher-level section.
    Same. In fact, I wrote an arc that does this. It's #175660, "The Heart of Talos, for you Warrior fans out there. Unfortunately, the Grant Cover power doesn't seem to be working for enemies, which takes a lot of the challenge out of shield-using enemies. (It certainly does work for Cimerorans, who have it built in.) Incidentally, I suspect that part of the reason nothing more has been done with the Warriors is that Cimerorans are, mechanically, much like what higher-level or updated Warriors would be.

    I'd like to see a bit more done with the Legacy Chain. Their background is one of the most interesting in the game, but in missions in which they appear, they're little more than a low-level, magical version of Longbow. Perhaps for this reason, they, too, have spawned a number of AE arcs, including one Dev's Choice ("Whole Sale Soul Sale," I think), and my own #193451, "The Key and the Chain," which features the underused Banished Pantheon, too (note to lore pedants: that arc takes place before the Cap au Diable Strike Force).

    I'd also like to see a bit more use of Rularuu, more as a background force than an enemy group. I'd really enjoy it if you'd go through, say, thirty levels of hearing the occasional invocation or mention of Rularuu, only to run into his trippy minions in the 40's. Preferably in some well-written stories, rather that the series of one-off missions and interminable i2 Task Forces we have now. It's sad to think that Rularuu are better used in CoV, where they appear in just a few missions (but are referenced by a lower-level contact), than in CoH, where they have four whole zones dedicated to them. (I also have a longstanding desire to see one Rularuu enemy show up in a low-level mission about Hellions biting off more than they can chew . . . hmmm)

    Nemesis has exactly the opposite problem. He's used as an explanation for seemingly everything in the background material, but the actual faction is fairly uninteresting. Even its archvillain looks just like a regular boss. (Yes, I do realize that's the idea.) The thing I find strangest is that, while it's called the "Nemesis Army," we rarely see it do any of the things an army of villains would normally do. Additionally, Nemesis enemies are fairly limited in nature. Putting aside automata, we have two kinds of mechanical bosses, Jaeger, and, mostly, a gazillion ranks of guys wearing pickelhaubs that are all nearly the same to fight. Wouldn't something based on a 19th century army have cavalry (cue Flying Nemesis Horsie image), artillery, skirmishers. . . the list goes on. Additionally, Nemesis needs some straightforward brute force to counterbalance all that plotting. With all that in mind, when I decided to write a "challenge" arc to test my knowledge of AE mechanics, I used Nemesis. (It's arc #255713, "Urban Renewal," for those who can't get enough Nemesis. No AV's, but can get away from you easily if you're not careful. Additionally, the final mission is often buggy, refusing to spawn chained objectives. I don't generally recommend this arc unless you're interested in AE mechanics or really, really like fighting Nemesis.)

    I'd also like to see more done with the Coralax. I suspect this group has suffered from being connnected with a scrapped Epic Archetype; I imagine there's a whole backstory out there (or even several) that's never been polished up for release. Coralax, incidentally, are another group that vanishes inexplicably at higher levels, despite the fact that they're fairly challenging, as low-level enemies go. Interesting Coralax trivia: all Coralax emit an irritating, whining hum at all times. Stand next to one without using any powers and listen.

    ***
    EDIT:

    How could I forget? One thing I'd really, really like to see is more use of unique bosses in regular arcs. Not necessarily Elite Bosses or AV's; just unique characters. We get one every five levels in our Safeguard and Mayhem missions, and that's about it. In existing arcs, the only examples I can think of are the Civic Squad (a special case, since they spawn as a group of bosses), the Midnighter characters in Darrin Wade's arc, and a couple of incidental CoV characters like Romulus the Warshade. I, for one, know that I'd be much more likely to do, say, "Bonefire" for the 15th time if I ran into some interesting-looking Skulls and Hellion bosses with unique dialogue during the course of it.
  4. One further thing to make note of: had you raised the difficulty of your missions? Accidentally raising the difficulty of your missions used to be a recurring problem for new players. Since the system was reworked, it's less frequent now, but it's still something to be aware of, just in case. Particularly on your first character, Safeguard and Mayhem missions can be very challenging at low levels if you're above the default (easiest) difficulty.

