Ogi

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  1. Quote:
    Originally Posted by CaptainMoodswing View Post
    What does that say about US, though? The contacts might be thinking, "You know, we called you on six different occasions, and now three heroes are dead. You can go ahead and sit the rest of this out. We're thinking maybe we'll give Blast Furnace a chance instead..."
    Unless the contacts were planning on promotion through attrition. "Hey, this guy's got quite the friendly casualty rate and I really would like to move up the hero ladder... Say buddy, we got this situation with this hero...."
  2. Quote:
    Originally Posted by SlyGuyMcFly View Post
    Well put. Faultline and Fusionette are ten times the characters any in the Freedom Phalanx are.
    Shhhhhh. You're going to give the Devs ideas and they've already got the taste of blood.
  3. Quote:
    Originally Posted by Geratron View Post
    From a villain's perspective...
    From a hero's perspective... Who is Tyrka?
  4. Quote:
    Originally Posted by Hqnk View Post
    You don't. You switch to villain not rogue, unlock, and switch back.
    So then there are people redside that don't want to be redside.
  5. Quote:
    Originally Posted by PleaseRecycle View Post
    Anyway, I derive my confidence level in this from the fact that making the player feel cool has been thoroughly proven to be a winning formula at this point.
    Perhaps redside WWD 1-6 gave you that impression but blueside 1-5 and apparently 6 do not make you feel "cool".

    1 and 2 were "meh, another day at the office", 3 was a herofail (1 confirmed dead), 4 was a herofail (1 almost dead), 5 was a herofail (1 confirmed dead) with the almost dead from 4 taken care of in 6.
  6. Quote:
    Originally Posted by Roderick View Post
    You have to be a vil/rog to unlock them. Once they're unlocked, you keep them, even if you switch back.
    Duh.

    And how do you unlock them without being a villain or rogue at the time? Still waiting for that answer.
  7. Quote:
    Originally Posted by BellaStrega View Post
    I mean, you're off-base about the entertainment value. Without the entertainment value, people will generally avoid the content for more entertaining alternatives.
    Two words: Molten Chore.
  8. Quote:
    Originally Posted by Zombie Man View Post
    We should assume that simply knocking Psyche out isn't going to stop the psychic bomb from going off, but rather accelerate it. Her consciousness and will power is the only thing stopping it from going off as long as her brain is working.

    Why stop it? If his hacked teleporter can get to the the Rogue Isles he can kill a whole flock of birds with just two stones.
  9. Quote:
    Originally Posted by Forbin_Project View Post
    The people there now are the ones that want to be there whether they're visiting or permanent.
    How do you get Scorpion Shield without being a villain/rog?

    I don't want to be there, I want a def shield that doesn't screw over my costume.

    edit: money opportunity PS: 800 PP patron pool global unlock.
  10. Quote:
    Originally Posted by SuperOz View Post
    (why were the Nemesis even there? I didn't get Part Two at all; it was just padding)
    Nemesis was just making sure his, err, Wade's, totally all Wade's, plan worked.

    Using two-bit punks in your Xanatos gambits can have a high failure rate if the punk has any actual free will in the matter.
  11. Quote:
    Originally Posted by Forbin_Project View Post
    Waiting for the nerdrage posts that the Alignment Change tokens are too expensive.
    $10 there and back again and I'd use a token, do a patron arc, get the PPP, use a token, and then go back to life as usual.

    $20 round trip, probably not.

    It's a redside QoL thing, make them reasonably priced and the transient villain population drops like a well weighted body.
  12. If BABs wasn't in that picture I'd say things didn't look good for the odds on favorite to die before WWD launch.

    When do we start the redside purge?
  13. Quote:
    Originally Posted by Golden Girl View Post
    People have been hitting T3 just with Shards and SSA rewards
    People evaporate their urine to recover the salt too.

    Just because it's been done doesn't mean it's the most enjoyable way to do it.

