Obsidius

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  1. Oh, that's better than I thought. Means we won't use up Patrol XP during Double XP weekend, and can resume using it after the event finishes

    And no, I severely doubt Merits would be doubled, in the same lines as Salvage and Recipes.
  2. [ QUOTE ]
    I would like to know what is being done about full servers

    [/ QUOTE ]
    I suggested a while back that trial accounts not have access to impacted servers (which could also help populations on lower-population servers), but I'm not optimistic that anything at all's been done to alleviate this particular issue.

    Ex, you should also be make it clear in an FAQ that Patrol XP will not stack with Double XP. I think that's one of the most important notes.
  3. Also, ensure that you have the latest Mac drivers for your video card. That may be the key difference between your Windows partition and your OS X partition.
  4. The video was actually... pretty funny
  5. City of Heroes - Finally, something the Mac and PC can both agree on
  6. <QR>

    Guess I should have posted this here. Sorry about that.
  7. Hmmmm... I'm actually due for another 3 months on the 2nd...

    Only thing I don't like - AFAICT after reading the fine print, it automatically switches you to 6 or 12 month billing when you accept this offer. This should be able to get switched back to your preference easily once you make your initial renewal, but let the buyer beware - especially if you're normally a monthly or tri-monthly subscriber.
  8. [ QUOTE ]
    Ether I think he was talking about the fact I had 3 total links on the post before editing it.

    [/ QUOTE ]
    Not on the pic itself, but on the artist's DeviantArt site, which was also linked, there is certainly some very mature stuff But it's been removed now, so you're safe.
  9. [ QUOTE ]
    You need to change or disable the Paul Rose link - it breaks the forum's "two-clicks" rule.

    [/ QUOTE ]
    Good catch.
  10. I liked the 2D, up until the pantie shot gimmick. The 3D one is not bad either
  11. Obsidius

    Mac Open Beta

    Sounds like you all have been working hard on the Mac client. Looking forward to see how this plays out
  12. Yes, it should be open right now, so head to Pocket D!
  13. [ QUOTE ]
    Anyone have any tips for skiing? I tried and tried last year and couldn't even get a bronze medal. I get dizzy just thinking about it:-)

    [/ QUOTE ]
    Kinetics buffs can help, but things like Sprint, Super Speed, Super Jump, GvE Jump Pack, Mayhem/ Safeguard Jump Pack, any +Speed or +Jump buff (like from Empowerment stations or IO sets), etc. can help you stick those landings and make record time.
  14. [ QUOTE ]
    I don't know if anyone has mentioned this.. but you can place wall details on the inside and outsides of Cubicles.. though they will be a little off.. Like so:

    http://i453.photobucket.com/albums/q...3-04-32-03.jpg
    http://i453.photobucket.com/albums/q...3-04-32-15.jpg
    http://i453.photobucket.com/albums/q...3-04-31-59.jpg

    [/ QUOTE ]
    Another brilliant find! Kudos!
  15. Wow! That's bad!

    <I know, obvious, eh? Just wanted to share my sympathy if this is server-wide >

    Just rember to petition the crap out of it if you're not getting your rewards - let the GMs know!
  16. [ QUOTE ]
    [ QUOTE ]
    Are you Naughty or are you Nice?

    Don't forget to earn the Nice and Naughty Halos this year!


    [/ QUOTE ]

    My toon is an angel themed charachter, how do we earn the halo's?

    [/ QUOTE ]
    Get 40 candy canes, and talk to the elf in the Pocket D Ski Chalet. BAM!

    Edit: also you need to be lvl 30 apparently. You can still buy the halo if you're not, but won't be able to add it through the tailor until you run your aura mission at lvl 30+.
  17. [ QUOTE ]
    <ul type="square">[*] All Supergroup Base room prices and Prestige costs have been rebalanced.[*] Rent has been substantially changed. Rent is no longer charged on a per-plot basis and is instead charged on a per-item basis for certain specific items.[*] Rent Items include all Storage, Empowerment stations, Medical auxes and 2nd or 3rd tier Worktables. It does not include basic Worktables, basic Medical, Control, Energy or Transport items.

    [/ QUOTE ][/list]Subjective:

    Although this rent change works out greatly in my favor, it does penalize those personal or small SGs that previously had no rent. Although I understand the logic behind "taxing luxory items", the amount of rent is too small to affect larger SGs, and possibly too big for single-person SGs.