    Heroes adjust mission difficulty at Hero Corps representatives, while villains do it at Fortunata Fatewavers. Both are found in most city (non-instanced) zones and are marked on the zone map. They allow you to do things like raise the number of heroes to which you're equivalent, giving you larger groups of enemies, and choose whether you fight Boss-ranked enemies as bosses or scaled down to Lieutenants. Personally, I wouldn't recommend raising your difficulty until you get a bit more comfortable with your character's capabilities, but Your Mileage May Vary.
  5. Quote:
    Originally Posted by Alasdair View Post
    It might be worth mentioning that on the test server costume pieces that normally use a faux-environmental shader (specifically parts from the Cyborg and Valkyrie set) no longer have them.
    So, does this mean that if we're not running Ultra Mode (my video card couldn't take it, for instance), our Valkyrie and Cyborg pieces will no longer be shiny? That's disappointing.

    Of course, it might not mean that at all.
  6. I'm working on an idea for a necromancy/thermal MM, and while I have some general ideas about what to take and how to slot things, I could use some more detail. Could someone please post a build, including some IO suggestions? (I'm almost the only player I know of who makes use of set IO's before level 50, so suggestions for cheap sets as well as "final" ones are welcome.)

    Also, as a further request, if you choose to post a build, could you please it in the post instead of simply including the Mids data chunk? Thanks.
  7. Quote:
    Originally Posted by The_Larker View Post
    Actually it would be cool if you could join certain factions...CoT,Council,PPD,etc and get certain bonuses for taking down specific enemies of said faction.
    Hence..
    CoT vs. Mu
    Council vs. 5th Column
    PPD vs. any gang
    etc.
    Dunno what the bonuses would be,maybe rare magic salvage for CoT/Mu/Carnies for every 100 enemies killed.Think this would help bring alittle more balance to the market with a flood of salvage.Just a thought...yeah I had nothing of humor to add it's to early for me.
    Some early descriptions of CoV implied that it was originally meant to be like this.

    ***

    I'm not adding to the real thread because everyone knows O'lanterns are not funny.
  8. Quote:
    Originally Posted by TroyHickman View Post
    So when is this Ultra Ala Mode coming? I'm starving...
    I believe it's being delayed; something about a problem with the ice cream interface when the monitor overheats.
  9. Olantern

    lordyofboardys

    Quote:
    Originally Posted by Dr_Mechano View Post
    no no no...think Cluedo...or as your americans call it...Clue (seriously Cluedo just sounds more Agatha Christie Poirotesque...)

    I think it was Castle, in the PvP forums, with a Nova blast!
    Pointless trivia sidetrack: In the Commemorative History Booklet that came with my Clue: 50th Anniversary Edition, I discovered that the victim in the original, UK version was (and still is) Dr. Black. I'd always assumed it was Mr. Boddy everywhere. At least it resolved the question of why there isn't a Dr. Black piece in the game, which had bothered me for years.

    And I Suggest that it was BaB, in Comics and Hero/Villain Culture, with the Recolored Pipe Wrench.
  10. Olantern

    lordyofboardys

    Clearly, a body in a basement will be a new signature character in Going Rogue.
  11. Okay, neither I nor Kid Eros are ladies, but in an unpublished Kid Eros story, the gentleman I think you have in mind is about to make an even bigger mess of this relationship than it is already (if such is possible). Trying to explain that he's smothering the girl, Kid Eros tells him, "Part of love is unselfishness. Look past your pain and think of [this girl]’s feelings."

    Later on, he muses, ". . . love isn’t always destined to go on happily ever after. The pain was real enough, wasn’t it? . . . They don’t call it a 'crush' for nothing."

    Basically, Kid Eros would advise "CK" to recognize that he might be stuck forever in the Friendzone, regardless of the depth of his feelings, but if he really loves this girl, he should be the best friend he possibly can. Yes, it's undoubtedly agonizing for "CK," but that doesn't make it any less true.