    Or in other words, it shows how much they loathe iTrials.
  14. Quote:
    Originally Posted by MrCaptainMan View Post
    You keep saying this whilst conbeniently forgetting the doubling up of rewards first time through before the time-gating activates. The second and subsequent T3s will take longer.

    Eco
    Quote:
    Something something Heather's arc something something <smiley>.
    That does seem to be the standard counter to any "it's too slow" complaints.
  15. Quote:
    Originally Posted by Bill Z Bubba View Post
    What's the goal, the purpose, of team-locked content/rewards?
    Raiders have to be special unique snowflakes. When the gorilla introduced LFR and let the non-l33t have gear that looked like the l33t's gear (though with lower stats) there was quite the biohazard material storm.
  16. Quote:
    Originally Posted by TonyV View Post
    MMORPG does mean teaming.
    MM means massively multiplayer, not massive multiplayer teams. One of the earliest MMORPGs didn't even have the concept of teams.
  17. Quote:
    Originally Posted by Bill Z Bubba View Post
    Edit: Guess when I-22 goes live we'll see if I can T4 everything while 100% solo in DA in less than 56 days.
    If you do get everything T4 in less than 56 days in DA don't let certain people know, it'd probably be considered too fast.

    Only two months to T4? Make it 56 weeks! We must suffer for our incarnate shinies! <smiley>
  18. 1. Never join a raid guild. It will only end in tears.
    2. If #1 is violated, never let them make you an officer. It will only end in tears.
    3. If you're still violating #1, when it comes to raid schedules no weekends, no holidays.
    4. Just don't violate rule #1.
    5. Let the tank think he's awesome. It's either bragging or whining, your choice what you have to suffer through.
    6. Let the "healor" think he's awesome. It's either bragging or whining, your choice what you have to suffer through.
    7. If the group thinks green numbers are the awesomest form of mitigation EVAR don't bother correcting them, they won't understand, willfully or cluefully, and it will end in tears.
    8. There are just some things that should not be pointed out to some people. Be safe, let them wallow in their ignorance.
  19. Ogi

    Botched ritual.

    Quote:
    Originally Posted by Aura_Familia View Post
    The easiest solution is not to play the mission. Problem solved.
    That's what I've suggested for villains who don't like co-op content but that never went over well.
  20. Ogi

    Botched ritual.

    Quote:
    Originally Posted by Nalrok_AthZim View Post

    Two days later and I still have the debuff.

    SERIOUSLY? IN-GAME HOURS?
    Quote:
    Originally Posted by TonyV View Post
    *sigh...
    sigh...
  21. Ogi

    Botched ritual.

    Quote:
    Originally Posted by Golden Girl View Post
    Freebies and premiums are allowed to read the mission clues.
    Do the clues say not to mutter spells when improvising since people here have said that's the only thing they did wrong and that got them the debuff?

    I joined the arc in progress so as a non-mission holder I didn't get to read any clues.

    Does the debuff hit only the person making the choice or everyone present or mission holders?

    And I hope it is a 20 hour realtime and not playtime debuff.
  22. Ogi

    Botched ritual.

    Quote:
    Originally Posted by Zombie Man View Post
    And really... are the ones complaining about a gimped character for 20 hours completely alt-less? They can't play another toon for the rest of the night?
    How many characters do free players get? 2? Or is this event not open to free players?

    Even as premium you only get so many slot unlocks and if you've only got one slot unlocked on that server and your friends are on that server, you're out of luck.
  23. Currently the writing formula seems to be blueside = redside - content.
  24. Quote:
    Originally Posted by Ironik View Post
    Aside from the character creator and the market, I can't think of any aspect of the game that can't be played with a team.
    Praetorian morality choice missions are solo only.
  25. Extroverts tend to need validation from other people, hence why they get so cheesed off when someone doesn't want to always team up since they might not want to team with them at some point.

    It also seems why you can radiate every do-not-disturb cue at a party and there's always someone that has to try to drag you into the mix, because you're not interacting with them you're not validating their self-worth.

    An introvert will be perfectly fine with others (not them) teaming their weaselly black guts out.