Ogi

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  1. Quote:
    Originally Posted by dugfromthearth View Post
    So what nerfs to the set are you proposing to balance the buffs to the powerset?
    First I'd remove Build Up.
  2. Quote:
    Originally Posted by Golden Girl View Post
    Repeating content?
    A handful of iTrials vs. everything in Oro... I'll take the selection in Oro. Or MA, which unlike common knowledge proclaims does have more missions than CEBR and Fire Cyborgs.
  3. Quote:
    Originally Posted by Bosstone View Post
    And then you're done in less than a month, and what else is there to do?
    The same things you've done for the six years before iTrials.
  4. Quote:
    Originally Posted by Issen View Post
    Actually, the Gameplay/Story Segregation IS occurring, with regards to the Citizens. Yes, those people SHOULD NOT be able to under the circumstances even scratch your armor. However, they obviously (and quite alarmingly!) do.
    Isn't Pacification a DEFENSE debuff? If they wanted to let those civvies actually hurt you a Resistance (and Defense) debuff would have made much more sense.

    A main battle tank won't take any more damage from a pebble thrown by a five year old when it is stationary compared to when it is moving.
  5. Quote:
    Originally Posted by Premonitions View Post
    If every traps power and the mine powers from devices worked like caltrops and gave m a reticle, even with a short range, they'd be miles more useful and lose nothing.
    Not everyone likes location reticles, so they would be losing something.

    (This is also why I prefer Devices to Traps for bombing, cloaking device and smoke grenade, between those two you can tap dance on top of anything short of a rikti drone.)
  6. Quote:
    Originally Posted by dugfromthearth View Post
    If you don't think Traps or Devices are good sets, don't play them.

    There are tons of powersets. Find ones you like.
    Among Blaster secondaries Devices is entirely unique, there is no reskin of it in another powerset (see any manipulation secondary) for blasters and Traps lacks smoke grenade and cloaking device. There isn't another Devices clone to go to.

    The big stars of devices are the ones that need to be looked at as they are being skipped, a lot, because they are either just unwieldy in teams or utterly unusable on teams and merely unwieldy solo. I *love* mines but I can't stand time bomb enough to even take it. Only does the damage of two mines, a 6(?) minute recharge, and needs five additional slots since it's a pet so your to-hit buffs don't affect it so two accuracies, two recharges, two damages and you'll wish you had interrupt ED capped.


    Quote:
    Originally Posted by Party_Kake View Post
    Just thinking out loud: how much damage would a time bomb-style power have to do to make it worth it?
    If it did 4-5 trip mines worth I'd start thinking about it. Toss in a good accuracy multiplier to cut it down to needing only one accuracy and I'd think even more about it.
  7. Quote:
    Originally Posted by Nihilii View Post
    Yeah, that's BS. I dislike iTrials just as much as any other guy but I've always been able to get (and participate somewhat efficiently, thanks to the very low level at which much of the playerbase plays rather than due to any ability on my own end...) a spot on leagues relatively easily, using fresh level 50 characters who are just alpha-unlocked (not alpha slotted, much less level shifted).
    ...
    Perhaps I was just hallucinating all the "don't waste my time if you're not +1/+2" posts reprimanding under plussed players who dared try a trial where they are supposed to get their plusses and directing them to get their plusses on their own time.
  8. Quote:
    Originally Posted by Golden Girl View Post
    The Trials are very casual friendly, and fit in well with the general feel of the game.
    What TF do you have to have at least 4 purple sets to get an invite for? Not MoX runs, just the plain old +0/x1 TF.

    iTrials are level shifts or get out.
  9. Quote:
    Originally Posted by Golden Girl View Post
    If the faster progress route of the Trials is a "grind", then the slower solo progress route will be a "grind" too
    There are grinds and then there are Grinds. iTrials are the capital G grinds, possibly with RIND in small capitals.

    I've been ground to a lifeless husk by far better Grinds than the iTrials. If you're going to take on a raid grind (that is completely 180 from the previous seven years of the game's existence and one of the big things that set the game apart from the endgame grindfests) you should at least learn from the big name grind games and try to do them at least as well.
  10. Quote:
    Originally Posted by dugfromthearth View Post
    Dumbing down the game to only one assumed situation is not a good idea.
    There's a difference between "dumbing down" and "quality of life".
  11. My DP/Dev blaster pretty much only solos because in a team he is a DP/<nothing> blaster. I love me some smoke grenades (and flash arrows in Trick Arrow) but no one else seems interested in that sort of damage mitigation, namely, not pulling something. I *really* love mine fields. Like spend almost four minutes with trip mines, cloaking device, and smoke grenade to clear a good chunk of the map in a few seconds (after setup) without using a single non-Devices (aside from Hasten) power love. The bass-o-matics tend to get bored doing it that way.