    So, basically, the same thing everyone else has said.

    Personally, I'd give the real person in the same situation much the same advice, with an additional suggestion to pursue someone else rather than jam the knife in his heart any further. In this case, though, the whole "brain in a jar" thing complicates the entire matter.

    ***

    Sheesh, I can't believe I just wrote a serious discussion of crushes about a fictional character who's a floating brain. Sometimes, my own geekiness astounds me . . . :3
  12. One thing confused me a bit about this background. I'd always been under the impression, based on what we're told in "The Terra Conspiracy," that Hamidon Pasalima didn't become the Hamidon, the monster, until relatively recently. Is this an oversight, a change to the existing backstory, or a divergence between Primal and Praetorian Earths?

    Oh, and another thing I found interesting: note that although Cole seems to have started off his super-powered career more or less as his Primal Earth counterpart did, there isn't any suggestion he ever used the Statesman identity, or any double identity at all, for that matter. It makes me wonder if super-powered beings traditionally have "super" personas on Praetorian Earth at all, or if it's just another manifestation of the general CoX setting's notion that many, if not most, super identities are publicly known. (By the way, that's always been one of my favorite aspects of the setting.)
  13. I've occasionally wondered if Professor Xaos was opposed by a hero called the Effective Butterfly, but beyond that, I have nothing for you. I've always thought Xaos had a great deal of potential as an in-game character, though. For that matter, so do a number of other characters mentioned only in plaques, although a fair number of them are deceased. I'd still like to see the Teal Serpent (adversary of Atlas), though; the name sounds like a character with the potential for a neat costume.
  14. After many months on the new forums, I was up to two little green dots four hours ago. Between now and then, I either offended someone or got in the way of a deadly rep-bomb, apparently! I'd prefer green, but if I can't have that, the red still looks way better than grey, so I'm leaving rep turned on.
  15. Quote:
    Originally Posted by TroyHickman View Post
    Nah, I live in Indiana, so unless I get miracled out to the coast, I won't be breaking anything but wind and speed limits.
    Does this mean that if a character slots the Miracle IO set, it has a chance to summon Troy Hickman?

    I leave whether this would make the set more or less popular as an exercise for the reader.
  16. I was very impressed with this bio; nicely villainous while still having lots of admirable characteristics. I particularly like the way the emphasis is on the fantastic aspects of the setting (Cole himself, the DE, Praetorian Clockwork, etc.) rather than the ones derived from reality; it looks like he's much more nuanced and fantastical than that, two things that are pretty difficult to achieve in combination.

    Also, the prominent role given to MacArthur reminds me, we need corncob pipes as costume pieces. (Yes, I've requested it in the costume request thread. )
  17. Quote:
    Originally Posted by Clave_Dark_5 View Post
    That's pretty funny!

    Mine is pretty simple, there was once a cartoon about it in the player-made paper... thingy... about the game... I can't recall the title right now.

    Anyways, I walk right past the local courthouse going to work and they have a plaque set out in front of the building's grounds next to the sidewalk. It looks just like one of the history ones around the game. I think about six months into playing this game one day I happened to walk by it again and suddenly my gamer's sense was tingling, "must...click..."
    Similarly, I once walked up to a plaque to touch it, then realized I could read it without doing so.

    When I worked in Washington, D.C., I'd see a lot of protestors on the streets and feel I was overlooking something. After a while, I realized that I was looking for the giant, ghostly miner in their midst.
  18. Quote:
    Originally Posted by Nova Knight View Post
    I'm curious about Reefwarden's archetype and powersets. I've contemplated an aquatic character but had trouble deciding what to make him. The only powers that seem "watery" are the various ice powersets, which are not necessarily aquatic. I concluded that the only solution was to incorporate the aquatic aspect into his costume and back story and choose powers that appear consistent with life under water. (i.e. super strength from dealing with the crushing ocean pressure)
    Okay, since you asked, /threadjack:

    "Reefie" is an ice blast/mental manipulation blaster. Guppy Gal is a defender with the "reverse" of his sets, cold domination/psychic blast. Reefwarden has his powers recolored in various shades of blue and aqua, and Guppy has several different power "looks," but both characters predate power customization. I suppose a bit more explanation is in order to explain the "aquatic" connection.