    Perhaps in the future, we can apply rent only to raidable bases, and not apply rent to non-raid bases. Or, we can go back to plot-based rent with reduced prices. Or do away with rent altogether (as others have suggested), depending on the objective of rent. Just one idea off the top of my head.

    [ QUOTE ]
    <ul type="square">[*] Refunds for Base Plots, Base Rooms, and Base items will be issued if the price has changed.[*] Players must enter the base before a refund is generated.[*] Any crafted items stored on a character in personal inventory will charge the new prices.

    [/ QUOTE ][/list]
    Objective: This refund worked flawlessly for our SG; thanks for doing this so that we could save Prestige without completely rebuilding

    [ QUOTE ]
    <ul type="square">[*] All base crafted items now use invention salvage. Base Salvage should only be needed in recipes that convert base salvage to invention salvage.[*] Base Salvage no longer drops.

    [/ QUOTE ][/list]Objective:

    The new item crafting system certainly requires less work, since base items now just need a handful of salvage items, as opposed to refining base salvage into component salvage, and then having enough component salvage to build an item.

    Using existing base salvage still requires some work, but this is a purely temporal issue as base salvage is exhausted from the game.

    Subjective:

    I feel the new system is better, but some are leery about relying on the market for salvage for base items. Although the new system uses less salvage, and we've been able to buy/ sell base salavge through the markets, Invention Salvage in itself is more useful for the individual than Base Salvage. The only individual use for base salavge was Empowerments; now base items require the same salvage used for Empowerments, Inventions, and craft-able tempo powers &amp; costume pieces.

    So far, I've had no problems making the few items I've needed with the new system, but that's just my personal experience.

    [ QUOTE ]
    <ul type="square">[*] Base raiding is currently being redesigned, and will be in that state for some time. For the duration, all base raiding, including instant raids, will be disabled.[*] Removed all raiding related restrictions on placing items in a base. Specifically, items may now intersect and or completely block door to door paths or door to item paths. This change will allow much greater freedom in placing objects in your base.[*] When raids are enabled again, players will be able to choose whether their base will abide by the new raiding-related restrictions.

    [/ QUOTE ][/list]Subjective:

    Although many architects could care less about raids, I am one of those players who is highly interested in them for the future. However, without knowing what sort of pathing limitations will be placed on a base once raiding is re-enabled, I'm leery about the amount of work I'm putting into building my base. How much of it will simply need to be redone once the new system is in place? I'm hoping that some things, like the ability to make 2nd floors for example, will be able to work with the new raiding system so that raidable bases can have at least some atmosphere, and not merely be boxy rooms with guns.

    [ QUOTE ]
    <ul type="square">[*] Added Teleporter Beacon for Pocket D.[*] Added SG badge to access Pocket D beacon.[*] Robo-Surgery can be attached to the Basic Reclaimator[*] Spirit Signal can be attached to Resurrection Rings

    [/ QUOTE ][/list]Subjective:

    Thanks for the beacon add and the long-requested bug fixes for the Medical Aux devices

    I know some architects have requested Aspects of the Pilar for Cimerora. Although the content is restricted through the storyline, If another Aspect could be added specifically for Cimerora, that checks against the Midnight Squad badge (much like the TP pad check vs. level for Hazard Zones), it would add to flexibility in reaching Cimerora while maintaining the content to reach this zone in the first place. But that's a whole other tangent for requested base items anyhow.

    [ QUOTE ]
    <ul type="square">[*] Base Salvage racks can now hold a limited amount of invention salvage.

    [/ QUOTE ][/list]Subjective:

    It's nice that we finally have a place to store Invention Salvage which we can share with other SG mates (or even use to swap salvage between alts).

    However, they would be more useful if we could also store a small amount of recipes. Although Enhancements can already be stored, I for one have particula character(s) working towards crafting badges, or which have more Influence/ Infamy that could be used towards the market or inventing.

    Also, with the advent of using this same Invention Salvage towards base items, consider increasing the limit in the future. I know it's already being looked at, and the 30 was a reasonable number since the new system was being rolled out (and to not hamper the market too badly), but consider raising the amount of stored salvage to 50 or 100 in the future.