    As much as I love explosives, I can't bring myself to take time bomb. Way too long of a recharge on top of way to long of an interruptable cast for way too little damage that you have little control of detonating.

    The new gun drone I like. No complaints there. Aside from losing the big damage buff as a build up substitute but the usability more than makes up for that.

    If trip mines had an animation time equivalent to its current cast time and interruptable time so it could be dropped more easily in combat (or when there are civvies pushing you around), I'd have no problem with that change. As long as I could still do my solo out of combat mine fields.

    You can/should have high DPA powers out of combat as long as they have low(er) DPCT to encourage you to use your "in-combat" powers when in combat. Making them interruptable really needs a lot of thought though.
  12. Quote:
    Originally Posted by Ideon View Post
    If it is co-op, they could just continue the plot from Tin Mage II and have Arbiter Daos and Captain Dietrich along with their relative groups and Vanguard all in one base as an excuse for heroes and villains to be working together. Could have NPC chatter about how they can't believe they're all working together, and have it tie into vigilante and rogue stuff too. :3
    If blueside is going to lose any part of the Shadow Shard I'd rather see the parts the villains get be villain only with villain only missions of epic villain-ness. Let them get even more villain only buffs and benefits. That'd be the price of not having the villains whining about "having" to help the heroes again. Anyways, it's blueside's job to take the body blows and losses
  13. Quote:
    Originally Posted by Golden Girl View Post
    Rularuu devours dimensions - if he gets free, he's not going to consider your moral standing before trying to devour you too
    From the other recent hot threads I got the strong impression that villains don't want co-op, even if it is to save their own skin. They know blueside will save the day either way so why take time out of their granny-mugging to help them?

    edit: blueside's lost enough already. GC gone. DA is going Incarnate/VIP co-op. Lost and losing various grades of heroes. Losing SS to redsiders that don't want to be there would be a bit much.
  14. Elec/EM Blaster: When nuke is up: if conserve power is up, hit it, hit nuke, pop blue, carry on, if CP isn't up, hit nuke, let some mobs kill me to get rid of nuke debuff, RotP, carry on.

    DP/Devices Blaster: Turn on cloaking, apply smoke grenades liberally, plant trip mines for each spawn without triggering them, with enough time to make it back to the first mines, run back to that group, pull them into mines, run through rest of map ahead of the explosions, if done right, never need to fire any DP powers. If it is a mission with set spawn point ambushes apply trip mines liberally to those locations before triggering ambush.
  15. Quote:
    Originally Posted by Tyger View Post
    ...

    Flashbacking Praetorian missions was going to happen, the original findthis text for Moral High Ground was '5 moral choices or Praetorian arc via flashback'. Nothing more has been said about it since the text was changed later.
    They changed that text? The one badge I missed on my praetorian badge collector (hey, I can get it when they add the stuff to Oro...) was the Resistance badge. Argh!
  16. Quote:
    Originally Posted by Scythus View Post
    What's more demoralizing? Death troops shooting bolts of light at you, or the civilians you're supposed to be setting free sneering angrily and resentfully toward you while throwing rocks at your head?
    Blueside still saves redside every time planet is in peril and the only thanks they get is wailing about having to take time out of their granny mugging to help (even though they don't have to be there).
  17. The journey to the raiderside sure didn't take long for the community.

    CoH has become more gorilla like and the gorilla is moving in CoH's general direction (LFD, LFR, BoA).
  18. Quote:
    Originally Posted by Infernus_Hades View Post
    Ogi - dead on - the Dark Astoria make over will make the trials dry up and blow away.
    As much as I loathe the iTrials (bordering on couldn't loathe more), the iTrials are the Dev's Precious (per GG), if DA threatened them (personal opinion is they will, with a vengeance) and the iTrial reward rate is already at the highest the devs will tolerate (they already wanted to nerf the old iTrials' rewards to push people to the new shinies) it will be DA that gets the hammer and will probably become a Faultline-esque zone that rewards meager incarnate rewards instead of regular merits, to be played through once for the story and then never again.

    All DA has to do to threaten the iTrials is pull enough away to drop any particular iTrial below its critical mass for pugs runs. There will always be die hard fans of any given trial that will always run that trial but if there's only enough of them to pre-form leagues for themselves Joe Schmoe off the street won't be likely to get into one.

    For me, I think it'll be a fine line between making DA unpalatable to the raiders while still rewarding enough Incarnate-wise to bother with progressing the Incarnate slots (and thus having any interest in the entire Incarnate system).

    edit: I also find it depressing that the terminology for the 800lb gorilla is now applicable to this game. Raiders, tiers, gearscore, casuals. I'm pretty sure outright calling people scrubs will be happening sooner than later.
  19. Quote:
    Originally Posted by Infernus_Hades View Post
    ...
    They are not finding the trials fun and if you have to run it 30 times PER character - ...
    The 800lb gorilla has made most of the current reputation based enchants bind on account/realm, grind out the rep once and you don't *need* to do them again on your alts (on that realm). If the gorilla has figured out that enough people don't like to run the same small set of grinds over and over on different characters for "required" enhancements, that's saying something since that monkey loves grinds.