    Reefwarden was created around i12 release. I had been thinking for a long time of doing an Aquaman/Sub-Mariner type character, only not lame and with a better costume. I'd just leveled a scrapper to 50, so I was a bit tired of that, but I wanted to stick with a damage AT, so I figured on making him a blaster. For a long time, I thought about making him Electrical Blast, like the aquatic Man-o-War from the old(ish) Freedom Force games, but I already had an electric blaster. I considered Energy, too, which I've often heard was originally designed as "water blast," but I decided the knockback would be too much of a hassle if I wanted to use melee attacks, too. Knowing psychic blast was coming to blasters, I considered that, too, but I wasn't impressed with what I was hearing from beta, and I didn't want to jump on the psy/mental bandwagon, either. Ultimately, I settled on ice, figuring it was a form of water.

    Mental manipulation, on the other hand, was an obvious choice. What's the thing that immediately leaps to mind about Aquaman and his various parodies over the years? For me, it's radiating those "thought waves" rings from his head and summoning a whale or something. For Reefwarden, I took this idea and made it more direct, and, I think, slightly more believable. His bio explains that he can interact with the ancestral, fishlike part of the brain of any living creature, causing a variety of mental effects. Though it's not a powerset effect, I also gave him the ability to incorporate the attributes of any aquatic creature into his own body, which enables him to make himself resemble a humanoid clownfish (his preferred costume), a sea slug, or a killer whale, as well as his blue-skinned "normal" form. Reefwarden is a Natural hero, while Guppy Gal is a Mutant with similar powers. (Her costumes include her superhero outfit, an electric eel, an angelfish, a purple tropical fish, and a really impressive starfish.)

    Other powersets that might work well for aquatic heroes are spines (I've seen some nice crystalline ones recolored to look like coral), the various Earth/Stone sets (also recolorable to look like coral), Dark Blast (you can make it look fairly watery, though you have to ignore the skulls), Broadsword using the Thorn Sword (it looks kind of coral-like to me), and, possibly, Fiery Aura. "Fire, to represent water?" I hear you cry. Yes; I've found that Bright Flames colored greyish-white look a lot like steam. The same is true, though less so, for Energy Aura.

    /unthreadjack. We now return you to your regularly scheduled thread.
  19. Quote:
    Originally Posted by DumpleBerry View Post
    When other characters piloted by other people became emotionally invested in them.
    I really, really started to like my aquatic guy, Reefwarden, when one of my longtime SG-mates liked him so much that she made his young sidekick, Guppy Gal.
  20. Quote:
    Originally Posted by Heraclea View Post
    Anyone who's ever played with me knows: banter binds are important. Any character that really clicks with me is going to have at least four or five of 'em. When I think of a few that fit the character's concept and are (within the confines of my warped sense of humor) funny, that's when a toon ceases to be an experimental or provisional thing and becomes a character.
    "The golden secret of eternal bliss, $target, is to stop doing that." I played with that character once and still use this phrase routinely in my actual life. (Try it; it applies in more situations than you might think! )

    ***

    Nearly all my characters have fairly involved backstories, but I get more invested in some than others. I loved Djinniman, my first character, from the get-go. I started really enjoying Kid Eros when I started thinking not just about where his powers came from but about how he'd act as a hero, which eventually became the first Kid Eros comic story. The Knight of Gears, my broadsword/shield scrapper, was one of the few to get his "come-alive" moment from just being really, really effective at defeating enemies.