    [u]Also, try to develop the tech to exclude, or have a different storage amount for, Event Salvage.[u] One of the biggest reason architects are unhappy with the current salvage limitation is because of collected Event Salvage. This is especially true for Halloween salvage, which requires 4 pieces of salvage per set. Add to that the amount of Candy Canes a SG could bank for alts and auxiliary members (or to use as recruiting incentives or player event prizes even), plus any new Event salvage introduced in the future, and you are talking about filling up available storage space rather quickly. Perhaps it's the intent of the devs to limit the amount of stored Event Salvage, but perhaps a better compromise can be had.

    Finally, thanks for setting up this thread Ex!
  18. All the pinned threads in Triumph should be kept. Everything else is fair game
  19. &lt;QR&gt;

    This PM box... is clean.

    (Or as clean as I want it to be. No worries if something gets lost though )
  20. [ QUOTE ]
    I know I'm gonna get a lot of snowballs thrown my way, and called Scrooge for saying this, but...

    May I humbly suggest that the Winter Event be suspended until all major issus and bugs revolving around Issue 13 - including client server stability issues - are resolved. As I have said in /bugs, /petitions, PMs and on these forums numerous times, all the shinies in the world are worthless if you can not enjoy them properly.

    I'd also suggest that the following new items be postponed until I13 issues are resolved:

    -Mac platform playability.
    -double XP weekends.
    -Valentines Day event (if these problems persist until February).

    In short, I would like to see the devs working on nothing else but I13 issues, to the exclusion of everything else, until the major problems with it are resolved.

    -or-

    I'd like to see the devs finally come out and say they're sorry, fully admiting that I13 is irrevically broke. And then take that which was broken by it back to the starting point - and either leave it alone or start again with less loftier goals.

    [/ QUOTE ]

    Sorry, I can't resist the urge...

    /NO

    Suspend Christmas and all the fun events?!? No way Scrooge!

    What are you on?




    (...and where can I get some?)
  21. Obsidius needs the Naughty Halo... it's too Hellboy to pass up

    My Blaster striker needs the Nice halo to go with his Cimeroan/ Angelic outfit.

    Other than that, I'm looking forward to the slopes
  22. [ QUOTE ]
    [ QUOTE ]

    <ul type="square">[*] Save and archive messages you wish to keep on your computers or another source (this is an effort to protect your messages as we cannot guarantee at this point that this data will be secure.)[/list]

    [/ QUOTE ]

    Is there an automated "Magic Button" I'm missing here in order to do this? Unless there's a "Download Message" option I'm missing, I take it I will need to copy/paste all of my PMs into a text document to make an archive.

    [/ QUOTE ]
    You'll need to copy &amp; paste. Not exactly all of them - just the ones you want to ensure get saved.
  23. Obsidius

    Issue 13: BUGS

    [ QUOTE ]
    Server: Virtue
    Zone: Shadow Guild, MI10- Paranormal Investigations, 415 Terrace place ((All SG groups))
    Character name: Lyssa Stormwater, Danielle Walker, Midnight Moonlight
    Time: n/a
    Location: Hero side
    Mission: n/a
    Mission Contact: n/a
    Bug Description: There are certain things that get stuck to the floor, in the floor or won't line up against the wall. Stairs that are inches away from the edge, move them they end up in the floor doorway. Another is the telepad beacons. Had four of them get stuck on the floor away from the wall no matter where they were moved except for either side of the ramp, they remained floor level.

    [/ QUOTE ]
    Known Issue:

    [ QUOTE ]
    The south and west walls of Supergroup bases do not allow players to change the height of objects while editing the base.

    [/ QUOTE ]
    This also impacts placing stairs against doorways with these walls.
  24. Obsidius

    Issue 13: BUGS

    Patcher Checksum Apparently Deletes Screenshots

    Server: Triumph
    Zone: N/A
    Character name: Obsidius
    Time: 12/09/2008 approx. 21:30PST
    Location: N/A
    Mission: N/A
    Mission Contact: N/A
    Bug Description: Patched to v18.20081105.9T4 last evening. Incurred the following error:

    "failed to rename C:/Program Files/City of Heroes/patchfile/mapsMissions.pigg to C:/Program Files/City of Heroes/piggs/mapsMissions.pigg"

    After this happens, the patch stops applying and the launcher closes. Re-opening the launcher repeats this same process. I've seen these errors since I13 closed beta (and reported them on the beta forums on at least 3 different occasions). I deleted the checksum as usual for work-around.

    However, after checksumming, fixing the affected PIGG file, and verifying the image, the game ran, but all contents of the Screenshots folder were deleted.

    Link to Forum Discussions: related Technical Issues and Bugs thread