    Alpha was good, you got to pick how you got it done and at what rate and people didn't really care if you just opened the slot or were plussed up to MAX_INT. It was like the rest of the game, there wasn't one path to 50.

    Enter the next batch. You have iTrials. Period. Full Stop. Not a plus infinity? Not getting an invite. Don't bother using the queue. There are no roses so don't bother to stop to smell any, you're just wasting our time.

    DA is my B5 (last, best hope) of the entire Incarnate system beyond Alpha and it's been made crystal clear DA cannot be comparable to the iTrials (since the iTrials are so much fun that people *want* to run them and would never abandon them in droves if given any other alternative...).
  20. Quote:
    Originally Posted by JuliusSeizure View Post
    Team content 1-50 was hard gated behind level requirements for Task Forces and Trials. So is each tier of content 1-50 only meant for the uber-leet? If so then I guess my expectations have ben shaped by, oh I don't know, the entire darn game then.
    A TF that requires you to be level 25 will accept someone that has more purples than Barney as well as a 25 in TOs.

    There isn't a 51,52, nor 53, there is 50+1,50+2,50+3. The character is 50. The character's enhancements make it +1, +2, or +3, so the entire darn game disagrees with you.
  21. Quote:
    Originally Posted by JuliusSeizure View Post
    • 3- Allow players to see all level shifts, not just Alpha, when forming a League (Mokalus)
    ...

    Allow the league leaders to properly soft gate the upper tier trials if they want to. Not everyone has to be level 53, but right now there is no way to tell whether a character skipped their alpha and is level 52 in trials, or whether another character is 51, 52, or 53 when the do have their Alpha slotted. We simply have no clue until we are in the trial.



    • 4- Improve the Team Up Teleporter

    I think this has to happen no matter what. First and foremost, players should be able to see the pool of available characters waiting for each respective trial or in the general "take anything" pool. Harder incarnate content should probably be hard gated by level shifts or a minimum overall league combat level to start, unless you want a league of 50s and 51s going up against a level 56 AV.
    Welcome to GearScore-land. It did wonders for the 800lb gorilla's community.

    Once your IncarnateScore is validated a casual will be round to collect your coat and offer you your complimentary l33t-sauce, don't tip him though, it will only make him feel like he is worth something.
  22. Quote:
    Originally Posted by Hyperstrike View Post
    What part of "They're NOT going to "solve" the issues with PVP" wasn't understood?
    What part of "and the droprate" wasn't understood? Get rid of recipe drops in pvp entirely, drop the a-merit cost down to something sane and put them on the regular merit vendors, and people that want to pvp can actually have the pvp IOs.

    When you've got something that every person doing activity X is supposed to have going for counting number multiples of the influence cap and the only supply of that item is coming from people breaking the spirit (not the letter) of the rules, you've got a problem that needs fixing.

    PvP can go diaf as far as I'm concerned but the PvP IOs can be salvaged.
  23. Quote:
    Originally Posted by TwoHeadedBoy View Post
    I just wanted to pop in to say that I think it's utterly silly when people complain about loot farming. People who farm for drops/rolls/etc are doing a service to the in game economy. They are generating recipes/enhancements in moderate to large quantities and making them available to the rest of the player base. In this particular case (PVP farming) they are potentially providing extremely sought after items.
    If the devs didn't have to balance the drop rate around 24/7/365.25 afk farming the drop rates might be able to be raised to be obtainable through reasonable play or reasonable alternate methods to purchase them added.

    If no-one is really PvPing the afk farmers are only skewing the numbers to make it appear that there is an acceptable number of these IOs entering the game per unit of time.
  24. Quote:
    Originally Posted by Bosstone View Post
    "As it sounds"? Who are you listening to?
    DA isn't supposed to be able to come close to the trials (look up any GG post, she's been unfortunately right more often than not).

    If DA is going to be less desirable than the trials and I have *NO* desire for doing trials, DA cannot be desirable.
  25. Quote:
    Originally Posted by Stormbird View Post
    ...
    I think they did Alpha properly - and that they should have had both a solo or "regular" team path (1-8 people) as well as the trials coming out at the same time. I appreciate the system is a lot of work, and that would have been even more - but a lot of the complaints that have been made could have been avoided, I think.
    I *LOVE* how Alpha was done and wish the rest of it used the same system. Alpha was Incarnates done right.