    Finallly, my favorite "come-alive" story relates to my first i16 character, Sidereal Knight (radiation/energy blaster). His bio gives him a family connection to the Legacy Chain (Legacy of Light, natch) but explains that he is the black sheep of his family, who always preferred science and tried to stay as far away from magic as possible. Of course, he had to become a magic-using hero in spite of himself, but I always had him wear street clothes and thought of him as being kind of resentful. In his upper 20's, I ran him through one of my AE arcs about the Legacy Chain and the Banished Pantheon. After that arc, I had him switch for the first time to his Legacy Chain costume. That really brought the character to life. Like the ones I listed above, he eventually reached 50.
  21. Interesting premise and one I've often considered myself. Don't forget that a few long-lived characters might still be around, notably Statesman and Sister Psyche.

    As for the characters' current ages, they've never been spelled out too clearly, but I do recall a post by Hero 1 stating that Penelope Yin was older than most people thought she was and is a freshman in college.

    I particularly like everyone's comments on Scirocco. Personally, I always assumed that the current Scirocco would be gone by the time of a "next generation" storyline, replaced by a heroic bearer of the mantle (just as the current villain replaced a hero who fell in the Rikti War).
  22. Quote:
    Originally Posted by Heraclea View Post
    Violating a contract is not the same thing as committing a crime. Paragon/NCsoft can close your account for ToS violations, but you can't be arrested for them without more.

    It is also an absolute bedrock, foundational principle of any civilized legal system that criminal laws are strictly construed against the government: the thing you're accused of doing has to be unmistakably covered by the law that makes it illegal.

    It doesn't explain what the law they were accused of breaking actually was meant to forbid. Sounds to me like they got a good deal buying some ingame currency or goods which they turned around and sold as a profit.
    To expand on this a bit, I deduce from the fairly sketchy facts we're given in the article that the gold farmers were charged with a criminal violation of a Korean statute meant to regulate online gambling. This would explain why "skill" or "luck" were relevant. Note, too, the professor's comments stating that this wouldn't affect online poker. I read the article as stating that the court held that buying virtual goods and reselling them for a profit doesn't violate . . . whatever this statute says.

    As Heraclea and EvilGeko note, this is a completely separate legal issue from the contractual ones governing a game's EULA and anything it might have to say about RMT. The Korean case involves what crime, if any, the state can charge an RMT'er with, while the EULA terms banning the use of RMT services (and thus any suit based on them) govern the relationship between a user and a provider. Different parties are involved in each case.
  23. Quote:
    Originally Posted by Golden Girl View Post
    That's server-merge talk
    All this "special" Rikti invasion stuff has sounded like server-merge talk to me. After all, the last time a mothership showed up, the server on which it appeared shut down, right?
  24. Olantern

    A small request

    Against leaving the Chalet open all year, but I suppose I wouldn't mind if it were.

    For moving the Candy Keeper to the main part of Pocket D and making him accessible all year, which would create some reason for Candy Canes to move on the market during most of the year.
  25. Quote:
    Originally Posted by Aliana Blue View Post
    The arc in my sig has seen quite a bit of action lately. I got a surge during the Player's Choice Awards deliberations and shortly after announcement, then a lull, and now some more. Clearly I chose the name well!

    (Actually, I'm pretty sure it's all Player's Choice aftermath, someone looking for a farm won't play an arc that caps at level 25 ).
    I'm not a roleplayer, but I enjoy playing that arc with my SG-mates and doing appropriate dialogue, such as:

    (On seeing the enemies for the first time): My god, they appear to be some sort of bikini-clad samurai vampiresses from outer space! Clad in bikinis!

    (When playing one of my inventor-type characters): As a man of science, I cannot admit the existence of such creatures, yet I believe that there are some things that SCIENCE ITSELF cannot explain! One of them may be these "bikini-clad samurai vampiresses from outer space!"

    And, best of all, an exchange between me (playing one of my blasters) and "Dod," a very bouncy friend (playing the blaster's teenaged sidekick, which makes it funnier):

    Her, upon finishing the arc: Yay! We won!

    Me: Yes, but for how long, Dod? FOR HOW LONG?!!? Dun-dun-DUN!